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Updated:07-28-18 11:07 PM
Created:02-13-09 03:58 PM
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Class Colors  Popular! (More than 5000 hits)

Version: 8.0.0.1
by: Phanx, Akkorian

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.
Class Colors lets you change class colors without breaking parts of the Blizzard UI.
Class Colors erlaubt das Ändern der Klassenfarben ohne Interferenzen mit dem Blizzard UI.
Cambiar los colores de clase sin romper la interfaz de usario de Blizzard.
Mudar as cores de classes sem quebrar a interface do usuário da Blizzard.
Изменение цветов класса не вмешиваясь в Blizzard UI.

It is supported by many popular addons, and also applies your custom colors to all parts of the Blizzard UI that are normally class-colored. If you want to colorize more parts of the Blizzard UI, check out yClassColors by yleaf.

Type “/classcolors” for options, or open the Class Colors panel in the Interface Options window.

Language Support

Works in all languages. The options panel is completely translated into English, Deutsch, Español, Português, and Русский; and partially translated into Français, Italiano, 한국어, 简体中文, and 繁體中文. You can add or update translations for any language on the CurseForge project page.

Feedback

Post a ticket on GitHub or post a comment on this page.

Reporting a bug? Please make sure you have the latest version of the addon from this page, and then include detailed instructions I can follow to reproduce the bug myself, whether the bug still happens when all other addons are disabled, and the exact text of the accompanying error message, if any.

How to make your addon support Class Colors

Basically, any time your addon would read a value from the RAID_CLASS_COLORS table, just look for a CUSTOM_CLASS_COLORS table and read from it instead.

If your addon uses a local upvalue for RAID_CLASS_COLORS, or builds a local cache table of class colors, you should update your upvalue or cache in response to the PLAYER_LOGIN event, and register for a callback to be notified when the user changes a class color.

Please do not check for the !ClassColors addon by name — eg. with GetAddOnInfo or IsAddOnLoaded — or set !ClassColors as a dependency for your addon. Use the methods described above.

See the CUSTOM_CLASS_COLORS documentation for more details!

Version 8.0.0.0
  • Updated default UI coloring module to remove code for parts of the UI removed in BFA.

Version 7.3.5.1
  • Removed debug messages

Version 7.3.5.0
  • Fixed an error when showing nameplates on enemy players
  • Moved the default UI coloring to a separate module that can be enabled or disabled independently of the main addon

Version 7.2.0.0
  • Updated for WoW 7.2

Version 7.1.0.0
  • Updated for WoW 7.1

Version 7.0.3.4
  • Fixed an error when opening the Mythic Dungeons window

Version 7.0.3.3
  • Fixed an error when opening the Mythic Dungeons window
  • Fixed enemy NPC nameplates using the warrior class color

Version 7.0.3.2
  • Fixed the appearance of the color swatches in the options panel

Version 7.0.3.1
  • Fixed an error when opening or changing the class filter in the heirloom journal

Version 7.0.3.0
  • Updated for WoW 7.0 (Legion)
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Unread 10-16-10, 03:15 PM  
Phanx
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Version 4.0.1.33
  • Removed a function that no longer exists in WoW 4.0
  • Guild panel coloring hasn't been updated yet

I'll try to get an update for the guild panel out soon.
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Unread 11-01-10, 10:34 AM  
Haleth
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Is there any chance to extend the functionality to map blips, nameplates, and the character frame player name?
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Unread 11-02-10, 09:35 PM  
Phanx
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Addons have no access to the class-colored player blips, and can only "modify" some other types of blips through a special API that only allows setting the texture, not setting the vertex color, so even if it were possible to replace the class blips, you would have to edit the texture file yourself in Photoshop or a similar program.

The default UI does not color the player name in the character frame, so I won't do anything with that.

Nameplates are only class-colored if you enable the option, and then only in enemy player nameplates, and then only under some circumstances I've never encountered. I have that option enabled, but have never seen class colors in anyone's nameplate, enemy player or otherwise. For that reason, I haven't been inclined to jump into the convoluted and inefficient mess that is the world of nameplate modification.
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Unread 11-05-10, 03:57 AM  
Haleth
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That's fair enough. However, the character frame does have a class colored text in the default UI since 4.0.1. Ignore the missing textures in the screenshot.



