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Updated:08-05-09 07:54 AM
Created:07-20-09 12:59 PM
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DoubleWideProfession  Popular! (More than 5000 hits)

Version: 1.2
by: Slakah [More]

Makes your TradeSkill Frame double wide.

Credits to DoubleWide for the idea.

1.2 - toc update to 3.3
1.1 - toc update.
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Unread 10-21-14, 05:37 PM  
Kejoon
A Kobold Labourer

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for WoD all that is needed unless you load Out Of Date addons is to change the first line in amiWideTradeSkills.toc
from ## Interface: 50001
to ## Interface: 60000
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Unread 10-25-10, 07:48 PM  
Ghunor
A Kobold Labourer

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Update on Curse

I had a guildie tell me to update this addon right when 4.0.1 came out. I said ok and gave it to her. I thought this was the same as DoubleWideTradeSkills on curse so I asked the author (that has since quit wow) to let me update it with a fix.

In any case I fixed this and updated it here:
http://wow.curse.com/downloads/wow-a...de-skills.aspx

Hope that's ok with you slakah.
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Unread 10-24-10, 01:07 AM  
Frayol
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Aye, moving is indeed a major pain even if everything goes smoothly as it takes ages to sort everything out. So take your time to get sorted as RL comes first.

As for the error(s), here is what I've found (N.B, I've shortened the messages to avoid a massive wall of text).

The first error is this:
Code:
Message: ...AddOns\DoubleWideProfession\DoubleWideProfession.lua:21: attempt to index global 'TradeSkillFrameAvailableFilterCheckButton' (a nil value)
Which can be resolved by replacing "TradeSkillFrameAvailableFilterCheckButton" with "TradeSkillFilterDropDown" on lines 21 & 22.

Next error is:
Code:
Message: ...AddOns\DoubleWideProfession\DoubleWideProfession.lua:26: attempt to index global 'TradeSkillFrameEditBox' (a nil value)
Commenting out lines 26-28 clears this error too. Not worked out what the replacement is (yet) so just commented it out.

This then leads to the final error which is:

Code:
Message: ...AddOns\DoubleWideProfession\DoubleWideProfession.lua:112: attempt to index global 'TradeSkillFrameBottomRightTexture' (a nil value)
Again commenting out line 112 clears the problem.

The end result of this is a functioning tradeskill frame that looks very ugly, but does work. Hope this information helps.
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Unread 10-23-10, 01:25 PM  
MoonWitch
A Firelord
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Originally posted by Slakah
Sorry about the wait, but I've just moved house and getting internet sorted is quite a pain in England I should be back online and coding by the 29th. If theres a specific error could you post it and I'll have a whack at dry coding a fix. Again sorry for the wait and any issues caused.
Slakah, man, don't worry about it. Take your time, moving sucks big time (I know, we're still not settled in )

I generally get the error, I'll see if I can't track it. (If I can't, I could code - test it for ya.)
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Unread 10-23-10, 11:00 AM  
Slakah
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Originally posted by Lastbreath
Give update for 4.0.1 !!!
Sorry about the wait, but I've just moved house and getting internet sorted is quite a pain in England I should be back online and coding by the 29th. If theres a specific error could you post it and I'll have a whack at dry coding a fix. Again sorry for the wait and any issues caused.
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Unread 10-22-10, 07:40 PM  
MoonWitch
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Originally posted by Lastbreath
Give update for 4.0.1 !!!
If you demand it like that, I certainly hope Slakah does *not* update the addon. Also, when posting about an issue, explain the issue and post the error itself.
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Unread 10-22-10, 10:03 AM  
Lastbreath
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Give update for 4.0.1 !!!
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Unread 09-27-10, 02:14 PM  
Slakah
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I currently don't have internet and thus don't have access to WoW I should be back in about a month to fix all issues with my mods.
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Unread 07-17-10, 11:39 AM  
CloudsBreak
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Every time blizz updates and you open this mod for the first time since a patch it seems to get buggy and bog down my connection if not disconnect all together.
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Unread 07-01-10, 06:11 PM  
Moosetrax
A Fallenroot Satyr
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I'm not sure if you are still tracking this and doing maintenance, but if so...

Since the last patch there has been some odd behavior. The first time you open the professions window it doesn't show all your available recipe categories. After you select category from the drop down list it will suddenly display them, otherwise, they will show up if you wait a while.
Last edited by Moosetrax : 07-01-10 at 06:12 PM.
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Unread 02-16-10, 10:10 AM  
Slakah
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don't really play any more so it's pretty unlikely I'll be adding any more stuff, I'm only playing a maintenance role now.
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Unread 02-12-10, 04:25 PM  
dogstarrb
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This addon is fantastic. Any chance of adding a 'hide trivial' checkbox, hiding all gray level craftables? That would make a marvelous addon perfect.
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Unread 11-13-09, 01:51 AM  
Quokka
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Originally posted by Slakah
As in the un-split up tradeskill frame? and if so is xcf an ok format?
Sure, how you do it is upto you, it would be 6 images for the full panel.

top-left top top-right
bottom-left bottom bottom-right

blizz only uses 4 for the normal panel.
they use the 4 listed images by default.

Code:
Interface\ClassTrainerFrame\UI-ClassTrainer-TopLeft
Interface\ClassTrainerFrame\UI-ClassTrainer-TopRight
Interface\TradeSkillFrame\UI-TradeSkill-BotLeft
Interface\ClassTrainerFrame\UI-ClassTrainer-BotRight
I know it looks dumb, since the do habe all 4 UI-TradeSkill-* texture but they only use one. If included into you addon. It would make it very easy for me to swap them. the file sort blp is fine for me, so no need to change them just inclued the in you path. Or if you prefer you can change them in tga. but that does'nt matter to me

the location of your textures
Code:
Interface\Addons\DoubleWideProfession\Textures
Is fine since they are easy to replace.

Thanks, for helping me out here!
If there is anything you need to know, just let me know
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Unread 11-12-09, 12:12 PM  
Slakah
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Originally posted by Quokka
Hi Slakah,

I was wondering if you could inclued the blizz textures that you use in you folder. This would give me the posiblity to create textures that match the AI-Art onces.
As in the un-split up tradeskill frame? and if so is xcf an ok format?
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Unread 11-12-09, 04:42 AM  
Quokka
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Hi Slakah,

I was wondering if you could inclued the blizz textures that you use in you folder. This would give me the posiblity to create textures that match the AI-Art onces.

If you don't whant to do this, may I use your addon and just add the art & the code changes that ar needed to do this.

Thanks
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