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Updated: 01-16-21 08:36 PM
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Compatibility:
Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Legion (7.0.3)
Updated:01-16-21 08:36 PM
Created:02-11-11 12:00 AM
Downloads:29,695
Favorites:115
MD5:

ShinyBuffs  Popular! (More than 5000 hits)

Version: 1.2.2a
by: Seerah [More]

Features:

  • skin buffs/debuffs
  • move buffs/debuffs
  • change colors, texures, and font
  • able to use class colors (with support for !ClassColors and CUSTOM_CLASS_COLORS)
  • change size of buffs/debuffs independently
  • debuff icons are shaded by debuff type (temporary enchant icons shaded tench color, too)
  • option to display debuff type as border instead of icon shading **new
  • change the number of buffs per row
  • able to switch to all white duration text
  • option to show who your buff is from (only works with valid unitIDs, not some random passerby or guildie not in your party)
See the screenshots for some examples!


Limitations:
These are just the regular, old Blizzard buffs - but prettier! As such, you CAN cancel buffs during combat! However, you cannot rearrange the buffs, filter buffs, etc. The buffs/debuffs are also not movable independently - it's the standard layout, though you can change their sizes to make debuffs more visible in addition to changing where they're all anchored.

Also, the timer bar does not currently move for temporary enchants - it stays at 1. I may figure out a way to put that in in the future, but the API for temporary enchants isn't as friendly as that for normal buffs.


Comments?
Please, post them on the comments tab here!

Bugs?
Report these at my portal - you can find the link below the Download button on the right.

v.1.2.2a
- oops! Really update TOC this time

v.1.2.2
- updated TOC for Shadowlands
- updated libs
- fixed to use new backdrop template

v.1.2.1
- rolled in BfA changes to main download
- updated libs

v.1.1
- fixed: updated some API usage
- fixed: debuff statusbar now depletes
- fixed: removed deprecated ConsolidatedBuffs call from buff size option that would cause an error
- fixed: slash-command should open to addon options now (added second API call to workaround Blizzard UI bug)
- added: option to display debuff dispel type as border instead of icon shading
- changed: now using :RegisterUnitEvent() to be more efficient

v.1.0.4
- updated for Legion
- removed Consolidated Buffs code

v.1.0.4
- updated TOC number for WoD

v.1.0.3
- oops - made SB local again

v.1.0.2
- updated TOC for MoP
- updated libs
- removed "MONOCHROME" font flag because it crashes the client currently

v.1.0.1
- hopeful fix to third temp enchant icon overlapping with buffs

v.1.0
- pretty stable - finally bumping version up to 1.0
- added option to show who your buffs are from - only works for units with valid unitIDs (ie, a random buff from some passerby will show as "unknown")

v.0.2.4
- hopeful fix for exps nil value error

v.0.2.3
- oops - localized a generic global variable. Bad Seerah!

v.0.2.2
- updated libs
- updated TOC number
- tweaked options layout for bigger window

v. 0.2.1
- hopefully fix nil error when in a vehicle (please let me know if this has any negative side-effects)

v. 0.2
- fixed: duration text now in front of timer bar
- added: anchor is now draggable
- changed: x & y offsets now stored as number rather than string - RESET YOUR SAVED VARIABLES, OR YOU'LL GET AN ERROR
Archived Files (2)
File Name
Version
Size
Author
Date
1.2.2a
127kB
Seerah
01-15-21 01:23 PM
1.2.2
127kB
Seerah
01-15-21 01:21 PM


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Unread 07-09-11, 06:14 AM  
Koviko
A Deviate Faerie Dragon

Forum posts: 15
File comments: 32
Uploads: 0
Compatibility with TitanPanel?

The addon is having an issue with TitanPanel, causing TitanPanel not to display. Any idea what could be causing this? Here's the dump:

Code:
Date: 2011-07-09 08:12:16
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ShinyBuffs\ShinyBuffs.lua line 221:
   attempt to index global 'db' (a nil value)
Debug:
   [C]: ?
   ShinyBuffs\ShinyBuffs.lua:221: SetPoint()
   Titan\TitanMovable.lua:324: TitanMovableFrame_MoveFrames()
   Titan\TitanMovable.lua:472: TitanPanel_AdjustFrames()
   Titan\TitanPanel.lua:256:
      Titan\TitanPanel.lua:254
   Titan\TitanPanel.lua:379: TitanPanel_PlayerEnteringWorld()
   Titan\TitanPanel.lua:423: ?()
   Titan\TitanPanel.lua:251:
      Titan\TitanPanel.lua:250
Edit: I'm submitting this to the Bug Reports right now.
Last edited by Koviko : 07-09-11 at 06:15 AM.
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Unread 07-09-11, 11:16 AM  
Seerah
Fishing Trainer
 
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Re: Compatibility with TitanPanel?

As mentioned in my reply to the bug report, I accidentally was using a global variable instead of a local one. But this also means that another of your addons is.
Originally posted by kovik
The addon is having an issue with TitanPanel, causing TitanPanel not to display. Any idea what could be causing this? Here's the dump:

Code:
Date: 2011-07-09 08:12:16
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ShinyBuffs\ShinyBuffs.lua line 221:
   attempt to index global 'db' (a nil value)
Debug:
   [C]: ?
   ShinyBuffs\ShinyBuffs.lua:221: SetPoint()
   Titan\TitanMovable.lua:324: TitanMovableFrame_MoveFrames()
   Titan\TitanMovable.lua:472: TitanPanel_AdjustFrames()
   Titan\TitanPanel.lua:256:
      Titan\TitanPanel.lua:254
   Titan\TitanPanel.lua:379: TitanPanel_PlayerEnteringWorld()
   Titan\TitanPanel.lua:423: ?()
   Titan\TitanPanel.lua:251:
      Titan\TitanPanel.lua:250
Edit: I'm submitting this to the Bug Reports right now.
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Unread 07-09-11, 12:31 PM  
Koviko
A Deviate Faerie Dragon

Forum posts: 15
File comments: 32
Uploads: 0
Re: Re: Compatibility with TitanPanel?

