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Updated: 12-18-09 01:48 PM
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Updated:12-18-09 01:48 PM
Created:11-06-09 07:50 PM
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CooldownIcons

Version: r6
by: Hati-EK [More]

!No longer supported!
The revamped code arrived (this version works with 3.3.0a ) but i will no longer support it (means i will not fix a timer issue i know about in newest version)


CooldownIcons R(evamped)


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Description
Tracks and Displays your choosen Cooldowns in a smart way.

Development Status
Currently working on:

  • revamping source code:
[<========>] 70%

latest Features
  • RangeCheck
  • Global Config
  • Flags
currently available Flags
Code:
    #ammo
    #head
    #neck
    #shoulder
    #shirt
    #chest
    #belt
    #legs
    #feet
    #wrist
    #gloves
    #finger1
    #finger2
    #trinket1
    #trinket2
    #back
    #mainhand
    #offhand"
    #ranged"
    #tabard"
Config
  • slash-Commands are " /ci " or " /cooldownicons " to open the ingame-Config
  • Global Icon Setting:
    • Change Display Style off all buttons
    • Change size of all Icons
    • Change Fontsize of all icons
  • default settings are:
    • all icons off (enable the ones you want to use)
    • Anchor: 0,0 Center UIParent
    • Timeformat: seconds
    • Graying: enabled
    • Zoom: enabled
    • Iconsize: 32
    • !new! RangeCheck: disabled
Feature List
  • Dual Spec support
  • grayscaling icons of spells which are on cooldown
  • zoomed buttons
  • 50 customizable buttons are editable
  • custom ordering
  • Global Config
  • RangeCheck
  • Flags

Planned features
Note: this are not CHRONICAL sorted, so any can come at anytime
  • Buff Feature ( means - you have a spell (which has surely a cooldown) and you activate it but you see first the duration of the buff - after it expires you will see the cooldown)
  • Show icon(s) while in-combat + more Shows
  • Trinket Cooldowns
  • Text-Offset
  • More customizablitiy
  • maybe more are coming
  • customizable(with code) 'transformations' if anything happens that can be triggered, i.e.
    Code:
    On(CooldownReady) do 
    FlashIcon(2,1,"Center") -- Double Size, 1second, Centered at UIParent(or (x,y) instead of centered)
    MoveIconFromTo((100,100),(200,200),5) --Translate the icon from (100,100) to (200,200) on UIParent in 5seconds after Event
    RotateIconAroundPoint( (CenterPoint(x,y)), Radius(r), Duration(s) )
    end

Report bugs in the author-portal

Thanks for testing & using

Version [ r6 ]
  • Feature Add:
    • Flags - there is now the first set of flags implemented for equipment at first only - means you have now the possibility instead of track your Engineering Glove Cooldown by typing the name of the item into the box - by just typing '#gloves' (without quotes) full list of flags can be found on description page
Version [ 1.31.8 rev42 ]
  • Bugfix(es):
    • Spec 1, Spec 2, Equal Specs, Toggle Item, Display-Styles should now all work as intended
Version [ 1.31.0 rev34 ]
  • Bugfix(es):
    • If you've changed your TalentSpec, Spells which was disabled were shown because of missing If-Clause
Version [ 1.30.9 rev33 ]
  • fixed the Ace3-Lib bug ... config should now always be available - even if you haven't implemented the independent ace3-lib
  • also update ace3-lib
Version [ 1.30.8 rev32 ]
  • serval bugfixes in config (to make it easier to handle ... was working but bugged sometimes ;) )
  • added RangeCheck - supports: Pets, Player, Items
  • serval code tweaks
  • changed Version-tracking (now gets version data out of .toc )
Version [ 1.27.6 rev20 ]
  • Settings:
  • Global: Enable/Disable Config (default: true); It will display Icons which have no SpellID/or name but are enabled with an "?" else they are hidden
  • Features:
    • Spellmanage: You can now enter 1Spellname/ID in i.e. Spell1 - but it will hide the icon if you are in Spec2 for instance ... Useful if you want to track 6 spells in Spec1 but just 4 in Spec2
    • Some Bugfixes for this new Feature
Version [ 1.24.4 rev17 ]
  • Bugfix: If you had tracked an Item and changed it to a spell(name or id) the game disconnected you ... was tweaked so that if you enter a new ID you have to recheck that it is an Item
Version [ 1.24.3 rev16 ]
  • fixed a bug if 2 different talents where tracked - and you are in 2nd spec ... a '?' where shown (was a typo)
Version [ 1.24.2 rev16 ]
  • added Item support (just enter the item name or id at Spec1 or Spec2 to track the item)
  • toggle button so that you can decide if id/name is itemid or name
  • 3 different Display Styles:
    • Show always, displays the icon(s) at anytime
    • Hide on Cooldown, displays the icon(s) if they are ready
    • Hide if Ready, displays the icon(s) if they are ready
  • tweakened the jump-back in Config
  • changeable fontsize
Version [ 1.10.0 rev01 ]
  • smartened the code
  • SavedVariables added to .toc
  • new file: Config.lua
  • new slash commands: /ci, /cooldownicons
  • updated version
  • added ingame Config for 50 icons
  • ingameConfig:
    • moveable (via ingame config) icons
    • added 2 additional time formats
    • editable icon Size, x-Offset, y-Offset
    • added toggle-function to ignore spec
    • added SPELLNAME support (icon will be '?' if you use Spellname but does not have the spell in your spellbook)
Version [ 1.00.0 rev03 ]
  • initial release
Optional Files (0)


