Download
(242Kb)
Download
Updated: 01-17-15 10:01 PM
Pictures
File Info
Compatibility:
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-17-15 10:01 PM
Created:07-22-11 07:34 PM
Downloads:31,040
Favorites:72
MD5:
Categories:Druid, Combat Mods, Warlords of Draenor Beta

Claw  Popular! (More than 5000 hits)

Version: 6.0.3-11
by: Jpapertowels [More]

Looking for help? If you're on the US servers, add Spy#1955 to your BattleTag friends and I can try to answer your questions to the best of my ability.
Should you find any bugs or issues, I do prefer chatting over BattleTag as it is fast and quickly noticed.

Versions 6.0.3-4 and up are based on patch 6.0:
• Druid_Feral_T17M.simc, SimulationCraft git commmit ra2c42961e900 (November 27, 2014)
• Guardian profiles are heavily modified local versions based on my research (November 27, 2014)
Versions 6.0.3-1 to 6.0.3-3 are based on patch 6.0:
• Druid_Feral_T17M.simc, SimulationCraft git commmit r9985e74551e0 (October 29, 2014)
• Guardian profiles are heavily modified local versions based on my research (October 29, 2014)
Versions 6.0.2-9 to 6.0.3-0 are based on patch 6.0:
• Druid_Feral_T17M.simc, SimulationCraft git commmit 9cd4f23aa874 (October 22, 2014)
• Druid_Guardian_T17M.simc, SimulationCraft git commmit 9cd4f23aa874 (October 22, 2014)
Versions 6.0.2-0 to 6.0.2-8 are based on patch 6.0:
• Druid_Feral_T16M.simc, SimulationCraft git commmit e535575f91cd (October 14, 2014)
Versions 5.4.0-1 to 5.4.8-1 are based on patch 5.4:
• Druid_Feral_T16H_Adv_Rotation.simc, SimulationCraft rev. 17897 (October 14, 2013)

Basic Resources has a separate command from Claw, it is /bres - not /claw!
(commands are separate incase people want to lock or scale one but not the other, or want to run just Basic Resources or just Claw)

Claw is an addon for cat and bear druids that simplifies gameplay and maximizes DPS by doing all the decision making for you.
Claw uses an advanced priority list developed by myself and the people over at the SimulationCraft project, improved for ease of use in actual gameplay.
It will calculate which ability would give you the highest DPS (and TPS) during the current combat situation.
The addon is comprised of three icons, left to right they are:

  • The Previously Used Ability icon - Displays the last correct ability you used (to show you that you actually used it before the icon changed, can be disabled)
  • The Best Choice Ability icon - Displays the best ability to use for maximum DPS during the current combat situation
  • The Cooldown Ability icon - Displays when you should use an ability that is off the global cooldown or has a long cooldown (can be disabled)

Other features of Claw includes:
  • Glowing Ability Buttons - Your ability buttons glow when they become the best choice ability
  • Multi-Target Modes - Use keybindings or clicks to switch between single target and 2, 3+ (cat), and 5+ (bear) target modes
  • Know When You Miss - A red border will appear on the previously used icon when your attack misses or gets parried or dodged
  • Moveable, Lockable, and Scalable - Each icon can separately be moved to wherever you like on the screen, then locked or scaled to any size
  • Resource Bars AddOn - No dependencies! Must be enabled within the AddOns menu on the character selection screen

Slash command for Claw user configurable options: /claw

Basic Resources is an included optional addon also for some classes that displays vital information such as your combo points or lacerate stacks, energy or rage, and global cooldown in a simple and elegant fashion. It will also play sounds when you reach a specified amount of combo points (default is 5). The sound files are random quotes from Devil May Cry, half are Dante, half are Vergil. I don't even play that game but my guild leader is obsessed with them and uses my addons so there you have it - her idea. I liked it.

