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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,074
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Post A Reply Comment Options
Unread 08-13-11, 03:20 PM  
Qulight
A Defias Bandit
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Forum posts: 2
File comments: 330
Uploads: 7
очень очень классно получилось=)
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Unread 08-14-11, 12:21 AM  
Vokir
A Kobold Labourer

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File comments: 16
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i love this unit frame. but i have some questions:

how do i change the width/height of the focus frame? and how do i get rid of the buffs and debuffs of the focus target and focus target's target?

and when i'm in part or raid i get this weird symbol covering the names and i don't know how to get rid of it. took a screen shot of the party frames i want to change here..

http://i292.photobucket.com/albums/m...411_020806.jpg
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Unread 08-14-11, 01:02 AM  
Skarj
A Kobold Labourer
 
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Originally posted by Vokir
i love this unit frame. but i have some questions:
how do i change the width/height of the focus frame? and how do i get rid of the buffs and debuffs of the focus target and focus target's target?
Interface\AddOns\oUF_Skaarj\layout.lua
Code:
focus = function(self, ...)
        Shared(self, ...)
		
		self:SetSize(cfg.width, cfg.height)  -- edit this
		
		local name = fs(self.Health, "OVERLAY", cfg.font, cfg.fontsize, cfg.fontflag, 1, 1, 1)
                name:SetPoint("LEFT", self.Health, 4, 0)
                name:SetJustifyH"LEFT"
		self:Tag(name, '[skaarj:lvl] [skaarj:color][long:name]')
		
		local htext = fs(self.Health, "OVERLAY", cfg.font, cfg.fontsize, cfg.fontflag, 1, 1, 1)
                htext:SetPoint("RIGHT", self.Health, -2, 0)
		htext.frequentUpdates = .1
                self:Tag(htext, '[skaarj:hp][skaarj:pp]')
		
		self.RaidIcon:SetSize(25, 25)
	        self.RaidIcon:SetPoint("TOP", self.Health, 0, 15)
		
		if cfg.SpellRange then
	       self.SpellRange = {
	       insideAlpha = 1,
               outsideAlpha = 0.5}
	       end
		
        if cfg.auras then    -- delete this
            local a = CreateFrame("Frame", nil, self)
                a:SetHeight(cfg.height)
                a:SetWidth(cfg.width)
                a:SetPoint("BOTTOMLEFT", self, "TOPLEFT")
                a.spacing = 4.5
                a.gap = true
                a.size = 26
                a.initialAnchor = "TOPLEFT"
			    a["growth-y"] = "UP"

                a.PostCreateIcon = auraIcon
                a.PostUpdateIcon = PostUpdateIcon
                a.CustomFilter = CustomFilter

                self.Auras = a
                self.Auras.numDebuffs = 14
                self.Auras.numBuffs = 9
        end
    end,
Code:
pet = function(self, ...)
        Shared(self, ...)
		
	   self:SetSize(cfg.pet_width, cfg.pet_height)
		
	   local name = fs(self.Health, "OVERLAY", cfg.font, cfg.fontsize, cfg.fontflag, 1, 1, 1)
           name:SetPoint("CENTER", self.Health)
	   self:Tag(name, '[skaarj:color][short:name]')
	    
           self.RaidIcon:SetSize(20, 20)
	   self.RaidIcon:SetPoint("TOP", self.Health, 0, 10)
		
           if cfg.SpellRange then
	   self.SpellRange = {
	   insideAlpha = 1,
           outsideAlpha = 0.5}
	   end
		
        if cfg.auras then  -- delete this
            local d = CreateFrame("Frame", nil, self)
            d:SetHeight(cfg.height+2)
            d:SetWidth(cfg.width)
            d:SetPoint("TOPRIGHT", self, "TOPLEFT", -5, -1)
            d.spacing = 3
            d.size = 26
            d.initialAnchor = "TOPRIGHT"
			d["growth-x"] = "LEFT"

            d.PostCreateIcon = auraIcon
            d.PostUpdateIcon = PostUpdateIcon
            d.CustomFilter = CustomFilter

            self.Debuffs = d
            self.Debuffs.num = 4 
        end
    end,
Originally posted by Vokir
and when i'm in part or raid i get this weird symbol covering the names and i don't know how to get rid of it. took a screen shot of the party frames i want to change here..
Instal last version oUF 1.5.13
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Unread 08-14-11, 01:03 AM  
Skarj
A Kobold Labourer
 
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Originally posted by Qulight
очень очень классно получилось=)
Спасибо
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Unread 08-14-11, 02:05 AM  
Vokir
A Kobold Labourer

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File comments: 16
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thanks, it worked! also, did you see the pic i posted? i want to get rid of that..it looks like a pally redemption symbol over the party/raid frames. it blocks the names and i'd like to get rid of it.
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Unread 08-14-11, 02:27 AM  
Skarj
A Kobold Labourer
 
