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Updated:07-11-11 01:44 PM
Created:07-29-10 02:43 AM
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oUF Svelte  Popular! (More than 5000 hits)

Version: 2.3
by: Ferous [More]

Requires oUF 1.5.x to work!

See Changelog For Changes!

Most Ideal for Healing
But nice to use as a Tank or DPS!


Units Supported

  • Player
  • Target
  • Target of Target
  • Focus
  • Pet/Vehicle
  • Party/Raid (not tested v2.3 - I would assume it works though.)

Other Features
  • Castbar and Castbar Icons for Player & Target.
  • Buffs and DeBuffs for Player & Target.
  • Debuffs on Focus, Buffs & Debuffs for Pet.
  • Numerical Combo Points.
  • HolyPower, SoulShards, EclipseBar, and Runebar Display.
  • Tags for Healers on Party/Raid Frames. Also Weakened Soul Indicator.
  • Aggro border on Party/Raid Frames.
  • DeBuff Highlighting on Party/Raid Frames.
  • Raid Markers on party/raid frames.
  • Mouseover Highlight on Frames.
  • Heal Prediction
  • oUF_Experience
  • oUF_Reputation

Plug-ins Supported

Credits
  • P3lim and Haste for base code (oUF_Lily and oUF_P3lim).
  • EvilPaul for reference code on the new modules.

Notes
  • Added Weakened Soul indicator, shows as <<.
  • I added fast frequentUpdates. You can change on the top of the Lua.
  • oUF_MoveableFrames is recommended if you want to move it around and don't want to sift through the Lua.
  • The config is not done. This layout can and will always change.

To Do
  • Config on top of Lua still a work in progress! I will try to make it better as I go along.

Known Issues
  • Not showing debuff highlight that I am aware of.

-------------- CONFIG (Still a work in progress. I still need to add config for other buffs and debuffs. )

Code:
-- CONFIG (still a work in progress, please bear with me while I make it!)

-- Player Config
	-- Set Size
	
	local statusbarcolorz = {.15, .15, .15, 1}		-- health statusbar color
	
	local backdropcolorz = {0, 0, 0, 1}				-- health backdrop color
	
	local hpbackdropcolorz = {0, 1, 1, 0.5}			-- health backdrop color
	
	local powerbackdropcolorz = {0, 0, 0, 1}		-- power backdrop color
	
	local powerbarbg = {.50, .50, .50}				-- power bar background color
	
	local castbarcolor = {0, 1, 1, .5}				-- cast bar color
	
	local powerbackgroundalpha = 0.3				-- power bar background alpha
	
	local powercolorclassz = true					-- color power by class. Make false for no class colors. 
	local powercolortapppingz = true				-- color the power if target is tapped
	local powerdisconnectz = false					-- color the power if target is disconnected
	
	local healthsetheightz = 20						-- Player and Target Height
	
	local playersetwidth = 230						-- Player Set Width
	local targetsetwidth = 230						-- Target Set Width
	
	local petsetwidth = 119							-- Pet Set Width
	local petsetheight = 20							-- pet set height
	
	local focussetwidth = 119						-- focus set width
	local focussetheight = 20						-- focus set height
	
	local targettargetwidth = 119					-- target set width
	local targettargetsetheight = 20				-- target set height
	
	local powerSetWidth = 230						-- power set width
	local powerSetHeight = 20						-- power set height
	
	local playerdebuffz = true						-- show or hide players debuffs
	
	local targetdebuffz = true						-- false to show, true to hide
	
	local showdonlyplayerdebuffs = true				-- Show only player debuffs on target, if false, shows all debuffs including yours and party/raid
		
	local showonlyplayerbuffsontarget = true		-- Show only player buffs on target, if false shows all buffs including yours and party/raid
	
	local enableplayerbuffs = true					-- Show or hide buffs on player (buffs top left of screen)
	
	local enabletargetbuffs = true					-- Show or hide target buffs
	
	local enabletargetcombopoints = true			-- Show or hide numerical combo points
	
	local enablepetauras = true 					-- show or hide pet auras (buffs and debuffs)
	
	local enablefocusauraz = true					-- show or hide focus auras (buffs and debuffs)
	
	local castbarz = true							-- show or hide castbars
	
	local castbartextz = true						-- Castbar text
	
	local castbariconz = true						-- castbar Icon for target and player
	
	-- Player Buffs
		--[[player buff parent, 
		make self to anchor to player]]			local playerbuffparent = UIPARENT
		--[[player buff set point]]				local playerbuffanchor = 'TOPLEFT'
		--[[player horizontal position]]		local playerbuffhorizontal = 10 -- going right
		--[[player vertical position]]			local playerbuffverticalpos = -5 -- Going down
		--[[player buff column height]]			local playerbuffheight = 44
		--[[player buff row width]]				local playerbuffwidth = 600
		--[[player buff icon number shown]]		local playerbuffnumber = 20
		--[[player buff size]]					local playerbuffsize = 22
		--[[player buff spacing]]				local playerbuffspacing = 4
		--[[player buff initial anchor]]		local playerbuffinitialanchor = 'TOPLEFT'
		--[[player buff vertical growth]]		local playerbuffverticalgrowth = 'DOWN'
		--[[player buff horizontal growth]]		local playerbuffhorizontalgrowth = 'RIGHT'
		
