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Battle for Azeroth (8.0.1)
Updated:07-21-18 10:57 AM
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Outfitter  Popular! (More than 5000 hits)

Version: 5.20.3
by: mundocani [More]

About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.

Version 5.20.3 changes

* FIXED: Prevented more custom events from being registered with the system

Version 5.20.2 changes

* FIXED: Storing outfits on the server no longer gives an error

Version 5.20.1 changes

* FIXED: Outfitter's custom event types should longer give errors about being unknown

Version 5.20 changes

* FEATURE: Updated for patch 8.0
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Unread 03-03-10, 12:18 PM  
mundocani
A Defias Bandit
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Re: Memory usage question

Originally posted by Pekti
Anyway, the reason I'm wondering about this -- memory usage was not an issue at one point (approx 3-4 weeks ago, I'd say). So I'm not quite sure what's caused the change -- if it's the addon or just me! Curious if anyone else is experiencing this. Again, thank you for all of your hard work!
Was that with the current 4.x release of Outfitter or with the 5.0 beta? Hopefully it's with the 4.x release because I've been working on reducing memory usage in 5.0 so I'll be a little bummed if it turns out I've managed to increase usage somewhere!
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Unread 03-03-10, 07:54 AM  
Pekti
A Kobold Labourer

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Memory usage question

First of all, thank you so much for putting in so much work into this project. I love Outfitter and so do many, many other warcrafters

I was browsing through the comments and I didn't see much info on issues with memory usage. Out of combat in a normal environment, Outfitter uses approx 1.2MB - no biggie. During combat in a 25man raid setting, it climbs to about 3MB and as the fight progresses, I see it get to approx 5-7MB. I know it's easy to say that this is really no biggie as 5-7MB isn't a huge deal... but for my crummy computer it is lol :P

Anyway, the reason I'm wondering about this -- memory usage was not an issue at one point (approx 3-4 weeks ago, I'd say). So I'm not quite sure what's caused the change -- if it's the addon or just me! Curious if anyone else is experiencing this. Again, thank you for all of your hard work!
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Unread 03-02-10, 04:48 PM  
Twidget
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Re: Re: riding script

Originally posted by mundocani
No, auras and aspects are spellcasts and can't be automated. You might be able to work them into a mount macro, though I'm not sure if the system will allow you to begin summoning a mount at the same time as a spellcast.
Woot!
Something I can answer...
I use a macro for my paladin that casts my crusader aura when I mount up and my devotion aura when I dismount. Here it is:

#showtooltip [flyable] Golden Gryphon; Charger
/cast [mounted] !Devotion Aura; [nomounted] !Crusader Aura
/dismount
/stopmacro [mounted]
/cast [nomounted, flyable, nomod] Golden Gryphon; Charger

I put this on my action bar so when I am unmounted and I click it I cast crusader and mount up. I have an outfitter outfit that automatically gets put on because I mounted btw.
If I am mounted and I click it I will dismount and cast devotion.

Here is a version using the Stable Boy addon so I get a random mount:

#showtooltip [flyable] Golden Gryphon; Charger
/cast [mounted] !Devotion Aura; [nomounted] !Crusader Aura
/click StableBoyClickFrame


I also have a macro for my hunter that casts aspect of the monkey when I mount and aspect of the dragonhawk when I dismount. Here it is using the Stable Boy addon again which you could remove and just designate a specific mount/s:

/use [btn:2] 15
/stopmacro [btn:2]
/cast [nomounted] !Aspect of the Monkey
/click [nomounted] StableBoyClickFrame
/cast [mounted, noflying] !Aspect of the Dragonhawk

With this one if you left click it you will cast monkey and mount, if you right click it you will dismount and use your parachute cloak (he is an engineer).

Hope this helps,
Twidget
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Unread 03-02-10, 04:35 PM  
Twidget
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Re: Re: Re: Re: Script Question

Originally posted by mundocani
I should've made the SummonCompanionByName() function do it that way from the start. I've changed it so that it no longer cancels the pet if it's already summoned, it'll appear starting in the next build.
Hi,
That sounds great!
How would I modify the script command you showed me earlier to that the summon pet will work this and and my argent tourney outfit will be equiped?

Thanks,
Twidget
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Unread 03-02-10, 12:54 PM  
mundocani
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Re: riding script

Originally posted by droganis
I've been searching for this and really haven't found anything, if you have answered this several times apologies in advance.

