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Compatibility: | Cataclysm Classic (4.4.0) Classic (1.15.2) Plunderstorm (10.2.6) |
Updated: | 05-01-24 02:16 PM |
Created: | 12-13-11 12:43 PM |
Downloads: | 33,036 |
Favorites: | 95 |
MD5: |
Lozareth's highly configurable Discord Unit Frames.
See the Change Log (tab above) for a list of all changes.
*** NOTE: 10.2.2/3 will modify your Saved Variables. You should make a backup of your WTF folder before installing!
Updates.
10.2.3
27/10/2014. Rogues, Druids. Combo/Anticipation points and the WoD changes. DUF currenty/always has them "on the target" where available points dissapear out-of-combat and (in WoD) show up again when a new target is selected (as does the default WoD Blizzard frames). Since early Beta I've been testing a version with the points "on the player" ie. they act like a class bar, where available points can be displayed even without a target selected and also have an out-of-combat alpha option. Everything else is the same, with the exception of the actual settings moving from the target to the player class bar section of the options window. I'm thinking of implementing this "on-the-player" version and moving your current target combo/anticipation configuration to the player (no change of on screen position etc.) and setting the oocAlpha to zero (the points will "behave" as they currently do until you adjust the oocAlpha option if desired). Thoughts, concerns, better ideas? I have no implementation date in mind as yet, if at all. |
File Name |
Version |
Size |
Author |
Date |
10.2.2 |
1MB |
Fizzlemizz |
04-30-24 08:26 PM |
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10.2.1 |
1MB |
Fizzlemizz |
01-16-24 05:27 PM |
Comment Options |
01-25-13, 01:10 PM | ||
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Hey shadofall,
I'll see if I can find out what is required for a Boss frame. If anyone knows of any encounter (preferably pre MOP) that doesn't require a raid to test, it would make it more possible. Also, can you elaborate on the portrait as health bar or point me to a screenshot of what you're looking for? It might be possible to do it already.
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 01-26-13 at 02:12 AM.
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shadofall |
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01-26-13, 08:09 PM | ||||
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I can use Corborus in Stonecore as I haven't started the Golden Lotus rep. grind yet so no Shadowpan for me .
I won't be able to start on these until after 5.2 drops and I've had a chance to test. There are some changes Blizz. is making to their dropdown code I am hoping will fix random false errors being attributed to DUF or any other addons that use it.
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. |
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02-17-13, 11:07 AM | |
A Kobold Labourer
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Hello again I saw that you updated, and made a special note about me. Much appreciated. And I was only glad to help.
I updated my DuF to the newest version. And tinkered for just a moment. I can't say if these are new, or if they were in the previous version. All related to buffs / debuffs. And in the previous version they were acting differently, so this might be new.. Here are my notes: Under Self/ Debuff Frame/ Special - Ticking, and unticking Use hh:mm:ss format, does not reflect changes while in config. (Buff frame does) Both are also reflecting correctly outside of config. Self / Buff frame / Special - Reverse Fill direction, while in config mode, it appears to reverse fill direction like intended. But upon exiting config, the fill direction is unchanged. I can tell that the same happens with the debuff frame.. Also, when ticking and unticking reverse fill direction, the example duration numbers disappear / reappear on the debuff frame. No errors were produced. Again, thanks for working on the Discord mods. WoW never was the same without them! EDIT: Upon logging and relogging into the game, I now have two sets of buffs and debuffs. The DuF versions and the Blizzard versions. Entering /duf and tinkering with settings does not resolve. lol.
Last edited by Thadruid : 02-17-13 at 01:01 PM.
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02-17-13, 01:30 PM | ||
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Thank you for the report, It is greatly appreciated.
