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Updated:01-09-11 04:00 PM
Created:11-27-10 11:49 AM
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oUF DruidMana

Version: 1.2.2
by: Ennie [More]

Druid ManaBar oUF plugin
You will need oUF, and layout providing support for this plugin. It allows to show mana bar when you in Bear or Cat form.

Git repo: https://github.com/Ennie/oUF_DruidMana


My code to use this plugin. I use it with oUF_Drk v2


1. in lib.lua before

Code:
		elseif playerClass == "SHAMAN" then
			if IsAddOnLoaded("oUF_boring_totembar") then
				local barFrame = CreateFrame("Frame", nil, self)
				barFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5)
				barFrame:SetHeight(4)
				barFrame:SetWidth(self:GetWidth())
				barFrame:SetFrameLevel(3)
add this:
Code:
			-- shifted mana bar
			if IsAddOnLoaded("oUF_DruidMana") then
				local manaBarFrame = CreateFrame("Frame", nil, self)
				manaBarFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5)
				manaBarFrame:SetHeight(4)
				manaBarFrame:SetWidth(self:GetWidth())
				manaBarFrame:SetFrameLevel(4)
				createBGFrame(manaBarFrame, 3)
				local ManaBar = CreateFrame('StatusBar', nil, manaBarFrame)
				ManaBar:SetPoint('LEFT', manaBarFrame, 'LEFT', 0, 0)
				ManaBar:SetSize(manaBarFrame:GetWidth(), manaBarFrame:GetHeight())
				ManaBar:SetStatusBarTexture(cfg.statusBarTexture)
				ManaBar:GetStatusBarTexture():SetHorizTile(true)
				ManaBar:SetFrameLevel(5)

				local MBText = setFont(ManaBar, cfg.font, 10, "OUTLINE", 2)
				MBText:SetPoint('CENTER', ManaBar, 'CENTER', 0, 0)
				self:Tag(MBText, '[drk:druidmana]')

				manaBarFrame.ManaBar = ManaBar
				self.DruidMana = manaBarFrame
			end
2. at end of file tags.lua add this:
Code:
-- druid mana
oUF.Tags['drk:druidmana']  = function() 
	local min, max = UnitPower('player', SPELL_POWER_MANA), UnitPowerMax('player', SPELL_POWER_MANA)
	if min~=max then 
		return SVal(min)
	else
		return SVal(max)
	end
end
oUF.TagEvents['drk:druidmana'] = 'UNIT_POWER UNIT_MAXPOWER'

v1.2.2
- fixed default coloring

v1.2.1
- fixed tag error. sorry :<

v1.2
- added oUF tag for mana min/max values

v1.1
- improved and corrected plugin text with haste`s advices.
- implemented coloring by class, bar color, and gradient.
- code cleanup

v1.0
- first release
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Unread 03-25-12, 02:19 AM  
Xark
A Deviate Faerie Dragon

Forum posts: 14
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hey

can someone pls tell me how to enable this in ouf_hank?

would be lovely

Thnx Xark
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Unread 03-17-11, 03:08 PM  
Ennie
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Originally posted by Akkorian
Hi Ennie,

You should probably replace this:
Code:
		local t = PowerBarColor['MANA']
		r, g, b = t['r'], t['g'], t['b']
with this:
Code:
		r, g, b = unpack( oUF.colors.power.MANA )
Most layouts don’t change the values in PowerBarColor, but lots of them change the colors in oUF’s colors table.
Thank you for pointing at it, i'll include it in next update.
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Unread 02-22-11, 06:58 AM  
Akkorian
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Hi Ennie,

You should probably replace this:
Code:
		local t = PowerBarColor['MANA']
		r, g, b = t['r'], t['g'], t['b']
with this:
Code:
		r, g, b = unpack( oUF.colors.power.MANA )
Most layouts don’t change the values in PowerBarColor, but lots of them change the colors in oUF’s colors table.
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Unread 01-11-11, 12:52 AM  
Ennie
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Originally posted by drakull
Sorry, I totally missed the .bg implementation in your code.
no problems. thanks for the feedback
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Unread 01-10-11, 05:56 AM  
drakull
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Sorry, I totally missed the .bg implementation in your code.
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Unread 01-09-11, 12:23 PM  
Ennie
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Originally posted by drakull
I found a little bug while trying out your plugin, you must change line 36 from:
Code:
r, g, b = self.ColorGradient(min / max, unpack(druidmana.smoothGradient or druidmana.colors.smooth))
to:
Code:
r, g, b = self.ColorGradient(min / max, unpack(oUF.smoothGradient or oUF.colors.smooth))
Thanks for the feedback
i'm busy wiping at nefarian right now, but after raidover i'll post update.


Originally posted by drakull
Edit: I'm writing a postupdate function to add a .bg object with a multiplier property (just like I did with holypower and soulshards bars) but I think it would be cleaner if u had it inside your plugin.

Let me know what you think.
Not shure i understand you right, but.. What do you want to do with that? change bar alpha depending on how much mana druid have or what?