Slash command for Basic Resources user configurable options: /bres and /cres

F.A.Q.
  • Why is it called Claw?
    It just seemed cool at the time and wasn't taken by any other addon, it's easy to remember as well. Then again, it's one ability you won't ever see again... R.I.P. Claw ability
  • Where is it? I don't see it!
    Both addons hide themselves when you aren't targetting something you're able to attack. Try selecting a training dummy to move it around and such.
    Keep in mind that cat priorities will not show up unless you are in feral specialization, and bear priorities will not show up unless you are in guardian specialization.
  • It's showing up in other specs, I don't want it to!
    It should be hidden in restoration and balance specialization, if you don't want to see it in your other specs you could use /claw hidespec 1 to hide in primary or /claw hidespec 2 to hide in secondary spec.
  • Is there a way to turn the rotation helper off? I only want the energy/combo point bars.
    As stated above, the resource addon is standalone (no dependencies). Just disable Claw on the addons screen and keep Basic Resources on.
  • Why does it take up so much RAM?
    Why are you playing WoW on a Commodore 64?! I've never measured it above 120 kB.
  • Can I get this addon for other classes?
    Smash is available for warriors. That's all I'm working on at the moment, sorry.

Not so F.A.Q.
  • How can I donate to this amazingly useful addon that completely changed my life?
    There's a button above the addon description and a popup when you download, I think. Donations are nice but if you want to just thank me in game that makes me just as happy!

v6.0.3-11
- Performance improvements
- Blizzard proc glow is now a separate option in /claw glow
- Less emphasis on 2 target thrash uptime in cat

v6.0.3-10
- Add alpha option to adjust icon transparency
- Add option to disable single target Thrash for cats
- Separate button glow option from different icons (excuse my Engrish)
- Clean up code

v6.0.3-9
- Minor APL tweaks for feral in unusual situations (mainly to get better SR durations)

v6.0.3-8
- Fix a few minor bugs/typos
- Sync code base with my other addons

v6.0.3-7
- Switch to using Draenic Agility potions instead of Virmen's Bite
- Add option to disable hard casting of Healing Touch (still shows up with Predatory Swiftness)

v6.0.3-6
- Support Claws of Shirvallah talent
- Fix icons/spell names changing between talent changes and respecs
- Use less function calls in combat
- Fix Prowl given from King of the Jungle
- Prevent Incarnation from showing up when it's not allowed

v6.0.3-4
- Remove latency option, it's too unreliable and breaks things
- Fix Bloodtalons not getting seen properly on 1 stack use
- Add some conditions to prevent applying DoTs when target will die soon
- Update to latest SimulationCraft APLs
- Send UI taint issue to the graveyard, goodbye

v6.0.3-3
- Hack fix Improved Rake (it's the only way!)
- Hopefully get rid of the UI error action button show taint forever

v6.0.3-2
- Fix Lunar Inspiration talent (Moonfire should work now)
- Fix glyph of savagery
- Not sure what else I changed, test your luck

v6.0.3-1
- Update to latest SimulationCraft feral profile, removing 90 specific optimizations
- Separate bear and bear survival priority lists
- Prevent Savage Roar and Thrash during King of the Jungle

v6.0.3-0
- Fixed divide by zero errors to make compatible with new Lua engine of patch 6.0.3
- Fixed Incarnation and Bloodtalons for feral
- Small bug fixes in code base

v6.0.2-12
- Fix main icon not staying when moved after UI reload or login

v6.0.2-11
- Glow now only attaches itself to buttons that show up in the priority list to reduce memory footprint
- Glow can now be properly toggled on/off and disabled
- Removed dead glow code

v6.0.2-10
- Multiple target modes to add support for lazy aoe! (doesn't track multi-dots, recommend getting another addon to join Claw's side)
- Added keybindings to toggle through multi-target modes
- Added new commands (type /claw and check them out)
- Actual guardian druid support with survival capabilities (off by default) and multiple target support
- Fixed lacerate not showing up in Basic Resources
- Cat priority list optimizations and multiple target support
- Bug fixes here and there

v6.0.2-9
- Did millions upon millions of sims to find some slight priority list enhancements
- 5cp finishers now happen with 1.2 secs before energy cap instead of 1.0
- Thrash now has slightly more priority
- Ferocious Bite now waits til 50 energy to cast if tiger's fury will be up soon, and is also recommended immediately at 5cp if rake is not up

v6.0.2-8
- Fix a few cases where the addon showed up and it wasn't supposed to
- Remove debug line that somehow managed to get into the zip (again...)