I'll take a look and try to get an update out today or tomorrow. Edit: I haven't touched buffs/debuffs in ages although I did have to change the way the Bizzard frames were hooked for MoP so that might explain the double vision hhmmm . Edit 2 taking a quick look (I'll need to find somewhere I can get a couple of debuffs to test properly. If you know of one, let me know.): "Self / Buff frame / Special - Reverse Fill direction" As far as I can see it's working. The order of buffs is reversed and when not in config mode the "empty" buff buttons are collapsed so the location of the buffs doesn't change. Edit4: If you want the location of the buttons to change from flowing to the right from the top/left to flowing to the left from the bottom/right you need to attach the frame BOTTOMRIGHT to XXX. "Also, when ticking and unticking reverse fill direction, the example duration numbers disappear / reappear on the debuff frame." In config mode, timers are only shown for buffs (and I assume debuffs, I'll have to double check this one) you actually have on you. When checking/unchecking reverse fill or format the timers can take a second or two to re-display as they actually have to get a update event from the server. Edit3: The only way I can get the Blizzard Buff frame to show is by unchecking "Hide default buff frame" under Misc. Options.
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 02-17-13 at 02:53 PM.
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02-17-13, 03:43 PM | ||
A Kobold Labourer
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Well that was certainly easy enough You were right about the Hide Default Buff Frame option. No idea how that got unticked, but all is well there now. Silly me... hehe. Thanks a bunch!
If you are still looking to test debuffs, I am currently grinding in Eastern Plaguelands, and just about every mob there debuffs you. Though I don't see them being any problem now.
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02-17-13, 05:28 PM | |||
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Glad you're up and running, thank you for the testing and reporting, I'll give EPL a try.
I've also fixed the portraits not hiding/showing properly switching between 2D and 3D when the options window is open but I don't think it's worth an update on its own.
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 02-17-13 at 06:05 PM.
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02-20-13, 01:28 PM | ||
A Kobold Labourer
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While yay for portraits, I agree a separate update is not necessary for such a small "cosmetic" fix. About to spend some serious time designing my UI, so I of course, will keep you notified of any issues I might run into
Last edited by Thadruid : 02-20-13 at 01:30 PM.
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02-20-13, 02:32 PM | |||
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I <cough><cough> look forward to hearing from you .
There will be an updated release with 5.2 expected next week after I've had a chance to see if Blizz. broke anything. From the diffs I've seen it shouldn't be too traumatic but you never know.
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. |
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02-20-13, 02:53 PM | ||
A Kobold Labourer
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HA! Blizzard does indeed like to break things in my experience. And if you like, I can report only the major issues rather than every little one. I am a good little bug hunter and can get carried away at times. lol
I look forward to the update!
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02-20-13, 05:41 PM | |||
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I'd like to squish as many as possible. Makes it easier to see if problems might be comming from external sources like the current UIDropDown bug which (fingers crossed) Blizz. is fixing with 5.2 (it has been reported they have worked on it).
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. |
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02-21-13, 06:42 PM | ||
A Kobold Labourer
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Here are a few for you, sorry I mixed the dart and duf ones together.
Not sure if this is working as intended.. but to me, I can't see why this would act this way. In DART, I have my texture set up to attach to the DUF_TargetFrame. Well, it wasn't disappearing when no target was selected, like I thought it was supposed to, but anyways, I added a couple conditions, telling it to hide when no target was selected, and to show when a target is selected. THAT worked as intended. However, afterward, I saw (underneath the nudge buttons for the texture) Parent Frame. I thought; hmm, maybe that is what I am supposed to use to make it hide and show, so I changed UIParent, to DUF_TargetFrame... well.. my texture shrunk... all of the height, width and scale settings were unchanged.. I changed it back to UIParent, and it went back to the size it was supposed to be... lol... NOTE: I did test to see that it still hid and appeared when it was supposed to, I tested this with and without the conditions in place, all was well. The only problem being that the texture shrunk as stated above. Next up, DART again. Not sure if I somehow triggered this, but under backdrop options, I have hide background checked, but it is not hidden. Unchecking and rechecking fixes it. Cannot seem to recreate either. But I am positive I did nothing under the backdrop tab at any time before fixing it. Nor was it there originally. EDIT: Logged out and back in, and the backdrop is back on my target texture. Same as before, hide is checked, but its not hidden. In DUF; Target buffs and debuffs seem to be jumping up after exiting config.. this one is very hard to explain, so I will try explaining and showing a picture.On the right hand side, I am obviously in config mode. You've explained the condensing of unused (de)buff slots, but I am not sure this falls under the same category. Notice how in the left picture, the buffs have shifted to the side, which under my understanding is intended. BUT, they also appear to be jumping up 20px or so as well. in DUF; Voice Icon doesn't hide in config, when you tell it to. Not sure how it acts outside of config.