	
		
		
-- Config End
-------------------------- RAID CONFIG

Code:
-- Config

-- make all false to show nothing

local showsolo = false	-- Show player when not in raid
local showplayer = true	-- show player in raid frames
local showparty = true	-- show raid frames when in party
local showraid = true	-- show raid frames

local height, width = 20, 77	-- height and width of raid frames
local scale = 1.0	-- scale of raid frames

-- Heal Prediction config

local healpredict = true	-- true for on, false for off.

local healmaxoverflow = 1.05	-- How far you want the heal prediction to go past HP bar

local healpredictopacity = 0.5	-- heal prediction opacity of texture

local freqnum = 0.5 -- Change depending on how fast you want things to udpate

local namenum = 3 -- How many letters to show in raid names

local texture = [=[Interface\AddOns\oUF_Svelte\fer25]=]
local aggro = [=[Interface\AddOns\oUF_Svelte\aggro]=]
local font, fontsize, fontstyle = [=[Interface\AddOns\oUF_Svelte\Marke.ttf]=], 8, 'OUTLINEMONOCHROME'

local backdrop = {
    bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
    insets = {top = 0, left = 0, bottom = 0, right = 0},
}

07-11-11 v 2.3

-I am just here, updating it and just saying I'm here now, I have a trial and updated it, though I haven't tested the Party/Raid, everything else works as far as I know.

11/4/2010 v 2.2

-Fixed the code up. Made it to where everything is seperated now (*looks at Carebear*)
-Made the config alot nicer, but still needs options for buffs and debuffs on all units except player buff config is already added.

10/31/2010 v 2.14

Happy Halloween!

-Added oUF_Experience and oUF_Reputation officially.
-Added the druid Eclipse Bar.
-Added Castbar Icons.
-Added oUF_boring_totembar support. (Note - Only use oUF_Totembar or oUF_boring_totembar one at a time, not both!)
-Fixed the Party/Raid Setpoints.
-Changed opacity of HolyPower and SoulShards while in combat and out of combat.
-Also changed opacity of other modules, listed below:

(OOC - Out of Combat. IC - In Combat)

-oUF_Experience - OOC shows / IC hides
-oUF_Reputation - OOC shows / IC hides
-HolyPower - OOC hides / IC shows
-SoulShards - OOC fades .50% opacity / IC shows
-EclipseBar - OOC fades .50% opacity / IC shows

---------------------------------------------------------------------------------------------

10/27/2010 v 2.0

2.0.1 - Fixed a tiny bug

-NEW LOOK! Has the same look and feel of everything else from the last layout.
-Used oUF_Lily and oUF_P3lim for base. My old layout was very gritty and ugly. I needed to redo it.
-Updated for Cataclysm 4.0.1 and beyond.
-Added HolyPower, SoulShards, HealPrediction.
-Added oUF_Experience and oUF_Reputation. I still sort of need to mess with this.
-Better config coming soon.

8/5/2010 v1.4

(Thanks to Dawn for Tags)
-Healing Tags for Priests, Paladins, Druids, and Shamans.
-Added Raid/Party Frames.
-Added Truncated names on target, as well as ToT, party and raid.
-Healcomm4 Added.
-Added Threat Indication. Border around Frame.
-Added DeBuff Highlighting pertaining to your class. Light Alpha Coloring over Frame.
-Added Config on top of Lua.



7/30/2010 v 1.3

-Made a minor change in the debuff display on both player and target. Sorry for minor update! NO need -to update if you don't want to.



7/29/2010 v. 1.2

-a built in Runebar, and oUF_TotemBar Support. Changed the castbar a tiny bit.



7/29/2010 v 1.1

- Added Combo Points, oUF_WeaponEnchant ( I needed it on my Rogue), as well as level on target,
-made level difficultycolor, and made Percent HP on player UF CurHP instead. Added a bit of a
-better config, though Idk how better it is. Also moved DeBuffs on top of player frame. Changed
-some colors.