And can't it help you? if you set DruidMana.bg.multiplier to your value, it should work.
Code:
		local bg = druidmana.bg
		if(bg) then
			local mu = bg.multiplier or 1
			bg:SetVertexColor(r * mu, g * mu, b * mu)
		end
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Last edited by Ennie : 01-09-11 at 12:53 PM.
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Unread 01-08-11, 06:55 PM  
drakull
A Cyclonian
 
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I found a little bug while trying out your plugin, you must change line 36 from:
Code:
r, g, b = self.ColorGradient(min / max, unpack(druidmana.smoothGradient or druidmana.colors.smooth))
to:
Code:
r, g, b = self.ColorGradient(min / max, unpack(oUF.smoothGradient or oUF.colors.smooth))
Edit: I'm writing a postupdate function to add a .bg object with a multiplier property (just like I did with holypower and soulshards bars) but I think it would be cleaner if u had it inside your plugin.

Let me know what you think.
Last edited by drakull : 01-08-11 at 06:58 PM.
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Unread 01-08-11, 03:33 PM  
Ennie
A Murloc Raider
 
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Re: Re: Re: Wow

Originally posted by Rammoth
Okay, and I got the codes there.

I like how yours looks better though. When I looked at the screenshots of the original, it's not nearly as cool. I don't know what you did to make it look so much better, but I like it a lot.
in my version of oUF_Drk i've changed font(BigNoodleTilting => MagistralTT), fontsize, values, and textures(drakull liked Aluminium texture, while my favourite is Minimalist). I can share it, but it integrated into my undone UI, and you know, you shouldn't poke drakull for bugs from my rewrite of oUF_Drk

If you already applied my code from comment, please update it, it was incompatible with eclipse bar (didn't work for boomkins). Also, please update DruidMana addon, there are an error in prev.version
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Last edited by Ennie : 01-08-11 at 03:34 PM.
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Unread 01-08-11, 02:11 PM  
Rammoth
A Cliff Giant
 
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Re: Re: Wow

Originally posted by Ennie
It's modified oUF_Drk from QulightUI. If you like this layout, i can provide my code to add support for my plugin.

Original oUF layout - oUF_Drk by Drakull can be found here
Okay, and I got the codes there.

I like how yours looks better though. When I looked at the screenshots of the original, it's not nearly as cool. I don't know what you did to make it look so much better, but I like it a lot.
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Unread 01-08-11, 12:40 PM  
Ennie
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oUF_Drk

To add plugin support in oUF_Drk 2.0 layout you should add this code:
1. in lib.lua before
Code:
		elseif playerClass == "SHAMAN" then
			if IsAddOnLoaded("oUF_boring_totembar") then
				local barFrame = CreateFrame("Frame", nil, self)
				barFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5)
				barFrame:SetHeight(4)
				barFrame:SetWidth(self:GetWidth())
				barFrame:SetFrameLevel(3)
add this:
Code:
			-- shifted mana bar
			if IsAddOnLoaded("oUF_DruidMana") then
				local manaBarFrame = CreateFrame("Frame", nil, self)
				manaBarFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5)
				manaBarFrame:SetHeight(4)
				manaBarFrame:SetWidth(self:GetWidth())
				manaBarFrame:SetFrameLevel(4)
				createBGFrame(manaBarFrame, 3)
				local ManaBar = CreateFrame('StatusBar', nil, manaBarFrame)
				ManaBar:SetPoint('LEFT', manaBarFrame, 'LEFT', 0, 0)
				ManaBar:SetSize(manaBarFrame:GetWidth(), manaBarFrame:GetHeight())
				ManaBar:SetStatusBarTexture(cfg.statusBarTexture)
				ManaBar:GetStatusBarTexture():SetHorizTile(true)
				ManaBar:SetFrameLevel(5)

				local MBText = setFont(ManaBar, cfg.font, 10, "OUTLINE", 2)
				MBText:SetPoint('CENTER', ManaBar, 'CENTER', 0, 0)
				self:Tag(MBText, '[drk:druidmana]')

				manaBarFrame.ManaBar = ManaBar
				self.DruidMana = manaBarFrame
			end
2. at end of file tags.lua add this:
Code:
-- druid mana
oUF.Tags['drk:druidmana']  = function() 
	local min, max = UnitPower('player', SPELL_POWER_MANA), UnitPowerMax('player', SPELL_POWER_MANA)
	if min~=max then 
		return SVal(min)
	else
		return SVal(max)
	end
end
oUF.TagEvents['drk:druidmana'] = 'UNIT_POWER UNIT_MAXPOWER'
EDIT: tested, worked for me. going to add this to addon page.
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Last edited by Ennie : 01-08-11 at 03:46 PM.
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Unread 01-08-11, 11:05 AM  
Ennie
A Murloc Raider
 
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Re: Wow

Originally posted by Rammoth
The player frame in the first screenshot is amazing, what player frame layout are you using for that, how do I get that?
It's modified oUF_Drk from QulightUI. If you like this layout, i can provide my code to add support for my plugin.

Original oUF layout - oUF_Drk by Drakull can be found here
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Last edited by Ennie : 01-08-11 at 11:09 AM.
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Unread 01-04-11, 08:06 PM  
Rammoth
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Wow

The player frame in the first screenshot is amazing, what player frame layout are you using for that, how do I get that?
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