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Compatible with Retail, Classic & TBC
Updated: 03-23-24 12:51 AM
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Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
WotLK Patch (3.4.2)
Updated:03-23-24 12:51 AM
Created:07-31-12 03:04 PM
Downloads:42,635
Favorites:68
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Categories:Unit Mods, PvP, Arena, BattleGrounds
10.2.6

Target Nameplate Indicator  Popular! (More than 5000 hits)

Version: 1.54
by: Choonstertwo [More]

Target Nameplate Indicator attaches a texture to the nameplates of your target, mouseover and focus to make them easier to spot.

NOTE: As of 7.2, this AddOn no longer works for friendly nameplates in dungeons or raids. See this MMO-Champion article or this Wowhead article for Blizzard's original announcement of the change.


NOTE: This AddOn currently doesn't work with EKPlates, see this comment thread on CurseForge for details.


NOTE: If you want indicators to display for a unit, make sure you have nameplates enabled for that unit type. If nameplates are disabled, the indicators can't be displayed.


The AddOn now includes forty textures:

  • Red targeting reticule (the default texture, contributed by Dridzt)
  • Red arrow (contributed by DohNotAgain)
  • Neon versions of the reticule and arrow (contributed by mezmorizedck)
  • Two red inverted triple chevrons (contributed by OligoFriends)
  • Red and green 3D Arrows (contributed by OligoFriends)
  • Skull and crossbones (contributed by OligoFriends)
  • Red concentric circles in the style of a target (contributed by OligoFriends)
  • Red star with gold outline (contributed by OligoFriends)
  • Neon green arrow with a red target (contributed by OligoFriends)
  • Blue arrow (contributed by Imithat)
  • Abstract blue arrow (contributed by Imithat)
  • Gears of War logo (contributed by Imithat)
  • Malthael (Diablo) logo (contributed by Imithat)
  • Red arrow (contributed by Imithat)
  • Skull with gas mask (contributed by Imithat)
  • Abstract purple arrow (contributed by Imithat)
  • Kite shield with sword and crossed spears/polearms (contributed by Imithat)
  • Neon green arrow (contributed by Nokiya420)
  • Fel green flaming skull (contributed by ContinuousQ)
  • Red flaming skull (contributed by ContinuousQ)
  • Shadow purple flaming skull (contributed by ContinuousQ)
  • Green map pin/GPS symbol (contributed by ContinuousQ)
  • Red map pin/GPS symbol (contributed by ContinuousQ)
  • White map pin/GPS symbol (contributed by ContinuousQ)
  • Green target arrow (contributed by ContinuousQ)
  • Red target arrow (contributed by ContinuousQ)
  • White target arrow (contributed by ContinuousQ)
  • Red Hunter's Mark arrow (contributed by thisguyyouknow)
  • Red Arrows Towards Nameplate (contributed by Inokis)
  • Red Arrows Away From Nameplate (contributed by Inokis)
  • Blue Arrows Towards Nameplate (contributed by Inokis)
  • Blue Arrows Away From Nameplate (contributed by Inokis)
  • Green Arrows Towards Nameplate (contributed by Inokis)
  • Green Arrows Away From Nameplate (contributed by Inokis)
  • Yellow Arrows Towards Nameplate (contributed by Inokis)
  • Yellow Arrows Away From Nameplate (contributed by Inokis)
  • Green arrow pointing downwards (suggested by Hayan, from Iconpacks)

You can also use any texture in the WoW Interface folder (feature contributed by markgravity).

The AddOn's configuration menu can be opened using the /tni or /targetnameplateindicator commands.

If you want to contribute a custom texture (that you own), simply leave a comment here or on Curse with the image embedded or a direct link to the image.

If you want to translate the configuration menu into another language, please contribute translations on CurseForge.

Thanks to Meneltel for posting this request, which inspired me to write Target Nameplate Indicator.

Imithat's iMedia AddOn includes additional textures for Target Nameplate Indicator.


