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Updated: 01-25-11 04:33 PM
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Updated:01-25-11 04:33 PM
Created:11-24-09 05:46 PM
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Mobile Energy

Version: 0.23
by: b-buck [More]

Displays a movable mana, energy, rage, or runic power bar on your screen.

Supports every class and works with all Druid forms.


Customization Options


* Bar Size
* Font Selection
* Border Selection
* Alpha Selection
* Lock Position

*Works with Cata now.
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Unread 04-14-10, 04:50 PM  
b-buck
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Originally posted by antisocialink
Doesn't seem to save settings between characters. It moves and rescales when I switch. My UI is slightly different for all my characters so its placement and scale vary from character to character.
Yes the settings are saved globally. If you run different scaling on each character it will stay the same. I could just make it save the vars per character but have yet to do so. Sorry for any inconvenience.
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Unread 01-08-10, 03:08 PM  
antisocialink
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Doesn't seem to save settings between characters. It moves and rescales when I switch. My UI is slightly different for all my characters so its placement and scale vary from character to character.
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Unread 12-26-09, 05:49 AM  
antisocialink
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Love the addon. I'm a button clicker so I keep it right over them so I can track the various energies. Very handy.

Was wondering tho. My current UI setup eliminates some of the functionality of the vehicle interface. I loose the steam pressure and pyrite bars in Ulduar and the energy bar in 3rd phase Maly. Could functionality be added to track these while in vehicles?
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Unread 12-04-09, 06:07 PM  
b-buck
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Settle down fellas

I rewrote it using events and it is way to slow for my personal taste. I do not think my addon has any issues but that it is more focused on being more precise and speedy but its cool if you continue to think so, its really all relative to personal preference. A lot can change in one second and if I made my addon only update once ever second then it would indeed be inaccurate majority of the time while the value was changing but it would be an amount so small in most cases that it would be of little relevance to most people if your mana pool is large. When I turn on the default blizzard ui and put my addon next to the mana pool when its regenerating my addon seems slow to me personally and when I put your addon next to it, it seems like its crawling. I could just be used to the fast changing values of my ui mods so it looks slow to to me, once again its all relative to the individual. I could make a option for you so it only updates once a second but I am sorry sir, it will never be OnEvent. I would recommend you continue to use your addon if it suits your exact needs, its is indeed a great addon. Thanks for your feedback sir.
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Unread 12-04-09, 05:48 AM  
Zidomo
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Originally posted by bloader
Making any fast changing stat use OnEvent is a bad idea...The "issue" that you think needs "resolved"...
Gotta love these 5-post drive-by flamers.

I'm sorry that "you" don't "think" the "issue" of reducing CPU usage needs to be "resolved" .

That mod updates mana/power, etc. usage just fine at sufficient speed and accuracy, thanks, regardless of its use of OnEvent script handlers. Its not "very, very slowly" or "inaccurate" . UNIT_MANA, UNIT_RAGE, UNIT_POWER and similar events really don't need to instead rely on OnUpdate usage to be accurate enough for useful information. If you think they do, good for you. Others do not.


Originally posted by b-buck
When you do it on event, it only updates once every second like your Showme addon. The default blizzard mana bar as well as every ui addon I have used updates 10+ times a second and is far more accurate. Its not a matter of efficiency when the info your looking at isn't really how much mana\energy you actually have. I'm willing to take the minuscule cpu usage to keep the higher refresh rates of the bar. It just looks better imo. Thanks for your feed back.
Yes, its just a matter of whether you think OnEvents are fast enough for this sort of information or not. For things like target damage, probably not. For things like mana & rage, up to the individual. I think they are fast enough; if you don't, cool, its your mod .

Several mods use OnEvent handlers exclusive of OnUpdates, but most of them are dealing with things like player logons and the like. One that has a "mana timer", though, is TimeToOom.

But again, personal preference. Thanks for your reply .
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Unread 12-03-09, 03:04 PM  
bloader
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Originally posted by Zidomo
...can Mobile Energy be made event driven instead of using OnUpdate? Might totally resolve the issue.
Making any fast changing stat use OnEvent is a bad idea because it makes it slow and inaccurate. The "issue" that you think needs "resolved" is that your using a old add-on that just displays a number on your screen and updates very very slowly and is only accurate when you are not regening. Of course its going to have less processor usage.

Now how about the percentage on the bar already ehh?
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Unread 12-02-09, 10:00 PM  
b-buck
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Originally posted by Zidomo
Thanks for the reply. As you later noted, its not at all an issue about "using too much CPU, ooohh, my PC can't handle it". Its simply an issue of software optimization.

