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Updated:09-20-13 03:02 PM
Created:05-31-10 09:28 AM
Downloads:8,327
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sBuff2  Popular! (More than 5000 hits)

Version: 2.0.0
by: share [More]

News

  • I'm no longer an active World of Warcraft player. Therefore this addon won't get updated or fixed regularly.
  • sBuff2 was rewritten from scratch and no longer has an Ace3 dependency
  • project moved to github (https://github.com/Shaana/sBuff2/releases)
Bugs

About
  • This is a very simple and efficient addon
  • This mod is currently designed for people with basic lua understanding. Any modifications need to be done in the config.lua file. ( There is no ingame config!)
  • Using SecureAuraHeaders, so you can cancel buffs via rightclick! (even during combat)
  • There is no support for consolidated auras
  • checkout the wiki on github for further information (https://github.com/Shaana/sBuff2/wiki)

Config

There is no ingame config, but you can adjust appearance and behaviour in config.lua and attribute.lua both located in the config/ folder using a common text editor.

Credits

v0.6 beta
- BUGFIX: While changing zones (enter/leave arena) UnitAura("player", ...) sometimes returns nil what caused errors when updating the remaining aura time.
- added 'debuffTextDurationUpdateFrequency', this allows you to have a different update frequency for harmful auras. (for pvp, when you need very responsive debuffs)

v0.5 beta
- rewritten from scratch using the Blizzard SecureAuraHeaderTemplate
- standalon addon (no longer simply modifies the Blizzard Aura Frames)
- all variables move to config.lua
- you can right click Buffs to remove them (even in combat)
- updated border, gloss textures
- added borderThin, glossThin textures
- added a lot of comments to the code


v0.4 beta
- Renamed a few variables.
- BUGFIX: Applaying/right-clicking TempEnchants (like Rogue poisons) no longer breaks the BuffFrame anchor.
- BUGFIX: Closing the fullscreen WorldMap with an activ GM_Ticket no longer breaks the BuffFrame anchor.
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Unread 06-11-15, 09:28 AM  
gempir
A Black Drake
 
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Re: small icons

Originally Posted by share
Originally Posted by EKE
err......seems have a big bug

http://i.imgur.com/5q2SGJe.png
Hey there,

I realize it's a bit late. However does your problem still persist ?
The thing is, a screeny itself doesn't really help.
What were you doing when it happened ? (or was it like that when you logged on?)
What's your Class/Race/Zone/Grouped ?
What auras aren't working buff or debuff ? both ?
Could you attach your config.lua file ?

Cheers
Hopefully you still watch these posts, but this problem is the same I am having.

I think its when the buffs go over 9 or 10. It doesn't have to do with the next row mechanics because that works.

It just starts displaying the buffs really weird at like 9+ buffs.
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Unread 02-09-14, 04:13 AM  
share
A Kobold Labourer
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small icons

Originally Posted by EKE
err......seems have a big bug

http://i.imgur.com/5q2SGJe.png
Hey there,

I realize it's a bit late. However does your problem still persist ?
The thing is, a screeny itself doesn't really help.
What were you doing when it happened ? (or was it like that when you logged on?)
What's your Class/Race/Zone/Grouped ?
What auras aren't working buff or debuff ? both ?
Could you attach your config.lua file ?

Cheers
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Unread 12-13-13, 09:49 AM  
EKE
An Aku'mai Servant
 
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err......seems have a big bug

http://i.imgur.com/5q2SGJe.png
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Unread 10-13-10, 04:25 PM  
.hk32i
A Kobold Labourer

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Any chances we'll get an update on this one?
I really like(d) the simplicity of this addon.
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Unread 08-17-10, 10:41 AM  
Skylinee
A Murloc Raider

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20x <event>ADDON_ACTION_BLOCKED:AddOn 'sBuff' tried to call the protected function 'updateFunc()'.
<in C code>: in function `updateFunc'
Interface\FrameXML\AnimationSystem.lua:14: in function <Interface\FrameXML\AnimationSystem.lua:10>:
Interface\FrameXML\AnimationSystem.lua:35: in function <Interface\FrameXML\AnimationSystem.lua:29>:

