Download
(110Kb)
Download
Updated: 09-13-15 06:37 PM
Pictures
File Info
Compatibility:
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-13-15 06:37 PM
Created:04-30-11 06:21 PM
Downloads:10,289
Favorites:27
MD5:

oUF Lanerra  Popular! (More than 5000 hits)

Version: 1.5.93
by: Lanerra [More]

Description
Supported oUF Version: oUF 1.6.5

A simple unit frame addon based off of the oUF core framework. The design and purpose of these unit frames is to allow as much configuration as possible via an attached configuration lua to alter certain settings of the unit frames, while remaining as light on memory usage as possible.

It also has a toggle-able 'healer mode' that alters the location of the raid and party frames dependent on whether the "Healer" option has been toggled to true in the config for party or raid.

Please Note
Some knowledge of Lua is required for customization of these frames beyond the configuration file. To alter options in the configuration file, simple open it in your favorite text editor and change options from false to true, or vice versa. Also of note, for the displaying of health, more than one health option cannot be functional at a time so please choose only one.

Supported Units
* Player
* Target
* Pet
* Target of Target
* Focus
* Party
* Raid

Supported Modules
* DebuffHighlight
* DruidPower
* Smooth
* RuneBar

Currently Known Issues
* None currently known.

Quick Note
Please do not hesitate to leave feedback. I don't really know what you guys need or want from my unit frames unless you suggest or critique. I'm open to suggestions and would definitely like to know if something is broken somewhere. Your assistance is greatly appreciated and improves the experience for everyone.

------------- 1.5.93 ----------
- TOC Bump for 6.2
- Update copyright year

While not a change, I just wanted to let everyone know I am likely going to be rewriting a good deal of this addon to make it a bit more efficient. I realize it's quite clunky and a bit wasteful resource-wise and I plan to alleviate that in the near future.


------------- 1.5.92 ----------
- Version bump and TOC update to 6.1
- Everything else appears to be working alright. Let me know, though, if it doesn't

------------- 1.5.91 ----------
- Blizzard apparently changed what UnitClass returns
- Finally fixed combo point display and, inadvertently, several other bugs

------------- 1.5.9 -----------
- Fix bug in colors table
- Accidentally removed a necessary function. Oops.

------------- 1.5.8 -----------
- Fixed a crippling bug I forgot about in the last version. Sorry.

------------- 1.5.7 -----------
- Remove screwed up code in Tags.lua
- Make power value text a little more responsive
- Code cleanup
- Add back in 'Set Focus' option for frames
- Correct power bar color issue when class color health is enabled

------------- 1.5.5 -----------
- Add class color option to health bars
- Added tapped color for unit frames
- Updated to 6.0

------------- 1.5.4 -----------
- Version bump to 1.5.4
- Fix a couple of taint issues
- Code cleanup
- Added party buffs/debuffs option (still needs tuning)
- Fixed non-healer layout for raid
- Fixed predictive healing display for raid frames
- Remove Dismiss Pet option from pet frame, since all it does is throw errors and taint. Sadly, this can't be avoided due to an issue on Blizzard's side of the code. You must dismiss your pet, if a hunter, via the spellbook, or a button in your action bars.

------------- 1.5.3 -----------

- Made player power value mirror the target one for better symmetry
- Added option to enable/disable showing target buffs
- Some code cleanup and optimization
- Implemented rune bar support (finally, sorry about that)
- Fixed some backdrop alpha issues

------------- 1.5.2 -----------

- Version 1.5.2
- As it turns out, there hasn't been Rune bar support for sometime. This has now been fixed

------------- 1.5.1 -----------

- Updated DispelHighlight module
- Updated ThreatHighlight module
- Fixed Threat and Debuff highlighting not working
- Fixed small discrepancy on buff size on target frame

------------- 1.5 -------------

- Fixed and updated AuraFilter module
- Shortened offline raid name
- Reduced border size for better aesthetics
- Fixed and updated drawing and position of (de)buffs
- Fixed heal prediction sometimes not drawing correctly
- Fixed drawing of Status Icons
- Made various bars size dynamically with their associated frame
- Hopefully fixed raid/party tainting issues
- Repositioned party/raid name placement
- Adjusted raid/party positioning
- Hopefully kill Blizzard frames, cleanly
- Kill boss frames

