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Updated:12-31-08 05:05 AM
Created:12-18-08 02:38 PM
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nRune  Popular! (More than 5000 hits)

Version: 1.0.3
by: Neal [More]

nRune is only a " little " (little? YES!) modification of the runeframe.

Look at the screen for more infos.

I can be possible that it wont work if you use PitBull, AG_UF or XPerl (cur untested)

v. 1.0.2

- change a lot for better working

v. 1.0.2

- correct upload

v. 1.0.1

- fix a filepath
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Unread 10-13-10, 03:48 PM  
Phatrik
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And so, 4.0.1 came along and now this addon doesn't even poke a hole in the default rune UI :C


EDIT: nvm fixed it myself with just editing the eventhandlers.
Last edited by Phatrik : 10-15-10 at 10:22 PM.
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Unread 01-06-10, 04:12 PM  
Boomshak
A Kobold Labourer

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Hello Neav,

thank you for your time and all your addons, they are awesome. I love nrune of course.
But I have a problem. I have Caith's UI and I don't know why, but nrune won't work (it does not appear on the screen). Do you know why?

I know there are some problems with Pitbull but in Skullflower's UI it seems to work...

Have a nice day!
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Unread 04-15-09, 10:01 PM  
Imithat
A Fallenroot Satyr
 
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Where do I put the .blp files?
World of Warcraft\Interface\PlayerFrame


nRunes for me isn't shown as colour filled boxes but as the original runes with squares around them, why is this?
you have not the .blp files in your interface folder


I copied that code you linked Neal into the .lua file but I still can't move them, why is this?
i have a older version of nRune with this code (you need the rothars_gloss_texture.tga in your nRune folder. You get this in with the new version of it):

Code:
if (select(2, UnitClass("player")) == "DEATHKNIGHT") then

    RuneFrame:SetParent(UIParent)
    RuneFrame.SetParent = function() end
    
    RuneFrame:ClearAllPoints()    
    RuneFrame:SetPoint("BOTTOM", UIParent, 0, 265)
    
    RuneFrame.SetScale = function() end

    RuneButtonIndividual1:ClearAllPoints()    
    RuneButtonIndividual1:SetPoint("RIGHT", RuneFrame, "CENTER", -76, 0)
    
    RuneButtonIndividual2:ClearAllPoints()    
    RuneButtonIndividual2:SetPoint("RIGHT", RuneFrame, "CENTER", -39, 0)
    
    RuneButtonIndividual3:ClearAllPoints()    
    RuneButtonIndividual3:SetPoint("RIGHT", RuneFrame, "CENTER", -2, 0)
    
    RuneButtonIndividual4:ClearAllPoints()    
    RuneButtonIndividual4:SetPoint("LEFT", RuneFrame, "CENTER", 2, 0)
    
    RuneButtonIndividual5:ClearAllPoints()    
    RuneButtonIndividual5:SetPoint("LEFT", RuneButtonIndividual4, "RIGHT", 5, 0)
    
    RuneButtonIndividual6:ClearAllPoints()    
    RuneButtonIndividual6:SetPoint("LEFT", RuneButtonIndividual5, "RIGHT", 4, 0)
    
    for i = 1, 6 do
        local frame = _G["RuneButtonIndividual"..i]
        frame:SetScale(0.80)
        frame.SetScale = function() end
        
        frame:SetParent(RuneFrame)
        frame.SetParent = function() end

        frame:SetHeight(22)
        frame:SetWidth(33)

        local border = _G["RuneButtonIndividual"..i.."Border"]
        border:Hide()
        
        local icon = _G["RuneButtonIndividual"..i.."Rune"]
        icon:SetTexCoord(0, 1, 0, 1)
        icon:SetHeight(20)
        icon:SetWidth(33)

        local cooldown = _G["RuneButtonIndividual"..i.."Cooldown"]
        cooldown:SetAllPoints(icon)

