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Compatible with Retail, Classic & TBC
Updated: 02-05-24 04:04 AM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WotLK Patch (3.4.2)
Updated:02-05-24 04:04 AM
Created:unknown
Downloads:145,502
Favorites:298
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Categories:Buff, Debuff, Spell, Priest, Warlock, Combat Mods

NugRunning  Popular! (More than 5000 hits)

Version: 10.2.6
by: d87 [More]

Rotational timer addon for all classes.



- Multi-target
- Timers are customizable for each spell
- Optional nameplate timers
- Totem Timers in Classic
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic

/nrun - list of slash commands

NugRunning on github

>> Beta releases



User config module still works.
NugRunningUserConfig wiki page

NugRunning
10.2.6 (2024-02-05)
Full Changelog Previous Releases
  • ColorPicker bug fixed
Archived Files (26)
File Name
Version
Size
Author
Date
10.2.5
352kB
d87
01-10-24 11:31 AM
10.2.4
352kB
d87
01-08-24 08:14 PM
10.2.3
352kB
d87
11-26-23 08:38 PM
10.2.1
351kB
d87
11-21-23 08:01 AM
10.2.0
351kB
d87
11-15-23 11:30 PM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.2
351kB
d87
08-25-23 02:54 AM
9.2.4
350kB
d87
08-25-23 02:51 AM
10.1.1
351kB
d87
08-25-23 02:50 AM
10.1.0
350kB
d87
07-11-23 10:39 PM
10.0.2
350kB
d87
01-10-23 02:04 AM
10.0.1
350kB
d87
10-25-22 01:26 PM
10.0.0
350kB
d87
10-25-22 12:35 PM
9.2.3
350kB
d87
09-05-22 10:17 PM
9.2.2
350kB
d87
08-30-22 11:11 AM
9.2.1
336kB
d87
03-05-22 01:15 AM
9.2.0
336kB
d87
02-22-22 06:12 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:43 PM


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Unread 10-10-08, 09:34 PM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
Originally posted by woowoowoo
Im having some issues changing the color of the bars for specific spells (druid healing spells) but i'll take another look and see if i did something incorrect.
it's like this:
/nrun setcolor Wild Growth@buff
Spellname is case-sensitive, so type it like in tooltip, spaces are fine
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Unread 10-11-08, 04:21 AM  
alrit
A Defias Bandit

Forum posts: 2
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Uploads: 0
will it work on live servers? thx
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Unread 10-11-08, 07:44 AM  
d87
A Chromatic Dragonspawn
 
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File comments: 643
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Originally posted by alrit
will it work on live servers? thx
It will, but refreshing of timers won't. anyway only a week or so til 3.0 on live
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Unread 10-11-08, 09:05 PM  
kip
A Murloc Raider
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Forum posts: 7
File comments: 9
Uploads: 2
Mangle and Faerie Fire (Feral)

Mangle & Faerie Fire (Feral) don't work :<
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Unread 10-11-08, 10:13 PM  
kip
A Murloc Raider
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Forum posts: 7
File comments: 9
Uploads: 2
Re: Mangle and Faerie Fire (Feral)

Originally posted by kip
Mangle & Faerie Fire (Feral) don't work :<
Found and fixed it myself.

The problem is that the Mangle Debuff is called "Mangle - Cat" and "Mangle - Bear". The "-" character is a special-char in lua regexp, so it must be escaped. In this case, it's easier to just disable special chars because we don't need them anyway ...

In NugRunning.lua replace all occurrences of string.find(spellName,k) with string.find(spellName,k,1,true).

In trackings.lua add the following to the druid table:

["Mangle - Cat"] = { icon = "Interface\\Icons\\Ability_Druid_Mangle2",duration = 12 },
["Mangle - Bear"] = { icon = "Interface\\Icons\\Ability_Druid_Mangle2",duration = 12 },

And fix Feral Charge if you already in it:

["Feral Charge Effect"] = { icon = "Interface\\Icons\\Ability_Hunter_Pet_Bear",duration = 4 },


Hope I could help with that .. great Addon btw!

€: this fixes FF as well
Last edited by kip : 10-11-08 at 10:14 PM.
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Unread 10-12-08, 08:52 PM  
d87
A Chromatic Dragonspawn
 
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Uploads: 42
Re: Re: Mangle and Faerie Fire (Feral)

ye, thanks kip.
uploading 1.0
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Unread 10-13-08, 04:56 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 787
Uploads: 5
Feral Spirit Timer doesnt go away after you getting killed.
Maelstrom Weapon timer is only on 15 sec, when the timer is on 30 sec now.