---


1x <event>ADDON_ACTION_BLOCKED:AddOn 'sBuff' tried to call the protected function 'updateFunc()'.
<in C code>: in function `updateFunc'
Interface\FrameXML\AnimationSystem.lua:61: in function `SetUpAnimation':
Interface\FrameXML\PlayerFrame.lua:279: in function `PlayerFrame_AnimateOut':
Interface\FrameXML\PlayerFrame.lua:226: in function `OnEvent':
Interface\FrameXML\UnitFrame.lua:417: in function <Interface\FrameXML\UnitFrame.lua:415>:

---



Various taint whenever exiting a vehicle (in combat).
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Unread 06-30-10, 01:15 AM  
HmelNoY_
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not correctly work with temp enchant (example poisons)

when i equip weapon with enchant( or use poison on equipped weapon)
ofsX and ofsY ceases to work

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Unread 06-17-10, 02:51 PM  
share
A Kobold Labourer
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Originally posted by Detox
As far as I can see, you are not able to change the buff's column spacing, which makes this mod (at least for me) useless, compared to other lua-based buff-mods.
Would love to see that change happen.
At the moment it's not possible, but it's definitly a goal to add this option in a future version.
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Unread 06-17-10, 02:49 PM  
share
A Kobold Labourer
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Originally posted by Skylinee
Any changelog for this latest version?
I hoped nobody would ask for it. Added a short version in the 'Change Log' section.
Enjoy it.
Last edited by share : 06-17-10 at 02:49 PM.
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Unread 06-17-10, 12:12 PM  
Detox
A Deviate Faerie Dragon
 
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As far as I can see, you are not able to change the buff's column spacing, which makes this mod (at least for me) useless, compared to other lua-based buff-mods.
Would love to see that change happen.
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Unread 06-17-10, 11:17 AM  
Skylinee
A Murloc Raider

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Any changelog for this latest version?
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Unread 06-17-10, 11:16 AM  
Arodin Lame-Soleil
A Kobold Labourer
 
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Originally posted by share
The sBuff Addon basically only changes the look/position of the buffs/debuffs. Everything else including order of the buffs/duration/... is handled by the 'Blizzard Buff Addon' itself. And I won't change anything there

I hope this answered your questions.
Ok thanks for your answer, it's just a detail
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Unread 06-17-10, 10:57 AM  
share
A Kobold Labourer
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Originally posted by Arodin Lame-Soleil
Do you include an option to classify the buffs and debuffs by duration in the future?
The sBuff Addon basically only changes the look/position of the buffs/debuffs. Everything else including order of the buffs/duration/... is handled by the 'Blizzard Buff Addon' itself. And I won't change anything there

I hope this answered your questions.
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Unread 06-09-10, 06:38 AM  
Arodin Lame-Soleil
A Kobold Labourer
 
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Do you include an option to classify the buffs and debuffs by duration in the future?
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Last edited by Arodin Lame-Soleil : 06-09-10 at 09:50 AM.
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Unread 06-08-10, 05:22 AM  
share
A Kobold Labourer
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No, I won't include this for now.
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Unread 06-03-10, 10:36 AM  
zohar101
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Er no no. I meant the default Blizz option (Interface-Game-Buffs and Debuffs-Consolidate Buffs) to consolidate buffs so you see a consolidated buff icon that you can mouse over and see most of the timed buffs. As separate icons it only displays temporary buffs/procs. Like this:

http://i922.photobucket.com/albums/a...310_122832.jpg

I managed to do it with rbuff eventually because some users wrote in additional script so it would support it and I made my own consolidated buff icon blp file but all in all it was a hack job and if I want to change the skin, I gotta change the file again. I'm just wondering if you plan to build in support for this feature.
Last edited by zohar101 : 06-04-10 at 08:30 AM.
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