Suggested Indicator Settings:
  • Fel green/Red/Shadow purple flaming skull - Size = 80x80
  • Red/Blue/Green/Yellow Arrows Towards/Away From Nameplate - Size = 150x24, Texture/Anchor Point = Centre, X Offset = 0, Y Offset = -5

1.54
  • Bump TOC Interface version for Retail and Classic
  • Add TOC Interface version for Cataclysm Classic

1.53
  • Add missing localisation entries on CurseForge

1.52
  • Add green_arrow_down_11384 texture
    • Suggested by Hayan of CurseForge, from Iconpacks

1.51
  • Add missing localisation entries on CurseForge

1.50
  • Add option to control frame strata of indicator
  • Bump TOC Interface version to 10.2.0
  • Bump TOC Interface version for Classic to 1.15.0

1.49
  • Bump TOC Interface version to 10.1.7
  • Bump TOC Interface version for Classic to 1.14.4

1.48
  • Bump TOC Interface version to 10.1.5
  • Bump TOC Interface version for WotLK Classic to 3.4.2

1.47
  • Bump TOC Interface version to 10.0.2

1.46
  • Bump TOC Interface version to 10.0.0

1.45
  • Bump TOC Interface version 9.2.7
  • Add support for WotLK Classic
    • This is untested, please report any errors

1.44
  • Add more textures from Inokis of Curse

1.43
  • Add textures from Inokis of Curse
  • Add support for Classic/BC Classic
    • This is untested, please report any errors

1.42
  • Bump TOC Interface version to 9.2.5

1.41
  • Add support for custom textures (contributed by @markgravity)

1.40
  • Prevent indicators from being hidden by disabled higher-priority indicators

1.39
  • Bump TOC Interface version to 9.1

1.38
  • Add Target of Target indicator
  • Refactor checking of other indicators to priority-based system

1.37
  • Bump TOC Interface version to 9.0.5

1.36
  • Bump TOC Interface version to 9.0.1

1.35
  • Bump TOC Interface version to 8.3

1.34
  • Remove mention of ElvUI from unit token error message
    • ElvUI fixed the issue on 2018-10-11:
    • https://git.tukui.org/elvui/elvui/issues/602#note_9808

1.33
  • Bump TOC Interface version to 8.2
  • Update library URLs in .pkgmeta

1.32
  • Add missing translations to CurseForge

1.31
  • Update license with reference to new CONTRIBUTORS file
  • Add verification for missing nameplate unit tokens
    • This will throw a clear error when a nameplate doesn't have a unit token (which TNI requires to function) instead of throwing a generic usage error for the UnitIsUnit function.
    • This is usually caused by AddOns that replace the default nameplates, e.g. ElvUI or EKPlates.
  • Improve number validation in the config GUI.
    • There are now usage messages for numeric options.
    • Width and Height are now restricted to positive numbers.
    • Opacity is now restricted to numbers between 0 and 1.
    • X and Y offsets now accept negative numbers.
    • This now uses Lua's built-in number parsing instead of relying on pattern matching.

1.30
  • Update TOC Notes tag to reflect the current functionality

1.29
  • Add config GUI
  • Remove old config files

1.28
  • Change indicators to display below most UI elements
  • Prevent multiple indicators from displaying on the same unit
  • Add separate config files for each unit
  • Add config options to control the opacity of indicators

1.27
  • Add support for a separate focus indicator

1.26
  • Fix LibNameplateRegistry not being packaged correctly by the BigWigs packager script

1.25
  • Bump TOC Interface version to 8.0
  • Add .travis.yml file and TOC properties for the BigWigs packager script
    • https://www.wowinterface.com/forums/showthread.php?t=55801

1.24
  • Add support for a separate mouseover indicator

1.23
  • Add support for separate self target indicator options (for the class resource bars, which are implemented as a nameplate)
  • Add per-target type option to show/hide target indicator

1.22
  • Add support for separate friendly and hostile target indicator configurations

1.21
  • Bump TOC Interface version to 7.3

1.20
  • Another new release to try and fix CurseForge packager error. MrFlamegoat says it should be fixed now.

1.19
  • New release to try and fix CurseForge packager error.

