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Updated:03-09-16 06:18 PM
Created:03-02-12 11:22 AM
Downloads:28,388
Favorites:35
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Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations

PixUI  Popular! (More than 5000 hits)

Version: 1.6.0
by: axebarbie [More]

No longer maintained.

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Unread 11-07-12, 10:05 AM  
axebarbie
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Version 0.4.4 has been released. Do note that the only class whose timers are fully completed are Warlocks at this time.

This is because I have to look up each spec's rotation and add things that need to be watched, this takes a long time but it will eventually be completed. In the mean time, you are free to add your own timers in: SnailUI / Themes / Default / DefaultTimers.lua

Here's an example of what they look like: (Updated the screenshots as well)

Last edited by axebarbie : 11-07-12 at 11:11 AM.
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Unread 11-08-12, 09:33 AM  
Vynlaine
A Kobold Labourer

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Hi there! I really, really do love this UI. It's so beautifully set up, and so compact! It's great! The only issues I've had so far are that the chat log feels a bit wonky to me, but I've seen you're working on adding extra tabs to it and such. And the mini map doesn't show other addons icons / some of things that are shown on it are cut off a bit.

While I do love the UI, I think I will hold off from using it until it's out of the beta stages, as some of the addons I use for raiding conflict with it and glitch it a bit. But I do look forward to when that happens, and keep up the good work! <3
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Unread 11-08-12, 11:50 AM  
axebarbie
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Originally Posted by Vynlaine
Hi there! I really, really do love this UI. It's so beautifully set up, and so compact! It's great! The only issues I've had so far are that the chat log feels a bit wonky to me, but I've seen you're working on adding extra tabs to it and such. And the mini map doesn't show other addons icons / some of things that are shown on it are cut off a bit.

While I do love the UI, I think I will hold off from using it until it's out of the beta stages, as some of the addons I use for raiding conflict with it and glitch it a bit. But I do look forward to when that happens, and keep up the good work! <3
Glad you are liking it, I'll do my best to accommodate some of those features in the future.
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Unread 11-08-12, 12:00 PM  
HtothaERB
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Love the ui only problem i'm having so far is being able to see the spell the target is casting. Also adding action bars to the side that could be mouse over for buffs/food overall love the layout.
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Unread 11-08-12, 02:54 PM  
axebarbie
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Originally Posted by HtothaERB
Love the ui only problem i'm having so far is being able to see the spell the target is casting. Also adding action bars to the side that could be mouse over for buffs/food overall love the layout.
Thanks for the suggestions, will probably add both of these.



------------------------------------------------



Note: The shadow orbs bar is currently bugged in this release. I have already fixed this issue and it should be in the next update.
Last edited by axebarbie : 11-08-12 at 04:05 PM.
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Unread 11-09-12, 10:50 AM  
Lasernab
A Kobold Labourer

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Superb!

Hi Snail,

First off, let me commend you - your UI is the best I've seen since AlzaUI!

I have managed to customise it pretty successfully, but i am struggling with cast bars, see screenshot below:



My problem is i want them under the unit frames, rather than above - they seem to be pretty immovable!

any help greatly appreciated

Also - any plans to add a tool-tip to the UI?
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Unread 11-09-12, 11:08 AM  
Lasernab
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ignore me - i found it in the code!



Thanks again for a producing an immense UI!
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Unread 11-09-12, 06:54 PM  
axebarbie
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Originally Posted by Lasernab
ignore me - i found it in the code!



