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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 733,512 |
Favorites: | 1,831 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
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3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
ozworth |
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Charybdis |
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10-22-08, 10:53 PM | ||
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Dridzt |
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10-23-08, 05:15 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Hot Steak?
Is this addon working for Hot Streak?
I can't seem to get it to work when HS is up. |
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stavstav |
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10-24-08, 01:24 AM | ||
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Re: Hot Steak?
Press new to create a new aura, select your graphic options at the top half of the editor. Select Activation by: Buff buffname: hot streak ignore uppercase: checked (if you don't want to type it with proper capitalization) all the other checkboxes unchecked. |
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Dridzt |
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10-24-08, 08:02 AM | |
A Defias Bandit
Forum posts: 3
File comments: 8
Uploads: 0
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Is there an chance for an "Loop Sound File" checkbox? I wish, I have such an choice to enable an really annoying permanent sound effect as long as the conditions are true.
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Shareel |
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10-24-08, 05:04 PM | |
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Import/export
it would be cool if we could get import and export strings for each buff type setup. then we could more easily share.
something like a Pawn string? |
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Burnum |
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10-24-08, 07:27 PM | ||
A Cyclonian
Forum posts: 41
File comments: 15
Uploads: 0
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Re: Import/export
I havn't stopped gushing/playing with this mod for days. |
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Charybdis |
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10-24-08, 08:58 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
Uploads: 0
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Hi,
I got some problems am maybe someone could help (perhaps it is possible to add as a new feature) : a) Item equipped ? I got an aura that shows up when my pvp trinket is rdy to use. But I don't want it to show up if it's not equipped. (I bound it on a macro and used this as "action usable". But if the trinket ist not equipped, it still shows the aura because the macro got no CD.) b) Dead / Not Dead i.e. Pet is dead -> Show Aura XY. or/and perhaps just add "no pet" option ? c) Use own Texture Update I use an aura to show up which Curse is on my target. So I entered several Curses. The Texture this aura uses is "Debuffs own Texture". But it doesn't update . It uses the first Curse I used after I created the aura and no matter what curse I cast (it still uses the "old" texture). Is there a possibility to let it update the texture on each new cast ? Got the same problem with action usable and/or macros in there. d)Pet abilities I got also an Aura that shows me if certain pet abilities are rdy. But I do not want them to be shown if the "wrong" pet is out . Atm my "Devour Magic" Aura still shows up even if I got no pet at all or imp out i.e. e) Combine checks Is there an option to use a "not-logic" ? Don't show Aura A if Aura B is up ? i.e. Pet got 50% or below : Show Aura A Pet got 25% or below : Show Aura B and don't show Aura A anymore. Thoughts ? But this addon ist fantastic so far !! Thanks for it ! Drakh
Last edited by Drakh : 10-24-08 at 10:18 PM.
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Drakh |
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10-25-08, 01:09 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Love the mod. Thanks.
Hot streak works, you just have to make sure to hit enter afterwards. I had this problem and just put in "streak". *request* I would love to have a "Buff's Type" Activation by: category. Primarily for using spellsteal to make sure I'm constantly jacking the opponent's buffs. Also, more images. |
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sicariusdracus |
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10-25-08, 03:17 AM | |
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Going to beg again (grovel even, if need be) to see if you'd consider adding a trigger for time remaining on a buff?
Hunger for blood is very costly if it runs out, but cheap enough to use in combat if timed right :/ Having a power aura trigger when <5 seconds would be SOOoo useful. Pretty much all other buff addon reminders only tell you once it's missing/run out please pretty please ? the timers seem to be there, and are kinda helpful (TY!), but nothing by way of visual alert. Love everything else about the addon. it really is as useful as it is fun |
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reeks |
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10-26-08, 03:50 PM | |
A Murloc Raider
Forum posts: 5
File comments: 83
Uploads: 0
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Only issue I've had with this mod is that it's difficult to move the slider for artwork selection with any precision. Any way it they can be turned vertical with mouse-wheel step selection for more control?
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ant1pathy |
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10-26-08, 04:51 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 14
Uploads: 0
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Hi, I'm trying to get this addon (which is wonderful) to tell me when my Battle Shout is both not up already and usable. The addon seems to _try_ to do this, but I get odd things happening, like the aura shows even when the buff is on, or it doesn't show when the buff is off. My current configuration is:
*only those boxes checked are checked. assume unchecked if not listed* glow use own texture ignore uppercase show when not active Please help! ***update*** Okay, for battle shout, I fixed it by selecting Buff instead of Action Usable. But I think I had the same problems in the past for things like *reminding me that Mortal Strike is usable* and anything having to do with Action usable. It seems to flicker or something. Author, could you please list the known problems with Action Usable triggering? Thanks -Iron
Last edited by Ironblade : 10-26-08 at 05:57 PM.
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Ironblade |
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10-26-08, 05:19 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
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Question: Action is usable 'pulse'
Hey, I am new to the mod and I have figured out how to set up some of the basics.
I am trying to set up an action is usable 'pulse' (not to be confused with the pulsing animation option). Meaning I want an icon to pop up for a second or so when an action becomes usable and then fade out or w/e. Specifically I want to do this: When my overpower is usable an icon flashes once (like cooldowntimers pulse works). Cheers, Decima Edit: And I figured it out right after I posted. =[ Solution: Increase animation duration slider under animation tab to >0, add effects to the animation appearance and disappearance with animation begin/end drop downs if you wish. -Decima
Last edited by Decima : 10-26-08 at 05:26 PM.
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Decima |
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10-26-08, 05:53 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 14
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I cannot get Mortal Strike to register as an ability. I have tried everything:
entering combat and using Mortal Strike. Linking Mortal Strike from the combat log, copying the text, removing the brackets, and entering that into the action name bar (where you enter the name of the action) doing the same thing for exact name bar other various fiddling like turning it on then turning it off, checking Use Own Texture and sliding the texture slider around. Yet I still have a question mark in the box.
Last edited by Ironblade : 10-26-08 at 05:56 PM.
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Ironblade |
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