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Updated: 09-24-12 11:55 PM
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Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:22,945
Favorites:82
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oUF Freeb  Popular! (More than 5000 hits)

Version: 4.7.1
by: Freebaser [More]

Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames

http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Post A Reply Comment Options
Unread 10-06-12, 02:03 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally Posted by Zathan666
Really nice addon man, truly nice. Only one big gripe for me is the TotalHP formatting: like 300k0, 750m9 etc..

Is there a way to edit the LUA to remove the last bit ?

Code:
self.Debuffs.num = 1
and change it to 0
In ftags.lua replace the siValue function with this one

Code:
local siValue = function(val)
    if(val >= 1e6) then
        return ('%dm'):format(val / 1e6)
    elseif(val >= 1e4) then
        return ("%dk"):format(val / 1e3)
    else
        return ("%d"):format(val)
    end
end
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Unread 10-05-12, 09:37 AM  
Zathan666
A Murloc Raider
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Really nice addon man, truly nice. Only one big gripe for me is the TotalHP formatting: like 300k0, 750m9 etc..

Is there a way to edit the LUA to remove the last bit ?

BTW, if people want to remove "player" frame debuff, find in LUA:
Code:
self.Debuffs.num = 1
and change it to 0
Last edited by Zathan666 : 10-05-12 at 12:05 PM.
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Unread 10-04-12, 05:54 PM  
Stacylol
A Kobold Labourer

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ok, my version was bad but it was 1.6.0 too. i downloaded a new one and it work now.

thanks!
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Unread 10-04-12, 01:10 PM  
Freebaser
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Originally Posted by Stacylol
Hi Freebaser.

There is a problem when i wanna play my paladin or ma shadow priest. There are 5 little squares under the player frame and i think its for holy power/shadow orbs but they dont display properly.

As soon as i get connected they appear under the frame and remains all of them all the time so I can't see my shadow orbs/holy power.

I tried to fix it in your code in the "player" part at line 627, but i didnt find how to do it.

I put a screen for show you how it appear.

Can i fix it myself?

Thanks (and sorry for my bad english)
Did you get the newest oUF from wowinterface?
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Unread 10-04-12, 09:40 AM  
Stacylol
A Kobold Labourer

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Hi Freebaser.

There is a problem when i wanna play my paladin or ma shadow priest. There are 5 little squares under the player frame and i think its for holy power/shadow orbs but they dont display properly.

As soon as i get connected they appear under the frame and remains all of them all the time so I can't see my shadow orbs/holy power.

I tried to fix it in your code in the "player" part at line 627, but i didnt find how to do it.

I put a screen for show you how it appear.

Can i fix it myself?

Thanks (and sorry for my bad english)
Last edited by Stacylol : 10-04-12 at 09:47 AM.
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Unread 09-20-12, 07:27 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally Posted by badgery
Originally Posted by Freebaser

When class specific elements in oUF are under less construction.
Hey there, is this going to be soon please?

Regards
Badgery
this weekend hopefully
Last edited by Freebaser : 09-20-12 at 07:28 AM.
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Unread 09-19-12, 12:24 PM  
badgery
A Kobold Labourer

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Originally Posted by Freebaser
Originally Posted by badgery
Originally Posted by Freebaser
Pushing what I have done until I can work on it some more. It doesn't have updated class specific features but should we working otherwise.
Hi there - updates work fine, thank you. When will you have the class-specific items working, e.g. burning embers for Destro locks?

Many thanks
Badgery
When class specific elements in oUF are under less construction.
Hey there, is this going to be soon please?

Regards
Badgery
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Unread 09-09-12, 01:21 PM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 135
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Originally Posted by badgery
Originally Posted by Freebaser
Pushing what I have done until I can work on it some more. It doesn't have updated class specific features but should we working otherwise.
Hi there - updates work fine, thank you. When will you have the class-specific items working, e.g. burning embers for Destro locks?

Many thanks
Badgery
When class specific elements in oUF are under less construction.
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Unread 09-09-12, 12:42 PM  
badgery
A Kobold Labourer

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Originally Posted by Freebaser
Pushing what I have done until I can work on it some more. It doesn't have updated class specific features but should we working otherwise.
Hi there - updates work fine, thank you. When will you have the class-specific items working, e.g. burning embers for Destro locks?

Many thanks
Badgery
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Unread 09-09-12, 10:38 AM  
ampere
A Kobold Labourer

Forum posts: 1
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I love the addon, but there were a few issues I noted:

When using it on a warlock I am getting frequent video stutter. I experienced this with only the ouf framework and ouf freeb enabled. I'm not sure how to log or get more data on this.

Paladin holy power can go up to 5 now, but the display caps at 3.

I tried it on beta with monks and there was no chi display, but that's not on live so I understand if you haven't tried it yet.

Thanks
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Unread 09-04-12, 07:14 AM  
marcimi
A Kobold Labourer

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Thx for upgrading freeb!

There are still some minor bugs.

- if i enable portraits, my target-portrait shows always so whole model of my target
- on my paladin, I get an error regarding holy power (retribution paladins can have up to 5 holy power)

Keep up the great work,

marcimi
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Unread 09-03-12, 04:11 PM  
Freebaser
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Originally Posted by EKE
i try to change boss bar's width but fail...

if(unit == "targettarget" or unit == "focustarget" or unit == "focus" or unit == "boss") then
self:SetSize(150, height)
end

did i miss anything?
Code:
if(unit == "targettarget" or unit == "focustarget" or unit == "focus" or unit:match('[^%d]+') == "boss") then
		self:SetSize(150, height)
	end

I have downloaded the updated version, but it appear that all the debuff on the target are in color. Previous version have other player debuff in black-and-white color and only player debuff are in color.
How can i fix this?
line 256
Code:
if playerUnits[icon.owner] or debuffFilter[name] or UnitIsFriend('player', unit) or not icon.isDebuff then
It was a change in the aura element that I missed but will be fixed next update
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Unread 09-03-12, 07:27 AM  
Stacylol
A Kobold Labourer

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Originally Posted by badgery
Originally Posted by Freebaser
Pushing what I have done until I can work on it some more. It doesn't have updated class specific features but should we working otherwise.
Thanks - I installed but it didn't appear to be working. The regular portraits appeared, no Freeb
I had the same problem, so i :

-downloaded the oUF version Freebaser put on his addon page (this one).
-renamed it "oUF" and replaced the previous one.
-on the character screen, fill the "load out-of-date add-on" case.

To Freeb:
I have downloaded the updated version, but it appear that all the debuff on the target are in color. Previous version have other player debuff in black-and-white color and only player debuff are in color.
How can i fix this?

Thanks.
Last edited by Stacylol : 09-03-12 at 07:28 AM.
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Unread 09-03-12, 04:43 AM  
badgery
A Kobold Labourer

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Originally Posted by Freebaser
Pushing what I have done until I can work on it some more. It doesn't have updated class specific features but should we working otherwise.
Thanks - I installed but it didn't appear to be working. The regular portraits appeared, no Freeb
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Unread 09-02-12, 11:08 PM  
EKE
An Aku'mai Servant
 
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i try to change boss bar's width but fail...

if(unit == "targettarget" or unit == "focustarget" or unit == "focus" or unit == "boss") then
self:SetSize(150, height)
end

did i miss anything?
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