------------- 1.4.2 -----------

- Finally fixed the raid layout
- Reverted texture change
- Version bump

------------- 1.4 -------------

- Fixed how tags were handled
- Now compatible with Mists of Pandaria
- TOC Bump

------------- 1.3.1 -----------

- Fixed deprecated functions no longer used in 5.0.4
- Removed UI option dimming for Unit Frames until I have time to work out the problem
- Version 1.3
- Other than this, it should function per normal. Let me know of any hiccups

------------- 1.2.3 -----------

- Fixed display of heal prediction on raid/group frames
- Added a HealerOverride option in the config to force display of heal prediction, regardless of role, for those who want it

------------- 1.2.1 -----------
- TOC Bump. No fixes were needed for 4.3

------------- 1.2 -------------
- Updated for 4.2

-------------1.19.1-----------
Fix update that did not warrant bump to 1.20

- Added shadow offset to buff/debuff text to improve readability
- Corrected elements of party/raid frames not hiding when party/raid is disabled in config

-------------1.19-------------
- Finally completely corrected display of 'Offline', 'Dead', 'Ghost' text on all unit frames
- Initial code put in place for interrupt coloring
- Color changes to Status Bar when units are offline, dead, or ghost
- Added option to display current health and percent at the same time on target frame
- Made it so power text is always shown (if enabled in Config)
- Adjusted border padding on all frames, looks much cleaner now
- Removed Pet power text
- Added option to show or hide player buffs/debuffs (disabled by default)
- Fixed buff/debuff overlap issue
- Added option to change backdrop color for unit frames
- Repositioned ToT name to allow health text to show clearly
- Adjust health position on other frames just slightly to line up better.
- Prioritized the displaying of debuff border color over aggro color. No longer will you not know if the tank has a debuff or not
- Fixed Druid Power not working properly
- Added functionality that detects if you're a healing class or not, and if so show one more buff and one less debuff to help keep track of HOTs and the like. Debuff border coloring works regardless
- Fixed raid icons not displaying on target frame
- Fixed a long standing problem with an improperly terminated 'if' statement in the oUF_RuneBar support
- Added code for killing the default Blizzard Group/Raid frames
- Bumping to 1.19

-------------1.18-------------
- Fixed quirk in display of shortnames on TargetTarget frame
- Redid the menu creation method for right-clicking in order to make it a bit more stable and intuitive.
- Clarified Healer option in config file
- Remove Blizzard options rendered useless by unit frames
- Attempt to fix status (Dead, Offline, etc.) not displaying as it should
- Restored custom UpdatePower function in anticipation of changing how power value is displayed
- Removed superfluous code in PowerText display code, optimized it for better functionality
- Consolidated Name code to make it a bit more optimized, and make ready for future power text change
- Added option to show PowerText for pet
- Target power text will now display properly, but I have yet to work out a good place for it.
- Changed position of Power Text for Target Frame
- Added option for Vertical Healthbar toggle for Focus Frame
- Added functionality that hides pet's name with either or both Health/Power displayed on that frame
- Version bump to 1.18
Optional Files (0)


Post A Reply Comment Options
Unread 04-30-11, 07:15 PM  
ComputerNerd
A Deviate Faerie Dragon

Forum posts: 12
File comments: 67
Uploads: 0
Slightly unrelated question, but I noticed on your screenshot of the healer layout that your chat has the tabs at the bottom of the chat window, and their borders changed.
I am wondering which addon, or addons you used to achieve that if you don't mind please.
Report comment to moderator  
Reply With Quote
Unread 04-30-11, 07:39 PM  
Aftermathhqt
A Molten Giant
 
Aftermathhqt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 784
File comments: 150
Uploads: 14
Originally posted by ComputerNerd
Slightly unrelated question, but I noticed on your screenshot of the healer layout that your chat has the tabs at the bottom of the chat window, and their borders changed.
I am wondering which addon, or addons you used to achieve that if you don't mind please.
Its an modifed verison of nChat made by Neal.

