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Updated:03-07-09 07:53 PM
Created:03-07-09 07:53 PM
Downloads:2,659
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oUF Maneut

Version: r1
by: Maneut [More]

oUF_Maneut


My layout for oUF by haste - so, if you want to make this work first download oUF.

The layout is based on oUF_Lyn, most of the code derived from there.


Tested with Version
- oUF 1.3.4


Providing
- Player
- Player's Pet
- Target
- Target of Target
- Party
- Party's Pet
- Raid
- Focus

- Player's Castbar
- Target's Castbar


Contained Files
- !MSettings (contains the textures & fonts)
- oUF_DruidHots by PProvost (modified the indicators)
- oUF_Maneut (the main layout)


Supported Plugins
- oUF_DebuffHighlight (only on raidframes)
- oUF_DruidHots (only on raidframes)
- oUF_Powerspark


To-Do
- wipe-out bugs
- add raidpets, MT-targets
- support more plug-ins
- ...


Thanks to
Haste - for coding oUF
Lyn - for the base layout
Neal - Code and Texture to make the frame borders
Caellian - Code for partypets and raid
PProvost - for oUF_DruidHots

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Unread 08-07-09, 06:32 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 61
Uploads: 1
3.2

Hi

will u update ure great Layout for 3.2?
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Unread 04-12-09, 07:08 PM  
loyalar
A Kobold Labourer

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Nice mod. I just have one question.

How can i show health and mana at all times?
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Unread 03-31-09, 05:04 PM  
Molotovette
A Kobold Labourer

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Hi.
I've been trying to download your Ui, but I have an iMac and have no way of extracting the .rar file. Any suggestions?
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Unread 03-12-09, 01:11 PM  
Hopi
A Kobold Labourer

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Great work, thank you for this layout! Very "tree-ish" :-)

I have two questions thou:
a) would it be possible for the DruidHot Indicators on the raid frames to show when the hot is about to expire? When rolling lifebloom on two or three tanks iŽd like to know when to refresh without having to click through each of them.

Otherwise iŽd continue using grid as raidframes in combination with the rest of your layout. This brings me to my second question^^

b) I (LUA noob ) did manage to change some parts of your layout and hide the raid frames (rather clumsy yet effective:-)) by simply adding "false" at the beginning.
"local raid false
for i = 1, 8 do
local raidgroup = oUF:Spawn('header', 'oUF_Raid'..i)
raidgroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'yOffSet', -10, "point", "TOP")
table.insert(raid, raidgroup)
if(i==1) then
raidgroup:SetPoint("CENTER", -525, -20)
else
raidgroup:SetPoint('TOPLEFT', raid[i-1], 'TOPRIGHT', 10, 0)
end
end"
But this led to the effect of the party frames remaining visible when joining a raid group. I did not change any part of the code concerning the party toggle in raid. Do you have any idea what might cause this effect/ which line iŽd have to change?

Thanks a lot:-)
Last edited by Hopi : 03-13-09 at 03:54 AM.
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Unread 03-08-09, 05:26 PM  
Maneut
A Kobold Labourer
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File comments: 4
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Originally posted by sensory
I think, the border being the way it is, the bars could do with a different, less flat, texture.

Just my opinion, though.
It's worth a try. Even though I'm a fan of flat, clean textures something more plastic could fit in the layout.

I'll see.
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Unread 03-08-09, 09:21 AM  
Frick
A Kobold Labourer

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Fantastic work on these. Just what I was looking for.
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Unread 03-08-09, 06:56 AM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
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Buffs and debuffs on the frames are a tad large in relation to the frames but it's something I can change myself easily.

Otherwise, it fits my Neal-esque setup very nicely. Great job.
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Unread 03-08-09, 05:30 AM  
sensory
A Fallenroot Satyr
 
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I think, the border being the way it is, the bars could do with a different, less flat, texture.

Just my opinion, though.
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Unread 03-08-09, 02:04 AM  
Fuzzywuzzy
A Black Drake
 
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Looking very nice
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