Hope it get fixed
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Unread 10-13-08, 07:35 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
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Uploads: 42
Originally posted by richerich
Feral Spirit Timer doesnt go away after you getting killed.
Maelstrom Weapon timer is only on 15 sec, when the timer is on 30 sec now.

Hope it get fixed
does feral spirit have some sort of selfbuff when it's active?
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Unread 10-13-08, 10:25 AM  
lihaug
A Defias Bandit

Forum posts: 3
File comments: 7
Uploads: 0
You might wanna add Freezing Fog from the talent Rime to the Death Knight list.
Code:
["Freezing Fog"] = { icon = "Interface\\Icons\\Spell_Frost_ArcticWinds",duration = 15 },

Also worth mentioning: Tracking of Frost Fever is partially broken, when another Death Knight applies Frost Fever to my target my timer refreshes, however it disappears when my Frost Fever runs out.

Lets say my Frost Fever has 7 seconds left, another Death Knight applies it, my timer goes up to 18 seconds again, 7 seconds later when my disease expires the timer jumps from 11 seconds to 0 seconds.

In raids I'm using Ellipsis for disease tracking and NugRunning for everything else.

I really hate using Ellipsis and I really love using this mod, so I'm hoping these errors will be fixed soon

Edit: Seems like refreshing an already existing Horn of Winter buff doesn't refresh the timer if the mod doesn't know who cast it in the 1st place.

If I cast HoW, reload ui/relog the timer disappears and doesn't refresh if I recast it, I have to cancel the old buff before recasting to make it work.
Last edited by lihaug : 10-13-08 at 11:11 AM.
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Unread 10-13-08, 12:24 PM  
d87
A Chromatic Dragonspawn
 
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Originally posted by lihaug
Also worth mentioning: Tracking of Frost Fever is partially broken, when another Death Knight applies Frost Fever to my target my timer refreshes, however it disappears when my Frost Fever runs out.

Lets say my Frost Fever has 7 seconds left, another Death Knight applies it, my timer goes up to 18 seconds again, 7 seconds later when my disease expires the timer jumps from 11 seconds to 0 seconds.

In raids I'm using Ellipsis for disease tracking and NugRunning for everything else.

I really hate using Ellipsis and I really love using this mod, so I'm hoping these errors will be fixed soon

Edit: Seems like refreshing an already existing Horn of Winter buff doesn't refresh the timer if the mod doesn't know who cast it in the 1st place.

If I cast HoW, reload ui/relog the timer disappears and doesn't refresh if I recast it, I have to cancel the old buff before recasting to make it work.
Well, both problems caused by one thing. Blizzard added SPELL_AURA_REFRESH event only since 3.0. But it's bugged, and doesn't have srcGUID field = we can't see who refreshed aura.
When (IF!) they'll fix this it all will work reallly awesome. For now, i guess, i need to come up with some lame solution to fill this hole.
Sigh... That's so obvios horrible bug, and it went all the way to 1.0 lol
So when you reloaded you and rebuffing HoW it sends refresh event that don't knows who did that.
And when another Dk refreshes his Frost Fever it thoughts that it was you, but it wasn't you, and when it fades, "aura removed" event fired and timer disappears
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Unread 10-13-08, 01:29 PM  
lihaug
A Defias Bandit

Forum posts: 3
File comments: 7
Uploads: 0
I'm just a bit puzzled how Ellipsis manages this :>

Haven't tested when somebody else pesilence my buffs.

Can you add a simple check for that spell so that it only refreshes when you actually cast it yourself?
Last edited by lihaug : 10-13-08 at 01:34 PM.
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Unread 10-13-08, 01:37 PM  
dascott
A Kobold Labourer

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File comments: 1
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Great mod! I'd like an option to grow downwards instead of up in order to fit my current layout.
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Unread 10-14-08, 12:29 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by d87
does feral spirit have some sort of selfbuff when it's active?
No, its our pets that works for 45 sec, just like Mages Water Elemental. It works as its displayed, but it doesnt get removed when you get killed.
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Unread 10-20-08, 03:47 PM  
noxmonk
A Kobold Labourer

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Pretty awesome timer mod, but is there a way to track the player you cast the renew on?
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Unread 10-20-08, 08:02 PM  
d87
A Chromatic Dragonspawn
 
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Originally posted by noxmonk
Pretty awesome timer mod, but is there a way to track the player you cast the renew on?
for now...
add "textfunc = function(spellName, dstName) return dstName end" to renew in trackings.lua (see how it's done on prayer of mending)

further development kinda halted until blizzard fix refresh event
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