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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:36 AM
Created:04-09-09 11:46 AM
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rFilter  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout like rFilter_Zork.
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow8.0/rFilter

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Unread 07-31-10, 02:57 AM  
Slaxi81
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Hello everybody,

is there a way to let me show my rFilter2 buffs, only if the remaining time is (for example) 30 seconds?

And i not yet getting this to work:
"show the cooldown of "Divine Storm"

(i have no problem to show other Spell's, so i know how to do. But this Spell is some strange s h i t).

have a nice day

slaxi
Last edited by : 08-01-10 at 12:08 AM.
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Unread 07-03-10, 01:57 AM  
strickland
A Cyclonian

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is it not possible to set "ismine = 1" on my buffs that are on unit "target" ive tried to do so with my hots as druid, rejuv/lb etc, but it showed even if other druids buff a target with rejuv... so its not working for my target/buff
Last edited by strickland : 07-03-10 at 01:57 AM.
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Unread 06-26-10, 01:38 PM  
DNBRMG
A Murloc Raider

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Dynamically Polling SpellIDs

Have you ever thought about dynamically polling SpellIDs based on the aura/buff/debuff name using the UnitAura, UnitBuff and/or UnitDebuff functions? A while back I had read a post (which i can no longer find, unfortunately) on the official Blizzard forums where you could get the SpellIDs from aura/buff/debuff in game using a quick little mouseover macro/script. With a little bit of API research, and some help from the official forums, to try and recreate the macro/script I came up with the following:

Code:
/run print(select(11,UnitAura("[player/target]","[aura/buff/debuff]")))
Exammple: /run print(select(11,UnitAura("player","Life Tap")))
After getting this to work beautifully in game the thought occurred to me that this same functionality might be a valuable addition to this addon. More specifically instead specifying the SpellID in the configuration section, you specify the aura/buff/debuff name. You can then use the result of the "select(11,UnitAura())" call as your check to see if the aura/buff/debuff is present when deciding whether or not to draw the aura/buff/debuf icon on the UI as the SpellID of the aura/buff/debuff is returned when present and "nil" when not present.

I bring this up as I suspect the problem I am having with a few auras/buffs/debuffs when trying to get this addon configure through online research is the result of different SpellIDs for each spell rank and with this code the current aura/buff/debuff SpellID is return regardless of which spell rank was used to apply it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

EDIT #1: I managed to get around to coding the changes that I figured were need to insert a dynamic polling of aura ids from aura names. The changes were simple enough, yet I realized that they weren't going to work based on how the "buttons" were created in the first place seeing as how they are created at player login as apposed to when an aura is applied to a specified target. I might be able to rework the even trigger to work off of the SPELL_AURA_[APPLIED/REFRESHED/REMOVED] events to get this to work. If not, it shouldn't be that hard to and another event trigger procedure to print the spell id to the chat window when and aura is applied to help in troubleshooting configuration problems.
Last edited by DNBRMG : 07-03-10 at 02:39 PM.
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Unread 06-25-10, 03:32 AM  
zork
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Yeah its just a small mod that could use some tweaks but it's working just alright.
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Unread 06-24-10, 05:47 PM  
Brilliant2U
A Kobold Labourer

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btw, it's really a gread addon, thanks very much.

Originally posted by Brilliant2U
hi zork,

there could be a potential bug in rFilter2.lua line 246:

if timeleft ~= nil then

it could be changed to:

if timeleft ~= nil and timeleft > 0 then

because if the buff is an aura such as Trueshot Aura, the timeleft is negative.
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Unread 06-24-10, 05:40 PM  
Brilliant2U
A Kobold Labourer