v6.0.2-7
- Added hidespec command to both Claw and Basic Resources, allowing the addons to be completely out of sight in a chosen talent group
- Added thrash into the cat priority list for single target dps
- More priority list optimizations, do you think I should submit them to SimulationCraft?
- Bug fixes

v6.0.2-6
- Optimized priority list for better usage of ferocious bite
- Added an agility proc list feature to better recommend when to use certain abilities (just force of nature currently)

v6.0.2-5
- Removed faerie fire command
- Added option to disable prowl
- ElvUI support
- Claw Resources renamed to Basic Resources
- Fixed many bugs in Basic Resources

v6.0.2-4
- Okay I promise the action button glow is flawless now

v6.0.2-3
- Now with even more reliable less performance hitting button glow!
- Dimmer returns

v6.0.2-2
- When Claw's glow is enabled, disable Blizzard's glow and inject its own (fixes glow bugs!)

v6.0.2-1
- Fixed Savage Roar not working
- Minor priority list update for cat to save FB for 50+ energy in sub 25% phase

v6.0.2-0
- Not well tested, looking for feedback
- Updated for feral & guardian in patch 6.0.2
- Removed dimmer functionality until Blizzard adds back a way to get ability cost without tooltip scraping

v5.4.8-1
- Remove rip/rake debug messages woopsies
- This will be the last version for Mists of Pandaria expansion!

v5.4.8-0
- Added support for Bartender 4 because I felt bad after all these private messages
- Made action button glow code much more CPU efficient
- I'm a terrible person for making you guys wait so long for an update

v5.4.7-1
- Minor priority list adjustment for DoC to allow more enhanced finishers

v5.4.2-7
- Remind me that UnitGUIDs are not available until after PLAYER_LOGIN event fires
- Oh, did I mention that fixes the rake/rip bug for real?

v5.4.2-6
- Major bug fix, literally replaced 1 character that caused the rake bug, thank cursemethos on Curse.com Claw page for this fix!
- JUST KIDDING ^

v5.4.2-5
- Fixed some locals that were not so local...still not sure if rake bug is fixed, tested working in LFR though!

v5.4.2-4
- Clearly the server can't be trusted to through up AURA_REMOVED before AURA_APPLIED when refreshing Rake at less than 1 second!
- Above bug fixed

v5.4.2-3
- FINALLY FIXED RAKE ISSUE. I spelled Rip wrong. No, Rip is not spelled Rake. lol.

v5.4.2-2
- Bug fix that hopefully fixes the extreme Rake spam issue

v5.4.2-1
- Bug fixes
- Claw Resources updated to support more classes with more dynamic power bars
- Much more accurate rake/rip calculations that match the hotfixed 5.4.2 damage
- Multidot rake/rip tracking

v5.4.2-0
- Merged in updated code base from Assassin addon
- Ability dim when not enough resources
- Slight stability fixes

v5.4.1-0
- Added GCD swipe feature (merged from Assassin)
- Fixed mistake resulting in missing previous ability button

v5.4.0-1
- Updated cat priority list to Druid_Feral_T16H_Adv_Rotation.simc, rev 17897, October 14, 2013
- Reworked Force of Nature to use cooldown frame as it does not have a GCD and added charges check
- Added Feral Fury damage increase to Mangle damage calculations, reducing amount of rakes going out slightly when using T16 2P

v5.4.0-0
- New versioning method that makes more sense because abilities change with new patches
- Rewrote quite a bit of code for efficiency, it should no longer trigger updates without a target
- Fixed a few bugs
- Changed a few things in the cat priority list code to increase dps by 2%!
- Above change should fix all the unnecessary Rakes

v4.3.1
- Code reorganization
- Fixed bug checking of tier pieces on cold login (hooked General chat entry as well)
- Minor performance optimizations

v4.3
- Removed some unused code
- Successfully calculated the exact average damage of Mangle on 90-93 targets
- Updated cat priority list to Druid_Feral_T16N_Adv_Rotation.simc, rev 17581 (September 9, 2013)
- Dropped the idea of advanced, basic, and aoe priority lists as they were too much trouble to maintain and would be unlikely to be used
- Updated TOC to patch 5.4
- Patch 5.4 should now be fully supported for cats, bear is still untested!

