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Created:10-27-09 11:08 AM
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oUF Banthis  Popular! (More than 5000 hits)

Version: 1.8.3
by: wurmfood [More]

My layout of oUF by Haste.

Supports:
*oUF_BarFader
*oUF_Experience
*oUF_GCD
*oUF_HealComm4
*oUF_MovableFrames (note not support oUF_MoveableFrames any more, as this is cleaner and easier)
*oUF_ReadyCheck
*oUF_Smooth
*oUF_SpellRange
*oUF_ThreatBar
*oUF_WeaponEnchant
*oUF_Reputation
*oUF_TotemBar

Units supported:
*Player
*Player pet
*Target
*Player pet Target
*Target of Target
*Focus
*Focus Target
*Party (with pet and target)
*boss1, 2, and 3

Raid frames are not included. (Working on a raid layout.) Right now, though, I just use oUF_Freebgrid.

oUF_HealComm4 v2.0 no longer embedded now that it's realeased.

Default font stolen from oUF_Caellian
Various bits of code take from different places, but I've tried to call out where it was from.

Most options can be changed through the config.lua file.
After moving the frames (using oUF_MovableFrames) they can be set back to their normal position using "/bouf reset".

*New: Party frames
I've added party frames that finally work. Thanks to oUF_Noob for the inspiration on the xml. There is a config_party.lua that has the configuration info for the party frames, including an option to disable at the top. As a note, if you decide to get rid of the portrait for party frames, I highly suggest disabling the pet display, otherwise it looks dumb with the way I have it right now.


Alternate textures for bars that I liked are included. To get a sample of each, uncomment the stuff at the bottom of config.lua. Textures come from the following texture packs:
SharedMedia - MyMedia by Seerah and Elkano (can't find link now)
Ohi's Texture Pack for Shared Media

1.8.3
- Fixed a problem with the castbar and protected casts
- moved some stuff around to hopefully make more memory and cpu friendly
- removed support for oUF_AFKIcon (handled through tags)
- Added ToT debuffs
- Adjusted some of the aura code, as I had a few things wrong
- Added frames for boss1, boss2, boss3.
- moved healcomm text to middle of bar if no portrait
- Skinned the auras using textures from ButtonFacade - Caith
- Minor fixes


1.8.2
- TOC change for 3.3
- Fixed an issue with runebar spacing
- Removed oUF_HealComm4 as embedded
- Removed support for pre-oUF_HealComm4 v2.0
- minor changes to location of unit frames

1.8.1
- Added party layout
- Fixed some issues around buff sorting.
- Cleaned up a couple other things
- Changed some of the default locations for units.

1.7.2
- Scale now being done in a smart way instead of the dumb stuff I was doing before which broke several other things.

1.7.1
- Replaced oUF_RuneBar with base oUF Rune support.
- The scale option in config.lua should now work properly
- Moved oUF_ThreatBar options to coinfig.lua (position, height, width)
- made the portrait actually part of the frame instead of sitting on top of it.
- Fixed some minor positioning issues that came up due to the scaling.

1.7
- Fixed various issues with the oUF_RuneBar, oUF_TotemBar, oUF_Experience, and oUF_Reputation support. They should all be happy now.
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Unread 10-27-09, 02:47 PM  
Toasamoa
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looks promising ......great work
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Unread 10-27-09, 10:06 PM  
wurmfood
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Thank you
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Unread 10-28-09, 03:37 AM  
Darkoneius
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Scale

Im trying to set the overall scale of the unit frames and i cant seem to find a way to do so in the lua codes. Is this possible?
Great work by the way im loving it.
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Unread 10-28-09, 05:22 AM  
p3lim
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You should use the rune support built into oUF instead of my RuneBar plug-in, as its discontinued.
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Unread 10-28-09, 07:52 AM  
helloseven
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Focus frame won't show up, speaks out an error. Any hopes for support with other languages?
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Unread 10-28-09, 12:52 PM  
wurmfood
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Im trying to set the overall scale of the unit frames and i cant seem to find a way to do so in the lua codes. Is this possible?
Great work by the way im loving it.
I don't have a scale option set, though I can work on adding one. I'll add it to my to do list.