As in: if another mod that provides nearly the same functionality as this (with the exception of the bar display) is more efficient, can this one be made moreso? Thanks for your efforts in the new version. Was wondering, though...can Mobile Energy be made event driven instead of using OnUpdate? Might totally resolve the issue.
When you do it on event, it only updates once every second like your Showme addon. The default blizzard mana bar as well as every ui addon I have used updates 10+ times a second and is far more accurate. Its not a matter of efficiency when the info your looking at isn't really how much mana\energy you actually have. I'm willing to take the minuscule cpu usage to keep the higher refresh rates of the bar. It just looks better imo. Thanks for your feed back.
Last edited by b-buck : 12-03-09 at 04:41 AM.
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Unread 12-02-09, 11:14 AM  
Zidomo
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Originally posted by b-buck
Uploaded slightly more optimized version but not 0% cpu usage. The addon you speak of is event driven and mine simply refreshes itself so it will never be the same as your addon. If this addon is using to much cpu for you I apologize and recommend the addon you are already using since it works better for you. Thanks for your feedback.
Thanks for the reply. As you later noted, its not at all an issue about "using too much CPU, ooohh, my PC can't handle it". Its simply an issue of software optimization.

As in: if another mod that provides nearly the same functionality as this (with the exception of the bar display) is more efficient, can this one be made moreso? Thanks for your efforts in the new version. Was wondering, though...can Mobile Energy be made event driven instead of using OnUpdate? Might totally resolve the issue.
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Unread 11-30-09, 04:51 PM  
b-buck
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Originally posted by bloader
Like the addon, was wondering if you could add a option to show percentages on the bar. Would be sweet.

As far as performance its all fine and dandy on my end, He must be using a 386.
No Zidomo is right, it updates itself even when the bar is not active. It uses very little cpu to do so but any cpu being wasted is bad. Thanks for the heads up Zidomo, I am uploading a slightly optimized version.

I will add the % value to the bar in the future
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Unread 11-30-09, 02:50 PM  
bloader
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Like the addon, was wondering if you could add a option to show percentages on the bar. Would be sweet.

As far as performance its all fine and dandy on my end, He must be using a 386.
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Unread 11-30-09, 12:22 PM  
b-buck
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Originally posted by Zidomo
Tremendous idea. Been looking for an adequate replacement for the abandoned ShowMe for literally years (that mod works fine in WoW 3.2.2.10505 live, though).

One issue: Mobile Energy uses about ten times the CPU time that ShowMe does.

Tested with OptionHouse (with CPU profiling enabled), USEnglish client/server, WoW 3.2.2.10505 live. Mobile Energy uses between 0.26 & 0.33 CPU/second whether a caster class character is idle or regenerating mana. Not a lot, but using CPU when idle is never a good thing and when active, its a lot more than ShowMe.

That mod--including its required Ace2 & other libraries--uses 0 CPU/second when idle and between only 0.015 & 0.020 CPU/second when regenerating mana. And it only uses that amount per timer "tick", not continuously.

So if you could reduce the CPU consumption of Mobile Energy, it would be perfect .
Uploaded slightly more optimized version but not 0% cpu usage. The addon you speak of is event driven and mine simply refreshes itself so it will never be the same as your addon. If this addon is using to much cpu for you I apologize and recommend the addon you are already using since it works better for you. Thanks for your feedback.
Last edited by b-buck : 11-30-09 at 05:12 PM.
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Unread 11-29-09, 07:08 AM  
Zidomo
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Tremendous idea. Been looking for an adequate replacement for the abandoned ShowMe for literally years (that mod works fine in WoW 3.2.2.10505 live, though).

One issue: Mobile Energy uses about ten times the CPU time that ShowMe does.

Tested with OptionHouse (with CPU profiling enabled), USEnglish client/server, WoW 3.2.2.10505 live. Mobile Energy uses between 0.26 & 0.33 CPU/second whether a caster class character is idle or regenerating mana. Not a lot, but using CPU when idle is never a good thing and when active, its a lot more than ShowMe.

That mod--including its required Ace2 & other libraries--uses 0 CPU/second when idle and between only 0.015 & 0.020 CPU/second when regenerating mana. And it only uses that amount per timer "tick", not continuously.

So if you could reduce the CPU consumption of Mobile Energy, it would be perfect .
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Unread 11-26-09, 09:14 PM  
b-buck
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Roger that, thanks for trying it out. :P
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Unread 11-25-09, 04:02 PM  
Ak1ra
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+1 it would be nice...
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Unread 11-25-09, 10:40 AM  
GOSYDELIX
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Yeah would be nice if there was some options to it, like font changing, bar changing, border changing and alpha + the lock/unlock option. Other than that, nice addon
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