v4.2-alpha2
- Fixed potion showing with pot off issue
- Fixed broken Nature's Swiftness
- Added Faerie Fire if < 6 seconds on Weakened Armor if nothing to do and won't cap energy
- Possibly fixed energy pool spell showing

v4.2-alpha1
- Updated a spellID or two, fixed some things, how am I even to remember what I did it's been so long!
- Updated TOC to match patch 5.3
- Split cat priority list into advanced, basic, and aoe sections
- Translated advanced list from SimulationCraft's Druid_Feral_T15H_Adv_Rotation.simc (rev 17421, August 29, 2013)
- Warning: Basic cat list doesn't exist, AoE is completely untested, bear is also untested
- This is just an in-the-meantime upload for all of those cats desperate to see this addon once again

v4.1.5
- Slight priority list adjustments related to rewriting Rake/Rip, Rake should now be rewritten less and more properly
- Updated spell ID of Thrash for patch 5.1

v4.1.4
- Rather than create some fake multiplier, how about we calculate the average tick damage of Rip/Rake instead!
- Added an energy based use rule to Healing Touch so that it can recommend it earlier if you're waiting on energy
- Modifications to Claw Resources that make no difference because I commented them out (I tried to level a warlock lol)

v4.1.3
- Rather than look for Virmen's Bite before refreshing Rip for higher damage multiplier, incorporate Virmen's Bite as a 15% damage increase instead

v4.1.2
- Added function to determine damage multiplier for better accuracy on refreshing rake or rip

v4.1.1
- Fixed bug where FB was recommended with no combo points

v4.1
- Many many changes to support level 90 at 5.0.5, plus some bug fixes
- Massive rewrite of cat section

v4.0.1
- Manual cooldown management should now be...more manual (oopsies)
- Added front command
- Made it so bossonly works the same as disabling cooldown frame, but only for non-bosses
- Enabled Feral Spirit

v4.0
- Fixed bug where Rip on target was not checked for before Ferocious Bite
- Disabled combo points when not in cat form for Claw Resources
- Fixed GCD bar for druids above level 6 (requirement for Mangle) and above level 3 (rogue) and 24 (paladin)
- Possible other bug fixes

v4.0-alpha2
- Fixed bug where Berserk was not detected in cat form (different spellId from bear)
- Commented out all level 90 related code to improve performance for the meantime
- Slightly adjusted priority list so that 5 cp FB beats Shred during Omen of Clarity
- Removed FB at <1s TTD from top of priority list (it was driving me nuts in 5 man dungeons)

v4.0-alpha1
- TOC updated to 50001
- Rewrote a lot of the code, removed unnecessary variables, synchronized some of the code base with my other class addons
- Priority list for cat has been completely rewritten from scratch using the latest Simulationcraft SVN 13919 profiles
- Priority list for bear has been rewritten as well, however from a theorized single target maximum TPS profile created by myself (hopefully reliable!)
- This is an alpha release (kekeke can that be an oxymoron?) so there is no support for the level 90 talents yet, but others work!
- It should be completely stable, it's not much to worry about :)

v3.0.2
- Added option to turn off Faerie Fire on non-boss mobs
- Added holy power and mana support to Claw Resources (because I started playing a paladin!)

v3.0.1
- Added proper full T13 4pc support which is somewhat different to Mew/Simulationcraft's default way of doing it but I get better DPS out of my way (in Simulationcraft too!)
- This also means I finally managed to get 4 piece to test it, haha! Grats me!

