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Compatible with Retail, Classic & TBC
Updated: 02-08-24 02:00 PM
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Compatibility:
Classic (1.15.1)
Seeds of Renewal (10.2.5)
WOTLK Patch (3.4.3)
Updated:02-08-24 02:00 PM
Created:04-22-09 01:32 PM
Downloads:65,224
Favorites:420
MD5:
10.2.5

Molinari  Popular! (More than 5000 hits)

Version: 100205.111-Release
by: p3lim [More]

Description

Molinari allows the player to easily "salvage" items directly from the inventory by holding down the Alt key and clicking on the item in their bags, instead of dealing with the tradeskill UI, spellbook, macros or actions.

The following "salvaging" is supported:


In addition, Molinari also works for lockpicking in the trade window.

Translations

If you want to help translate Molinari, please use this form on GitHub:
https://github.com/p3lim-wow/Molinari/issues/new?template=translate.yaml

Feedback & issues

If you would like to report a bug or contribute to the project, please visit GitHub:
https://github.com/p3lim-wow/Molinari/issues/new/choose

Legal

Please see the LICENSE file.

Changes in 100205.111-Release:
  • Changed: Update Interface versions
  • Changed: Update item databases
  • Changed: Updated deDE translations
  • Fixed: Incorrect skill check for disenchanting on classic era
  • Fixed: Anchoring on weird bag addon slots (e.g. BetterBags)
Archived Files (36)
File Name
Version
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Author
Date
100200.110-Release
181kB
p3lim
11-20-23 02:53 PM
100105.109-Release
178kB
p3lim
07-14-23 11:30 AM
100100.108-Release
178kB
p3lim
06-23-23 02:38 PM
100100.107-Release
178kB
p3lim
06-22-23 01:22 PM
100100.106-Release
178kB
p3lim
06-13-23 03:58 PM
100100.105-Release
178kB
p3lim
05-19-23 11:35 AM
100100.104-Release
178kB
p3lim
05-16-23 01:21 PM
100100.103-Release
178kB
p3lim
05-14-23 05:19 AM
100100.102-Release
178kB
p3lim
05-07-23 04:34 PM
100100.101-Release
178kB
p3lim
05-06-23 04:46 AM
100100.100-Release
177kB
p3lim
05-03-23 08:23 AM
100100.99-Release
177kB
p3lim
05-03-23 07:22 AM
100100.98-Release
186kB
p3lim
05-02-23 10:46 AM
100005.97-Release
125kB
p3lim
03-03-23 03:24 AM
100005.96-Release
125kB
p3lim
03-02-23 12:58 PM
100002.95-Release
125kB
p3lim
01-01-23 11:31 PM
100002.94-Release
125kB
p3lim
12-03-22 04:04 PM
100002.93-Release
125kB
p3lim
12-02-22 02:32 PM
100002.92-Release
125kB
p3lim
12-02-22 02:29 PM
100002.91-Release
125kB
p3lim
11-27-22 09:15 AM
100002.90-Release
124kB
p3lim
11-16-22 11:06 AM
100000.89-Release
124kB
p3lim
11-03-22 06:10 AM
100000.88-Release
124kB
p3lim
11-03-22 05:15 AM
100000.87-Release
124kB
p3lim
10-28-22 10:42 AM
100000.86-Release
123kB
p3lim
10-28-22 10:36 AM
90207.85-Release
121kB
p3lim
10-03-22 02:15 PM
90207.84-Release
120kB
p3lim
09-21-22 02:39 PM
90200.82-Release
119kB
p3lim
02-22-22 12:06 PM
90105.81-Release
119kB
p3lim
12-22-21 09:56 AM
90105.80-Release
119kB
p3lim
11-03-21 12:17 PM
90100.79-Release
119kB
p3lim
09-27-21 11:28 PM
90100.78-Release
119kB
p3lim
09-27-21 10:53 PM
90100.77-Release
119kB
p3lim
07-23-21 03:12 PM
90100.76-Release
119kB
p3lim
06-30-21 10:23 PM
90000.75-Release
118kB
p3lim
05-26-21 01:34 AM
90000.74-Release
117kB
p3lim
05-21-21 09:52 AM


Post A Reply Comment Options
Unread 10-25-22, 11:36 PM  
DreamsUnderStars
A Defias Bandit

Forum posts: 3
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Non-Religion-specific blessings upon you.
Last edited by DreamsUnderStars : 10-28-22 at 01:08 PM.
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Unread 08-25-16, 02:43 AM  
p3lim
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Originally Posted by humfras
Shouldn't the frames in the OnClick hook point to the 'parent' frame rather than the Molinari frame itself?
(lines 23, 28, 33)
So that bag addons using ALT+RightClick can continue working properly?

Greetings
You are right.
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Unread 08-24-16, 12:32 PM  
humfras
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Shouldn't the frames in the OnClick hook point to the 'parent' frame rather than the Molinari frame itself?
(lines 23, 28, 33)
So that bag addons using ALT+RightClick can continue working properly?

