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Runemaster  Popular! (More than 5000 hits)

Version: 1.2.3
by: NightHawk The Sane [More]

A simple Rune display for Deathknights.

Each rune has a vertical progress bar that is completely full when the rune is ready to be used. When a rune is used, the bar empties, and begins filling from the bottom up (It also fades from transparent to opaque as it fills).

Filling runes have a thinner progress bar, while runes that are ready have a thicker bar.

This will hide the default blizzard rune display.

Slash Commands:
Show Options:
/rm

Lock/Unlock Frame:
/rm lock

TODO:
- Add shared media support

v1.2.3
- Fix the slash commands so they ALL work.

v1.2.2a
- Repack of the zip file to try and fix some issues windows users were experiencing.

v1.2.2
- Fixed the slash command to properly call InterfaceOptions_OpenToCategory

v1.2.1
- Removed the "Apply" button I was adding to the Interface Options Frame, since Blizzard added their own mine was covering up the "Okay" button.

v1.2
- Fixed a nasty bug that would reset your settings. (Because I'm an idiot and was doing things stupidly)
- Fixed [hopefully] an issue with runes not being listed properly as "ready", in some cases. (It appears that GetRuneCooldown does NOT always return consistent results, especially if you die while runes are cooling)
- Added an option to toggle status bars "Filling" or "Depleting"
- Added an option to Hide rune icons when they're cooling
- Added an option to set the Alpha of the icons & status bars In combat, and out of combat.
- Added a setting to change the spacing between bars
- Removed status bars being "narrow" while a rune is cooling. Mostly due to some internal refactoring and adding the "deplete bars" option that made this more obnoxious. May re-add it at some point.

v1.1.1
- Fixed typo that caused bars to 'expand' to the wrong width when full.

v1.1
- Added Options Frame, /rm will now open directly to the options.
- Added options for:
-- Bar Length/Width
-- Rune Orientation (Horizontal/Vertical)
-- Hide Blizzard Rune Frame
-- Lock Frame

v1.0
- Initial Version, not much to see here folks.
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Unread 02-05-09, 02:03 AM  
Baphomette
A Kobold Labourer

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This is still my favorite rune addon, but I wish there were a small RP display to go with it while I stare at my runes refreshing :P

I get periodic errors - they don't affect the functionality of the mod for me in any way but I figured I'd mention it:

Date: 2009-02-04 22:53:01
Error occured in: Global
Count: 1
Message: ..\AddOns\Runemaster\Runemaster.lua line 135:
attempt to concatenate local 'runeType' (a nil value)
Debug:
(tail call): ?
[C]: ?
Runemaster\Runemaster.lua:135:
Runemaster\Runemaster.lua:132
(tail call): ?
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Unread 11-17-08, 10:09 PM  
metalchoir
A Kobold Labourer
 
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It's koKR-Locale

Thanks. It's so good~! and I made a koKR-Locale file
It is...
-----------------------------------------------
-- Korean Locale
local locale = GetLocale()
if locale == "koKR" then
L.Title = 'Runemaster'
L.OptionsTitle = '룬마스터 옵션'
L.LockFrame = '잠금'
L.Orientation = '수평배열 룬'
L.BarWidth = '바 너비'
L.BarLength = '바 높이'
L.HideBlizzard = '기본UI 룬프레임 숨김'
L.DepleteBars = '감소하는 상태바'
L.BarSpace = '바 간격'
L.InCombatAlpha = '전투시 투명도'
L.NoCombatAlpha = '비전투시 투명도'
L.HideCoolingRunes = '쿨도는 룬아이콘은 숨김'

L.Vertical = '수직'
L.Horizontal = '수평'
L.Apply = '적용'
end
---------------------------------------------------------

and just add one line in the toc
## Notes-koKR: 죽음의기사 룬 쿨다운을 Bar 타입으로 보여줍니다.

Thanks again.
Last edited by metalchoir : 11-17-08 at 10:18 PM.
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Unread 11-17-08, 07:14 AM  
Tink
A Kobold Labourer

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Talking Thanks!

Hi! An excellent addon! My two cents;

Could bars fill transparent then ping to opaque when they are full?

Would kill for that shared media support!

much <3 - Tink
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Unread 11-16-08, 10:26 AM  
NightHawk The Sane
A Kobold Labourer
 
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Originally posted by Industrial
Nice addon. You got me looking for slash command in the lua though. currently only /rm works.
Heh, woops. Thanks for catching that.
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Unread 11-16-08, 07:47 AM  
Industrial
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Nice addon. You got me looking for slash command in the lua though. currently only /rm works.

line 116:
Code:
SLASH_RunemasterCOMMAND1 = "/runemaster"
SLASH_RunemasterCOMMAND1 = "/rmaster"
SLASH_RunemasterCOMMAND1 = "/rm"
should be
Code:
SLASH_RunemasterCOMMAND1 = "/runemaster"
SLASH_RunemasterCOMMAND2 = "/rmaster"
SLASH_RunemasterCOMMAND3 = "/rm"
otherwise nice addon.
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Unread 11-13-08, 03:27 AM  
t_gun
A Murloc Raider
 
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Great add-on, but can you make option for switch run-bars order?
I.E. BB FF UU instead of BB UU FF.
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Unread 10-25-08, 06:31 AM  
tayedaen
A Deviate Faerie Dragon
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I tested all rune addons for deathknight, and this is simply the best of them all.
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Unread 10-21-08, 11:49 AM  
NightHawk The Sane
A Kobold Labourer
 
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Originally posted by VforVitor
I enjoy this addon very much, but, is it possible to make those bars above the rune images dissapear?
Also, does this works with OmniCC so it could show the timer inside the rune incons?
In short: no.
The entire purpose of this mod is to display rune cooldowns in bar form.

Currently, there is no cooldown model on the icons themselves, so OmniCC will not display a cooldown there. That is on my to-do list of things to toy with, however.

If all you want is the rune icons with a cooldown spiral & numerical cooldowns, I might suggest one of the other rune mods.
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Unread 10-21-08, 08:24 AM  
VforVitor
A Kobold Labourer

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I enjoy this addon very much, but, is it possible to make those bars above the rune images dissapear?
Also, does this works with OmniCC so it could show the timer inside the rune incons?
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Unread 08-13-08, 01:39 PM  
syrupk
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Originally posted by NightHawk The Sane
Yeah, I've been considering putting text somewhere on there to make it more precise as to "when" it will be ready. Personally though, I haven't had a huge issue with timing abilities.
I think it would be neat instead of the bar above showing full when it was ready, if the bar would slowly deplete (like a timer bar), so when there was no bar at all you knew your rune was ready. Just an idea. Lots of really nice rune mods out there right now. Still a great job.
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Unread 08-13-08, 02:04 AM  
NightHawk The Sane
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Originally posted by THUNDER_CHILD
Interesting idea, but it might be hard to time things if there is no framework to tell when it will be fully filled in. I haven't used the addon but from the image I imagine it might be difficult. Just a thought.
Yeah, I've been considering putting text somewhere on there to make it more precise as to "when" it will be ready. Personally though, I haven't had a huge issue with timing abilities.
Last edited by NightHawk The Sane : 08-13-08 at 02:04 AM.
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Unread 08-13-08, 01:06 AM  
THUNDER_CHILD
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Interesting idea, but it might be hard to time things if there is no framework to tell when it will be fully filled in. I haven't used the addon but from the image I imagine it might be difficult. Just a thought.
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Unread 08-11-08, 12:52 PM  
Seerah
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Cool idea
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Unread 08-11-08, 12:35 PM  
funkydude
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I like this implementation.
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