v3.0
- Added bear priorities back in
- Added another icon for off-GCD abilities so that you know to press 2 abilities at once (or close to)
- Claw Resources now supports bear as well!
- Rewrote the glow system to be much less memory intensive and slightly more CPU intensive, and no longer buggy but may not support Bartender fully at the moment...
- Some performance enhancements (both addons together shouldn't pass 80 KB of RAM in combat)

v2.1
- Update TOC for 4.3
- Added command to disable previous ability icon
- Implemented detection for T13 2pc (and hopefully 4pc as well, but I can't test that just yet!)
- Adjusted minor calculations in priority list to slightly improve dps based on deeper SimulationCrafting

v2.0
- Rewrote a ton of code (possible performance enhancements)
- Removed bear priority list
- Added resources side-addon
- Added custom spell frame
- Added previously used ability icon
- Bug fixes

v1.6.1
- Added /tfberserk command which you should enable if you macro Tiger's Fury to Berserk (good idea!)

v1.6a
- Exactly the same as v1.6, just compressed with Deflate instead of PPMd (older archivers dislike)

v1.6
- Added ability:ready(sec) function to make my priority list easier to read and code
- Slightly adjusted rotation for more possible dps (higher dps on SimulationCraft than the BiS .simc profiles!)
- Added a UNIT_FACTION event proc to pop up Claw when the target becomes attackable (useful for Coren Direbrew and some other mobs)
- Removed unneccesarry checks on the frame updates

v1.5
- Added option to disable Berserk on non-boss mobs
- Fixed rotation to not Ferocious Bite like a madman (forgot to check if Berserk was up, lol)
- Might have fixed some other things but don't remember, at least the addon runs right?

v1.4
- Made a lot of Claw local for higher efficiency
- Added a glow option! Enabling it makes the best choice ability glow on your action bars, gasp! (compatible with Blizzard action bars only, even works with macros by detecting the spell icon!)

v1.3.1
- Claw now checks for shred glyph when you change specs or log in
- Added slash command to disable Mark of the Wild (for pvp, but using this addon for pvp is weird)

v1.3
- Fixed a variety of bugs
- Added single target bear priority list! (experimental, I had no official best-threat list to grab from so I made my own assumed best-threat list)
- Added a player reaction time slash command that allows abilities to show up as if the addon were running x seconds into the future
- New slash commands to disable Feral Charge or Demoralizing Roar

v1.2
- Fixed a typo with the time to die function that made it inaccurate
- Added slash command to change the calculation frequency for hardcores who want to run it at 1 ms!
- Added slash command to adjust the scale of the Claw ability icon
- Fixed saving of position when locked

v1.1.1
- Fixed disable for other classes than druid (need to add cat spec check sometime...)
- Added Blessing of Kings check
- Might have changed something else but I don't recall it

v1.1b
- Adjusted calculation frequency to 50 ms (was at 100 ms then 10 ms, target health array length had to be adjusted for frequency)

v1.1
- Added check for glyph of shred as well as recording rip extends left

v1.0b
- Removed print statement that was left during debug, oops
Optional Files (0)


Post A Reply Comment Options
Unread 12-21-11, 05:01 AM  
Flarin
A Frostmaul Preserver
 
Flarin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 290
File comments: 212
Uploads: 1
Originally Posted by Jpapertowels
Originally Posted by Flarin
Originally Posted by Jpapertowels
IT IS DONE.

Isn't it pretty?

It must be donation-worthy now..



..



I'll never make a cent off this will I? lol
Just sent - have a pizza on me. Please consider a Hunter BM addon - or perhaps a framework where we could setup our own rotations for whatever class we are playing.
Oh thanks a lot :P I was hoping to wait for MoP beta before starting work on other classes, though I have been working on trying to get Claw Resources to work for every class lately. Cat is really the only one I'm serious about updating every time I can since it's the only thing I play and I'm expected to pull my weight in raids heh.

It turns out specs that have casting bars are a bit harder to code priority lists into, which is why I started with cat and death knight, moving on to warrior sometime later in the week.
Cool - I enjoy your Zombie mod as well. Thank you for making my gaming experience better
__________________

"I will crush and destroy and...ooo...shiny..."

