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Updated:06-05-10 10:10 AM
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oUF Kosken  Popular! (More than 5000 hits)

Version: 3.2.4
by: hipjipp [More]

oUF_Kosken

This is my layout for oUF.

*Note!* Post errors, bugs, suggestions or similar comments so i can help! *Note!*

Credits for most of the code in 3.x.x goes to P3lim.

Frames included:
- Self
- Target
- Pet
- Target of Target
- Focus
- Party

This layout works with:
oUF_Banzai (Should work)
oUF_DispelColor
oUF_CombatText
oUF_PowerSpark
oUF_Smooth
oUF_AutoShot
oUF_HealComm

3.2.4 || 18:08 / 05-06-10 +0200
---- Added LFD icons to partyframes
---- Moved the partyframes slightly to fit with the icons
---- Fixed the Party-buffs row-breaking

3.2.3 || 13:52 / 17-05-10 +0200
---- Added support for the new oUF_HealComm4
---- nothing really

3.2.2 || 14:13 / 23-12-08 +0200
---- Fixed some small bugs that occured with oUF 1.3.x
---- Re-instated the .name wich was removed with oUF 1.3.x

3.2.0 || 11:57 / 04-11-08 +0200
---- Added support for multiple plugins for oUF
---- Fixed and updated the castbar code (On by default now)

3.1.2 || 22:25 / 01-11-08 +0200
---- Added support for oUF_Smooth (On by default)
---- No major changes

3.0.5 || 12:19 / 18-09-08 +0200
---- Fixed the deficit text-string for party frames, damn i make alot of minor mistakes...

3.0.4 || 07:31 / 18-09-08 +0200
---- Fixed frame positions so they appear on screen in the same manner as before

3.0.3 || 23:50 / 17-09-08 +0200
---- Fixed minor bugs and glitches and everything should be working as intended now.

3.0.2
---- Minor changes and some comments

3.0.0
---- Updated for oUF
---- Rewrote the entire thing

2.0.0
---- Updated to latest oUF core and functions (nothing major really).
---- Removed raid code
---- Added comments

1.5.5
---- Uploaded the code that works with oUF_Spark

1.5.4
---- Fixed it a little, commented out the raid code due to lazyness, find another raid-frame addon until i bother enough..
---- Works with oUF_Spark

1.5
---- Hopefully Fixed, please post!

1.4.5
---- Commented out all party/raid code, if you work out a fix for them, please send me a PM.

1.4
---- Hopefully updated to the latest verision of oUF. Please report if it doesn't and if you have a fix for it.

1.3
---- "Hacked" the raidframes to show "invisible" debuffs for people using oUF_DC.

1.2
---- Fixed Party and Raid frame text to show properly.
---- Cleaned up some code.

1.1.1
---- Fixed the target debuffs growing up instead of down.

1.1
---- Made Focus frames.

1.0
---- Initial Release.
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Unread 01-17-09, 11:57 AM  
Zero Dream
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by hipjipp
Thanks! And the reason you can't change the width of the player CB is because i hooked it to the player frame and left the height intact, like this:
Code:
self.Castbar:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -25)
self.Castbar:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -25)
If you wish to change the width and/or position of the castbar, change the code to something similar to this:
Code:
self.Castbar:SetPoint("BOTTOM", self, "TOP", 0, 50)
self.Castbar:SetWidth(230)
Hope i cleared things up for you =)
Yep, that worked just fine. Thank you again
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Unread 01-17-09, 06:28 AM  
hipjipp
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Originally posted by Zero Dream
First of all, thank you for the amazing layout ! I've just switched to oUF from pitbull and this is exactly what I wanted, and I have been tweaking the positions to fit my ui.

However, I do have a problem that I can't seem to be able to overcome. I want to change the castbar width. I've added a self.Castbar:SetWidth line under the height one, but the width of the bar does not change, no matter what value I imput. It is probably something silly that I have overlooked, so I could use a nudge in the right direction
Thanks! And the reason you can't change the width of the player CB is because i hooked it to the player frame and left the height intact, like this:
Code:
self.Castbar:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -25)
self.Castbar:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -25)
If you wish to change the width and/or position of the castbar, change the code to something similar to this:
Code:
self.Castbar:SetPoint("BOTTOM", self, "TOP", 0, 50)
self.Castbar:SetWidth(230)
Hope i cleared things up for you =)
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Unread 01-17-09, 05:44 AM  
Zero Dream
A Kobold Labourer

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First of all, thank you for the amazing layout ! I've just switched to oUF from pitbull and this is exactly what I wanted, and I have been tweaking the positions to fit my ui.