Wondering if there is a way when the riding outfit is equipped to modify the script and have the movement increasing aura/aspect cast?
No, auras and aspects are spellcasts and can't be automated. You might be able to work them into a mount macro, though I'm not sure if the system will allow you to begin summoning a mount at the same time as a spellcast.
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Unread 03-02-10, 12:52 PM  
mundocani
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Re: Re: Re: Script Question

Originally posted by Twidget
That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned?
I should've made the SummonCompanionByName() function do it that way from the start. I've changed it so that it no longer cancels the pet if it's already summoned, it'll appear starting in the next build.
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Unread 03-01-10, 07:34 PM  
droganis
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riding script

I've been searching for this and really haven't found anything, if you have answered this several times apologies in advance.

Wondering if there is a way when the riding outfit is equipped to modify the script and have the movement increasing aura/aspect cast?
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Unread 02-27-10, 08:55 AM  
Twidget
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Re: Re: Script Question

Originally posted by mundocani
Edit the Argent Tournament script by adding this to the very end:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire", 5)
end
The script will summon the squire 5 seconds after the outfit equips (whether you equip it manually or the script is auto-equipping it). Leave out the 5 to make it instant, like this:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire")
end
or change the 5 to some other number of seconds to adjust the summon delay.
Hi,
That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned? Something like if exists don't summon... don't know, lua is still new to me though I did buy the wow programming book.

Thanks,
Twidget
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Unread 02-26-10, 01:32 PM  
mundocani
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Re: Script Question

Originally posted by Twidget
How could I modify this script so that it would summon my new Argent Squire, as well as equip my lance?
Edit the Argent Tournament script by adding this to the very end:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire", 5)
end
The script will summon the squire 5 seconds after the outfit equips (whether you equip it manually or the script is auto-equipping it). Leave out the 5 to make it instant, like this:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire")
end
or change the 5 to some other number of seconds to adjust the summon delay.
Last edited by mundocani : 02-26-10 at 01:34 PM.
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Unread 02-25-10, 07:30 PM  
Twidget
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Question Script Question

Hi,
Love this mod!
Love the Argent Tournament script especially.
How could I modify this script so that it would summon my new Argent Squire, as well as equip my lance?

Thanks,
Twidget
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Unread 02-21-10, 07:03 PM  
mundocani
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Re: have an issue

Originally posted by TyBudd
As a Warrior I dual Spec tank and Fury.

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Or do I have to set up to different outfits to do so?
If I understand what you're looking for, I think you can do it this way:

- Create an outfit and attach the Warrior: Berserker Stance script to it
- Change the script to Custom and insert this at the top:
Code:
if GetActiveTalentGroup() == 1 then return end
That will disable the Berserker Stance outfit whenever you're in your primary spec (change the 1 to a 2 to disable it on your secondary spec instead).
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Unread 02-21-10, 04:30 AM  
TyBudd
A Deviate Faerie Dragon

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have an issue

As a Warrior I dual Spec tank and Fury.

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Or do I have to set up to different outfits to do so?
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Unread 02-18-10, 11:25 AM  
gumby_dammit223
A Kobold Labourer

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Re: Re: Whole outfits vs. Accessories

Cool. Thanks for the insight!

Originally posted by mundocani
The category is determined by whether all slots are enabled. Just disable all the slots except your fishing pole and hat and other slots you want as part of the outfit and it'll become an accessory outfit instead and will layer onto your current gear instead of replacing it.
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Unread 02-17-10, 11:11 PM  
mundocani
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Re: Whole outfits vs. Accessories

Originally posted by gumby_dammit223
Newbie question - I'm trying to change my standard outfit by swapping out my sword and helm for my fishing pole and lucky fishing hat. On one toon this works as a fishing accessory but on all others, it becomes a complete outfit. I know it's a small detail, but what do I need to do in order to make my fishing outfits accessories instead of full outfits? Thanks!
The category is determined by whether all slots are enabled. Just disable all the slots except your fishing pole and hat and other slots you want as part of the outfit and it'll become an accessory outfit instead and will layer onto your current gear instead of replacing it.
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Unread 02-17-10, 07:44 PM  
gumby_dammit223
A Kobold Labourer

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Whole outfits vs. Accessories

Newbie question - I'm trying to change my standard outfit by swapping out my sword and helm for my fishing pole and lucky fishing hat. On one toon this works as a fishing accessory but on all others, it becomes a complete outfit. I know it's a small detail, but what do I need to do in order to make my fishing outfits accessories instead of full outfits? Thanks!
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