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Originally posted by Vokir
thanks, it worked! also, did you see the pic i posted? i want to get rid of that..it looks like a pally redemption symbol over the party/raid frames. it blocks the names and i'd like to get rid of it.
And you saw that I have answered you? Simply instal oUF 1.5.13 and all will work correctly.
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Unread 08-14-11, 02:50 AM  
Vokir
A Kobold Labourer

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you're awesome, thank you!!!
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Unread 08-17-11, 07:36 AM  
sijil
A Kobold Labourer

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File comments: 5
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Hell I am kinda noobish when it comes to lua editing so I am just wondering which file do I edit to change the font size for the health on the player bar.
I just want to make it slightly bigger would it be.....
local name = fs(self.Health, "OVERLAY", cfg.font, cfg.fontsize, cfg.fontflag, 1, 1, 1)
name:SetPoint("LEFT", self.Health, 4, 0)
name:SetJustifyH"LEFT"
self:Tag(name, '[skaarj:lvl] [skaarj:color][long:name]')

local htext = fs(self.Health, "OVERLAY", cfg.font, cfg.fontsize, cfg.fontflag, 1, 1, 1)
htext:SetPoint("RIGHT", self.Health, -2, 0)
htext.frequentUpdates = .1
self:Tag(htext, '[skaarj:hp][skaarjp]')

?
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Unread 08-17-11, 08:11 AM  
Skarj
A Kobold Labourer
 
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Originally posted by sijil
Hell I am kinda noobish when it comes to lua editing so I am just wondering which file do I edit to change the font size for the health on the player bar.
I just want to make it slightly bigger would it be.....
local name = fs(self.Health, "OVERLAY", cfg.font, cfg.fontsize, cfg.fontflag, 1, 1, 1)
name:SetPoint("LEFT", self.Health, 4, 0)
name:SetJustifyH"LEFT"
self:Tag(name, '[skaarj:lvl] [skaarj:color][long:name]')

local htext = fs(self.Health, "OVERLAY", cfg.font, cfg.fontsize, cfg.fontflag, 1, 1, 1)
htext:SetPoint("RIGHT", self.Health, -2, 0)
htext.frequentUpdates = .1
self:Tag(htext, '[skaarj:hp][skaarjp]')

?
All options of the font in a file cfg.lua.
Code:
cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."pixel.ttf", 8, 0, 0,  "Outlinemonochrome"
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Unread 08-22-11, 09:19 AM  
shadofall
A Murloc Raider
 
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loving it

loving the frame. just one thing i was wondering. is if there is a way to enable a manabar for shapeshifted druids. i look through the cfg file but didnt see anything jumping out at me.
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Unread 08-22-11, 09:16 PM  
Skarj
A Kobold Labourer
 
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Re: loving it

Originally posted by shadofall
loving the frame. just one thing i was wondering. is if there is a way to enable a manabar for shapeshifted druids. i look through the cfg file but didnt see anything jumping out at me.
I'll add this plugin in next update.
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Unread 08-23-11, 01:44 PM  
tuff_ghost
A Kobold Labourer

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These frames are fantastic! I'm trying to tweak them...could you tell me where is the code to make the red aggro glow? I've been searching for "threat", "aggro", "backdrop", "border", but I don't see anything that looks right.
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Unread 08-23-11, 09:08 PM  
Skarj
A Kobold Labourer
 
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Originally posted by tuff_ghost
These frames are fantastic! I'm trying to tweak them...could you tell me where is the code to make the red aggro glow? I've been searching for "threat", "aggro", "backdrop", "border", but I don't see anything that looks right.
Search here:
Interface\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua
Code:
local function Update(object, event, unit)
	if object.unit ~= unit  then return end
	local s = UnitThreatSituation(object.unit)
	
	if playerClass == "DRUID" and GetPrimaryTalentTree() == 3 then CanDispel[playerClass].Magic = true end
	if playerClass == "SHAMAN" and GetPrimaryTalentTree() == 3 then CanDispel[playerClass].Magic = true end
	if playerClass == "PALADIN" and GetPrimaryTalentTree() == 1 then CanDispel[playerClass].Magic = true end
	
	local debuffType, texture  = GetDebuffType(unit, object.DebuffHighlightFilter)
	if s and s > 1 then
		r, g, b = GetThreatStatusColor(s)
		object.framebd:SetBackdropBorderColor(r, g, b)
	elseif debuffType then
		local color = DebuffTypeColor[debuffType] 
		object.framebd:SetBackdropBorderColor(color.r, color.g, color.b, object.DebuffHighlightAlpha or 1)
	else
		object.framebd:SetBackdropBorderColor(0, 0, 0)
		
	end
end
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Unread 08-24-11, 01:53 AM  
tuff_ghost
A Kobold Labourer

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File comments: 14
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Thank you! I (stupidly) wasn't looking in the plugins folder apart from the threatbar plugin.
Last edited by tuff_ghost : 08-24-11 at 01:53 AM.
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Unread 08-28-11, 05:59 PM  
MaikuMori
A Murloc Raider
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Please use zip files instead. Rar files break a lot of updaters.
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