        local f = frame:CreateTexture("RuneButtonIndividual"..i.."Overlay", "OVERLAY")
        f:SetTexture("Interface\\AddOns\\nRune\\rothars_gloss_texture")
        f:SetParent(frame)
	f:SetTexCoord(0.03, 0.97, 0.03, 0.97)
        f:SetPoint("TOPRIGHT",icon, 0.1, 0.1)
        f:SetPoint("BOTTOMLEFT", icon, -0.1, -0.1)
    end

    local addon = CreateFrame("Frame", nil, UIParent)
    
    addon:SetScript("OnEvent", function()
        if (event == "PLAYER_REGEN_ENABLED" or event == "PLAYER_ENTERING_WORLD") then
            RuneFrame:SetAlpha(0.35)
        elseif (event == "PLAYER_REGEN_DISABLED") then
            RuneFrame:SetAlpha(1)
        end
    end)
        
    addon:RegisterEvent("PLAYER_REGEN_ENABLED")
    addon:RegisterEvent("PLAYER_REGEN_DISABLED")
    addon:RegisterEvent("PLAYER_ENTERING_WORLD")
end
Now download FuidFrames and move it

(its not the best option but it works )
Last edited by Imithat : 04-15-09 at 10:06 PM.
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Unread 02-07-09, 04:30 PM  
CalciumIRL
A Deviate Faerie Dragon
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Something I would love would be to have a runic power meter above it. Great AddOn nevertheless!
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Unread 01-29-09, 03:21 PM  
Schmitz
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Hi, I'm completely new when it comes to this and I have a few questions:

* Where do I put the .blp files?
* nRunes for me isn't shown as colour filled boxes but as the original runes with squares around them, why is this?
* I copied that code you linked Neal into the .lua file but I still can't move them, why is this?

All help appriciated
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Unread 01-18-09, 02:54 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Is there any way to get rid of the ugly cooldown spiral?
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Unread 01-03-09, 11:12 AM  
Fabftw
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Hi I have a litte simple question. I want to move nRune to the bottom left of my screen. Which coordinates must I type in the lua and where?
Sorry for this silly question
Last edited by Fabftw : 01-03-09 at 11:16 AM.
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Unread 01-01-09, 04:19 PM  
brx
A Murloc Raider

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if i could i would
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Unread 01-01-09, 01:01 AM  
Neal
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Originally posted by brx

by the way i really want you, Neal, to continu improve the addon. i advise you to make an option window and add different rune reloading animation (same as the aguf one for exemple).keep it as clear as it is anyway.
thanks
Why? I dont want this, If you want this make your own addon
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Unread 12-31-08, 08:10 PM  
Imithat
A Fallenroot Satyr
 
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kann seid dem update das teil nicht mehr mit fluidframes verstellen. schade
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Unread 12-31-08, 01:17 PM  
brx
A Murloc Raider

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looks like the addon does not work in bgs for me so far!...
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Unread 12-27-08, 10:06 PM  
brx
A Murloc Raider

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ok the addon works well now thank you.
A TIP: in ag unit frame options (for those who use it..), unmark the rune thing (i dont remember the name well..) in the lasts options windows (i dont remember the name either , profiles, or next to profiles...). anyway it allow nRune to show up.

by the way i really want you, Neal, to continu improve the addon. i advise you to make an option window and add different rune reloading animation (same as the aguf one for exemple).keep it as clear as it is anyway.
thanks
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Unread 12-26-08, 03:51 PM  
Neal
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Wall of code crit you for over nine...^^
Code:
for i = 1, 6 do
    local frame = _G["RuneButtonIndividual"..i]
    frame:SetMovable(true)
    frame:SetUserPlaced(true)
    frame:EnableMouse(true)

    frame:SetScript("OnMouseDown", function(self)
        self:StartMoving()
    end)

    frame:SetScript("OnMouseUp", function(self)
        self:StopMovingOrSizing()
    end)
end
...is shorter and better :P
Last edited by Neal : 12-26-08 at 03:52 PM.
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Unread 12-26-08, 03:26 PM  
Xugos
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well i added some handy function to this now im not all that great at .lua editing but i managed to get what i was looking for.

