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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 733,484 |
Favorites: | 1,831 |
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Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
||
0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
02-04-10, 08:07 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 15
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Seems the Timers once again show in Alt-Z mode.
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Kal_Zakath13 |
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mondoz |
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blight9000 |
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sahasrahla |
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02-08-10, 09:21 PM | |
A Kobold Labourer
Forum posts: 0
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How to track Fingers of Frost charges?
I've got an aura to tell me when Fingers of Frost procs already (in fact I've added a timer to it which I need to update on the wiki), but I cannot for the life of me figure out how to track the number of charges I have left. Best I can tell, there is only a single buff that sorta 'eats' the next 2 spells; it's not setup as 2 procs of a single buff, it's not 2 separate buffs, so as far as I can tell there's no way to track when 1 of the FoF procs has been used... Anybody else have an idea?
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sahasrahla |
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02-09-10, 05:44 PM | |
A Defias Bandit
Forum posts: 3
File comments: 8
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Hello,
Two of my tests make trouble since some weeks. I have deleted all files from wtf and created new tests, but they doesn't work either. The non functional tests are the "Water Shield" and "Earth Shield" test. Water Shield should display and make the test sound if I have no Water Shield stacks up. Earth Shield should display if my focus target has no Earth Shield stacks up. The tests seems fine if I check them with CTRL-Click but they doesn't change their status until I force an new test with CTRL-Click. All other tests with "weapon enchants" and "action usable" update properly. Code:
Set=Page 1@ Aura[1]=Version:st3.0.0; gcd:bofalse; b:nu0; anim1:nu1; g:nu0.99607843137255; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\inv_weapon_shortblade_99; size:nu0.41999998688698; torsion:nu1; r:nu1; y:nu50; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu11; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:stReadyCheck; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu10; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; party:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; inParty:nu0; id:nu1; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec2:bofalse; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stEarthliving; begin:nu0; off:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@ Aura[2]=Version:st3.0.0; gcd:bofalse; b:nu0; anim1:nu1; g:nu0.99607843137255; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\inv_weapon_shortblade_99; size:nu0.41999998688698; torsion:nu1; r:nu1; y:nu50; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu11; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:stReadyCheck; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu10; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; party:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; inParty:nu0; id:nu2; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:bofalse; Showing:bofalse; UseOldAnimations:bofalse; buffname:stFlametongue; begin:nu0; off:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@ Aura[3]=Version:st3.0.0; gcd:bofalse; b:nu0; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\spell_nature_riptide; size:nu0.48999997973442; torsion:nu1; r:nu0.69803921568627; y:nu100; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu45; slot:nu12; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:stReadyCheck; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu10; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; stance:nu10; InactiveDueToState:botrue; textaura:bofalse; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:botrue; party:bofalse; inParty:nu0; id:nu3; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stRiptide; begin:nu0; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@ Aura[4]=Version:st3.0.0; gcd:bofalse; b:nu0; anim1:nu1; g:nu1; optunitn:botrue; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Shaman_WaterShield; size:nu0.48999997973442; torsion:nu1; r:nu0.69803921568627; y:nu41; x:nu0; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stplayer; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu22; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:stReadyCheck; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu10; stacksOperator:st>; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; party:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; inParty:nu0; id:nu4; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stWater Shield; begin:nu0; off:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@ Aura[5]=Version:st3.0.0; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.54901960784314; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_SkinofEarth; size:nu0.1799999922514; torsion:nu1; r:nu0.23137254901961; y:nu27; x:nu0; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:botrue; raid:bofalse; texture:nu21; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu20; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; party:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; inParty:nu0; id:nu5; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec2:bofalse; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stEarth Shield; begin:nu0; off:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@
Last edited by Shareel : 02-09-10 at 05:45 PM.
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Shareel |
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02-15-10, 05:18 PM | ||
A Kobold Labourer
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Re: How to track Fingers of Frost charges?
Unlike Molten Core for Warlocks, Fingers of Frost does not have "charges". There is nothing on the buff to indicate if it still has 1 or 2 remaining charges left. Power Auras will not be able to tell you anything the buff itself cannot tell you. |
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Kal_Zakath13 |
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02-15-10, 05:37 PM | |
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is there a way to set up this addon to track which buff I have from Flask of the North (Spellpower or Strength, alternating - one of which is moderately useless for a feral druid)
__________________
Author of Guide: How To Feral DPS http://www.viddler.com/explore/parl2001/videos/2/ http://coldbear.wordpress.com/best-of-wow/ Every Boss In The Game (3.0.9) http://www.warcraftmovies.com/movieview.php?id=106475 Original author of http://www.wowwiki.com/Feral_DPS_guide |
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pär |
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02-15-10, 11:18 PM | ||
A Kobold Labourer
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Code:
if (globalCD) then return true; end Code:
if (globalCD) then if (self.Debug) then PowaAuras:Message("GCD no change"); end PowaAuras.Pending[self.id] = cdstart + cdduration; if (not giveReason) then return -1; end return -1, PowaAuras:InsertText(PowaAuras.Text.nomReasonGlobalCooldown, spellName); end
Last edited by bradwarden : 02-15-10 at 11:19 PM.
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bradwarden |
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02-16-10, 06:44 PM | |
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great addon
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Seyss |
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02-18-10, 08:32 AM | |
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Zod's Longbow Proc
I am trying to track the proc for Zod's longbow, spell id = 71834 (as per wowhead). This is an instant weapon proc, 4% of the time with no cooldown.
My damage meter (skada) does show that the proc is occuring, but P-A is not popping up an event when it hits. I can't tell if this is technically a player buff so maybe I'm just tracking the wrong thing? I'd appreciate any help if anyone has done this one correctly. |
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Jason |
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02-18-10, 12:25 PM | |
A Kobold Labourer
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Guys i want to make the addon to show my 2 berserkings as different skills. How can i make this ? Thanks in advance!
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cagebg |
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02-19-10, 08:39 AM | |
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Item Tracking?
Is there a way to track item enchantments, similar to weapon enchants?
I'm wanting to create a reminder for Greater Rune of Warding on my chest piece. |
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slickwalker |
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02-21-10, 09:01 AM | |
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Hello,
I've been trying to show a cue colored based on my health. I want something like: <60% health: yellow cue <40% health: red cue However both cues show up at the same time. I want only 1 cue to appear simultaneously. Is Power Auras able to do that? Thank you.
Last edited by Seyss : 02-21-10 at 09:09 AM.
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Seyss |
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02-21-10, 07:34 PM | ||
A Kobold Labourer
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Make: an aura that shows red below 40 an aura that shows nothing if above 40 (a text aura with blank text is what I use.) an aura that shows yellow below 60 and depends on the "above 40" aura. |
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bradwarden |
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