Greetings
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Unread 12-19-14, 05:57 AM  
Berna
A Kobold Labourer

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Re: Re: Re: Re: Possible alteration

Originally Posted by p3lim
Originally Posted by Berna
Originally Posted by p3lim
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.
Does that mean it's also impossible to use the RIGHT Alt key? I'm a lefty, and it would be much more convenient for me.
Right alt key should work already, unless you've got an ISO keyboard where the right alt doesn't exist (it's replaced by altgr)
Thanks for your reply! I'm using the 'US International' keyboard setting, which changes my right Alt key to AltGr, that must be it.
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Unread 11-25-14, 08:22 AM  
p3lim
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Re: Re: Re: Possible alteration

Originally Posted by Berna
Originally Posted by p3lim
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.
Does that mean it's also impossible to use the RIGHT Alt key? I'm a lefty, and it would be much more convenient for me.
Right alt key should work already, unless you've got an ISO keyboard where the right alt doesn't exist (it's replaced by altgr)
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Unread 11-25-14, 05:31 AM  
Berna
A Kobold Labourer

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Re: Re: Possible alteration

Originally Posted by p3lim
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.
Does that mean it's also impossible to use the RIGHT Alt key? I'm a lefty, and it would be much more convenient for me.
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Unread 10-24-14, 04:23 PM  
Ookami.kun
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This is pertaining to my Blacksmith. I updated to the newest version and for some reason holding Alt and clicking on a Ghost Iron Lockboxes works but Khorium and Froststeel do not. I have to manually click on my Ghost Iron Skeleton Key and apply it to those two types to open them. I'm unsure if this affects any other type of lockbox though. Thanks.
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Unread 10-20-14, 08:12 PM  
Emmaleah
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Re: Re: Re: Possible alteration

Originally Posted by trollpoker
I'm starting to see what you mean. I've been successfully able to modify it to the z key, but it brings up major bug reports along with it (I'm an amateur at best at coding lol). Either way, tyvm for the speedy reply, guess its time to make a new push to talk key!
In Vent you used to be able to pick the Right vs Left side of the keyboard keys (Keys that exist on both sides such as shift/alt/ctrl. I have used Right CTRL for my Push to Talk key and always used the left one for modifiers in cast macros. I have also used the Tilde char as its never used by anything else.
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Unread 10-02-14, 08:16 AM  
p3lim
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Originally Posted by Lazare69
Just to let you know I have been on the beta since the beginning and when we were allowed to use addons, your's was one of mine. I have happy to report that other than changing the TOC# to 60000, I have had no problems at all to report. I have tested all aspects of it since I have every profession thats can use it plus a rogue for the lock picking. Cheers!
Thanks for letting me know, Molinari has had quite a bit of work done on it for the expansion, making it more secure and more accurate.
Currently I'm just waiting for the herbs and ores to get their correct skill requirements for processing and it's ready for WoD.
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Unread 10-01-14, 08:06 PM  
Lazare
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Just to let you know I have been on the beta since the beginning and when we were allowed to use addons, your's was one of mine. I have happy to report that other than changing the TOC# to 60000, I have had no problems at all to report. I have tested all aspects of it since I have every profession thats can use it plus a rogue for the lock picking. Cheers!
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Unread 09-03-14, 10:29 AM  
trollpoker
A Kobold Labourer

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Re: Re: Possible alteration

Originally Posted by p3lim
Originally Posted by trollpoker
First and foremost, I wanted to say this addon is easily one of my favorites hands down. Any guildy/friend asking me how to gain some cash i recommend this along with a few other addons to get them on the right track! With that being said, I find only one flaw in it... The button i use for my push-to-talk is alt, so I tend to cause trouble for my guild when i mill down 1200 herbs or 2k ore. Is it possible that you can add in a future update a customizable hit switch? I'd prefer it to be ctrl, though i know there may be problems with disenchanting. Even if not then, an alphabet key or even tilde would be awesome to use! If you don't wish to add an interface or text command for it, perhaps you'd be willing to guide me through how to change it myself? Either way it would be a tremendous help! Thank you very much for this masterwork of an addon, and i hope to bring you even more supporters in the days to come!
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.

If you really want to test things out for yourself, the links at the bottom of this reply will direct you to every place the alt key is hardcoded, and I won't guarantee that it'll work even if you change them out, as well as you'd have to do this yourself for every update.

My best suggestion would be to either get a new key for your VoIP needs or use speech-activation with a manual mute key (which most VoIPs support).

