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Updated: 08-01-10 01:08 PM
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Updated:08-01-10 01:08 PM
Created:11-19-08 08:35 AM
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oUF Jabar

Version: r3b
by: Jabar [More]

oUF_Jabar is built around arenas and PvP.
Requires oUF 1.4.x


What makes oUF_Jabar different from other layouts ?

  • sharp and neat interface
  • clear combo points display
  • both gradient health and class colored bars
  • huge cast bar for your focus
  • druidmana bar
  • ...
Frames currently implemented
  • player
  • target
  • target's target
  • pet
  • focus
  • vehicle
Plugins supported
  • oUF_MovableFrames (move the frames without editing any lua code)
TO DO
  • party frames
  • ... give me your feedback !

r3b:
- fixed a recurring and very annoying bug with combo points.

r3:
- cleaned up more code
- added level, classification and difficulty tags
- changed fonts to pixel ones
- brought back cast bars !
- cast bars turn red when cast is uninterruptible
- added debuff coloring to auras border
- now desaturate other players' debuffs on target
- no more vehicle swap for the player frame

r2:
- updated for oUF 1.4 !
- changed release classification (rXX)
- massive code rewrite and cleanup.. as a result, some features are still missing
- texts and numbers update through the new tag system instead of the PostUpdate mess.
- changed the numbers font
- now forced to use my combos skull display
- got rid of the party frames for now. I should be ashamed of their previous implementation.
- castbars still being redone. Should be back for r3.

v1.4.2:
- much better partypets management
- fixed a glitch in masterloot tag

v1.4.1:
- fixed a huge mistake which prevented the layout from working

v1.4:
- party frames are working along with their pets
- use Stako's idea for Class Colors updating (+ my own hack)
- resize focus castbar
- some minor tweaks

v1.3.3:
- oUF_Experience support added
- oUF_Reputation support added
- oUF_HealComm unwanted behavior fixed

v1.3.2:
- caellian's credits added
- added option to use text-based combo points instead of my cute skull one
- power text now updates frequently
- vehicle swapping fix

v1.3:
- class icon dropped
- class colored health bar (target/focus)
- some options added
- code cleanup
- only works with tags (almost)
- pretty combo points display (target's name will disappear , revealing combo points)
- Phanx's Class Colors compatibility
- DruidMana bar added
- focus frame/castbar repositioned

v1.2:
- oUF 1.3.4 compatibility
- larger buffs/debuffs
- castbar now shows remaining time
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Unread 09-27-10, 07:54 AM  
vacua
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Originally posted by Jabar
I had a massive electrical disaster at home.
My next build is almost complete but I don't have time yet to finish it.

Party frames will be included in this incoming release. =)
So, you could actually work on a Version for Patch 4.x instead of releasing one for 3.x would be nice.
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Unread 09-12-10, 09:10 AM  
Jabar
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I had a massive electrical disaster at home.
My next build is almost complete but I don't have time yet to finish it.

Party frames will be included in this incoming release. =)
Last edited by Jabar : 09-12-10 at 09:12 AM.
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Unread 09-10-10, 07:01 PM  
vacua
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good to see this layout beeing updated after all the time. not fast/much updates.. but better than nothing! Thanks.

1 Question, how do i add oUF_Trinkets support to jabar layout? cant get it to work actually.

still waiting for party frames! ^^


oUF_Trinkets: http://www.wowinterface.com/download...?id=15432#info



greets and keep it up dude
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Unread 08-01-10, 04:19 PM  
ZinUI
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Originally posted by Jabar
@ZinUI
Thanks.
You can use OmniCC to achieve the same effect.. but yes, I will add built-in timers in the next build or so.

@weasoug
I might add players' buffs as an option later.
DK Runes, I'm not so sure... there are so many addons doing an already better job at it... I don't really see the point.
Ok, thanks, will have to play with OmniCC's settings to get a desired effect
Btw, which lines are to be changed to replace the font? It's kinda annoying since capitalized N and H looks the same :<

EDIT: Can't get OmniCC to show duration off debuffs, only buffs.
Last edited by ZinUI : 08-01-10 at 05:41 PM.
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Unread 08-01-10, 02:27 PM  
Jabar
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@ZinUI
Thanks.
You can use OmniCC to achieve the same effect.. but yes, I will add built-in timers in the next build or so.