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Unread 12-18-09, 01:49 PM  
Hati-EK
A Fallenroot Satyr
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Forum posts: 20
File comments: 88
Uploads: 7
Re: Current Progress

Nothing new ... just updated to SVN usage

hmm wait - there's something new

new screenshot of the new options (CooldownIconsR)

Image of Options

If you look into the background you will see 2 icons
Last edited by Hati-EK : 12-20-09 at 11:23 AM.
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Unread 12-07-09, 08:36 AM  
Hati-EK
A Fallenroot Satyr
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Forum posts: 20
File comments: 88
Uploads: 7
Current Progress

As you may noticed - I decided to delay the new version of CooldownIcons - the main reason is ... if i would add those things like BFsupport, new features - i can also rewrite the whole thing to make it more fluent and better coded

So i decided to work on CooldownIconsR (where R stays for Revamped) - it will be uploaded here soon

current progress so far:
- buttons instead of frames (just intern issue - maybe clickable features soon)
- custom amount of icons (addable buttons, deleteable etc.)
- grouping (maybe not make into the release)
- no longer fixed for one kind of tracking (you can track item at talentspec 1 and spell at 2)
- dragable frames (for initial positioning - still have the bars for correct positioning)
- buttonfacade support


##update 15.12.09
just have to fix an issue with Multiple "name parts" items / spells
Last edited by Hati-EK : 12-15-09 at 10:49 AM.
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Unread 11-24-09, 08:40 AM  
Hati-EK
A Fallenroot Satyr
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Forum posts: 20
File comments: 88
Uploads: 7
New Additions in upcoming patch

  • New Feature: able to display milliseconds (defineable accuracy) - for i.e. Shamans Chain Lightning & upcoming Lava Burst
  • ButtonFacade support (yay)

patch should come this weekend


still Note: this is not the revamped code - this is still in develop and will include customizeable amount of buttons and a different way to track cooldowns + enter the functions :>

DELAYED
Last edited by Hati-EK : 11-29-09 at 06:00 AM.
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Unread 11-16-09, 04:06 PM  
Hati-EK
A Fallenroot Satyr
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Forum posts: 20
File comments: 88
Uploads: 7
Originally posted by Shai666
Awesome mod, I would kill for Button Facade support.
currently i got no time to look into it - worked on a improvedFocus addon for rogues + some addons for my guild/ other ppl


but as far as i already looked into BF-support - it should be easy to implement as it works via Backdrops (if iam informed right)

but ty for hint - tells me more than one ppl wants this feature
Last edited by Hati-EK : 11-16-09 at 04:06 PM.
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Unread 11-16-09, 05:40 AM  
Shai666
A Kobold Labourer

Forum posts: 1
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Awesome mod, I would kill for Button Facade support.
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Unread 11-07-09, 05:49 AM  
Hati-EK
A Fallenroot Satyr
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Forum posts: 20
File comments: 88
Uploads: 7
Re: very nice mod indeed :)

the mod exists for some time just going to keep it alive now with some new features

@button facade support - i can look into it how to implement it and maybe i add it next update

Originally posted by kaltoran
well ill keep it short cause im currently setting this mod up, but am really greatful for this one, its a beauty any chance tho of any upcoming Button Facade support? taht would just top this great little mod right off TYTY
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Unread 11-06-09, 11:17 PM  
kaltoran
A Murloc Raider
 
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File comments: 34
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very nice mod indeed :)

well ill keep it short cause im currently setting this mod up, but am really greatful for this one, its a beauty any chance tho of any upcoming Button Facade support? taht would just top this great little mod right off TYTY
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