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Lootster  Popular! (More than 5000 hits)

Version: 3.3.2
by: Mackenz [More]


Synopsis
Lootster is a loot rolling interface that allows you to call for and capture loot roll, arbitrate ties and announce winner(s). In addition to managing simple rolls, it also manges various DKP styles, including the ability to automatically record points credited for attendance and debited for loot. For more information see the FAQ that is at the end of ##readme.htm## in the Lootster download.

Features

  • Support for raid finder loot of the same name as non-heroic/heroic loot.
  • Support for limiting wins for usage rolls (such as Called, Main-Spec Need) per raid. See FAQ for information.
  • Support for non-heroic/heroic loot of the same name.
  • Support for the new 10-man and 25-man normal/heroic raids.
  • Support for EPGP loot system. Requires upgrade of the EQDKP/NDKP Export Plugins (3.0.0.0).
  • Support for 'usage rolls', such as main-spec, off-spec, bank shard, etc.
  • Support for configurable usage roll loot costings, including a separate Alt factor.
  • Support for events, such as raid start, boss wipe, bonus time, etc.
  • Support for configurable event point awards for 10-man and 25-man raids for full, partial and standby attendance.
  • Support for automatic loot point calculations based on the Allakhazam formula, including handling of all armor tokens.
  • Support for configurable loot point calculation factors for the Allakhazam formula.
  • Support for 'standby' attendance handling, allowing players outside the raid to whisper standby status.
  • Support for detecting all bosses.
  • Streamlined bookkeeping of loot wins with the correctly costed points depending on usage roll and Alt status.
  • Better detection and separation of instance types, being dungeon, heroic dungeon, raid and heroic raid.
  • Expanded viewing of individual player attendances and adjustments, and easy 'goto' ability to see the initiating raid and boss for the attendance/adjustment.
  • Various simple roll capture modes.
  • Various point system roll capture modes.
  • Automatically record raids, bosses, attendances and loot wins.
  • Ability to easily set and/or override item points.
  • Ability to easily set your own class restrictions on items.
  • Ability to define membership (Full/Trial/Applicant) and toon types (Main/Alt) using the guild ranks and guild public notes.
  • Ability to sort player rolls by item usage, membership and toon type, in addition to the inherent point system priorities.
  • Ability to track the points for Alt(s) on behalf of a Main.
  • Ability to passively 'snoop' rolls and winners, in addition to passively recording raids, bosses, attendances and loot wins, providing 'fail safe' point management.
  • Ability to synchronise raid data, item data and restriction data with other Lootsters.
  • Numerous option settings to control what the addon does and what it records.
  • Numerous option settings to control the various loot systems.

WoW Call of the Crusade 3.2 Heroic Loot Naming
The WoW 3.2 patch introduced non-heroic and heroic loot with the same name. To support existing DKP systems (EQDKP, NDKP and Null DKP), I have chosen to differentiate the two types of loot with a " (H)" suffix on the item name of heroic items. This means that the item databases of those systems should use the same " (H)" suffix so that Lootster can correctly find and manage DKP settings and overrides for those heroic items.

WoW Hour of Twilight 4.3 Raid Finder Loot Naming
The WoW 4.3 patch introduced a new loot tier, raid finder, with the same name as non-heroic and heroic loot. To support existing DKP systems (EQDKP, NDKP and Null DKP), I have chosen to differentiate the extra type of loot with an " (RF)" suffix on the item name of raid finder items. This means that the item databases of those systems should use the same " (RF)" suffix so that Lootster can correctly find and manage DKP settings and overrides for those raid finder items.

Bug Reporting
Please use a good error catcher like Bugsack, and provide the entire error text with as much information on how to recreate the problem. Report the problem via the CurseForge ticket system to ease tracking.

Slash Commands
  • /ls - toggle display of Lootster window
  • /ls resetui - reset the position of all Lootster windows

Language Support
Although basic roll capture will work in French, German and Spanish, the additional abilities (loot capture) will not. Spanish has a partial translation (thank you to PatoDaia). If you would like to contribute a translation for this addon, let me know via private message on this site. You will be given credit for the translation.

