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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,019
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 04-11-10, 04:57 AM  
Koopie
A Kobold Labourer

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This is such a great addon, good work dan!

I do have a minor suggestion tho. The current skull icons packaged on the addon are well... ugly The elite star is smooth and great, but i fell the skull one is terrible. Is it possible to have something similar in style with the elite one?

There are a couple of good looking ones out there, a simple google search gives multiple results.



The above images are available in multiple sizes, from 16x16 till 128x128.
Last edited by Koopie : 04-11-10 at 05:06 AM.
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Unread 04-11-10, 11:39 AM  
Tanque
A Kobold Labourer

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Is there an easy way to tweak the Neon theme so that it uses class colors for enemy players even in combat? I've been fiddling with the lua but no luck so far.
Last edited by Tanque : 04-11-10 at 12:50 PM.
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Unread 04-11-10, 12:56 PM  
danltiger
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Hey Koopie,

Thanks for the skull icons; The icon that's 'packaged' with Tidy Plates is just the default skull from Blizz. I admit, it does look out-of-place with these non-default skins. I'll put it on the list.

:-)

Originally posted by Koopie
This is such a great addon, good work dan!

I do have a minor suggestion tho. The current skull icons packaged on the addon are well... ugly The elite star is smooth and great, but i fell the skull one is terrible. Is it possible to have something similar in style with the elite one?

There are a couple of good looking ones out there, a simple google search gives multiple results.



The above images are available in multiple sizes, from 16x16 till 128x128.
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Unread 04-11-10, 01:02 PM  
danltiger
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Several ways of doing this, but here's one;

This is edited from the \TidyPlates_Neon\Tank\Functions.lua file:

Code:
local currentcolor
local function HealthColorDelegate(unit)
	if InCombatLockdown() and unit.reaction ~= "FRIENDLY" and unit.type == "NPC" then
			if unit.threatSituation == "LOW" then 
				currentcolor = LocalVars.AggroLooseColor
				return currentcolor.r, currentcolor.g, currentcolor.b
			else 
				currentcolor = LocalVars.AggroTankedColor
				return currentcolor.r, currentcolor.g, currentcolor.b 
			end
	end
	return unit.red, unit.green, unit.blue
end

Adding the and unit.type == "NPC" is the key.


Originally posted by Tanque
Is there an easy way to tweak the Neon theme so that it uses class colors for enemy players even in combat? I've been fiddling with the lua but no luck so far.
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Unread 04-11-10, 01:42 PM  
Tanque
A Kobold Labourer

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Perfect. Thanks.

Using beta 10, I ran Neon/DPS through a WG game and Grey/DPS through ICC 25. Everything seems to work fine as far as I can tell.

The class color tweak made neon much more usable in large pvp fights. Great work!
Last edited by Tanque : 04-11-10 at 09:10 PM.
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Unread 04-15-10, 10:05 PM  
khariv
A Defias Bandit

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Any chance to get a whitelist/blacklist of debuffs to include for the short-debuff (Grey/Tank) option?

Another quickie question / feature request - the Gray theme changes the font color from white to red. Im not entirely sure why it is changing or what the strategy is behind the color coding. Can we have an option to pick the font color for the mob names and leave it set to that - please?

thanks a bunch
Last edited by khariv : 04-16-10 at 10:29 AM.
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Unread 04-15-10, 11:25 PM  
DesolatedMaggot
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I just want to say, keep it up! I'm really enjoying the new features, and especially the Neon theme you've started packing in with these Betas. It looks great, its compact--almost minimal, and still packs all the features I'm after. I love it so far!
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Unread 04-17-10, 03:00 PM  
Tanque
A Kobold Labourer

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I'm gravitating towards Neon as well. The only tweak I wish I could make is to move the spell icon so it doesn't obscure the cast bar.
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Unread 04-17-10, 04:07 PM  
danltiger
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I'll be updating the Neon theme's download page pretty soon. I'm not quite sure why I decided to post the Neon theme with some of the Betas... other than it being the theme that I use, personally. I'm thinking about including it with the main release.

Originally posted by DesolatedMaggot
I just want to say, keep it up! I'm really enjoying the new features, and especially the Neon theme you've started packing in with these Betas. It looks great, its compact--almost minimal, and still packs all the features I'm after. I love it so far!
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Unread 04-17-10, 04:13 PM  
danltiger
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Hey, glad you like it. If you've got Photoshop, you could open the TGA file and edit the cast bar image, and then adjust the spell icon position in the LUA.

Originally posted by Tanque
I'm gravitating towards Neon as well. The only tweak I wish I could make is to move the spell icon so it doesn't obscure the cast bar.
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Unread 04-17-10, 08:27 PM  
Tanque
A Kobold Labourer

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Working on it, shouldn't be too hard.

You really should include Neon with the standard Tidy Plates mod.
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Unread 04-18-10, 06:26 PM  
SofaKing
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Any reason to use the Beta?

I see no difference in this and the non-Beta.
Same release number as well as descriptions and change log.

Is there actually a difference anymore?
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Unread 04-18-10, 07:04 PM  
suicidalkatt
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Re: Any reason to use the Beta?

Originally posted by SofaKing
I see no difference in this and the non-Beta.
Same release number as well as descriptions and change log.

Is there actually a difference anymore?
It's still a beta version. There will just be more changes made here before the release is updated.
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Unread 04-18-10, 07:25 PM  
danltiger
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Re: Any reason to use the Beta?

None at the moment. But, I keep it updated so that people using MMOUI will get the lastest version, too. Gotta take care of my testers.

Originally posted by SofaKing
I see no difference in this and the non-Beta.
Same release number as well as descriptions and change log.

Is there actually a difference anymore?
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Unread 04-18-10, 07:58 PM  
suicidalkatt
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I would like to formally request the movement to using CUSTOM_CLASS_COLORS if possible?
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