You should use the rune support built into oUF instead of my RuneBar plug-in, as its discontinued.
Cool, will look at that. I hadn't noticed that it was discontinued.

Focus frame won't show up, speaks out an error. Any hopes for support with other languages?
What error are you seeing with the focus frame? I know you can't right-click on a target and select "Set Focus". It causes a taint issue and I have no idea how to get around that. Personally, I just use a macro that sets my focus.

I'm not sure what localization is needed, honestly. Though, if someone was willing to translate I'll figure out how to make it work.
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Unread 10-29-09, 04:55 PM  
wurmfood
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Scale and RuneBar issues are now fixed.
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Unread 10-30-09, 03:52 AM  
riddickcn
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aura position

hello wurmfood:
there is 2 problems for me ?
1. how can i change the position of target's aura from buttomleft to topleft?
2. how to disable the buff&debuffs of player?

i looked for every codes to solve,but no result,plz help
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Unread 10-30-09, 04:09 AM  
riddickcn
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Re: aura position

Originally posted by riddickcn
hello wurmfood:
there is 2 problems for me ?
1. how can i change the position of target's aura from buttomleft to topleft?
2. how to disable the buff&debuffs of player?

i looked for every codes to solve,but no result,plz help
i fix these myselft,another question
how to show the level of target targettarget focus?
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Unread 10-30-09, 03:55 PM  
wurmfood
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Re: Re: aura position

Originally posted by riddickcn
i fix these myselft,another question
how to show the level of target targettarget focus?
On line 347 add either "[level" or "[difficulty]" (difficulty color codes the level). This will show up for all frames, though. If you want it for a specific frame, you'll need to set up an if...then for it.
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Unread 10-30-09, 06:11 PM  
riddickcn
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Re: Re: Re: aura position

Originally posted by wurmfood
On line 347 add either "[level" or "[difficulty]" (difficulty color codes the level). This will show up for all frames, though. If you want it for a specific frame, you'll need to set up an if...then for it.
thx for help! i will try after work

there is some bugs i should report:
in config.lua:
1.castbar sizes area doesnt work
2.f.Health:SetStatusBarColor(0.35, 0.35, 0.55) doesnt work
i only try these parts,all the changes will be done in banthis.lua
i dont know the other parts will work fine or not
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Unread 10-30-09, 07:30 PM  
Ohidosee
A Murloc Raider
 
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Nice frames! Glad to see m textures being used, glad you liked them enough to use them!!
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Unread 10-31-09, 04:19 PM  
wurmfood
A Flamescale Wyrmkin
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Re: Re: Re: Re: aura position

Originally posted by riddickcn
thx for help! i will try after work

there is some bugs i should report:
in config.lua:
1.castbar sizes area doesnt work
2.f.Health:SetStatusBarColor(0.35, 0.35, 0.55) doesnt work
i only try these parts,all the changes will be done in banthis.lua
i dont know the other parts will work fine or not
Castbar sizing didn't work because I was dumb about scale handling. I'm smarter now so it should be happy as well as better handling of scaling overall.

Not sure what you mean about the SetStatusBarColor not working. The part you are referencing appears to be only for the texture test bars (to allow you to choose a different texture after having seen it). Changing the values there will change the color of the test bars but will not affect the main unit frame bars. I can add that as a config option, but it's easy to change in the banthis.lua at line 260.
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Unread 10-31-09, 04:20 PM  
wurmfood
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Originally posted by Ohidosee
Nice frames! Glad to see m textures being used, glad you liked them enough to use them!!
Love your textures.

I had a hard time choosing between some of them but I thought the sheet metal option worked really well with the rest.
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Unread 11-04-09, 02:10 AM  
riddickcn
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hi there:
is there a simple way to add focus's castbar? i looked for codes of focurs castbar,would you help me
change codes:

if (bouf.db.builtins.castbar == true) then
if (unit == 'player' or unit == 'target') then

to

if (bouf.db.builtins.castbar == true) then
if (unit == 'player' or unit == 'target' or unit=='focus') then

am i right?
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