Installation
Unzip into <WoW Directory>\Interface\Addons.

User Interface
The user interface is used to perform all functions, and call be toggled (shown/hidden) through three methods:
  1. Using the command line via the /lootster or /ls command;
  2. Using the minimap button that can be used to toggle the user interface;
  3. Using the small Lootster frame that can be used to toggle the user interface.

To reset the various frame positions if they are dragged offscreen, use the command line /ls resetui to reset their positions.

The user interface can be moved anywhere on the screen via dragging the Lootster box. If the minimap button is not used, then the small frame will be shown, and visa versa.

Recent Version History
Version 3.3.2 - 12/03/12
  • Fixed possible LUA error @ 21148 when loot window open
  • Updated ToC for 5.1.0 patch

Version 3.3.1 - 10/03/12
  • Fixed LUA error @ 2058 when loot window opens

Version 3.3.0 - 09/13/12
  • Ported for the WoW Mists of Pandaria 5.0.4 patch

Version 3.2.4 - 11/29/11
  • Fixed possible taint issues
  • Added all Well of Eternity, Hour of Twilight, and End Time bosses
  • Added all Dragon Soul bosses
  • Added T13.RF, T13.0 and T13.H tokens
  • Updated ToC for 4.3.0 patch

Version 3.2.3 - 07/06/11
  • Fixed LUA error @ 2153 when deposting into guild bank

Version 3.2.2 - 06/28/11
  • Fixed token lookup for DKP calculation
  • Fixed ability to link loot from various locations (such as Auction House, Dungeon Journal)
  • Added all Firelands bosses
  • Added T12.0 and T12.H tokens
  • Updated combat log handling for updated WoW Cataclysm 4.2.0 combat log API
  • Updated ToC for 4.2.0 patch

Version 3.2.1 - 04/26/11
  • Fixed Cataclysm boss lists
  • Added missing T11.0 and T11.H tokens
  • Added addon messaging registration for new WoW Cataclysm 4.1.0 addon API
  • Updated combat log handling for updated WoW Cataclysm 4.1.0 combat log API
  • Updated ToC for 4.1.0 patch

Version 3.2.0 - 10/12/10
  • Released

Version 3.2.Beta1 - 10/8/10
  • Fixed more new boss false negatives
  • Fixed more new boss false positives
  • Added uncached (unsafe) link handling
  • Modified class restriction announcement to be control-right-mouse click
  • Ported for the WoW Cataclysm 4.0.1 patch

Version 3.1.6 - 06/23/10
  • Fixed more new boss false negatives
  • Fixed more new boss false positives
  • Fixed LUA errors when shift-left-mouse click links within Lootster
  • Fixed LUA error @ 27926 when showing raid report boss adjustments in Simple DKP rolling mode
  • Added Ruby Sanctum bosses

Version 3.1.5 - 12/27/09
  • Removed accidental globals
  • Fixed usage option button UI
  • Fixed more new boss false positives
  • Fixed more boss wipe false positives
  • Added T10.5 and T10.H tokens
  • Added Trophy of the Crusade as T9.5 token
  • Added partial Spanish translation (thank you to PatoDaia)
  • Added ability to track and limit usage roll type wins on a per player per raid basis

Version 3.1.4 - 12/08/09
  • Added all Frozen Halls bosses
  • Added all Icecrown Citadel bosses
  • Ported for the WoW Fall of the Lich King 3.3.0 patch

Version 3.1.3 - 10/15/09
  • Fixed more boss wipe false positives
  • Fixed bogus creation of a non-instance raid when entering an instance
  • Fixed LUA error @ 3494 when engaging a boss in a dungeon type you are not tracking