However, I do have a problem that I can't seem to be able to overcome. I want to change the castbar width. I've added a self.Castbar:SetWidth line under the height one, but the width of the bar does not change, no matter what value I imput. It is probably something silly that I have overlooked, so I could use a nudge in the right direction
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Unread 12-21-08, 03:18 PM  
hipjipp
A Cliff Giant
 
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Originally posted by Gastro
after updating to oUF 1.3 im getting the following error:

Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Kosken\core.lua line 492:
attempt to call method 'RegisterSubTypeMapping' (a nil value)
Debug:
[C]: RegisterSubTypeMapping()
oUF_Kosken\core.lua:492: in main chunk
I'm currently working on converting the layout to 1.3 without destroying it with tags and too much remaking.
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Unread 12-21-08, 04:30 AM  
Gastro
A Kobold Labourer

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after updating to oUF 1.3 im getting the following error:

Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Kosken\core.lua line 492:
attempt to call method 'RegisterSubTypeMapping' (a nil value)
Debug:
[C]: RegisterSubTypeMapping()
oUF_Kosken\core.lua:492: in main chunk
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Unread 11-19-08, 03:48 PM  
st0nedpenguin
A Deviate Faerie Dragon
 
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Originally posted by hipjipp
Since i just recently stopped with wow i'll try.
By changing the default backdrop variable you're changing them all, made a new one called border to the castbar. Here's how i drycoded it;
Code:
self.Castbar.border = self.Castbar:CreateTexture(nil, "BORDER")
self.Castbar.border:SetAllPoints(self.Castbar)
self.Castbar.border:SetBackdrop{
  bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
  edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
  tile = true, tileSize = 16, edgeSize = 16,
  insets = {left = 4, right = 4, top = 4, bottom = 4},}
I hope it works.
Sorry I may not have explained very well, I'm wanting a border to be applied to everything, player, target, party etc, and also a border for the castbars.

Getting an error with that code though: attempt to call method 'SetBackdrop' (a nil value)
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Unread 11-19-08, 03:16 PM  
hipjipp
A Cliff Giant
 
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Originally posted by st0nedpenguin
I'm just wondering if you could fill me in on how to correctly add a border to the frames and casting bars?
Since i just recently stopped with wow i'll try.
Code:
local backdrop = {
        bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
        edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
        insets = {left = -1.5, right = -1.5, top = -1.5, bottom = -1.5},}
Which is probably horribly wrong, but while it does draw the borders, they're a complete mess ingame.
By changing the default backdrop variable you're changing them all, made a new one called border to the castbar. Here's how i drycoded it;
Code:
self.Castbar.border = self.Castbar:CreateTexture(nil, "BORDER")
self.Castbar.border:SetAllPoints(self.Castbar)
self.Castbar.border:SetBackdrop{
  bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
  edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
  tile = true, tileSize = 16, edgeSize = 16,
  insets = {left = 4, right = 4, top = 4, bottom = 4},}
I hope it works.
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Unread 11-19-08, 02:39 PM  
st0nedpenguin
A Deviate Faerie Dragon
 
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Howdy.

I'm just wondering if you could fill me in on how to correctly add a border to the frames and casting bars?

I've attempted myself using this code:

Code:
local backdrop = {
		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
		insets = {left = -1.5, right = -1.5, top = -1.5, bottom = -1.5},}
Which is probably horribly wrong, but while it does draw the borders, they're a complete mess ingame.

Any help would be greatly appreciated!
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Unread 11-05-08, 01:47 AM  
hipjipp
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Re: it can not show Chinese

Originally posted by ken kao
How can I do to show Chinese? It can not show Chinese now.
You might want to change the font to something else that supports chinese characters. The font currently in use shows the most common western characters. Thats all i can help you with due to the lack of information.
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Unread 11-05-08, 01:23 AM  
ken kao
A Kobold Labourer

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Smile it can not show Chinese

How can I do to show Chinese? It can not show Chinese now.
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Unread 09-17-08, 02:12 PM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by hipjipp
Sorry about that, it'll be in next update, when i fixed the minor problems, no worries.. I'll add you on here aswell, but since you can't change anything on the site without it going to recently updated makes minor changes feel insufficient.. I admire your work and i meant no foul, sorry P3lim.
Sure thing
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Unread 09-17-08, 01:40 PM  
hipjipp
A Cliff Giant
 
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Originally posted by p3lim
Would be nice with some credit for my work though.
Sorry about that, it'll be in next update, when i fixed the minor problems, no worries.. I'll add you on here aswell, but since you can't change anything on the site without it going to recently updated makes minor changes feel insufficient.. I admire your work and i meant no foul, sorry P3lim.
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Unread 09-17-08, 01:25 PM  
p3lim
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Would be nice with some credit for my work though.
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Unread 09-17-08, 06:35 AM  
tintingurl
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Re: Re: WotLK error

Originally posted by hipjipp
I'm currently working on re-writing the entire layout for oUF 1.1, since it seems the time has come.. :P Be patient and i'll upload it as soon as it's finished.
aw ok thanks a bunch. it's going to be first time to use it. they look so clean and nice.
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Unread 09-17-08, 12:20 AM  
hipjipp
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Re: WotLK error

Originally posted by tintingurl
in beta gives this:

[2008/09/15 22:51:24-35-x1]: oUF_Kosken\core.lua:144: attempt to index field 'value' (a nil value)
oUF-1.1\elements\power.lua:95: in function `?'
oUF-1.1\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:314>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:109: in function <Interface\FrameXML\SecureStateDriver.lua:79>:
I'm currently working on re-writing the entire layout for oUF 1.1, since it seems the time has come.. :P Be patient and i'll upload it as soon as it's finished.
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