Thanks again for a producing an immense UI!
Hehe, nice. Yes tooltips are on my todo list as well. Glad you are liking the UI.
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Unread 11-10-12, 12:43 AM  
cyprineyang
A Kobold Labourer

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Hi, Snail
I'm using the latest version now,just feel amazing.The new spec frames look great and are easy to use, and I'm still looking for more action button lines added (it's best to be 3*12) so that we could add more macros to it and also a leave-vehicle button is expected~~
Hopefully this UI would be perfect~
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Unread 11-10-12, 07:39 AM  
Lasernab
A Kobold Labourer

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Originally Posted by cyprineyang
Hi, Snail
I'm using the latest version now,just feel amazing.The new spec frames look great and are easy to use, and I'm still looking for more action button lines added (it's best to be 3*12) so that we could add more macros to it and also a leave-vehicle button is expected~~
Hopefully this UI would be perfect~
Hi mate - i've done exactly what your asking, all you need to do is change the buttons from 10 to 12:

Code:
        
        Player =
        {
            Anchor = "BOTTOM",
            Buttons = 12,
            Height = 24,
            Width = 48,
            X = 0,
            Y = 5,

            TextureCoordinate =
            {
                Bottom = 0.7,
                Left = 0.1,
                Right = 0.9,
                Top = 0.3
            }
you can also add a third action bar by adding it like so:

Code:
Player3 =
        {
            Anchor = "BOTTOM",
            Buttons = 12,
            Height = 24,
            Width = 48,
            X = 0,
            Y = 29,

            TextureCoordinate =
            {
                Bottom = 0.7,
                Left = 0.1,
                Right = 0.9,
                Top = 0.3
            }
Note: you will need to adjust the layout of the unit frames, map, dps meter and chat to do this - i found Snail's files easier than most to understand, download Notepad++ and have a play with the files.

The action bars are "Player" and "Player2" by default - i just added "Player3" and copied the code from the first two to create my extra bar

my default.lua file can be found here: http://pastebin.com/fyE2sVwp

my DefaultWithClassBar.lua can be found here: http://pastebin.com/sBCPGnxj

See my earlier comments to get an idea of what my layout looks like - Snail, i hope you dont mind me posting this?

Cheers
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Unread 11-10-12, 01:25 PM  
axebarbie
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Originally Posted by Lasernab
Snail, i hope you dont mind me posting this?

Cheers
Not at all, I encourage others to customize their UI to their heart's content.
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Unread 11-11-12, 08:41 AM  
Tirou
A Kobold Labourer

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one issue

hey there, very nice ui at all but i have one issue with customizing the classbar. I tried to scale the combo and powerbar down to 256, the width of my playerframe. Unfortunately, the combopoints did not fit into the bar. Does anyone know thats my mistake?

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Unread 11-11-12, 10:09 PM  
Coote
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Absolutely LOVE your UI, but have trouble using it since it clashes with one of my AddOns. Whenever trying to use ncHoverBind, I get errors, and cannot bind my keys. I've narrowed it down to something within your UI, as it works perfectly fine with the default UI, and every other UI I've tested this with since MOP had released.

Code:
Message: Interface\AddOns\ncHoverBind\ncHoverBind.lua:247: Attempt to find 'this' in non-framescript object
Time: 11/11/12 23:01:33
Count: 4
Stack: [C]: in function `GetObjectType'
Interface\AddOns\ncHoverBind\ncHoverBind.lua:247: in function `register'
Interface\AddOns\ncHoverBind\ncHoverBind.lua:261: in function `?'
Interface\FrameXML\ChatFrame.lua:4358: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:4052: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:4091: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: (*temporary) = <table> {
 1 = <unnamed> {
 }
 2 = <unnamed> {
 }
 3 = <unnamed> {
 }
 4 = <unnamed> {
 }
 0 = <unnamed> {
 }
}
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Unread 11-12-12, 11:22 AM  
axebarbie
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I'll check it out, thanks for the bug report.
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Unread 11-13-12, 09:24 PM  
axebarbie
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Quick update guys, absorbs are now 100% complete for the meter. This counts abilities such as Anti-Magic Shell, trinkets, etc. as healing too. Still working on class timers and other things, a new update will be released soon.

Last edited by axebarbie : 11-13-12 at 09:30 PM.
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