Version 3.1.2 - 09/20/09
  • Fixed LUA error on startup introduced into 3.1.1. Changes in 3.1.1:
  • Fixed more new boss false positives
  • Fixed more boss wipe false positives
  • Fixed heroic dungeon/raid instance ID detection
  • Fixed occasional startup error when using Roll Modified DKP
  • Fixed roll usage not being shown when using Roll Modified DKP
  • Fixed Bonus Award creation to pickup correct dungeon type values
  • Fixed manually created non-boss related events internally marked as TBD
  • Fixed manually created boss/non-boss events having incorrect attempt number
  • Fixed re-running a previous raid not re-running a previous TBD boss attempt
  • Fixed manually created/modified adjustments not correctly recording the entered DKP
  • Added new Vault of Archavon boss
  • Added all Trial of the Champion bosses
  • Added all Trial of the Crusader bosses
  • Added Manual Entry as an adjustment's usage type
  • Added ability to manually create/modify adjustment DKP as earnt or spent
  • Added option to use only the roll when comparing greed rolls in Simple and DKP rolling
  • Added option to use player's earnt attendance DKP in player's total DKP for non-EPGP DKP modes

Version 3.1.1 - 09/20/09
  • Fixed more new boss false positives
  • Fixed more boss wipe false positives
  • Fixed heroic dungeon/raid instance ID detection
  • Fixed occasional startup error when using Roll Modified DKP
  • Fixed roll usage not being shown when using Roll Modified DKP
  • Fixed Bonus Award creation to pickup correct dungeon type values
  • Fixed manually created non-boss related events internally marked as TBD
  • Fixed manually created boss/non-boss events having incorrect attempt number
  • Fixed re-running a previous raid not re-running a previous TBD boss attempt
  • Fixed manually created/modified adjustments not correctly recording the entered DKP
  • Added new Vault of Archavon boss
  • Added all Trial of the Champion bosses
  • Added all Trial of the Crusader bosses
  • Added Manual Entry as an adjustment's usage type
  • Added ability to manually create/modify adjustment DKP as earnt or spent
  • Added option to use only the roll when comparing greed rolls in Simple and DKP rolling
  • Added option to use player's earnt attendance DKP in player's total DKP for non-EPGP DKP modes

Version 3.1.0 - 08/04/09
  • Fixed more new boss false positives
  • Fixed more boss wipe false positives
  • Fixed scheduler error causing LUA error when sometimes exiting an instance
  • Added T9 tokens
  • Added Emblem of Triumph to ignored loot
  • Added raid type and boss type to the textual reports
  • Added adjustment (loot) usage to the textual reports
  • Added handling of non-heroic/heroic loot of the same name
  • Added ability to echo all roll messages to Raid Warning channel
  • Modified dungeon types to reflect new normal/heroic 10-man and 25-man raids
  • Ported for the WoW Call of the Crusade 3.2.0 patch

Complete Version History
See the version history document in the Lootster download for a complete version history of Lootster.

Known Issues
Boss detection on complex/multi-boss fights might be incomplete. There may also be misentered boss details. Please report these so they can be corrected.

Future Versions
No updates are planned at this time.

License

Lootster 3.x.x+ by Mackenz is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States.

Version 3.3.2 - 12/03/12
  • Fixed possible LUA error @ 21148 when loot window open
  • Updated ToC for 5.1.0 patch
Optional Files (0)


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Unread 12-08-06, 11:30 PM  
Mackenz
A Kobold Labourer
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Auto-detect bosses...

Having problems with that - still trying to figure it out... sorry.

Manual boss creation (through icons is easiest) is the way to go for the moment...

EDIT: Version 2.1.2 attempts to address this problem.
Last edited by Mackenz : 12-09-06 at 06:10 PM.
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Unread 01-19-07, 12:07 AM  
utahcarol
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Any chance www.webdkp.com can be supported in the near future?
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Unread 01-19-07, 01:16 PM  
Mackenz
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@utahcarol

Originally posted by utahcarol
Any chance www.webdkp.com can be supported in the near future?
Hey there!

Hmm, in looking at the WebDKP web site, it appears they run their own system, so it is not possible for me to be able to write the Lootster DKP tables from their web site. It also appears that the only way you can download the DKP is via their Sync tool, so generation of the Lootster DKP table from their web site may be problematic.