@weasoug
I might add players' buffs as an option later.
DK Runes, I'm not so sure... there are so many addons doing an already better job at it... I don't really see the point.
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Unread 08-01-10, 01:56 PM  
ZinUI
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Hey, I really love your Unitframes, just 1 thing can you make target debuffs and buffs have some sort of timer or something, cause now there's no way to see when things are falling of

Cheers,
Zin
Last edited by ZinUI : 08-01-10 at 02:10 PM.
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Unread 07-29-10, 06:01 AM  
weasoug
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Originally posted by Jabar
Thanks.
ToT debuffs aren't high on my priority list right now.. and if I do implement them, you will always be able to hide them.
yes i agree keeping this simple and happy and clean is the best way.


well i had a go with it today. i do like this i can see myself playing on it for sometime. but i will say i have to take it out for now. as two things

one thing you do need to do. and the 2nd. well not everyone like it.

the 1st is DK runes. seems you forgot to add them.

and the 2nd was player buff;s. I dont like the blizzard buffs. but maybe you do. thats why I said. its not a big deal as maybe you like it that way.

when i played with this layout I had to disable the blizzard buffs and add the code from the target and add it into the player.

would be nice to see an option to have player buffs with your player frame. if people wanted it.

I like the stuff you are doing for the next update. and if you need a hand with any code let me know. I removed my layout. a few months ago. as more and more layouts was coming out. and I felt others was more like mine or how I like mine. and better hehe


but in all. its very lightweight of what is nice.

with plugins. I dont think you should think of that yet. as layouts seem get heavy with plugins. unless you do like others do. add them with a code of load on addon.

with the agro border best example is Dawn's oUF Nivea.

but in all its nice. and clean and no errors.

DK runes is needed. player buffs and debuffs would be good

and i still love the pet bar hehe
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Unread 07-29-10, 03:20 AM  
Jabar
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Thanks.
ToT debuffs aren't high on my priority list right now.. and if I do implement them, you will always be able to hide them.
Last edited by Jabar : 07-29-10 at 03:22 AM.
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Unread 07-29-10, 02:14 AM  
leks0d
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Looks cool.
Is it possible to see ToT debuffs?
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Unread 07-28-10, 10:58 PM  
Jabar
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Thanks, appreciated !

The next release will include :
- options to turn off stuff (like cast bars)
- more cleaning.. hopefully, no more 1.3 code
- party frames + raid icons + lfd icon

For aggro alert, I have a few ideas in mind... it probably won't make it for the next build though.
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Unread 07-28-10, 05:36 PM  
weasoug
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Originally posted by Jabar
r3 released !
Give me your feedback please.
im going to have a good test with this tomorrow. as now off to bed. as work in the morn. but i can say im not big with castbars like that. i;ve over the years got into ones build into the units. that i would like to see. but like i said i will give it a good go over tomorrow. so it might be i might like castbars again hehe.

the pet bar. i love i think it was great. when i did a quick log into have a quick look

a nice touch with CPoints from Caellian some nice work from then guys.

ticks for leader and masterlooter Dead Ghost Offline/ things im always happy to see.

i see the RaidIcon is missing.

and the lfd. but that i realy olny like to see on party.

a nice clean layout. i see its still got code from 1.3 in the layout of it. but you have got it over to 1.4 nice and safe.

a agro border would be nice to see. it might have one. not had time to fully test as said. just a look though the code. and quick look on login.

anyway i hopw some of what i have said. is helpfull. and will give you more feedback tomorrow. nn

ps. i love the
added level, classification and difficulty tags

and will have a good go over this. when party is added. due to. hard to do a full test. as i do alot of party stuff on my mains. but i will do some solo stuff with it tomorrow. and let you know
Last edited by weasoug : 07-28-10 at 05:40 PM.
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Unread 07-24-10, 02:29 PM  
Jabar
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r3 released !
Give me your feedback please.
Last edited by Jabar : 07-28-10 at 04:34 PM.
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Unread 07-22-10, 12:09 PM  
Jabar
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Thanks, still have to tweak some things though... like the auras border colors to match my old 1.3 layout.
Should be even more polished in r3.
Last edited by Jabar : 07-22-10 at 12:09 PM.
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Unread 07-22-10, 10:45 AM  
weasoug
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very nice. layout,. will keep my eye on it. keep up the great work
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Unread 10-03-09, 02:42 PM  
Daneel
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I have one problem. When i switch targets the unitframe lags, sometimes doesn't even change to the new target.

Thanks.
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