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Updated:10-21-20 07:11 AM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.26.3e
by: Kesava [More]

Prettier nameplates.
Configurable through interface options (/knp or /kuinameplates).
I have a problem/question!
The classic release, previous versions and change logs can be found on Curse: https://www.curseforge.com/wow/addons/kuinameplates/files

Also see the FAQ in the Curse description: https://www.curseforge.com/wow/addons/kuinameplates

Thanks!

** See releases on GitHub or Curse for detailed change notes. Thanks! **
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Unread 04-27-13, 04:24 PM  
devilArt
A Wyrmkin Dreamwalker
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target highlight looks awesome, thanks for update
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Unread 04-27-13, 11:38 AM  
Tonyleila
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Love how you solved the target problem only noticed that the small nameplates have the same sitze texture so that its longer than the nameplate



Please make an option to make the alpha of all text 100% (castbar text and the bottom heath text). Also the red chastbar of not brakeable casts is very hard to differ from the red nameplate (I think the shild is enoth) - so I always lua edit the castbar to gray like the normal castbar. Last thing is the raidicon I always change size from 20 to 16 because I think right now its oversized

btw do you plan to let ppl translate the options? I woud make the german one
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Last edited by Tonyleila : 04-27-13 at 11:39 AM.
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Unread 04-26-13, 04:55 PM  
Kesava
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No, it isn't. Bleh. I'll have a fix uploaded there soon. Once it's verified I'll put it up here.
Last edited by Kesava : 04-26-13 at 05:11 PM.
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Unread 04-26-13, 07:26 AM  
devilArt
A Wyrmkin Dreamwalker
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i just updated to 177 version from curse
target highlight looks pretty strange, is that on purpose

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Unread 04-22-13, 12:22 PM  
Kesava
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The VialCooldowns problem is as a result of a bug/discrepancy in its code. The developer posted a temporary lua file to fix the issue in the comments on Curse, here. I gather they'll put a proper update on Curse soon enough.

Thanks!
Last edited by Kesava : 04-22-13 at 12:58 PM.
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Unread 04-20-13, 08:48 PM  
Kesava
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I have the same problem. I get "ghost plates" if i use kui with vialcooldowns. Today 03:38 PM
it works with VialCooldowns in PVP http://wow.curseforge.com/addons/via...ldowns-v1-4-1/,but when the other players dead,Their nameplates like this ,please help me.
I'll look into it, thanks for letting me know.

Originally Posted by Draigars
Hi. Is it possible to not anchor alt health to health? ... Btw if I make changes in the (renamed) custom file, the game get tons of mini-freezes
Could you post the contents/previous contents of your custom.lua? There's nothing in there by default to cause anything like that and I haven't heard that from anyone else.

I can't test code at the moment but adding this in the mod:PostShow function in custom.lua should possibly do what you want:
Lua Code:
  1. frame.health.mo:SetAllPoints(frame.health)
  2. frame.health.mo:SetJustifyH('CENTER')
  3. frame.health.mo:SetAlpha(1)
Or if you want to edit create.lua just drop it at the bottom of the function you quoted and replace "frame" with "f".

Please add filter for nameplates so it blacklists certain mobs, this would be very usefull for Tortos
Planned. Can't promise when though.
Last edited by Kesava : 04-21-13 at 06:57 AM.
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Unread 04-20-13, 04:49 PM  
GeneralWurst
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Re: Problem with VialCooldowns

Originally Posted by zweidyx
it works with VialCooldowns in PVP http://wow.curseforge.com/addons/via...ldowns-v1-4-1/,but when the other players dead,Their nameplates like this ,please help me.
I have the same problem. I get "ghost plates" if i use kui with vialcooldowns.
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Unread 04-20-13, 08:38 AM  
Draigars
A Murloc Raider
 
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Hi. Is it possible to not anchor alt health to health? I'd like to place it in the center of the main (i.e. http://puu.sh/2DDLH/084e64a5be.jpg), but it doesn't stay centered when its lenght change, even though justify is center. And I can't display it if its set point doesn't depends on f.health.

Code:
------------------------------------------------------------- Alt health text --
function addon:CreateAltHealthText(frame, f)
	f.health.mo = f:CreateFontString(f.overlay, {
		font = addon.font, size = 'small', outline = "OUTLINE" })
	f.health.mo:SetJustifyH('CENTER')
	f.health.mo:SetPoint('BOTTOMRIGHT', f.health,
		-53, addon.uiscale and (1/addon.uiscale) or 1)
	f.health.mo:SetAlpha(1)
end
Btw if I make changes in the (renamed) custom file, the game get tons of mini-freezes, whereas if I directly modify create.lua there's no problem at all.
Last edited by Draigars : 04-20-13 at 06:33 PM.
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Unread 04-19-13, 02:22 AM  
zweidyx
A Kobold Labourer