7/28/2010 v 1.0

- Initial Release
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Unread 07-29-10, 05:02 AM  
geeksugar
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<3
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Unread 07-29-10, 05:41 AM  
Jabar
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Looks nice.
I can easily identify most of my functions and my code skeleton.

Just some thoughts after browsing through the code :

Code:
local cbp = [[Interface\Addons\oUF_Svelte\media\cbp]]
You don't need this because you have no combo points system. The file isn't even attached in your archive.


Code:
self.name = bar_hp:CreateFontString(nil, "OVERLAY")
[...]
self:Tag(self.name, '[raidcolor][name][plus]')
You're writing this four times except for your player frame, it feels a bit redundant.
Perhaps modify the code to something like this (from line 439):

Code:
if (unit == 'player') then
	-- your 'self.perchp' and 'self.pp' stuff
else
	self.name = bar_hp:CreateFontString(nil, "OVERLAY")
	self.name:SetFont(font, fsize, fstyle)
	self.name:SetJustifyH("LEFT")
	self.name:SetPoint("LEFT", 3, 0)
	self.name.frequentUpdates = true
	self:Tag(self.name, '[raidcolor][name][plus]')
end
And then delete all the other occurrences of self.name

Good luck !
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Unread 07-29-10, 06:06 AM  
weasoug
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Originally posted by Jabar
Looks nice.
I can easily identify most of my functions and my code skeleton.

Just some thoughts after browsing through the code :

Code:
local cbp = [[Interface\Addons\oUF_Svelte\media\cbp]]
You don't need this because you have no combo points system. The file isn't even attached in your archive.


Code:
self.name = bar_hp:CreateFontString(nil, "OVERLAY")
[...]
self:Tag(self.name, '[raidcolor][name][plus]')
You're writing this four times except for your player frame, it feels a bit redundant.
Perhaps modify the code to something like this (from line 439):

Code:
if (unit == 'player') then
	-- your 'self.perchp' and 'self.pp' stuff
else
	self.name = bar_hp:CreateFontString(nil, "OVERLAY")
	self.name:SetFont(font, fsize, fstyle)
	self.name:SetJustifyH("LEFT")
	self.name:SetPoint("LEFT", 3, 0)
	self.name.frequentUpdates = true
	self:Tag(self.name, '[raidcolor][name][plus]')
end
And then delete all the other occurrences of self.name

Good luck !
very nicely put there Jabar. there was me slowly going over the code. and was going to point out a few things. but you was there before. as i was posting about your layout.

but that aside. its looking very nice. good job.
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Unread 07-29-10, 06:29 AM  
blkdrgn
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Very nice, I expected as much from you.

I will get this figured out one day...hehe.
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Unread 07-29-10, 07:14 AM  
Aprikot
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Awesome layout...totally made my day!
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Unread 07-29-10, 01:06 PM  
Porsha
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LOVE the pet happpiness!

Great job <3
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Unread 07-29-10, 02:36 PM  
Ferous
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Originally posted by Jabar
Looks nice.
I can easily identify most of my functions and my code skeleton.

Just some thoughts after browsing through the code :

Code:
local cbp = [[Interface\Addons\oUF_Svelte\media\cbp]]
You don't need this because you have no combo points system. The file isn't even attached in your archive.



You know I did delete this... but, maybe I deleted it and not saved it lol but I remember clearly deleting it :P I hate messing with the ouf combos, i just use BCP here on WoWi :P


Code:
self.name = bar_hp:CreateFontString(nil, "OVERLAY")
[...]
self:Tag(self.name, '[raidcolor][name][plus]')
You're writing this four times except for your player frame, it feels a bit redundant.
Perhaps modify the code to something like this (from line 439):

Code:
if (unit == 'player') then
	-- your 'self.perchp' and 'self.pp' stuff
else
	self.name = bar_hp:CreateFontString(nil, "OVERLAY")
	self.name:SetFont(font, fsize, fstyle)
	self.name:SetJustifyH("LEFT")
	self.name:SetPoint("LEFT", 3, 0)
	self.name.frequentUpdates = true
	self:Tag(self.name, '[raidcolor][name][plus]')
end
And then delete all the other occurrences of self.name

Good luck !
This is actually a great idea, thanks

Also, yes i used you're skeleton of a code, I could have used other layouts, i just sort of had a spur of the moment and well i like how you layed it out rather than others, in the past i've used oUF_nins layout, which I get alot of idea,s from as well. and was so tired i didn't credit you
Last edited by Ferous : 07-29-10 at 02:38 PM.
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Unread 07-29-10, 02:39 PM  
Ferous
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Originally posted by Porsha
LOVE the pet happpiness!