You can download it here..

http://www.wowinterface.com/download...81-NeavUI.html
Report comment to moderator  
Reply With Quote
Unread 04-30-11, 09:21 PM  
Lily.Petal
A Molten Giant
 
Lily.Petal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 540
File comments: 105
Uploads: 3
bah file is a rar my darn mac can't open rars right now. Time to go to my laptop to view ^^
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah
Report comment to moderator  
Reply With Quote
Unread 05-01-11, 12:15 AM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 59
Uploads: 1
Actually, I use nChat, yes, but I use a seperate addon (that I wrote) that contains all my little modifications to graphics, layout, and extra functionality via tweaks and the like. That's not really ready for prime-time, and I'm wary of releasing it due to having over-saturation of the same style of layouts in the Addon Community.

We'll see, though.
__________________
Report comment to moderator  
Reply With Quote
Unread 05-01-11, 07:00 AM  
gossipgirlxo
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 108
Uploads: 1
looks great! are you planning on adding custom castbars in the future?
Report comment to moderator  
Reply With Quote
Unread 05-01-11, 03:41 PM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 59
Uploads: 1
I'm sorry, what do you mean? The castbars have been altered, moved, textured, and resized. Not sure how much more custom that can get.

Or do you mean the ability to control the cast bars position, texture, color, size, etc. in the Config file?
__________________
Report comment to moderator  
Reply With Quote
Unread 05-02-11, 05:07 AM  
EKE
An Aku'mai Servant
 
EKE's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 548
Uploads: 13
This layout is concise!
I have some question:
(1)Get lua errors when I try to show target power text.
Code:
1x oUF_Lanerra-1.17\oUF_Lanerra.lua:503: attempt to index local 'c' (a nil value)
oUF-1.5.10\ouf.lua:252: in function <oUF\ouf.lua:182>
(tail call): ?:
oUF-1.5.10\ouf.lua:540: in function `Spawn'
oUF_Lanerra-1.17\oUF_Lanerra.lua:1343: in function `func'
oUF-1.5.10\factory.lua:17: in function <oUF\factory.lua:13>
(tail call): ?:
(2)TOT name and health crowded together.
Well, seems because Chinese characters is bigger then English......
but when I edit the TOTframe width, the font frame cant be changed together.
(3)Can change focus health let it don't be Vertical?
(4)Hope can add focustarget frame.

(sorry about my poor English >_<)
Last edited by EKE : 05-02-11 at 05:58 AM.
Report comment to moderator  
Reply With Quote
Unread 05-02-11, 10:09 AM  
gossipgirlxo
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 108
Uploads: 1
Originally posted by Lanerra
I'm sorry, what do you mean? The castbars have been altered, moved, textured, and resized. Not sure how much more custom that can get.

Or do you mean the ability to control the cast bars position, texture, color, size, etc. in the Config file?

oh Im sorry, in supported units you didn't list castbar and enemy cast bar, so I didn't install your layout. my mistake. now that Ive tried your layout its incredible, thank you for all your hard work.
Report comment to moderator  
Reply With Quote
Unread 05-02-11, 04:13 PM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 59
Uploads: 1
Originally posted by gossipgirlxo
oh Im sorry, in supported units you didn't list castbar and enemy cast bar, so I didn't install your layout. my mistake. now that Ive tried your layout its incredible, thank you for all your hard work.
Yeah, sorry, I just thought it was implied the castbars would be included. Perhaps I'll add that to the description, then. Glad you enjoy it

I have some question:
(1)Get lua errors when I try to show target power text.

Code:
1x oUF_Lanerra-1.17\oUF_Lanerra.lua:503: attempt to index local 'c' (a nil value)
oUF-1.5.10\ouf.lua:252: in function <oUF\ouf.lua:182>
(tail call): ?:
oUF-1.5.10\ouf.lua:540: in function `Spawn'
oUF_Lanerra-1.17\oUF_Lanerra.lua:1343: in function `func'
oUF-1.5.10\factory.lua:17: in function <oUF\factory.lua:13>
(tail call): ?:
(2)TOT name and health crowded together.
Well, seems because Chinese characters is bigger then English......
but when I edit the TOTframe width, the font frame cant be changed together.
(3)Can change focus health let it don't be Vertical?
(4)Hope can add focustarget frame.
(1) I'll look into that. I've got work at the moment, so no guarantee on time frame, but I'll do my best.
(2) Yikes...hmmm, okay. The unitframes are designed be as compact as possible and still provide essential information needed. Didn't really think anyone would be put health on the TOT as I thought it was a bit unneeded. I'll see what I can do, though
(3) The focus health is Vertical because of how small it is. I've found it's much easier to see and recognize at that size when using Vertical fill bars. It can be changed, but only in the code itself for now. I'll see about adding the option.
(4) Probably not going to add a focus target frame as I really just don't see the need for it and I don't want my unit frames to be a cluttered up mess with all the frames displayed. Sorry, I just don't see why anyone would ever need a Focus Target let alone Target Target.

