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Updated:01-12-13 01:50 PM
Created:04-06-11 01:02 PM
Downloads:3,074
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oUF Sandman

Version: 1.2.0
by: Sauerkraut [More]

Stylish, Minimalistic oUF frames.

New textures!
New health and power bar textures inspired by Limb0's Renaitre bar textures.

I developed these frames for use when I PvP on my Warrior. I was having trouble gauging how much rage I had at any given moment. I tried to create these frames to make seeing how much rage I had quickly and easily. The frames are very sparse since I really don't need a lot of frills. I tried to put as much important information into as small a space as possible while maintaining maximum readability.

I play at 1920x1080 so these may look off if you use a different resolution. These frame are based on oUF_Karma and share many of the same features.

Support for:
Player, Target, Target of Target, Focus, and Party. NEW! Raid frames now working.


Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_boring_totembar

Credits:
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts. A special credit goes to Hankthetank for his awesome raid target markers. Animated combo point display inspired by NugComboBarClassic by d87.

Notes:
This is my personal layout and should *not* be considered finished so expect bugs. Some features may not be fully functional or working at all. I will not take feature requests. If you want something changed or added please feel free to add it yourself.



ATTENTION:

This addon requires oUF 1.5.* to work. (NOT INCLUDED)

1.2.0 --
Updated for 5.1

1.1.3 --
Updated for 4.1
Minor texture changes

1.1.2 --
New ten segment texture as opposed to the 14 segment older version.
New castbar and special power (totem, soul shard, etc) texture.
Various bug fixes and code clean up.
Raid Frames added.

1.1.1 --
Redesign of the layout to better show low health situations.
New textures.
Minor tweaks.

1.0.2 --
Fixed a bug in the PvP icon display.

1.0.1 -- Initial release
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Unread 03-02-13, 03:08 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Re: Raid Frames

Originally Posted by Blazingstorm
I love the work you have done on oUF_Karma, oUF_Fail, and of coarse oUF_Sandman The problem I'm having is picking just one So I'm trying to take the best elements from all 3, and making them as one, and tweeking them to fit my needs. So what I was wondering is, how would I go about adding the oUF_Sandman raid frames to like oUF_Fail?

Thanks, and keep up the great work!
It would take a bit of work but it could be done. You'd have to copy the textures from sandman to which ever layout you choose as your base. Then you would need to created a variable in the config or just call the proper texture in the layout file. I'm at work so I can't look at the code but I'll see what I can come up with when I get home.
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Unread 03-02-13, 06:29 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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After a quick look it would be easier to use sandman as a starting point since it has most of the needed code.
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Unread 07-18-13, 03:34 PM  
BromFairain
A Defias Bandit

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Change fill style

These Unitbars just look great!

There is one issue I have: I simply can not play with unit bars that full up while health is depleting e.g. reverse bars. I looked though the lua files but was unable to identify the proper code. Can this methos be changed? It might kill the look but for me a full bar is a good thing ^^
I also tried to change the health in the player frame to % but could also not find the right code.

Is there also a way to have the color change during loosing health? Right now I have PitBull to change from green (100%) to red (1%)

While reading trough the files I found in lib.lua that the RUNIC_POWER color is commented out. Why is this?

I am fine with an answer in the way of "if could not find it you are too lame at lua and going to break stuff that is unbroken" if that what I ask is complicated / not wise to do
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Unread 09-14-13, 02:47 PM  
peace1980
A Kobold Labourer

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UnitFrames nicht da

Hallo,

ich habe das Problem das ich bei einem Char alles super eingestellt bekommen habe und es auch super ausschaut.
nur bei meinen anderen Chars ist davon nichts zu sehen und die Blizzard UnitFrames überall da sind.
oUF & oUF_Sandman ist aber für alle Chars aktiv und läuft laut WoW Addons Einstellungen.

so wie ich es sehe und Empfinde sind es ja keine Speziellen einstellungen für einen Char sondern für alle und da müssten sie auch bei allen dann so da sein.

Ich hoffe es kann mir geholfen werden.

mir ist auch grade aufgefallen das ich eine Fehlermeldung bekomme:

[C]: GetNumTalentTabs()
...face\AddOns\oUF_Sandman\Elements\DebuffHighlight.lua:35: CheckForKnownTalent()
...face\AddOns\oUF_Sandman\Elements\DebuffHighlight.lua:73:
...face\AddOns\oUF_Sandman\Elements\DebuffHighlight.lua:52
...face\AddOns\oUF_Sandman\Elements\DebuffHighlight.lua:133: enable()
oUF\ouf.lua:99: EnableElement()
oUF\ouf.lua:269:
oUF\ouf.lua:192
(tail call): ?
oUF\ouf.lua:552: Spawn()
oUF_Sandman\core.lua:488: func()
oUF\factory.lua:20:
oUF\factory.lua:16
(tail call): ?


Der Char bei dem es geht ist ein Diszi Priester, bei allen anderen die es so gibt gehts nicht.
mit bestem Dank
Last edited by peace1980 : 09-14-13 at 02:54 PM.
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Unread 10-10-13, 01:07 PM  
mightypamz
A Kobold Labourer

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hey do you plan on updating these unit frames?
they look amazing and i really would like to use them.
no matter what ouf version i use, they wont work..
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Unread 10-11-13, 06:56 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally Posted by mightypamz
hey do you plan on updating these unit frames?
they look amazing and i really would like to use them.
no matter what ouf version i use, they wont work..
Sorry I really don't have the time. I don't play anymore, at least with no regularity. Most likely it just needs the tag file updated.
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