to add this open the nRune .lua and go to the bottom and press enter twice and copy paste this code.

the 2 features this added is the runes are moveable indepentantly and lockable(to unlock or lock them change the lines with a ----* next to it to either true for unlock or false to lock them) they are locked by default

I DO NOT TAKE ANY CREDIT FOR THE MOD! all im doing is sharing what i did for people that may want this function

Code:
RuneButtonIndividual1:SetMovable(true) --Draggable movement
RuneButtonIndividual1:EnableMouse(false)  -----*
RuneButtonIndividual1:SetScript("OnMouseDown",function()
RuneButtonIndividual1:StartMoving()
end)
RuneButtonIndividual1:SetScript("OnMouseUp",function()
RuneButtonIndividual1:StopMovingOrSizing()
end)
RuneButtonIndividual2:SetMovable(true) --Draggable movement
RuneButtonIndividual2:EnableMouse(false) -----*
RuneButtonIndividual2:SetScript("OnMouseDown",function()
RuneButtonIndividual2:StartMoving()
end)
RuneButtonIndividual2:SetScript("OnMouseUp",function()
RuneButtonIndividual2:StopMovingOrSizing()
end)
RuneButtonIndividual3:SetMovable(true) --Draggable movement
RuneButtonIndividual3:EnableMouse(false)  -----*
RuneButtonIndividual3:SetScript("OnMouseDown",function()
RuneButtonIndividual3:StartMoving()
end)
RuneButtonIndividual3:SetScript("OnMouseUp",function()
RuneButtonIndividual3:StopMovingOrSizing()
end)
RuneButtonIndividual4:SetMovable(true) --Draggable movement
RuneButtonIndividual4:EnableMouse(false) ----*
RuneButtonIndividual4:SetScript("OnMouseDown",function()
RuneButtonIndividual4:StartMoving()
end)
RuneButtonIndividual4:SetScript("OnMouseUp",function()
RuneButtonIndividual4:StopMovingOrSizing()
end)
RuneButtonIndividual5:SetMovable(true) --Draggable movement
RuneButtonIndividual5:EnableMouse(false) ----*
RuneButtonIndividual5:SetScript("OnMouseDown",function()
RuneButtonIndividual5:StartMoving()
end)
RuneButtonIndividual5:SetScript("OnMouseUp",function()
RuneButtonIndividual5:StopMovingOrSizing()
end)
RuneButtonIndividual6:SetMovable(true) --Draggable movement
RuneButtonIndividual6:EnableMouse(false) -----*
RuneButtonIndividual6:SetScript("OnMouseDown",function()
RuneButtonIndividual6:StartMoving()
end)
RuneButtonIndividual6:SetScript("OnMouseUp",function()
RuneButtonIndividual6:StopMovingOrSizing()
end)
Also for some of you wowers that cant figure out how to change the alpha to the icons find this code on line 68 ( i put an arrow to the line do not add this arrow) all you need to do is change that to the desired alpha you want with the number no greater then 1 so i.e. 0 - not visble to 1 - being 100% visble

Code:
 addon:SetScript("OnEvent", function()
        if (event == "PLAYER_REGEN_ENABLED" or event == "PLAYER_ENTERING_WORLD") then
            RuneFrame:SetAlpha(0.55) <~~~~~ line 68
        elseif (event == "PLAYER_REGEN_DISABLED") then
            RuneFrame:SetAlpha(1)
        end
    end)

i hope this helps you guys out for your ui needs enjoy!
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Unread 12-26-08, 11:18 AM  
brx
A Murloc Raider

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here is my problems:
_with ag unit frame enable nrune does show up..
_without aguf it work but i have to use the /run command you provided (not a big deal..) but i only have one kind of frame color. i mean it never looks like Valpants screenshots since the runes on cd have the same light color as the others runes.

i guess i messes with the textures but where should i put those??
thx in advance, i like this frame
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