Last edited by Thadruid : 02-21-13 at 06:46 PM.
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02-21-13, 08:30 PM | |||
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Discord Art:
I've just tried attaching a couple of my background textures (ones that are permanently visible) to the DUF_TargetFrame and they show/hide along with selecting/de-selecting a target. Scaling would also be effected by changing the parent texture hence the re-sizing. I'll look into the background thing. I don't really know DART all that well as I only got it working in November last year and haven't really played with it beyond getting it running my settup so this might take a couple of days. End Discord Art Discord Unit Frames: Buffs/debuffs. They can mess with your head especially when you throw in the use of the Reverse Fill option. The setup frames should be considered a positioning/sizing tool and not an exact representation of how the icons will appear in action. In a 2 row setup for most situations (see Edit3) there are essentintially 4 attach points (not Attach to) TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT. These are the positions the first icon will be placed ie. the dummy icons will dissapear once the setup window closes and the first "real" icon will move here regardless of what you see in the setup window. If the horizontal point is a LEFT the bar will grow to the right of the first icon otherwise it grows to the left. If the vertical position is a TOP the second row will be added underneath the first otherwise it will go on top. In either case the seond bar will "start" and grow in the same direction as the first row. Reverse Fill determines whether new icons are added after the last icon on a bar or a inserted as the first icon with all other icons being pushed along effectively changing the order of icon display not the position of the bar. Edit3: The moving of the buffs problem you are seeing is because you are attaching to a LEFT, RIGHT, TOP, BOTTOM or CENTER position which uses the middle of the frame (axis dependant) and acts like a center justify. Valid if you like that sort of thing. I hope that is clear....ish Edit: Having had a look at the documentation it does "seem" at odds in regard to the Reverse Fill option so I don't know if Loz. changed direction for some reason after writing the docs, the docs never accurately reflected what is going on or, if someone else over the years "fixed" a percieved problem because no matter what you did, in order to get the setup icons to display correctly you would need either 2 different functions or to massively bulk up the current one. Edit: Having tested further, the code and documentation for Reverse Fill are "correct" but I think my version explains the visual effect better and I will update the documentation accordingly. Edit: The voice icon system was added before I took over and I don't think it was ever fully implemented. I can take a closer look after 5.2 goes live but I might need someone to talk to .
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 02-23-13 at 01:09 AM.
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02-24-13, 06:42 PM | ||
A Kobold Labourer
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I always forget to reply...
Loz was never very good at explaining. Genius with code, not so much explaining said code lol. The voice icon was added when they were originally resurrected way back in the day, i believe. May have been a real quick slap together fan update for all I know. But I have never once used it, lol. The way buffs works, after you explained it, mostly made sense.. but it seems like a real silly way to go about things, of course this is coming from somehow who can hardly understand lua, let alone write it :P As a temporary fix, I turned down the alpha on backdrop background and border. This is fine for me now. Something that may be worthy to note, I have ONLY had this happen on the DART_Texture2, which is connected to DUF_TargetFrame as I stated before. Scaling for different parents, got it. This is a relearning process for me, so it can be a little hard at times to determine what is bug and what is intended.
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02-24-13, 07:39 PM | |||
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With the buffs it's hard to do it any other way (that I can think of) except having all icon buttons "active" (like standard action bars) but that means you'll get holes in your buff bar as different buffs on different timers run out then you have to find/fill holes as new buffs are added and that would look ugly (IMHO). With the DUF method it is possible to get pretty much any orientation but the setup window doesn't show it very well... or at all .
"what is bug and what is intended" I can asure you I don't know that either for everything that goes on in DUF but I'm happy to look under the covers to try and fix or explain what I find .
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 02-25-13 at 03:12 AM.
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