An altearnative means would be for their WebDKP addon to build the Lootster DKP tables from its own (WebDKP ) addon data (which was downloaded via the Sync tool). However, this means that somebody has to be able to do that in their addon - probably them. It also raises a bunch of synchronisation issues between the two addons, which I must admit I don't want to even think about at this time.

Given that you are a GM (or your GM buys into this), I would suspect it might be better for you to float the idea first (the ability to download the Lootster DKP data from their web site, like I have exposed for EQDKP, NDKP and Null DKP) maybe on their forums or such. Depending on how that goes, there still may be some issues between the two addons (bookkeeping loot wins for example, though the WebDKP addon seems to be able to do that automatically).

There might be other ways of doing this, but I imagine having you or yours as a 'sponsor' may get more traction than I would (as some numbnut off the street ) in getting them to at least look at it.

Comments?
Last edited by Mackenz : 01-19-07 at 01:18 PM.
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Unread 01-21-07, 07:36 PM  
utahcarol
A Defias Bandit

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Re: @utahcarol

Originally posted by Mackenz
Hey there!

Hmm, in looking at the WebDKP web site, it appears they run their own system, so it is not possible for me to be able to write the Lootster DKP tables from their web site. It also appears that the only way you can download the DKP is via their Sync tool, so generation of the Lootster DKP table from their web site may be problematic.

An altearnative means would be for their WebDKP addon to build the Lootster DKP tables from its own (WebDKP ) addon data (which was downloaded via the Sync tool). However, this means that somebody has to be able to do that in their addon - probably them. It also raises a bunch of synchronisation issues between the two addons, which I must admit I don't want to even think about at this time.

Given that you are a GM (or your GM buys into this), I would suspect it might be better for you to float the idea first (the ability to download the Lootster DKP data from their web site, like I have exposed for EQDKP, NDKP and Null DKP) maybe on their forums or such. Depending on how that goes, there still may be some issues between the two addons (bookkeeping loot wins for example, though the WebDKP addon seems to be able to do that automatically).

There might be other ways of doing this, but I imagine having you or yours as a 'sponsor' may get more traction than I would (as some numbnut off the street ) in getting them to at least look at it.

Comments?
Hmmm. The only thing their setup does is create a lua file, then the sync tool uploads/downloads it. The website does all the list processing, as with most systems (EQDKP comes to mind). The format would probably easy to imitate, as your mod has what their mod has (and then some).

But hey, it was a thought. Thanks for the reply!
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Unread 01-22-07, 12:33 AM  
Mackenz
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Re: @utahcarol

Originally posted by utahcarol
Hmmm. The only thing their setup does is create a lua file, then the sync tool uploads/downloads it. The website does all the list processing, as with most systems (EQDKP comes to mind). The format would probably easy to imitate, as your mod has what their mod has (and then some).

But hey, it was a thought. Thanks for the reply!
You are correct - their web site does keep the DKP data. However, they have not put their web site source code into the public domain (like EQDKP, NDKP and Null DKP), so I am unable to write the code that would write the lua file for Lootster, like their Sync tool does (which, at least from the FAQ I read, was the only way to get the data downloaded).

It might also be possible for me to hack into the data loaded by their WebDKP addon, but I am not sure a) its actually accessible programatically, and b) that the WebDKP authors would be sanguine about it.

Hence me thinking I would need a sponsor.

Good luck out there!
Last edited by Mackenz : 01-22-07 at 08:21 AM.
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Unread 07-02-07, 11:12 PM  
ZeddZorandor
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Howdy,

This is Zedd, the creator of WebDKP. I don't have any problems with you integrating with WebDKP - and I can gladly give you all the information on the file format. I do plan on releasing the website to the public domain, so I don't have any problems with releasing info on the source. If you're still interested in integration, feel free to drop me a line on the webdkp forms: www.webdkp.com/phpBB2

Cheers,
Zedd
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Unread 03-07-09, 06:02 PM  
Zeranor
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This certainly looks like it will help organize our looting better, but.. Can it call items/countdown etc. to /raidwarning?
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Unread 03-11-09, 10:33 PM  
machobug
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Thank you for awesome addon

