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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 26,559 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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Sauerkraut |
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04-22-11, 09:11 AM | |
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Mana Number on Target
Looking to pretty much mirror the player as far as mana anyway to add a number based on mana for target? (ex 97.7) like it does for the player frame? Thanks luv
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ncbadgirl |
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03-18-11, 07:16 AM | ||
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Sauerkraut |
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03-15-11, 10:59 AM | |
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Anyway to show pet buff/debuff?
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lynce |
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03-11-11, 11:25 AM | ||
A Kobold Labourer
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Re: ..
Line 40 Code:
cfg.PartyX = -290 -- Party Frames Horizontal Position cfg.PartyY = -60 -- Party Frames Vertical Position cfg.RaidX = -590 -- Party Frames Horizontal Position cfg.RaidY = -60 -- Party Frames Vertical Position |
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Tentacule |
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03-11-11, 11:05 AM | |
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..
It has prolly been said before somewhere in the post but..
Where in the LUA files do i move the party and raid frames ? |
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pesko |
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03-09-11, 05:01 PM | |
A Kobold Labourer
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Code:
local level if f.mystyle == "player" then level = lib.gen_fontstring(f.Health, cfg.font, fontsize/2.3, "THINOUTLINE") elseif f.mystyle == "target" then level = lib.gen_fontstring(f.Health, cfg.font, 12, "THINOUTLINE") end if f.mystyle == "player" and cfg.ShowPlayerName then level:SetPoint("CENTER", f.Health, "CENTER", -32, 0) level:SetJustifyH("RIGHT") elseif f.mystyle =="target" then level:SetPoint("BOTTOMRIGHT", f.Health, "BOTTOMRIGHT", 8, -14) level:SetJustifyH("RIGHT") end if f.mystyle == "player" then f:Tag(level, " [karma:color][perhp]%") elseif f.mystyle =="target" then f:Tag(level, "[karma:pp]") end end |
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Tentacule |
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03-09-11, 03:35 PM | |
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Sorry I wasn't clear. It isn't about the tag.lua file just calling another tag to have a separate fontsize. In fact the method is already there for the player name to be shown. If you changed that to perhp rather than name it should work. Then just enable the option to show player name and it will show you percent hp.
So change this Code:
if f.mystyle == "player" and cfg.ShowPlayerName then f:Tag(level, "[karma:level] [karma:color][name]") elseif f.mystyle =="target" then f:Tag(level, "[karma:pp]") end Code:
if f.mystyle == "player" then f:Tag(level, " [karma:color][perhp]") elseif f.mystyle =="target" then f:Tag(level, "[karma:pp]") end Code:
if f.mystyle == "player" then level = lib.gen_fontstring(f.Health, cfg.font, fontsize/2, "THINOUTLINE") |
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Sauerkraut |
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03-09-11, 11:51 AM | ||
A Kobold Labourer
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Just copy/paste "karma:raidhp" and change a few things? Code:
oUF.Tags['karma:raidhp'] = function(u) if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then return oUF.Tags['karma:DDG'](u) else local per = oUF.Tags['perhp'](u).."%" or 0 return per end end oUF.TagEvents['karma:raidhp'] = 'UNIT_HEALTH' Code:
oUF.Tags['karma:perhp'] = function(u) local per = oUF.Tags['perhp'](u).."%" or 0 fontsize =16 -- I really feel like this won't work return per end end oUF.TagEvents['karma:perhp'] = 'UNIT_HEALTH'
Last edited by Tentacule : 03-09-11 at 11:52 AM.
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Tentacule |
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03-08-11, 06:59 PM | |
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You would have to create two separate tag events to have one at 36 and another at 16.
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Sauerkraut |
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03-08-11, 04:43 PM | |||
A Kobold Labourer
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That I had figured out but I would like to keep [curhp] font size 36 and to change %HP to font size 16 or any other sizes.
Thank you I hope I don't bother you.
Last edited by Tentacule : 03-08-11 at 04:45 PM.
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Tentacule |
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03-08-11, 11:35 AM | ||
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Code:
if f.mystyle == "player" then fontsize = 36 Code:
if f.mystyle == "player" then f:Tag(hpval, "[karma:color][curhp] [karma:hp]") |
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Sauerkraut |
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03-07-11, 09:27 PM | |
A Kobold Labourer
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Hi
I'm trying to add the %hp on the player frame and change the font size for it. Code:
if f.mystyle == "player" then f:Tag(hpval, "[karma:color][curhp] [karma:raidhp]") Could you point me how to change the font size for %hp on player frame? Great work btw Thank you |
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Tentacule |
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03-07-11, 08:44 PM | ||
A Kobold Labourer
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Re: Re: I had 2 questions...
Thank you very much for you rapid response! This did the trick that i was looking for! Once again thank you for your time and help on this question. These are by far the best frames addon that i have seen in a long time. Keep up the excellent work.
Cheers!
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bammer1376 |
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03-07-11, 07:01 PM | ||
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Re: I had 2 questions...
To show absolute mana on the target frame in the tags.lua file change Code:
if u == "player" or u == "target" and UnitLevel(u) < 0 then Code:
if u == "player" or u == "target" then Code:
/ [curhp] Code:
[karma:hp] Code:
f:Tag(hpval, retVal(f,"[karma:hp] / [curhp]","[karma:hp]","[karma:raidhp]")) |
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Sauerkraut |
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