1.18
  • Use consistent spelling of reticule in config.lua
  • Fix comment of RedChevronArrow texture not mentioning OligoFriends' Curse profile
  • Add Red Hunter's Mark Arrow texture provided by thisguyyouknow of Curse

1.17
  • Bump TOC Interface version to 7.2
  • Add textures from ContinuousQ of Curse
  • Fix Notes tag in TOC to mention options in config.lua instead of core.lua

1.16
  • Add explanation of when changes will take effect to config.lua

1.15
  • Change the default texture back to Reticule
  • Fix typo in file name of neon green arrow texture

1.14
  • Move configuration variables into config.lua
  • Move textures to Textures directory
  • Add screenshots to the repository
    • They won't be packaged with the AddOn
  • Add neon green arrow texture provided by Nokiya420 of Curse

1.13
  • Fix LibStub and CallbackHandler not being included in the packaged AddOn

1.12
  • Bump TOC Interface version to 7.1
  • Update LibNameplateRegistry to 0.18T
  • Change the LNR_ERROR_FATAL_INCOMPATIBILITY callback to use the correct incompatibilityType values and remove ones that are no longer used by LNR
  • Remove handlers for callbacks that are no longer fired by LNR
  • Remove Ace3 from the OptionalDeps and X-Embeds TOC tags
    • TNI doesn't actually use Ace3 at all
  • Rename .pkgmeta to pkgmeta.yaml for CurseForge's new packager

1.11
  • Bump TOC Interface version to 7.0
  • Add to p3lim's AddOn Packager Proxy

1.10
  • Add textures from Imithat of WoWI

1.09
  • Bump TOC Interface version to 6.0

1.08
  • Trim trailing spaces
  • Add DEBUG flag to enable/disable debugging output
  • Replace all debugging print() calls with debugprint() calls
  • Wrap debugprint() calls in --@debug@/--@end-debug@ so CurseForge packager comments them out
  • Add FindGlobals tools-used reference in .pkgmeta
  • Add OptionalDeps and X-Embeds tags to TOC as recommended by LibNameplateRegistry
  • Rewrite around LibNameplateRegistry-1.0
  • Update for 5.4
  • Add three new textures

1.07
  • Added red/green 3D arrow and skull and crossbones textures provided by OligoFriends of Curse/WoWI
  • Not updating LibNameplate for now, the latest alpha versions don't seem to work very well.

1.06
  • Added red inverted chevron textures provided by OligoFriends of Curse/WoWI

1.05
  • Updated LibNameplate-1.0 to r145 for the nameplate changes in 5.1. This version of the library is still in alpha, so please report any errors or strange behaviour.

1.04
  • Added neon textures provided by mezmorizedck of Curse
  • Renamed the reticule texture to Reticule.tga and changed the TEXTURE_PATH variable's default value to match

1.03
  • Updated LibNameplate to version 1.0.36, which should fix the GetNumRaidMembers error
  • Updated TOC to 5.0

1.02
  • Added a red arrow texture provided by DohNotAgain of WoWI
  • Added more detail to the comments at the top of core.lua, including stuff about custom textures, GIMP and texture contribution.

1.01
  • Changed default texture to read targeting reticule contributed by Dridzt of WoW Interface.
  • Doubled the default width/height

1.00
  • AddOn created. Hooray!
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Author
Date
1.53
1MB
Choonstertwo
12-19-23 11:22 AM
1.52
1MB
Choonstertwo
12-19-23 02:09 AM
1.51
1MB
Choonstertwo
12-10-23 05:53 AM
1.50
1MB
Choonstertwo
12-10-23 02:13 AM
1.49
1MB
Choonstertwo
10-01-23 11:48 PM
1.48
1MB
Choonstertwo
06-17-23 01:34 AM
1.47
1MB
Choonstertwo
11-20-22 01:12 AM
1.46
1MB
Choonstertwo
11-05-22 12:22 AM
1.45
1MB
Choonstertwo
09-10-22 03:45 AM
1.44
1MB
Choonstertwo
04-24-22 02:25 PM
1.43
737kB
Choonstertwo
04-24-22 07:54 AM
1.42
566kB
Choonstertwo
03-25-22 02:12 AM
1.41
566kB
Choonstertwo
10-03-21 01:03 AM
1.40
565kB
Choonstertwo
09-07-21 07:08 AM
1.39
565kB
Choonstertwo
08-14-21 01:55 AM
1.38
565kB
Choonstertwo
04-25-21 04:49 AM
1.37
565kB
Choonstertwo
04-04-21 01:45 PM