I really love this addon, but I have a question here.
Is there any way to change 'need' and 'greed' button to 'main spec' and 'off spec'?
I'm a raid leader for my guild and we roll for main spec and off spec, so if there is any way to change the text of the button, please teach me how to change. But I understand if you don't allow to edit your addon
Last edited by machobug : 03-12-09 at 01:23 AM.
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Unread 03-13-09, 02:28 AM  
slartibart
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yes seconded on the need/greed = Main/off but more importantly to announce at least the initial call for rolls in raid warning...
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Unread 03-30-09, 02:31 AM  
Mackenz
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@Zeranor, machobug and slartibart

Hey guys. Yes the raid warning annoucement has been asked for elsewhere, and I will be looking to squeeze that into the version I am working on now.

As for the main spec/off spec ability, I have been asked for that in different guise and am looking to put it in, though I m not sure about the release I am currently working on (which is adding EPGP and DKP events). However, I can give you a heads up on what I am looking at doing: basically, you would roll for main/off/alt/greed etc in a single roll, similar to the 100/1000 rolls now for non-DKP stuff.

So much to do lol...
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Unread 05-08-09, 08:06 PM  
Superhawk
A Deviate Faerie Dragon

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Hey there. My raid group has started using the AddOn, but the box for the custom loot rules doesn't seem to work. Am I missing something or is there just something wrong with the custom rules box?
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Unread 05-13-09, 07:49 AM  
Mackenz
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@Superhawk

Originally posted by Superhawk
Hey there. My raid group has started using the AddOn, but the box for the custom loot rules doesn't seem to work. Am I missing something or is there just something wrong with the custom rules box?
Hmm that stuff hasn't changed for a while, but I will do some testing when I can. Somethings to note off the top of my head that could be happening:
  1. You have to be in a party/raid, otherwise the rules display will be ignored. You can test it outside of a party/raid by switching on the debugging message option under General options on the Options tab. It will then pretend to send it to the say channel; or
  2. Your Lootster is not Active. That is, you haven't checked the box on the Roll tab that says 'Active'. Checking Active makes you the driver of Lootster and allows you to broadcast rules, roll calls etc.
Let me know if any of that helps.
Last edited by Mackenz : 05-13-09 at 10:28 AM.
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Unread 05-20-09, 01:20 PM  
Quintin
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Originally posted by Superhawk
Hey there. My raid group has started using the AddOn, but the box for the custom loot rules doesn't seem to work. Am I missing something or is there just something wrong with the custom rules box?
I may have seen this too, (if it's the same thing).

If the rules text box is empty, it needs to be clicked in order to get the text cursor. But clicking in the middle of the big text box doesn't work.

You have to click in the upper left corner. Right where you would expect the cursor to appear. And it appears.
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Unread 06-29-09, 04:42 AM  
Sorian
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In 3.0 100/1000 rolling is not working. People that roll 1-1000 are getting a message that their roll is out of range. I believe the problem is line 17804. It should be something like:

elseif ((Lootster_NBG ~= LOOTSTER_NBG_1001000) and (maxRoll ~= rngRoll)) then

otherwise the 1-1000 rolls will be caught by this line and not counted.
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Unread 06-29-09, 06:16 AM  
Mackenz
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Originally posted by Sorian
In 3.0 100/1000 rolling is not working. People that roll 1-1000 are getting a message that their roll is out of range. I believe the problem is line 17804. It should be something like:

elseif ((Lootster_NBG ~= LOOTSTER_NBG_1001000) and (maxRoll ~= rngRoll)) then

otherwise the 1-1000 rolls will be caught by this line and not counted.
Yikes. Thanks will take a look.

EDIT: Verified fix. The fix will be coming in a couple of days to reduce fix churn after initial release. I have created a ticket for the problem on Curse Gaming.

Thank you Sorian!
Last edited by Mackenz : 06-29-09 at 08:36 AM.
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