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Updated:03-23-13 11:50 AM
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oUF: Lily  Popular! (More than 5000 hits)

Version: 1.11
by: haste [More]

oUF: Lily is an example on the usage of the oUF API. Please don't post any feature request or the likes on this add-on.

A full changelog can be found: here.

Changes from 1.11
- Remove the menu system.
- Bump TOC interface version to 5.2.

Changes from 1.10
- Added a shadow border to all frames and auras.
- Border changes color depending on health thresholds for rogues and warlocks (35% and 20%).
- Raid icon size increased slightly.
- Added AltPowerBar.
- Added CPoints.
- Added ClassIcons.
- Added debuffs to player.
- Added color to several font strings.
- Changed height of the frames to 23 (up from 22).
- Updated to work with oUF 1.6 and Wow 5.1.

Changes from 1.8
- Enabled the LFD element on party units.
- Split up the main file into multiple to get a better overview.
- Largely improved the menu code.
- Enable the AltPowerBar element on all units.
- Some code clean-ups.
- Removed GetHappiness() call as are fed drugs in 4.1 to keep them happy.

Changes from 1.7
- Updated to work with oUF 1.5 and WoW 4.0.x.

Changes from 1.6
- Updated to work with oUF 1.4.

Changes from 1.5
- Cleaned up the code-base so it's a better example on how to do things.
- Set TOC interface version to 3.3
- Added some rune display and aura sorting, but they are mainly used for debugging.

Changes from 1.4
- New texture!
- The aura icons now stay at a single line.
- Now shows the name of casts instead of the name.
- The HP bar covers the entire bar when there is no power on the unit.

Changes from 1.3
- Fixed an issue with raid icons not updating.

Changes from 1.2
- Updated to oUF 1.3.

Changes from 1.1
- Fixed issues with latest beta patch.

Changes from 1.0
- Updated to oUF 1.1.
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Unread 06-14-14, 06:16 AM  
haste
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Not really. This layout is mainly an example of how to use oUF for developers.
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Unread 06-14-14, 05:52 AM  
juxtapose
A Murloc Raider

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is there any option where can I change the settings of the unitframes?


thanks
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Unread 11-01-10, 03:34 AM  
gossipgirlxo
A Deviate Faerie Dragon
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Re: castbar

Originally posted by thio
hi. one newb's question how to hide castbars on frames?
I would also love to know this. thank you.
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Unread 06-28-10, 11:16 PM  
haste
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Originally posted by Phanx
Code:
	Power.colorTaPowering = true
	Power.colorHaPoweriness = true
Find-and-replace fail in v1.7?

__
yep
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Unread 06-28-10, 10:57 PM  
Phanx
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Code:
	Power.colorTaPowering = true
	Power.colorHaPoweriness = true
Find-and-replace fail in v1.7?

__
Last edited by Phanx : 06-28-10 at 10:57 PM.
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Unread 06-25-10, 01:19 PM  
Flockrock
A Deviate Faerie Dragon
 
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Originally posted by haste
Because I changed it, and I couldn't be arsed to make a new screenshot :P.
oh^^ I downloaded the older version an overwrited it.
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Unread 06-25-10, 01:17 PM  
haste
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Originally posted by Flockrock
Why looks my bar texture not how the texture in the picture.

Sorry for my english^^
Because I changed it, and I couldn't be arsed to make a new screenshot :P.
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Unread 06-25-10, 01:15 PM  
Flockrock
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Why looks my bar texture not how the texture in the picture.

Edit: Version 1.4 has a other texture

Sorry for my english^^
Last edited by Flockrock : 06-25-10 at 01:17 PM.
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Unread 01-16-10, 04:11 PM  
thio
A Kobold Labourer

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castbar

hi. one newb's question how to hide castbars on frames?
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Unread 01-24-09, 09:43 PM  
haste
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Re: Tags problem

You bumped into a bug on the git version of oUF, which is fixed now.

It would be nice if you used the bug report system on wowi to report bugs or contacted me in another way than comments on an add-on tho'. This is mostly because it will only cause confusion when you mix stable releases and git snapshots.
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Unread 01-24-09, 09:32 PM  
manix
A Murloc Raider
 
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Tags problem

Hi,

I am using ouf_lily with ouf from your git repo.
I updated them last at 25.01.2009, little before i post this

I tried to add level to units, but it gives me error:
tags.lua:51 attempt to call field level (a nil value)
The line I changed looks like this:
Code:
self:Tag(name, '[smartlevel][name][( | )cpoints]')
Tbh I have no idea how tags work
Did I do something wrong or?
Last edited by manix : 01-24-09 at 09:42 PM.
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Unread 09-15-08, 10:57 AM  
manix
A Murloc Raider
 
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tnx

Hi,

Thanks.

I found nice way to do it from Pli3m layout. Will add it here, if someone is looking. I added this at the end of my layout file:
Code:
local partyToggle = CreateFrame('Frame')
partyToggle:RegisterEvent('PLAYER_LOGIN')
partyToggle:RegisterEvent('RAID_ROSTER_UPDATE')
partyToggle:RegisterEvent('PARTY_LEADER_CHANGED')
partyToggle:RegisterEvent('PARTY_MEMBER_CHANGED')
partyToggle:SetScript('OnEvent', function(self)
	if(InCombatLockdown()) then
		self:RegisterEvent('PLAYER_REGEN_ENABLED')
	else
		self:UnregisterEvent('PLAYER_REGEN_DISABLED')
		if(HIDE_PARTY_INTERFACE == '1' and GetNumRaidMembers() > 0) then
			party:Hide()
		else
			party:Show()
		end
	end
end)
This checks the option in Blizzard options for hide party in raid.
Last edited by manix : 09-15-08 at 10:58 AM.
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Unread 09-14-08, 10:54 AM  
haste
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Re: Hide frames while in raid

Originally posted by manix

Can you give me a tip .
It's been discussed several times in this topic. Just search it for hide raid or something similar.
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Unread 09-14-08, 10:39 AM  
manix
A Murloc Raider
 
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Hide frames while in raid

Hi,

I am looking for way to hide the party frames, when i am in raid. By now I tried with HookScript for onupdate to hide if GetNumRaidMembers > 0, but this didn't not work.

Can you give me a tip .

P.S. I am using latest git.
Last edited by manix : 09-14-08 at 10:40 AM.
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