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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,575
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 12-22-08, 09:47 PM  
Nidra
A Kobold Labourer

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Hallo Neal,

ist es möglich bei deinen Unit frames die Mana und lebensanzeige von einen Selbst und dem ziel dauerhaft einzublenden? Also das man nicht extra mit der Maus darüber muss.Und bei einen Selber den Max mana und das Mana das man gerade noch hat einzublenden? Ich kenn mich da net so gut aus hoffe du kannst mir helfen^^.

Nidra
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Unread 12-22-08, 06:09 PM  
Shadowskiii
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is there a way that you can add combopoints?
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Unread 12-21-08, 07:45 PM  
Barneby
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Hiho,

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)

bekam ich bei einer Quest in Brunnhilda, wo ich ein Mount besteigen musste das mich zum Q-Geber zurückbrachte. Mount hatte Pet und Self Unitframe übernommen.

Liebe Grüsse

Edit: Alle Aktionen die mit der neuen Vehicle Bar zu tun haben lassen den Fehler auftauchen.
Last edited by Barneby : 12-22-08 at 07:18 PM.
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Unread 12-21-08, 02:31 PM  
Typh00n
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Originally posted by ronjon
my bad, didn't see the casting bars on the first version, also how can i have the hp/mp on the target frame always show (like in your screen shot) instead of mouse over only?
change lines 600-612 to "show" instead of "hide"
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Unread 12-21-08, 11:47 AM  
ronjon
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Originally posted by Neal
Why? Oo

This Layout has a Target, Player, Focus and Petcastingbar.
my bad, didn't see the casting bars on the first version, also how can i have the hp/mp on the target frame always show (like in your screen shot) instead of mouse over only?
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Unread 12-21-08, 05:49 AM  
Neal
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Re: Plugins

Originally posted by Theliraan
Could you post supported plugins such as oUF_BarFader, oUF_Smooth etc please?
You can use every plugin if you add the code lines of the plugin. Read the readmes of the plugins for more infos
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Unread 12-21-08, 04:30 AM  
Theliraan
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Plugins

Could you post supported plugins such as oUF_BarFader, oUF_Smooth etc please?
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Unread 12-21-08, 02:31 AM  
Neal
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Arg! Damn -.-
Last edited by Neal : 12-21-08 at 02:33 AM.
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Unread 12-21-08, 02:30 AM  
Neal
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Originally posted by Priscylla
Is there a simple way to add latency to the castbar?
The code look like this..

Code:
if (unit == "player") then
self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, "ARTWORK") 
self.Castbar.SafeZone:SetTexture(texture)
self.Castbar.SafeZone:SetVertexColor(0, 1, 0, 0.8)
self.Castbar.SafeZone:SetPoint("TOPRIGHT")
self.Castbar.SafeZone:SetPoint("BOTTOMRIGHT")
end
Copy this in the oUF_Neavx.lua between line 390 and 483



Originally posted by Ailae
You're declaring a variable 'time' globally for your OnUpdate starting at line 730. This makes a lot of other addons freak out and generate errors. Recount is one example. A simple 'local time' before the OnUpdate fixes it though.
Thx! I forgot this local ;(
Last edited by Neal : 12-21-08 at 02:33 AM.
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Unread 12-21-08, 02:26 AM  
Neal
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Originally posted by ronjon
any way to make the default target casting bar work with this?
Why? Oo

This Layout has a Target, Player, Focus and Petcastingbar.
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Unread 12-21-08, 01:45 AM  
Priscylla
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Is there a simple way to add latency to the castbar?
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Unread 12-20-08, 09:06 PM  
ronjon
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any way to make the default target casting bar work with this?
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Unread 12-20-08, 08:16 PM  
Ailae
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You're declaring a variable 'time' globally for your OnUpdate starting at line 730. This makes a lot of other addons freak out and generate errors. Recount is one example. A simple 'local time' before the OnUpdate fixes it though.
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Unread 12-20-08, 03:59 AM  
Neal
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Nein, diese Datei ist vorhanden den es ist eine WoW integrierte Datei.

I think i have fix the errors but i must test it first in a raid before i can upload a new version.

Originally posted by aTTi
Bin zwar ein lua noob (kenn mich überhaupt nicht mit aus) aber vielleicht liegt es hier dran

self.overlay:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame")

Wenn du den Ordner + BLP nicht hast kann er die Textur nicht abrufen. Denke ich..
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Unread 12-19-08, 02:32 PM  
Barneby
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Hi Neal

Hab den gleichen Fehler wie reale, ausserdem ändert sich die Textur der Statusbars nicht so wie auf deinem Screen. Ist nur die Standard Blizz Textur. Oder is des so gewollt?

Grüsse
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