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Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
Updated:04-03-24 03:14 AM
Created:10-11-10 09:56 PM
Downloads:145,050
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
10.2.6

Raven  Popular! (More than 5000 hits)

Version: r651
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (28)
File Name
Version
Size
Author
Date
r650
1MB
Tojaso
03-24-24 05:45 AM
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
1MB
Tojaso
01-25-21 01:38 PM


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Unread 03-09-13, 11:00 AM  
Nibelheim
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Invocation + Alter Time

Had a reported bug where the Invocation buff disappears after Alter Time ends, even though Invocation's effect is still up.

Thanks
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Unread 03-09-13, 11:51 AM  
Tojaso
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Re: Invocation + Alter Time

Originally Posted by Nibelheim
Had a reported bug where the Invocation buff disappears after Alter Time ends, even though Invocation's effect is still up.

Thanks
My mage is only level 87 so I'lll have to test this on the PTR with a pre-made character. Looks like the PTR is still available but I better check it out soon, just in case. Thanks for reporting this. I just found the original post in the RealUI thread and hopefully will be able to replicate.
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Unread 03-09-13, 03:08 PM  
Nibelheim
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Re: Re: Invocation + Alter Time

Originally Posted by Tojaso
My mage is only level 87 so I'lll have to test this on the PTR with a pre-made character. Looks like the PTR is still available but I better check it out soon, just in case. Thanks for reporting this. I just found the original post in the RealUI thread and hopefully will be able to replicate.
Thanks for your quick response!
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Unread 03-09-13, 03:18 PM  
Tojaso
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Re: Re: Invocation + Alter Time

Originally Posted by Tojaso
Originally Posted by Nibelheim
Had a reported bug where the Invocation buff disappears after Alter Time ends, even though Invocation's effect is still up.

Thanks
My mage is only level 87 so I'lll have to test this on the PTR with a pre-made character. Looks like the PTR is still available but I better check it out soon, just in case. Thanks for reporting this. I just found the original post in the RealUI thread and hopefully will be able to replicate.
I have been testing this on the PTR. I enabled Blizzard's buffs and debuffs to show at same time as Raven's Buffs and Debuffs standard bar groups. This way I can compare them and make sure that Raven is showing the same thing as the default UI.

I don't see any difference between default UI and Raven. If the Invoker's Energy buff is up before Alter Time then it is still up afterward, whether or not Evocation is used during Alter Time. If the Invoker's Energy buff is not up before Alter Time and Evocation is channeled (and finishes) during Alter Time then the Invoker's Energy buff is not up after Alter Time expires. If the Invoker's Energy buff is not up before Alter Time and Evocation is channeled during Alter Time and finishes after Alter Time then the Invoker's Energy buff is up after Alter Time expires. This is what I would expect from the Alter Time tooltip.

The comment on the RealUI thread seems to be saying that the effect is still up even though the Invoker's Energy buff is not shown (presumably when Evocation is channeled and finishes during Alter Time). This may be true (I don't play my mage enough to say one way or the other) but since Raven matches the default UI in all the test cases the issue (if any) is Blizzard's.

I tested with Raven version r288 which is the current release. I did not test with RealUI but I don't see how that could make a difference unless you have some unusual conditional blacklisting affecting the Invoker's Energy buff (pretty unlikely).

Let me know if I missed something. I will be happy to test further but I'll need a more detailed description. In particular, it would be helpful if the mage can describe the specific ability sequence used, the specific buffs/debuffs in question, and how Raven's representation differs from the default UI.
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Unread 03-09-13, 03:41 PM  
Nibelheim
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Re: Re: Re: Invocation + Alter Time

Thanks much for the report I shall get back to you if any new information comes to light.
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Unread 03-09-13, 06:07 PM  
twopro
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Bg Flag

hey, Bg flags arent showing up as a "buff" i just found this out in a bg after i tried to pass the flag and it wasn't there. we lost the bg, we might of won but it was a close game.
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Unread 03-10-13, 10:56 AM  
Tojaso
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Re: Bg Flag

Originally Posted by twopro
hey, Bg flags arent showing up as a "buff" i just found this out in a bg after i tried to pass the flag and it wasn't there. we lost the bg, we might of won but it was a close game.
From what I can see on wowhead, the flag buffs are of unlimited duration and will not show up by default in the Short Buffs standard bar group (or any other bar group that does not have Timer Options configured to show buffs with unlimited duration). Perhaps this was the issue? The flag buffs should show up in the Buffs standard bar group (which most directly is a replacement for Blizzard's default buff display). I am not sure I can talk myself into running another Warsong Gulch to verify this, though.
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Unread 03-10-13, 02:14 PM  
zohar101
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Flag carrier will have a trackable buff:
http://us.battle.net/wow/en/forum/topic/7894649576#4
Also missing is Alliance Flag from that list.
So they're called different things in different BGs.
Hunting down their spellIDs on wowhead is a pain cause there are objects called the same thing and it's not exactly a user or NPC cast spell so I'm not even sure when I do see a spellID that it's a correct thing. But I've seen more than one thread on this and cancelaura macros with this work and buff tracking does apparently too when using names.
Last edited by zohar101 : 03-10-13 at 02:16 PM.
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Unread 03-17-13, 05:53 PM  
Tonyleila
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Buff Desaturate Non-Player

Hey Tojaso the "black and white" debuffs on my target that are from other players don't act anymore as they used to. If there are many debuff on the target they need long time (2-3 sec) to show as desaturated and first show of in colour. I have not change options and sortet them since you have made this futures by: Class + Also Time Left + Also Player Frist
This was always working fine I don't know when it broke maybe 5.2 or 5.1.