[SIGPIC][/SIGPIC]
Report comment to moderator  
Reply With Quote
Unread 12-21-11, 12:16 PM  
Vampyrate
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 75
Uploads: 3
I too enjoy the zombie mod.

I didn't have resources running at the time but the bear rotation was back to normal. I'll check and see if that weird "bear charge" thing is still present. Formally, I could be sitting there tanking and it would tell me to bear charge which was a little out of place.
Report comment to moderator  
Reply With Quote
Unread 12-22-11, 02:01 AM  
Jpapertowels
A Defias Bandit
 
Jpapertowels's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 68
Uploads: 7
Originally Posted by Vampyrate
I too enjoy the zombie mod.

I didn't have resources running at the time but the bear rotation was back to normal. I'll check and see if that weird "bear charge" thing is still present. Formally, I could be sitting there tanking and it would tell me to bear charge which was a little out of place.
Yeah I didn't change anything about the range finding soooooooo it will still be stupid like that - I suggest just keeping charge disabled (it should be by default, shouldn't it?)

I suppose I could do a check to see if mangle is not in range instead of check to see if charge is in range, but I don't know if that would work either...

Need more reliable functions!
Report comment to moderator  
Reply With Quote
Unread 12-23-11, 11:10 AM  
Kogasu
A Kobold Labourer
 
Kogasu's Avatar

Forum posts: 0
File comments: 109
Uploads: 0
Sweeeeeeet.

I noticed charge stays lit in catform if enabled, I just turn it off. Since we get free ravage from 4pc TF now there's less need to work in charges for free ravages anyway.

Thanks for the update, you rock!
Last edited by Kogasu : 12-23-11 at 11:14 AM.
Report comment to moderator  
Reply With Quote
Unread 12-24-11, 06:50 AM  
Jpapertowels
A Defias Bandit
 
Jpapertowels's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 68
Uploads: 7
Originally Posted by Kogasu
Sweeeeeeet.

I noticed charge stays lit in catform if enabled, I just turn it off. Since we get free ravage from 4pc TF now there's less need to work in charges for free ravages anyway.

Thanks for the update, you rock!
Yeah it's only supposed to suggest Charge when you're out of range, but I can't get the range thing to properly work (I think it gets range between you and center of the boss), where it should be range between you and side of aggro radius of boss - which isn't really possible to get....so, I suggest leaving charge disabled
Report comment to moderator  
Reply With Quote
Unread 01-10-12, 04:35 PM  
2amcoffee
A Defias Bandit

Forum posts: 2
File comments: 15
Uploads: 0
I caught a glimpse of this on the front page recently and it piqued my curiosity. How similar is it to Yawning's Ovale script in terms of spell priority? Does it have any sort of auto-detect for a front-only fight like Ultraxion (mangle for filler instead of shred)?
Report comment to moderator  
Reply With Quote
Unread 01-17-12, 09:34 PM  
Jpapertowels
A Defias Bandit
 
Jpapertowels's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 68
Uploads: 7
Originally Posted by 2amcoffee
I caught a glimpse of this on the front page recently and it piqued my curiosity. How similar is it to Yawning's Ovale script in terms of spell priority? Does it have any sort of auto-detect for a front-only fight like Ultraxion (mangle for filler instead of shred)?
Unfortunately it cannot detect whether you are behind or in front of something (I believe that's impossible?)

I've been thinking of having it so when you click on the big button it switches to behind-the-target mode, which could be useful - honestly if I see shred or shred lights up, I'd hit mangle anyways - I don't believe there's a difference in priority for behind target situations (aside switching from shred to mangle), however I have not tested that.

The spell priority within the addon is probably slightly different from Yawning's. I don't know the differences as I have not read his script, nor do I plan on doing that. Claw is written (actually translated from) almost like a Simulationcraft script. I've been fiddling with the cat druid BiS scripts that come with the latest core SimulationCraft installs looking to see what I could change even to up the DPS by 10 (my changes are about 400 dps more than the current Simulationcraft BiS script I believe).