Originally posted by Seerah
As mentioned in my reply to the bug report, I accidentally was using a global variable instead of a local one. But this also means that another of your addons is.
Wow, you're fast!

Anyway, I stopped using TitanPanel after I realized how large it was when looking through the code compared to the LDB alternatives. I'd been using it for so long that I hadn't considered switching. Plus, I really like the way your addon looks in the screenshots. It seems to be exactly what I'm looking for and I didn't expect such a quick response.

In any case, it's good that TitanPanel caused you to fix a bug, even if it was a minor one.
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Unread 08-08-11, 08:01 AM  
Anti536
A Kobold Labourer

Forum posts: 1
File comments: 4
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Tooltip

The addon look nice. I wondered if this addon can tell who applied the buff on me from the tooltips?

Thanks
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Unread 08-08-11, 12:50 PM  
Seerah
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Re: Tooltip

Originally posted by Anti536
The addon look nice. I wondered if this addon can tell who applied the buff on me from the tooltips?

Thanks
Yeah, I should be able to add that as an option. Please post this as a feature request at my portal so that it is on the To-Do list.
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Unread 08-09-11, 01:08 PM  
Finnegan
A Kobold Labourer
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Nice addon

I love your buffbar! Looks great and is easy to configure.

One thing I'm missing though: adjust the spacing!

I deactivated the border and now there are big spaces inbetween...

Would be great if you could implement this...
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Unread 09-13-11, 06:49 PM  
Luceo
A Kobold Labourer

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File comments: 8
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Great mod! Far too few buff mods exist that simply beautify the standard Blizzard buffs.

A couple of feature requests: The temporary weapon enchants run together with the standard buffs and overlap, so could they be separated? An option to disable the time remaining bar would be nice, since I think it redundant when the timer is displayed. Also, being able to tighten the spacing up would be grand.

Thanks again, great mod.
Last edited by Luceo : 09-13-11 at 10:05 PM.
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Unread 10-25-11, 12:02 PM  
Xully
A Cyclonian

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love the color, texture, and style, Do you happen to have the same addon where you manage auras/debuffs/CDs on player/target in the same manner as rFilter and iKons, etc, would be lovely.
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Unread 10-25-11, 03:24 PM  
Seerah
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No. I only modify the player buffs/debuffs from the top right corner. Your unit frame mod can handle the target's.
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Unread 10-26-11, 01:56 PM  
Xully
A Cyclonian

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Originally posted by Seerah
No. I only modify the player buffs/debuffs from the top right corner. Your unit frame mod can handle the target's.
i know, i just love your theme and style, i was meaning something similar to rfilter3 with your theme would be nice, reminds me of HoN , for procs and auras, and cds, also buff/debuff on player/target, but not all buffs and debuffs, just the ones i want to track by adding their spellid in a config file. i just thought to ask if you have the time for such an addon ppl would love it, didnt hurt to ask, thanks anyways.
Last edited by Xully : 10-26-11 at 01:58 PM.
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Unread 11-05-11, 04:48 AM  
muck6792
A Kobold Labourer

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First of all i would like to say really nice Addon. But i have a little issue with it. No matter what i do i cant get the Timers/Stack Counts to work. They simply doesnt show up. Is there a hidden Option beside the ingame menu?

Edit: The Stacks seems to work but no Timers. Need help here.
Last edited by muck6792 : 11-05-11 at 05:22 AM.
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Unread 11-05-11, 12:59 PM  
Seerah
Fishing Trainer
 
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Originally posted by muck6792
First of all i would like to say really nice Addon. But i have a little issue with it. No matter what i do i cant get the Timers/Stack Counts to work. They simply doesnt show up. Is there a hidden Option beside the ingame menu?

Edit: The Stacks seems to work but no Timers. Need help here.
Do you have timers turned off in the Buffs section of your Interface Options?
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Unread 11-06-11, 02:45 AM  
muck6792
A Kobold Labourer

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Yes thats the answer. I found it 5 minutes before your Post. Keep the good work going on.
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Unread 01-05-12, 02:50 AM  
Draigars
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E : useless post, I was using it with Bison enabled. Sorry. Great addon!
Last edited by Draigars : 01-05-12 at 03:05 AM.
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Unread 01-14-12, 04:54 AM  
Trajick
A Kobold Labourer

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Weapon Buffs force a shift

I was just wondering if this happens to anyone else. First of all i have other add ons and one of them has moved the map from the upper right corner to another location. When i use Shiny Buffs i move the anchor to the upper rigth corner of the screen and my buffs being to align right were i want them. However, on my rogue or shaman as it pertains to buffing my weapons, or any other toon where i buff the fishing pole with a lure, my buffs shift over about 3 inches to the left and start expanding from there instead of the upper rigth corner where i have the anchor. This shift only occurs when a weapon buffs is active, if their timer elapses, they buffs automatically move back to where they should be according to where i've placed the anchor.

Is there any way to fix this so they do not shift whenever a weapon buff is used?
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