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hi zork,

there could be a potential bug in rFilter2.lua line 246:

if timeleft ~= nil then

it could be changed to:

if timeleft ~= nil and timeleft > 0 then

because if the buff is an aura such as Trueshot Aura, the timeleft is negative.
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Unread 06-07-10, 09:45 AM  
zork
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Well you could adjust them in testmode with try/error. Make the one button posx=60 and the other 90,95,100 and so on, until you feel fine. I know its nasty but its just a small mod with no features
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Unread 06-05-10, 08:46 AM  
WaldoJeffers
A Molten Giant
 
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Hey,

It's working great, thanks very much. I'm wondering if there is any way to have the buttons always close to each other? Rather than have one button with say posx= 60 and another button posx = 120. There is a big gap.
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Unread 06-05-10, 01:23 AM  
Slaxi81
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Heyho,

hat jemad eine Ahnung wie ich den Cooldown von "Göttlicher Sturm" überwachen kann?
Habe die spellID's von WoWHead alle durch, aber rFilter2 will's mir einfach nicht anzeigen.

does anyone have an idea how to show the cooldown of "Divine Storm"?
I try'd all spellID's from WoWHead, but rFilter2 doesn't want to show me that.

Schönes WE noch
Have a nice WE
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Unread 04-28-10, 09:10 PM  
AAAAAA6678
A Kobold Labourer

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Item(trinket) cooldowns

I am sorry if i missed this subject but i can't find out how to track item's(trinket's) cooldowns in rFilter. Trying to insert spelid of item's casts, but nothing happens.Is there any possibility?
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Unread 04-09-10, 05:34 PM  
jasje
A Chromatic Dragonspawn
 
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Originally posted by zork
your alpha is 99?
UHmz must have missed that...
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Unread 04-09-10, 05:33 PM  
zork
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your alpha is 99?
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Unread 04-09-10, 04:55 PM  
jasje
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Can't seem to get the borders to work, any tip's on that? This is what i've got so far:
Code:
    local t2 = f:CreateTexture(nil,"OVERLAY")
    t2:SetTexture(bordertexture)
    t2:SetVertexColor(.99,.99,.99,99)
    t2:SetPoint("TOPLEFT", f, "TOPLEFT", -3, 3)
    t2:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 3, -3)
wich does the trick in Filger
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Unread 04-09-10, 12:59 PM  
zork
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You need Notepad++ or any text editor that can handle UTF-8.
You need to convert the rFilter2.lua into UTF-8. Thats it.
Currently rFilter2.lua is saved in ASCII, a 7bit code that cannot handle russian symbols. (your name)
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Last edited by zork : 04-09-10 at 01:06 PM.
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Unread 04-09-10, 09:58 AM  
bublik42
A Kobold Labourer

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Code:
elseif rf2_player_name == "Мурзена" and rf2_player_class == "DRUID" then
		rf2_spell_list = {
			buffs = { 
				[1] = {tag = "Berserk", spellid = 50334, ismine=1, unit = "player", size=24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
				[2] = {tag = "SavageRoar", spellid = 52610, ismine=1, unit = "player", size=24, fontsize = 16, posx = -32, posy = -320, framestrata = "LOW", anchor = "UIParent"},
					},
			debuffs = {
				[1] = {tag = "MangleC", spellid = 48566, ismine=0, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"}, 
				[2] = {tag = "RIP", spellid = 49800, ismine=1, unit = "target", size=24, fontsize = 16, posx= 64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[3] = {tag = "Rake", spellid = 48574, ismine=1, unit = "target", size=24, fontsize = 16, posx= 32, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[4] = {tag = "Lacerate", spellid = 48568, ismine=1, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[5] = {tag = "Taunt", spellid = 61676, ismine=1, unit = "target", size=24, fontsize = 16, posx =64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[6] = {tag = "DemoRoar", spellid = 9898, ismine=1, unit = "target", size=24, fontsize = 16, posx =32, posy= -320, framestrata = "LOW", anchor = "UIParent"},					
				      },
			cooldowns = {

				},
			}
				end
why it doesn't work?
(I had moved rTexures into my addons folder)
Last edited by bublik42 : 04-10-10 at 05:10 AM.
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