Code:
function PaperDollFrame_SetLevel()
	local primaryTalentTree = GetPrimaryTalentTree();
	local classDisplayName, class = UnitClass("player"); 
	local classColor = CUSTOM_CLASS_COLORS[class];
	local classColorString = format("ff%.2x%.2x%.2x", classColor.r * 255, classColor.g * 255, classColor.b * 255);
	local specName;
	
	if (primaryTalentTree) then
		_, specName = GetTalentTabInfo(primaryTalentTree);
	end
	
	if (specName and specName ~= "") then
		CharacterLevelText:SetFormattedText(PLAYER_LEVEL, UnitLevel("player"), classColorString, specName, classDisplayName);
	else
		CharacterLevelText:SetFormattedText(PLAYER_LEVEL_NO_SPEC, UnitLevel("player"), classColorString, classDisplayName);
	end
end
As for the nameplates, it's strange that you've never seen them class colored. They should be for enemy players.
Last edited by Haleth : 11-05-10 at 04:11 AM.
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Unread 11-06-10, 10:53 PM  
Seerah
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debug print() statements were accidentally left in

For users: to get rid of the messages spamming your chat frame, open up ClassColorsBlizz.lua in any text editor, find each instance of the word print and place two dashes -- in front of it. There are about 13 of them.
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Unread 11-07-10, 12:11 AM  
Phanx
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Fixed. Someday I will remember to turn off debugging before posting a release...
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Unread 11-19-10, 11:56 PM  
Grungra
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Class colors in blizzard's raid window

Since the last patch, the raid window was getting the colors wrong, if I moved people around from group to group they would take the same color as my character... if I played on mage they would all turn light blue, as hunter they would go all green. Did they change something on their code that would make that happen? No errors at all, just the coloring of all raiders regardless of class would end up being the same color as the character I had in raid at the time. It looks funny to have a raid full of the same class.

Disabled ClassColors and the problem went away.
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Unread 11-20-10, 02:38 PM  
Phanx
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I'm not raiding currently, but I'll see if I can get some people together to check that out.
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Unread 11-26-10, 12:36 AM  
Phanx
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Version 4.0.3.40
  • Fixed raid panel coloring
Last edited by Phanx : 11-26-10 at 12:37 AM.
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Unread 06-29-11, 02:28 PM  
Dridzt
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4.2

Code:
local PLAYER_LEVEL = (PLAYER_LEVEL:gsub( "\124c%%s", "|cff%%02x%%02x%%02x"))
local PLAYER_LEVEL_NO_SPEC = (PLAYER_LEVEL_NO_SPEC:gsub( "\124c%%s", "|cff%%02x%%02x%%02x" ))
near the top of ClassColorsBlizz.lua should fix it for 4.2 (string.replace was removed)
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Unread 07-01-11, 07:12 AM  
Akkorian
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Version 4.2.0.51
  • Updated for WoW 4.2
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Unread 07-09-11, 10:37 AM  
Dainton
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I posted a bug about the PaperDollFrame level being broken. Not sure if it tells you when you have new bugs on here or not. There's also a fix for it with it to make your life easier.
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Unread 12-17-11, 08:07 AM  
devilArt
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raid/party member on the minimap and world map are still default color
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Unread 08-29-12, 02:14 AM  
Phanx
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Version 5.0.4.76
  • Updated for WoW 5.0.4
  • Added better compatibility with other implementations of CUSTOM_CLASS_COLORS

Version 4.3.4.56
  • Raid and party member blips on the world map will now be recolored using your custom colors.
    Due to Blizzard restrictions, it is not possible to recolor blips on the minimap.
  • Added Português (ptBR) localization.
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Unread 10-21-12, 08:45 PM  
Phanx
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@Stanzilla:

Please don't post 500 lines of local variables and other junk in a comment. I deleted it, because it's not relevant (only the actual error message is relevant in 9999999999999/10000000000000 cases) and I don't want to have to scroll through it.

Anyway, that error can only occur if one of your other addons is doing something wrong, and calling ChatFrameN:AddMessage without actually providing a message. I know AtlasLoot used to cause that error years ago. I don't know what addon might be causing the problem for you (it may even be AtlasLoot) but it is caused by some other addon.
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