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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,050
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 05-26-09, 11:01 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Run this:

Code:
/script ShadowUF.db.profile.powerColors = {MANA = {r = 0.30, g = 0.50, b = 0.85}, RAGE = {r = 0.90, g = 0.20, b = 0.30}}


/script ShadowUF.db.profile.powerColors.FOCUS = {r = 1.0, g = 0.85, b = 0}; ShadowUF.db.profile.powerColors.ENERGY = {r = 1.0, g = 0.85, b = 0.10}

/script ShadowUF.db.profile.powerColors.HAPPINESS = {r = 0.50, g = 0.90, b = 0.70}; ShadowUF.db.profile.powerColors.RUNES = {r = 0.50, g = 0.50, b = 0.50}

/script ShadowUF.db.profile.powerColors.RUNIC_POWER = {b = 0.60, g = 0.45, r = 0.35}
I'll think about adding an option to disable right click menus.
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Unread 05-26-09, 08:03 PM  
moniker
A Defias Bandit
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Forum posts: 3
File comments: 63
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Heya Shadowed -- latest builds = good stuff. Thanks.

I was wondering if you could add "Color power bar by Class" as an option?
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Unread 05-26-09, 08:28 PM  
Shadowed
...
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Not an option I really want to add.
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Unread 05-26-09, 09:58 PM  
cawfee
An Aku'mai Servant
 
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Any chance of having an option of "Only Show Dispellable / Curable Debuffs" akin to the Perl Classic feature? Still excellent work regardless C:
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Unread 05-26-09, 10:05 PM  
Shadowed
...
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That option is already in, look under debuffs in auras.
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Unread 05-27-09, 03:35 AM  
SiderisAnon
A Kobold Labourer

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File comments: 13
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Target Coloring

So far, I really like the addon. It puts less load on my system than Pitbull and has increased my frame rate.

I am having a problem with getting bar coloring to do something specific. I am not sure if I am missing something or if this is just how the addon works.

Under the General tab, I have Health Color set to the color I want my health bar to show up as. It's one I picked because it's easier on my eyes than the default green. I have my Target bar set to color by reaction. This means that neutral are Yellow Health and hostile are Red Health.

The problem is that friendly targets are also Health Color, the same as my own bar.

Is there a way to have the bar colored by reaction and have one color for friendly targets and another for myself?
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Unread 05-27-09, 08:12 AM  
Alamaa
A Kobold Labourer

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I did kind of fix it myself..

For the ones that would like to make your own debuffs even bigger, its pretty simple. Go the addonfolder/modules. Edit auras.lua in notepad. Go to line 178, or search for enlarge. Here you change the code to the following:

if( config.enlargeSelf and button.auraPlayers ) then
button:SetScale(1.70)
else
button:SetScale(1)
end

This is for making it scale to 1.7 witch makes my bad eyes see the durution on my debuffs=)

Thanks for an such awsome addon Shadowed.
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Unread 05-27-09, 09:18 AM  
Shadowed
...
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Alamaa: The thing with doing that, is your debuff rows will clip with each other now.

SiderisAnon: Sure
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Unread 05-27-09, 11:13 AM  
globus
A Kobold Labourer
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on the last version , it seems that the option to see only buff that I can cast doesn't work anymore (I see all the buffs even those I can't cast).
maybe it's a configuration problem but I haven't been able to find it
the option to show only the buffs I cast is working.

It may not interest you but for my raid frames I would like to have an option to show power bar only if power is mana. (and so have only the health bar for class like rogue, etc).

great job on this addon, very impressive.
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Unread 05-27-09, 11:20 AM  
Shadowed
...
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Originally posted by globus
on the last version , it seems that the option to see only buff that I can cast doesn't work anymore (I see all the buffs even those I can't cast).
maybe it's a configuration problem but I haven't been able to find it
the option to show only the buffs I cast is working.

It may not interest you but for my raid frames I would like to have an option to show power bar only if power is mana. (and so have only the health bar for class like rogue, etc).

great job on this addon, very impressive.
Aura issue is fixed next push.

I don't really want to add more options to the raid frames that require changing code used by everything else honestly.
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Unread 05-27-09, 11:21 AM  
Shadowed
...
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Since there are a lot of people asking for it, I'll add an option to increase the size of your own auras, since that'll expand the size of auras I'll look at some of the other aura related requests.

Was there anything else people were looking in auras? I believe there was some requests for changing the border, but not sure if that was purely a, people wanted a new border or something else besides that?
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Unread 05-27-09, 01:08 PM  
Kastorz
A Kobold Labourer

Forum posts: 0
File comments: 21
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I dont have any config panel cuz when use /suf

["message"] = "...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:1719: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.units.args.global.set: expected a methodname, funcref or false, got 'table: 118BA620'",

Another one bug when i press RMB focus on frame

["message"] = "Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path."


In general ur mod look good but without configuration its useless for me so im back to x-perl and deleted urs.

/cheer
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Unread 05-27-09, 01:28 PM  
ironwulf
A Kobold Labourer

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Originally posted by Shadowed
Since there are a lot of people asking for it, I'll add an option to increase the size of your own auras, since that'll expand the size of auras I'll look at some of the other aura related requests.

Was there anything else people were looking in auras? I believe there was some requests for changing the border, but not sure if that was purely a, people wanted a new border or something else besides that?
Count me in as someone wanting to be able to change the border for auras, even if it's something as simple as letting us replace the default aura texture with one of our own choosing. Being able to do that will just make the SUF fit in better with the rest of my UI visually.
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Unread 05-27-09, 01:59 PM  
Shadowed
...
Featured Addon Author

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ironwulf: It'll be in next push then.

Kastorz: That is actually is because another addon is leaking a variable and causing the issue. I won't have time to push a fix until tomorrow or Friday because I have other features to do first, however you can get the version off of http://github.com/Shadowed/ShadowedUnitFrames/tree/master that fixes this bug for the time being.

The focus bug is a Blizzard issue, all unit frames have this problem that add a game menu, I can't do anything about that.
Last edited by Shadowed : 05-27-09 at 02:02 PM.
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Unread 05-27-09, 02:17 PM  
Crispy
A Kobold Labourer

Forum posts: 1
File comments: 6
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Originally posted by Shadowed
I don't really want to add more options to the raid frames that require changing code used by everything else honestly.
I'm assuming this also falls into that category, but if you ever decide to make your raid frames more full featured I'd love to see corner indicators for buffs/hots.

Either way thanks for a great new set of frames.
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