Post A Reply Comment Options
Unread 11-27-12, 09:12 PM  
Choonstertwo
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5.1

I haven't tested TNI with 5.1 yet, but I saw on the Tidy Plates changelog that the layout used by Blizzard's nameplates has changed. This may cause the AddOn to not work properly until LibNameplate is updated.
Last edited by Choonstertwo : 11-27-12 at 09:13 PM.
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Unread 11-28-12, 10:04 AM  
Choonstertwo
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Version 1.05

I've just released version 1.05, which includes a 5.1-compatible version of LibNameplate. This version is still in alpha, so it there's a small chance it may produce some errors or strange behaviour (I didn't encounter any in my brief testing). Please report any errors or strange behaviour in the comments on Curse or WoW Interface.
Last edited by Choonstertwo : 11-28-12 at 10:11 AM.
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Unread 02-17-13, 12:58 AM  
Choonstertwo
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1.07

I've just uploaded version 1.07, which includes three new textures contributed by OligoFriends.
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Unread 08-08-13, 06:51 PM  
Vigs999
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I was wondering since I have a Mac. and .exe files dont open to configure the icon if there was a way to make it more Mac friend.. Id appreciate it a lot! And I am liking the addon too it helps a lot!

and oh... if its possible.. have an option to keep the icon in yourself too
Last edited by Vigs999 : 08-08-13 at 07:07 PM.
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Unread 08-08-13, 11:36 PM  
Choonstertwo
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Originally Posted by Vigs999
I was wondering since I have a Mac. and .exe files dont open to configure the icon if there was a way to make it more Mac friend.. Id appreciate it a lot! And I am liking the addon too it helps a lot!

and oh... if its possible.. have an option to keep the icon in yourself too
Configuring the icon has nothing to do with .exe files, just open the core.lua file in a text editor and read the instructions in it. This will be easier with a text editor that has syntax highlighting, like gedit, Kate or one of the others listed here (you can see which ones support OS X here).

The player's own character doesn't have a nameplate, so there's nothing to anchor the icon to.

I'm working on an update for this AddOn based on Archarodim's new LibNameplateRegistry library, but it's going to take a while to finish.
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Unread 12-02-13, 02:37 PM  
Imithat
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6946x LibNameplate-1.0\LibNameplate-1.0-38.lua:879: attempt to index a nil value
LibNameplate-1.0\LibNameplate-1.0-38.lua:879: in function "GetNameRegion"
LibNameplate-1.0\LibNameplate-1.0-38.lua:642: in function <LibNameplate-1.0\LibNameplate-1.0.lua:640>
LibNameplate-1.0\LibNameplate-1.0-38.lua:1006: in function "IsInCombat"
LibNameplate-1.0\LibNameplate-1.0-38.lua:384: in function <LibNameplate-1.0\LibNameplate-1.0.lua:383>
LibNameplate-1.0\LibNameplate-1.0-38.lua:404: in function "NameplateFastAnimation"
LibNameplate-1.0\LibNameplate-1.0-38.lua:543: in function <LibNameplate-1.0\LibNameplate-1.0.lua:543>