Great job <3
lol this is actually the build in happiness in the current oUF Version
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Unread 07-29-10, 04:39 PM  
Jabar
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Also, yes i used you're skeleton of a code, I could have used other layouts, i just sort of had a spur of the moment and well i like how you layed it out rather than others, in the past i've used oUF_nins layout, which I get alot of idea,s from as well. and was so tired i didn't credit you
Sure, no problem. I don't mind.
I was just passing by, looking through the latest layouts and I was pleased to see my layout being of some help to someone else.
It actually made me giggle to recognize the code I pushed a few hours ealier being reused.
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Unread 07-29-10, 06:29 PM  
Ferous
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Originally posted by Jabar
Sure, no problem. I don't mind.
I was just passing by, looking through the latest layouts and I was pleased to see my layout being of some help to someone else.
It actually made me giggle to recognize the code I pushed a few hours ealier being reused.
haha yeah... well, I was actually working on this straight! HOURS lol literally, was very aggravated, staring at such code for soooooooo long.

Adding some more plugins and fixing some stuff now
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Unread 07-30-10, 07:30 PM  
Ferous
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made tiny update, made to where there is more width with the debuff timers, cause it was buggin' meh. :P Other than that, no need to update unless... you want to.. Thanks!
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Unread 07-31-10, 07:15 AM  
Sanrah
A Defias Bandit

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Abbreviate/Truncate

How can I change the health text of the player frame to show 22k instead of 22000 hp? I'm new to lua stuff, but totally love these frames I've managed to add/change/delete stuff to my liking, but this is something I just can't figure out. I'd also like to know how I can abbreviate (or truncate) target names. Preferable without '...' at the end.
Thanks in advance!
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Unread 08-01-10, 02:07 AM  
Ferous
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Re: Abbreviate/Truncate

Originally posted by Sanrah
How can I change the health text of the player frame to show 22k instead of 22000 hp? I'm new to lua stuff, but totally love these frames I've managed to add/change/delete stuff to my liking, but this is something I just can't figure out. I'd also like to know how I can abbreviate (or truncate) target names. Preferable without '...' at the end.
Thanks in advance!
Hey there sanrah! I have a fix, but I'm going to wait to push the update out, till tomorrow. If you want, for now, you can add this:

lua Code:
  1. local utf8sub = function(string, i, dots)
  2.     local bytes = string:len()
  3.     if (bytes <= i) then
  4.         return string
  5.     else
  6.         local len, pos = 0, 1
  7.         while(pos <= bytes) do
  8.             len = len + 1
  9.             local c = string:byte(pos)
  10.             if (c > 0 and c <= 127) then
  11.                 pos = pos + 1
  12.             elseif (c >= 192 and c <= 223) then
  13.                 pos = pos + 2
  14.             elseif (c >= 224 and c <= 239) then
  15.                 pos = pos + 3
  16.             elseif (c >= 240 and c <= 247) then
  17.                 pos = pos + 4
  18.             end
  19.             if (len == i) then break end
  20.         end
  21.  
  22.         if (len == i and pos <= bytes) then
  23.             return string:sub(1, pos - 1)..(dots and "..." or "")
  24.         else
  25.             return string
  26.         end
  27.     end
  28. end
  29.  
  30. if (not oUF.Tags["shortname"]) then
  31.     oUF.Tags["shortname"] = function(unit)
  32.         local name = UnitName(unit)
  33.         return utf8sub(name, 15, false)
  34.     end
  35. end

Add this with the other locals after the config, and then replace the [name] with [shortname], this is for the abbreviated names. Replace 15 with how much you want to show.

For the HP, I'm not sure yet but i'll get to it :P

edit - I forgot to add you want to register the event, just incase you didn't or if anyone else sees this.

Add this line after the above:

lua Code:
  1. oUF.TagEvents["shortname"] = "UNIT_NAME_UPDATE"
Last edited by Ferous : 08-01-10 at 12:30 PM.
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Unread 08-01-10, 07:25 AM  
Sanrah
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Re: Re: Abbreviate/Truncate

Originally posted by Ferous
Hey there sanrah! I have a fix, but I'm going to wait to push the update out, till tomorrow. If you want, for now, you can add this:

[...]

Add this with the other locals after the config, and then replace the [name] with [shortname], this is for the abbreviated names. Replace 15 with how much you want to show.

For the HP, I'm not sure yet but i'll get to it :P
Thanks a lot, worked like a charm
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Unread 08-08-10, 10:49 AM  
cocotimbo
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Hi,
I would like to download svelteUI but the SS I saw here in your layout of your UI is quite different from the ones in the entire package.
I do not like those I do do like this very much!
How can I have the configuration exactly like in your layout? I hope you have it somewhere.
It's one of the best UI I ever saw. Congratulation!

PS Pls. tell me it is possible to have this!!!
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