Something of note: I will be working on adding Arena/Boss frames and cleaning up the code in general here as soon as I get a long stint of free time from work. And, as I said earlier, I'll be working on hammering out these bugs just as quick as I can.
__________________
Report comment to moderator  
Reply With Quote
Unread 05-02-11, 09:31 PM  
EKE
An Aku'mai Servant
 
EKE's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 548
Uploads: 13
Q3 & Q4, I will try to solve these problems by my self. As you say, this is a personal habit.
--------------------------------------------
I've use this layout yesterday, feel comfort.
Although some change didn't adaptation, just like the raid frames didn't have afk/dnd/dc tips, and no aggro highlight--will it be added?

A bug submitted: target debuff and buff overlap, see picture right.
http://img51.imageshack.us/i/qq32.jpg/

Thanks.
Last edited by EKE : 05-02-11 at 09:36 PM.
Report comment to moderator  
Reply With Quote
Unread 05-03-11, 03:37 AM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 59
Uploads: 1
Originally posted by EKE
Q3 & Q4, I will try to solve these problems by my self. As you say, this is a personal habit.
--------------------------------------------
I've use this layout yesterday, feel comfort.
Although some change didn't adaptation, just like the raid frames didn't have afk/dnd/dc tips, and no aggro highlight--will it be added?

A bug submitted: target debuff and buff overlap, see picture right.
http://img51.imageshack.us/i/qq32.jpg/

Thanks.
That's odd. It should have the AFK/DND/DC display on the frames, and it most certainly should have aggro highlighting. I'll look into it.
__________________
Report comment to moderator  
Reply With Quote
Unread 05-03-11, 05:09 AM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 59
Uploads: 1
Alrighty, I will more than likely be redoing how the Power Text is displayed in order to make it look better instead of all jumbled up as it is. There are other optimizations and features I will try to roll out over the course of about a month, time permitting, as my real life work (sorry to say) takes priority.

I will do what I can with what time I have, though. I've already done a bit of a cleanup on how menus are handled for right-clicking frames since I've heard from some users that it gets a bit dodgy on some units. Also, I've added aggro highlighting for raid frames (don't know how or why I'd forgotten to add it).

I'll also see about the spacing and grouping of buffs/debuffs on the frames so they don't overlap.

In any case, I've got a lot of work ahead of me, I'm sorry if it takes a while, but rest assured, the features/fixes will be coming.
__________________
Report comment to moderator  
Reply With Quote
Unread 05-03-11, 08:12 PM  
EKE
An Aku'mai Servant
 
EKE's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 548
Uploads: 13
Thank you, look forward to new version.
Last edited by EKE : 05-03-11 at 08:13 PM.
Report comment to moderator  
Reply With Quote
Unread 05-05-11, 05:24 PM  
vitosans
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
WOW!



These are one of the better looking frames w/ party / raid that match. Very good job! My only gripe from the short time I have used them is as follows:
  1. Focus

    I like to have a full frame for my focus target as I like to set it on the healer so I can quickly glance and make sure he / she is still alive

  2. Health

    I personally am not a big fan of text only health displays, I like some kind of visual queue as to how close I am to dying, unless I am missing something or did not configure something correctly, yours don't have any visual queue at all.

Other then those items *so far* these are great. I am not ready to use them full time ATM as the points above are critical for my play style and use a modified version of Phanx for now, but I will be adding this to my bookmarks and checking back for sure as they are the style I like and the code is nice and clean if I ever have to get in there and add my own tweaks,

Oh and last but not least, I don't have to dos2unix these, no ^M
Report comment to moderator  
Reply With Quote
Unread 05-05-11, 08:32 PM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 59
Uploads: 1
Glad you like them! As for the focus frame, there options to change it's position, size, and whether or not the healthbar is vertical. I can add an option for a power bar if that's what you mean by a "full frame".

As far as visual queue for health do you mean something like the health value turning red if your health is less than 25% or the like? I can do that as well.

There are more features coming soon. Just trying to find time to implement them all.
__________________
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.