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Problem with VialCooldowns

it works with VialCooldowns in PVP http://wow.curseforge.com/addons/via...ldowns-v1-4-1/,but when the other players dead,Their nameplates like this ,please help me.
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Unread 04-15-13, 03:46 PM  
akgis
A Fallenroot Satyr
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Please add filter for nameplates so it blacklists certain mobs, this would be very usefull for Tortos
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Unread 04-15-13, 04:39 AM  
Piefayth
A Kobold Labourer
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Originally Posted by Kesava
Originally Posted by Piefayth
Excuse my ignorance, but what if I don't have levels enabled? I tried half an hour's worth of things and just managed to break it more and more hilariously as I went.
Use this line instead:
Lua Code:
  1. frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2, [your y offset])
For reference, the function which creates the name text is at the bottom of create.lua.
Hah, I had the right region just never the right combination of points. Works perfect! Thanks a bunch, love your addon.
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Unread 04-14-13, 07:17 PM  
Kesava
A Murloc Raider
 
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Originally Posted by Piefayth
Excuse my ignorance, but what if I don't have levels enabled? I tried half an hour's worth of things and just managed to break it more and more hilariously as I went.
Use this line instead:
Lua Code:
  1. frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2, [your y offset])
For reference, the function which creates the name text is at the bottom of create.lua.
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Unread 04-14-13, 04:27 PM  
Piefayth
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Originally Posted by Kesava
Originally Posted by Piefayth
How can I move the y coordinate of the name text up or down slightly? It seems like I can change it for the trivial nameplates easily, but no matter what I do I can't modify the regular ones.
Originally Posted by akgis
How do I move the Name text a few pixels up

And remove the alpha from the HP text.

I knew how to do it on old versions cant find how in the new version
Use custom.lua: rename Kui_Nameplates/custom-rename-me.lua to custom.lua, and insert this code (or whatever) after the line: "function mod:PostShow(msg, frame)":
Lua Code:
  1. frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, [your y offset])
  2. f.health.mo:SetAlpha(1)
Assuming you have levels enabled. That particular code will break if you don't but I gather you can work that out. You'll also have to restart WoW to get it to recognise the new file, if you didn't already have a custom.lua.
Excuse my ignorance, but what if I don't have levels enabled? I tried half an hour's worth of things and just managed to break it more and more hilariously as I went.
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Unread 04-14-13, 11:57 AM  
Nibelheim
local roygbi-
 
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Originally Posted by Kesava
Because I set the parent differently depending on the setting of "fix aliasing", I have to scale everything down/up (i.e. divide it by UIParent:GetEffectiveScale()) in order to make everything look the same size whether fixaa is enabled or not. Specifically, when it's enabled I have to scale sizes up if you have a screen height of, say, 1080. For frame sizes, that's to keep things pixel-perfect - for fonts it's purely to make the size setting consistent, so you don't have to directly change the font scale option if you dis/enable fixaa. I may be able to get rid of all that scaling fuss in the next version, I'm not sure yet.

Custom text offset: yes
Many thanks
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Unread 04-14-13, 11:49 AM  
Kesava
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Originally Posted by Piefayth
How can I move the y coordinate of the name text up or down slightly? It seems like I can change it for the trivial nameplates easily, but no matter what I do I can't modify the regular ones.
Originally Posted by akgis
How do I move the Name text a few pixels up

And remove the alpha from the HP text.

I knew how to do it on old versions cant find how in the new version
Use custom.lua: rename Kui_Nameplates/custom-rename-me.lua to custom.lua, and insert this code (or whatever) after the line: "function mod:PostShow(msg, frame)":
Lua Code:
  1. frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, [your y offset])
  2. f.health.mo:SetAlpha(1)
Assuming you have levels enabled. That particular code will break if you don't but I gather you can work that out. You'll also have to restart WoW to get it to recognise the new file, if you didn't already have a custom.lua.

Originally Posted by Nibelheim
Me again Just wondering about something. What's the philosophy behind the Font Scaling your using?
Because I set the parent differently depending on the setting of "fix aliasing", I have to scale everything down/up (i.e. divide it by UIParent:GetEffectiveScale()) in order to make everything look the same size whether fixaa is enabled or not. Specifically, when it's enabled I have to scale sizes up if you have a screen height of, say, 1080. For frame sizes, that's to keep things pixel-perfect - for fonts it's purely to make the size setting consistent, so you don't have to directly change the font scale option if you dis/enable fixaa. I may be able to get rid of all that scaling fuss in the next version, I'm not sure yet.

Custom text offset: yes

Originally Posted by TheGeek
Latest update is broke; you cant turn off cast bars no matter how many times you select it.
Verified. It's been a while, actually. Next version.

Thanks!
Last edited by Kesava : 04-14-13 at 11:52 AM.
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