Currently, I'm playing a rogue however. I don't have as much interest in this right now as I do for my upcoming sometime in the next few months Rogue version of Claw.

Hope some of that answers your question.
Report comment to moderator  
Reply With Quote
Unread 01-19-12, 06:11 AM  
Dridzt
A Pyroguard Emberseer
 
Dridzt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1360
File comments: 829
Uploads: 55
Any chance of getting a form check into the Claw_Recources part of the addon so it doesn't show when Druid is not in cat or bearform?

Minor annoyance when dual spec is boomkin or resto as it occupies some screen space with showing combo points (useless in those forms) and a mana bar.

It's not a big deal but it would improve quality of life

Edit: Here an implementation
Claw_Resources.lua
Last edited by Dridzt : 01-19-12 at 09:22 AM.
Report comment to moderator  
Reply With Quote
Unread 02-28-12, 09:13 PM  
Asrarian
A Murloc Raider

Forum posts: 8
File comments: 14
Uploads: 0
combo point and power

is there a way to delete the combo point and power bars?
Report comment to moderator  
Reply With Quote
Unread 08-29-12, 04:33 AM  
Cowmonster
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 117
Uploads: 14
Re: combo point and power

Originally Posted by Asrarian
is there a way to delete the combo point and power bars?
It says updated for MoP, but the files are an antiquated version compatible with 40300.
__________________


Author of:
Equipped Average Item Level :: ExtraBar :: Killing Blow Emote :: RecordTip
Report comment to moderator  
Reply With Quote
Unread 08-29-12, 04:37 AM  
Jpapertowels
A Defias Bandit
 
Jpapertowels's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 68
Uploads: 7
Re: Re: combo point and power

Originally Posted by Cowmonster
Originally Posted by Asrarian
is there a way to delete the combo point and power bars?
It says updated for MoP, but the files are an antiquated version compatible with 40300.
Yeah, uhh, it might take a while...Wowinterface staff has to approve the upload and it's probably sleepy time for most of them, they're usually pretty fast though. But there's a darn lot of addons being updated lately so...bah!

You could try http://www.legendarylua.com/claw/Claw_v4.0-alpha1.zip (my computer's webserver) but I turn my computer off when I sleep too. xD
Last edited by Jpapertowels : 08-29-12 at 04:43 AM.
Report comment to moderator  
Reply With Quote
Unread 08-31-12, 05:07 AM  
Auron2009
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
The addon is a bit too slow when a crit brings two combo points at once. Then I'm already doing the next Mangle/Shred although I already got 5 CPs. Is it possible to make the AddOn show the CPs faster?
Report comment to moderator  
Reply With Quote
Unread 08-31-12, 10:55 AM  
Jpapertowels
A Defias Bandit
 
Jpapertowels's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 68
Uploads: 7
Originally Posted by Auron2009
The addon is a bit too slow when a crit brings two combo points at once. Then I'm already doing the next Mangle/Shred although I already got 5 CPs. Is it possible to make the AddOn show the CPs faster?
Unfortunately no, it's just how combo points work. First you get 1cp for using the ability, then if it crits, the server takes half a second to think about it before it sends you the other combo point. Ridiculous I say!

I don't know, maybe I can write some code into it to assume you got 2 combo points if it finds a crit for cp generating abilities. But then you might use a finishing move before you actually get the 5th combo point. *shrug*
Report comment to moderator  
Reply With Quote
Unread 08-31-12, 11:42 AM  
kittykatmax
A Fallenroot Satyr
 
kittykatmax's Avatar

Forum posts: 21
File comments: 227
Uploads: 0
What Lua code do I delete to hide the combo/energy bars? I use NugComboBar.

Thanks!
Report comment to moderator  
Reply With Quote
Unread 08-31-12, 12:59 PM  
Jpapertowels
A Defias Bandit
 
Jpapertowels's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 68
Uploads: 7
Originally Posted by kittykatmax
What Lua code do I delete to hide the combo/energy bars? I use NugComboBar.

Thanks!
What?! Why not just turn off Claw Resources from the char screen? -.-
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.