Originally Posted by twopro
hey, Bg flags arent showing up as a "buff" i just found this out in a bg after i tried to pass the flag and it wasn't there. we lost the bg, we might of won but it was a close game.
For me (horde) they are showing up as buff on target and also on myself - just tested this in warsong.
Buffname of horde flag is 23333 and Ally flag is 23335
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Unread 03-18-13, 11:23 AM  
Tojaso
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Re: Buff Desaturate Non-Player

Originally Posted by Tonyleila
Hey Tojaso the "black and white" debuffs on my target that are from other players don't act anymore as they used to. If there are many debuff on the target they need long time (2-3 sec) to show as desaturated and first show of in colour. I have not change options and sortet them since you have made this futures by: Class + Also Time Left + Also Player Frist
This was always working fine I don't know when it broke maybe 5.2 or 5.1.
I will set up a test case and check this out. A quick web search doesn't show any other bug reports related to desaturating icons (although few addons actually use this capability). From API description, there is possibility of graphics drivers being involved or perhaps a new "optimization" by Blizzard. My current theory is that Blizzard changed the way enabling desaturation interacts with setting the texture, which may require switching the order API calls are made within Raven. I'll let you know what I find out.
Update: It looks like the issue relates to the order of the API calls and reversing two of them seems to do the trick. This change is included in alpha r291 at the curseforge site.
Last edited by Tojaso : 03-18-13 at 02:29 PM.
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Unread 03-19-13, 06:00 AM  
twopro
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Flag Spell ID

hey, i ran "alliance flag" to get spell ID's from addon "weak auras"

unless they added others here is alliance's flag spell ID.


http://s1224.photobucket.com/user/pw...fbd07.jpg.html
Last edited by twopro : 03-19-13 at 06:01 AM.
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Unread 04-04-13, 01:19 AM  
Nibelheim
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Raven updates are tasty!

In regards to removing the Spell Name validation, perhaps just printing a message to the chat window warning of an invalid spell name would be an adequate substitution (if it doesn't already)
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Unread 04-04-13, 04:27 AM  
Tonyleila
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Re: Re: Buff Desaturate Non-Player

Originally Posted by Tojaso
Update: It looks like the issue relates to the order of the API calls and reversing two of them seems to do the trick. This change is included in alpha r291 at the curseforge site.
Thanks this workes fine for me!
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Unread 04-07-13, 09:33 AM  
twopro
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Possible bug & idea

hey, i may of found a bug in the bar groups, layout - instead of using bars i selected Icons i set up a row to display Target Buff and one for Target debuff.

I made the Icons the same as Xperl display except i added Stacks and moved stacks display in a corner of the icon in red text. however, here is the bug i think i have found.

Everyting works properly however the icons like "blink" constantly that affects the "Pizza" type clock timer i have shown. i asssume its not suppose to flash constantly though i know its just checking / update status of said buff.



My idea is to have Target Debuff icons like i have setup but when i track Everybody's except mine on a Wrapped Display i would like the groups of the same Affect to stack for example.


Curse of Agony Icon display with a stack number (movable) representing other warlocks Curse of agony.


And just Remove the Timers on debuffs that have more than one stack so this concept is useful in pvp or pve.

So you can create a group to track All your Debuffs in a line. then create a separate Group to display your teamates Debuffs that you can move off to the side which you can see timers in pvp if only 1 spell of said spell from 1 person and if there is multiple players of the same class it will just show a spell debuff icon of that spell without a timer so there isn't a list 9 miles long of.

curse of agony
curse of agony
curse of agony
curse of agony
curse of agony
curse of agony
curse of agony
curse of agony
curse of agony
curse of agony


so you'd have


curse of agony x4



or
curse of agony x1 Timer #/pizza.



Add this option under whichever tab seems fit "x1 icon then stack"


If you want to go the xtra mile you could add a timer that tracks last application of said debuff to always have an accurate display of what the last of the same spell debuff timer would be.


so Debuff icon, stack #, timer #/pizza clock of last application, reset timer # to last application of of X debuff icon.




if there is an option that already exists just point that out for me please.


this is just so you can wrap Target Debuff Icons to like 20 icons in a position so you're not displaying 23423423434232 timers of spell x and taking up xtra space also, this idea solves the problem of pvp needs where there is only 1 stack and you absolutely need that timer # /pizza clock.
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Unread 04-07-13, 01:41 PM  
Tojaso
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Re: Possible bug & idea

Originally Posted by twopro
hey, i may of found a bug in the bar groups, layout - instead of using bars i selected Icons i set up a row to display Target Buff and one for Target debuff.

I made the Icons the same as Xperl display except i added Stacks and moved stacks display in a corner of the icon in red text. however, here is the bug i think i have found.

Everyting works properly however the icons like "blink" constantly that affects the "Pizza" type clock timer i have shown. i asssume its not suppose to flash constantly though i know its just checking / update status of said buff.
I will think about the suggestion but first I'd like to address the bug report. Does the blinking happen if you don't have the stacks display and/or the "pizza" clock enabled? Where are you testing this (do I need to be in a raid to see it, for example, or is there a way to trigger it at a target dummy)?

There were issues in the past with the "pizza" clock and blinking but that was a long time ago and, if I recall correctly, was addressed with a change to how aura updates were triggered (Raven assigns each aura a "unique ID" that includes spell name/id and caster that helps detect refreshing of existing auras). Blinking happens if the "pizza" clock is re-initialized over and over again instead of being allowed to simply run its animation.
Last edited by Tojaso : 04-07-13 at 01:42 PM.
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