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Updated:08-17-09 02:50 AM
Created:08-16-09 01:50 AM
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Interrupter

Version: 1.0.1
by: Footrot [More]

Interrupter is a very simple interrupt team manager for raid bosses.

Designed so you can quickly organize interrupt groups (each team may have more than one member) to co-ordinate interrupting a given spell (such as Searing Flames from Vezax). Using the keybinding interface (the default WoW one), you can use hotkeys + mouseovers (say over Grid) to configure the interrupters into teams. When the boss/mob casts the configured spell, each member of the 'current team' will be whispered to let them know that they really ought to stop the spell. Then, it will announce in raid chat (or party chat if not in a raid) which team is next, as well as providing the next team members with a reminder whisper. Once all teams have been used, it will start again at the first team. Interrupter will move to the next team regardless of if the spell was interrupted successfully or not, in order to keep people co-ordinated and the 'rotation' predictable.

Only one person in the raid needs to be running Interrupter - the people doing the interrupts do not need this mod at all.

Commands

/int add <teamnumber> [playername] will assign a player to a team. For example, /int add 1 Footrot will put Footrot in team 1. If you omit the player name, then the player who is currently under your mouse will be chosen. If you don't have your mouse over anyone, then the player who is your current target will be chosen.

/int clear will remove all players and teams.

/int spell <spellname> will configure the single spell that Interrupter is watching for. Without this, the warnings and whispers will not happen. If you are using Ghost: Recon, then you can use the 'Set Spell' keybind to choose the spell from Recon's ability bar - use the hotkey while hovering over the spell you want interrupted.

/int announce will show the raid/party the team assignments.

While I'd like this mod to be useful to as many people as possible, I'm not really going to be updating terribly much. Feel free to let me know your ideas, but please have no expectation that much will change. Take this one, or leave it.

Change Log

1.0.1: 2009-08-17
- More verbosity for added ooomph.

1.0: 2009-08-16
- First public release.

1.0.1: 2009-08-17
- More verbosity for added ooomph.

1.0: 2009-08-16
- First public release.
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Unread 09-06-09, 02:17 AM  
Footrot
A Defias Bandit
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Forum posts: 2
File comments: 420
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Originally posted by monitorlizard
cool idea! looking forward to giving it a try.

how about adding a whitelist capability, so we can have more than one spell to watch for?
I'm working on an update at the moment that allows multiple spells as well as an enabled/disabled toggle. Doing 'Steelbreaker Last' was the compulsion for this (we want interrupts on both Chain Lightning and Lightning Whirl or whatever they are, but only for phase 2).
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Unread 08-16-09, 03:46 PM  
monitorlizard
A Defias Bandit

Forum posts: 2
File comments: 29
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cool idea! looking forward to giving it a try.

how about adding a whitelist capability, so we can have more than one spell to watch for?
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