Locals:
t = <table> {
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
}
frame = NamePlate5 {
0 = <userdata>
threat = <unnamed> {
}
healthbar = <unnamed> {
}
castbar = <unnamed> {
}
_name = <unnamed> {
}
newPlate = NewNamePlate5 {
}
border = <unnamed> {
}
rnp_checked = true
dragon = <unnamed> {
}
boss = <unnamed> {
}
barFrame = <unnamed> {
}
name = <unnamed> {
}
highlight = <unnamed> {
}
raid = <unnamed> {
}
level = <unnamed> {
}
nameFrame = <unnamed> {
}
}
(*temporary) = <table> {
}
lib = <table> {
GetLevel = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1017
GetReaction = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1189
GetHealthMax = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1216
GetHealth = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1227
plateChildren = <table> {
}
IsTarget = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:960
onHideHooks = <table> {
}
IsCasting = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1168
threatStatus = <table> {
}
NameplateSlowAnimation = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:422
HideMouseoverRegion = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1098
NameplateOnShow = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:287
healthOnValueChanged = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:515
NameplateOnHide = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:315
IsMouseover = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1088
GetEliteRegion = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:907
healthOnValueChangedHooks = <table> {
}
nameplates = <table> {
}
GetClass = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1204
HookNameplate = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:559
IsElite = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1061
onFinishedGroups = <table> {
}
GetTargetNameplate = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1248
IsBoss = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1048
GetThreatSituation = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1074
prevHealth = <table> {
}
SetupNameplate = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:265
GetNameplateByHealth = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1334
GetThreatRegion = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:918
IsMarked = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1152
GetName = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-
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Unread 12-03-13, 02:21 AM  
Choonstertwo
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Thanks for the report, Imithat. I should stop being lazy and make the switch to LibNameplateRegistry.
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Unread 12-04-13, 06:34 AM  
Choonstertwo
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Originally Posted by Choonstertwo
Thanks for the report, Imithat. I should stop being lazy and make the switch to LibNameplateRegistry.
I've just pushed a new alpha version of the AddOn to CurseForge and GitHub, but it currently doesn't work due to a bug in LibNameplateRegistry-1.0 (the new nameplate library I'm using).

Once this is fixed, I'll release the new version to Curse and WoWI.
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Unread 12-17-13, 12:01 PM  
Choonstertwo
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1.08

I've just released version 1.08, which has been rewritten around LibNameplateRegistry-1.0 and updated for 5.4.X. This version also includes three new textures provided by OligoFriends.

I apologise for the delay, I've been fairly busy lately.
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Unread 05-04-14, 07:12 PM  
Rawdawg
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Personal Icon

I have an icon that I would like to use that I created in CS5 and saved as a .Tga, but in game it only loads as a green square? Not sure what I'm doing wrong, suggestions?
Last edited by Rawdawg : 05-04-14 at 07:13 PM.
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Unread 05-06-14, 01:10 AM  
Choonstertwo
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Re: Personal Icon

Originally Posted by Rawdawg
I have an icon that I would like to use that I created in CS5 and saved as a .Tga, but in game it only loads as a green square? Not sure what I'm doing wrong, suggestions?
All I can suggest is to read through this guide and make sure your image matches all the criteria.
Last edited by Choonstertwo : 05-06-14 at 01:11 AM.
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Unread 05-07-14, 02:57 AM  
Rawdawg
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Re: Re: Personal Icon

Originally Posted by Choonstertwo
Originally Posted by Rawdawg
I have an icon that I would like to use that I created in CS5 and saved as a .Tga, but in game it only loads as a green square? Not sure what I'm doing wrong, suggestions?
All I can suggest is to read through this guide and make sure your image matches all the criteria.
Ty ty, guide got it working and now the images are loading, now just to wait and hear back on how to create a transparent background.
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Unread 06-24-14, 12:12 PM  
meljen
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I think a white inverted chevron would be nice, too. :-)
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Unread 09-05-14, 01:16 PM  
Vigs999
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Thank you for the Green dotted Arrow that helps make it stick ouut more.. the white/anyother color combo helps making it stick out amongst people who use the normal target charms on a big group of targets. (or those who are just screwing around.
As a side note.... any thoughts of animated things? just curious.

Keep up the good work too! This function along with the "SpotMe" addon have made my life so much easier in a mass crowd amongst all those yellow flying up numbers of AoEs and DoTs.
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Unread 09-06-14, 01:08 AM  
Choonstertwo
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Originally Posted by Vigs999
Thank you for the Green dotted Arrow that helps make it stick ouut more.. the white/anyother color combo helps making it stick out amongst people who use the normal target charms on a big group of targets. (or those who are just screwing around.
As a side note.... any thoughts of animated things? just curious.

Keep up the good work too! This function along with the "SpotMe" addon have made my life so much easier in a mass crowd amongst all those yellow flying up numbers of AoEs and DoTs.
Animations might be possible. What kind of animations were you thinking of?
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