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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 10-31-08, 08:20 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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Is there a qay to set which portion of the body appears in the 3D picture? Because right now, the camera is too close to my voidwalkers, picture, if he moves in it, half his face gets cut off.
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Unread 10-31-08, 03:33 PM  
zork
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New version is out. Enjoy your stay.
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Unread 10-31-08, 11:07 AM  
Spudnik
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xyz is a EXAMPLE variable
that's what I thought, but just to be sure....
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Unread 10-31-08, 10:39 AM  
zork
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Originally posted by Spudnik
What do you need the locals xyz and col for?

And zork, can you please help me out with the textures, I just can't get them to work.
Are you serious? xyz is a EXAMPLE variable, it stands for any variable you want.
To your texture problem, no. Just google for some wow texture guides its not that hard.
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Unread 10-31-08, 10:14 AM  
Spudnik
A Murloc Raider

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What do you need the locals xyz and col for?

And zork, can you please help me out with the textures, I just can't get them to work.
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Unread 10-31-08, 09:07 AM  
zork
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Originally posted by zoktar
would u mind pm'ing me an example plx =)
hf :>

IMPORTANT, do not declare local vars INSIDE the conditions, those will be only available INSIDE those conditions and are not known outside.

Code:
  local my_name, _ = UnitName("player")
  local _, my_class = UnitClass("player")

  local col
  local xyz

  if my_name == "Grombur" and my_class == "HUNTER" then
    --do sth for my hunter Grombur
    
    --col = 1
    --xyz = 2
    
  elseif my_name == "Rothar" and my_class == "WARRIOR" then

    --do sth for my warrior Rothar
    
    --col = 3
    --xyz = 0
 
  else
  
    --do sth for everything else

    --col = 3
    --xyz = 0

  end
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Last edited by zork : 10-31-08 at 09:11 AM.
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Unread 10-30-08, 08:52 PM  
zoktar
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Originally posted by Spudnik
You can put a check in there that checks for the character name and sets the lua accordingly.
would u mind pm'ing me an example plx =)
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Unread 10-30-08, 04:57 PM  
Spudnik
A Murloc Raider

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I can't get it to work goddamnit. How. Am. I. Supposed. To. Make. The. Textures. Work.?
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Unread 10-30-08, 04:29 PM  
zork
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Here it comes...

New party frames in Dialbo style

http://zorktdmog.zo.funpic.de/rothui...008_225345.jpg

new: with gloooooooss
http://zorktdmog.zo.funpic.de/rothui...008_232235.jpg

<3
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Unread 10-30-08, 02:29 PM  
Spudnik
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zork, how do I aply the textures I just made to the satues?

Btw the new party frames look awesome!
Last edited by Spudnik : 10-30-08 at 02:43 PM.
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Unread 10-30-08, 02:19 PM  
zork
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First ingame version is done.

Dev shot:


What do you think?
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Unread 10-30-08, 12:10 PM  
Spudnik
A Murloc Raider

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You can put a check in there that checks for the character name and sets the lua accordingly.
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Unread 10-30-08, 11:56 AM  
zoktar
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Cross alts.

iv got it nice and setup for my main character, but there seems to not be any class identifaction, is there any way i can get around editing the lua to fix the "mana/rage/energy" orb every time i switch characters?. cheers.
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Unread 10-30-08, 11:20 AM  
Spudnik
A Murloc Raider

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Allright so I made the textures for both the Angel and he Demon, here they are:

Angel:


Demon:


And this is what they should look like ingame:





The only thing is that I have no idea how to get it to work. ^^

Btw zork, I send you a pm with the files
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Unread 10-30-08, 09:11 AM  
zork
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Upcoming Party, Pet and Focus Frame changes:
http://www.abload.de/img/d3_partyframe4ua2f.jpg
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