Here are the links (as of version 50400.30-Release) in case you really want to modify the code yourself:
https://github.com/p3lim-wow/Molinar...olinari.lua#L2
https://github.com/p3lim-wow/Molinar...linari.lua#L35
https://github.com/p3lim-wow/Molinar...linari.lua#L40
https://github.com/p3lim-wow/Molinar...linari.lua#L43
https://github.com/p3lim-wow/Molinar...linari.lua#L65
I'm starting to see what you mean. I've been successfully able to modify it to the z key, but it brings up major bug reports along with it (I'm an amateur at best at coding lol). Either way, tyvm for the speedy reply, guess its time to make a new push to talk key!
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Unread 09-02-14, 09:17 AM  
p3lim
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Re: Possible alteration

Originally Posted by trollpoker
First and foremost, I wanted to say this addon is easily one of my favorites hands down. Any guildy/friend asking me how to gain some cash i recommend this along with a few other addons to get them on the right track! With that being said, I find only one flaw in it... The button i use for my push-to-talk is alt, so I tend to cause trouble for my guild when i mill down 1200 herbs or 2k ore. Is it possible that you can add in a future update a customizable hit switch? I'd prefer it to be ctrl, though i know there may be problems with disenchanting. Even if not then, an alphabet key or even tilde would be awesome to use! If you don't wish to add an interface or text command for it, perhaps you'd be willing to guide me through how to change it myself? Either way it would be a tremendous help! Thank you very much for this masterwork of an addon, and i hope to bring you even more supporters in the days to come!
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.

If you really want to test things out for yourself, the links at the bottom of this reply will direct you to every place the alt key is hardcoded, and I won't guarantee that it'll work even if you change them out, as well as you'd have to do this yourself for every update.

My best suggestion would be to either get a new key for your VoIP needs or use speech-activation with a manual mute key (which most VoIPs support).

Here are the links (as of version 50400.30-Release) in case you really want to modify the code yourself:
https://github.com/p3lim-wow/Molinar...olinari.lua#L2
https://github.com/p3lim-wow/Molinar...linari.lua#L35
https://github.com/p3lim-wow/Molinar...linari.lua#L40
https://github.com/p3lim-wow/Molinar...linari.lua#L43
https://github.com/p3lim-wow/Molinar...linari.lua#L65
Last edited by p3lim : 09-02-14 at 09:18 AM.
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Unread 09-01-14, 11:11 PM  
trollpoker
A Kobold Labourer

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Possible alteration

First and foremost, I wanted to say this addon is easily one of my favorites hands down. Any guildy/friend asking me how to gain some cash i recommend this along with a few other addons to get them on the right track! With that being said, I find only one flaw in it... The button i use for my push-to-talk is alt, so I tend to cause trouble for my guild when i mill down 1200 herbs or 2k ore. Is it possible that you can add in a future update a customizable hit switch? I'd prefer it to be ctrl, though i know there may be problems with disenchanting. Even if not then, an alphabet key or even tilde would be awesome to use! If you don't wish to add an interface or text command for it, perhaps you'd be willing to guide me through how to change it myself? Either way it would be a tremendous help! Thank you very much for this masterwork of an addon, and i hope to bring you even more supporters in the days to come!
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Unread 09-01-14, 01:12 PM  
p3lim
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Originally Posted by Phanx
The following error occurs consistently when mousing over Corroded Blade (a gray item) in Bagnon on a level 80 shaman with 439 Enchanting, on 5.4.8 EU live servers, deDE locale:

Code:
1x ...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: attempt to compare nil with number
...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: in function `IsDisenchantable'
Molinari\Molinari-50400.29-Release.lua:77: in function <Molinari\Molinari.lua:62>
[C]: ?
[C]: ?
[C]: ?
[C]: in function `SetBagItem'
FrameXML\ContainerFrame.lua:845: in function `ContainerFrameItemButton_OnEnter'
Bagnon\components\item.lua:432: in function `ShowTooltip'
Bagnon\components\item.lua:253: in function <Bagnon\components\item.lua:242>
[C]: ?
I haven't noticed any errors from any other items, but I was just on randomly debugging something, and haven't actually been playing recently, so I can't really say whether it's unique to that item or not.
I see what went wrong, thanks for letting me know, a new version should be out momentarily.
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Unread 09-01-14, 08:29 AM  
Phanx
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The following error occurs consistently when mousing over Corroded Blade (a gray item) in Bagnon on a level 80 shaman with 439 Enchanting, on 5.4.8 EU live servers, deDE locale:

Code:
1x ...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: attempt to compare nil with number
...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: in function `IsDisenchantable'
Molinari\Molinari-50400.29-Release.lua:77: in function <Molinari\Molinari.lua:62>
[C]: ?
[C]: ?
[C]: ?
[C]: in function `SetBagItem'
FrameXML\ContainerFrame.lua:845: in function `ContainerFrameItemButton_OnEnter'
Bagnon\components\item.lua:432: in function `ShowTooltip'
Bagnon\components\item.lua:253: in function <Bagnon\components\item.lua:242>
[C]: ?
I haven't noticed any errors from any other items, but I was just on randomly debugging something, and haven't actually been playing recently, so I can't really say whether it's unique to that item or not.
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