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Battle for Azeroth (8.0.1)
Updated:08-19-18 03:41 PM
Created:02-09-09 05:18 PM
Downloads:125,020
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CoolLine  Popular! (More than 5000 hits)

Version: 8.0.002
by: totalpackage, Phanx, Uitat

CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use

  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I (TotalPackage) had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.

CoolLine
8.0.002 (2018-08-19)
Full Changelog Previous releases
  • Remove special treatment for obsolete DK spells
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Unread 05-29-09, 08:17 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Phanx
...1) The icons, due to their low opacity, are very difficult to identify at a glance without making the bar really big. Currently the cooldown color's alpha channel doesn't seem to affect anything; could you make this control the icon's opacity?

2) Having the time text overlap the icons also makes them difficult to identify at certain points along the bar. I'd much rather have the icons on top.

3) The maximum displayed duration is fixed at 9 minutes (), with no way to change it. On my hunter, for example, the longest cooldown I care about has a 5-minute duration, so half of the bar is never used.

4) A minor cosmetic issue; the "pulse" effect when a cooldown finishes looks somewhat awkward. Rather than smoothly pulse in and fade out like other addons with similar effects, the pulse-in is rather jumpy (this is especially noticeable when it's happening at the same time as an OmniCC pulse; maybe your OnUpdate is throttled too much?) and then just hangs at the maximum size for a second before disappearing.
1) I already changed the alpha on my local copy (I end up not liking it, too). Removing the dynamic alpha will help CPU performance as well.

2) The icon alpha change mentioned in #1 will probably solve #2 along with font tweaking in the options. I'm sure some will hate the icon covering the time text.

3) The 9m is really 10m since the text is inside the bar, and "10m" takes up too much space. All the main classes I use including some others have 10m cooldowns. It's a compromise. I don't know why the 10m length bothers people so much...the 3m-10m is a small section of the bar and supports many cooldowns. This mod main purpose is to let you know what spells are on cooldown and their ETA, not which spells are about to be ready.

4) The pulse effect issue is probably just lag caused by other cooldown related mods. The icon doubles in size then immediately fades away...no pauses and not throttled at that point. Try running CoolLine by itself to see if it still happens.

I'll release an update later this evening after some testing.
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Unread 05-29-09, 07:15 PM  
Phanx
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I'd love to ditch the enormous Forte_Cooldown in favor of something smaller, but a few things are stopping me from switching to CoolLine at the moment, and I'm wondering if they're things you'd consider implementing/changing:

1) The icons, due to their low opacity, are very difficult to identify at a glance without making the bar really big. Currently the cooldown color's alpha channel doesn't seem to affect anything; could you make this control the icon's opacity?

2) Having the time text overlap the icons also makes them difficult to identify at certain points along the bar. I'd much rather have the icons on top.

3) The maximum displayed duration is fixed at 9 minutes (), with no way to change it. On my hunter, for example, the longest cooldown I care about has a 5-minute duration, so half of the bar is never used.

4) A minor cosmetic issue; the "pulse" effect when a cooldown finishes looks somewhat awkward. Rather than smoothly pulse in and fade out like other addons with similar effects, the pulse-in is rather jumpy (this is especially noticeable when it's happening at the same time as an OmniCC pulse; maybe your OnUpdate is throttled too much?) and then just hangs at the maximum size for a second before disappearing.
Last edited by Phanx : 05-29-09 at 07:15 PM.
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Unread 05-23-09, 03:52 AM  
Taroven
A Cyclonian
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Thanks for the great CD tracker, totalpackage. I've been using it since one of the first releases here on WoWI.

Just wanted to throw out my own layout for anyone needing ideas:

(Really old screeny from when I was in the middle of tweaking my oUF layout, which looks a lot cleaner now, but it's still about the same general setup. Why Carbonite was enabled there, I'll probably never remember...)

CoolLine is set to fade completely when it's not showing anything, near EventHorizon and my target's status. Works quite well for me, and it all looks and feels great in practice. My only complaint is that my oUF layout still isn't perfect.
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Unread 04-27-09, 01:29 PM  
ant1pathy
A Murloc Raider

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The 0 on my bar kinda overlaps the edge of the bar. Can this be moved in 4 or 5 pixels?

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Unread 04-23-09, 10:50 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Feature request

Originally posted by Tisser
Something to let you know in a stressful situation that the ability you're trying to cast is on CD...Please add something like the above, it's really the only thing missing. Besides that it's just BRILLIANT!
Interesting idea. I'll look into it.

Originally posted by semibank
Hey, I was just wondering about the possibilities of having different setups on different characters;
I've changed the .toc-file to SavedVariablesPerCharacter, and I'm guessing I need to change...
Changing the toc alone is fine. Just make sure you exit the game and restart afterwards.
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Unread 04-23-09, 07:01 AM  
Tisser
A Kobold Labourer

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Feature request

Something to let you know in a stressful situation that the ability you're trying to cast is on CD.

Here's a few examples.

First the original:


Here's one where the icon just flash:


Here's one where the icon pops up:


Here's one where an arrow indicates where the icon is on the time line:


Please add something like the above, it's really the only thing missing. Besides that it's just BRILLIANT!
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Unread 04-22-09, 02:44 AM  
semibank
A Kobold Labourer

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Hey, I was just wondering about the possibilities of having different setups on different characters;
I've changed the .toc-file to SavedVariablesPerCharacter, and I'm guessing I need to change
Code:
	CoolLineDB = CoolLineDB or { }
	db = CoolLineDB
	if db.dbinit ~= 1 then
		db.dbinit = 1
		for k,v in pairs({
And I prolly need to change all the db.somethings?


Or

Perhaps the easiest way to do it is just to edit the coollineDB to have different setups per class..?

Code:
if (unitclass(player)) = "WARRIOR" then
	["bgcolor"] = {
		["a"] = 0.6,
		["b"] = 0,
		["g"] = 0,
		["r"] = 0,
	},
	["border"] = "Blizzard Dialog",
	["statusbar"] = "Blizzard",
	["fontsize"] = 10,
	["block"] = {
		["Hearthstone"] = true,
Last edited by semibank : 04-22-09 at 03:20 AM.
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Unread 04-21-09, 01:41 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Avagad
I can also confirm the problem with Priest spells, I think it's to do with changing specs. I logged on as a Shadow Priest and all my spells CDs worked fine. When I change to Disc the cooldown for Penance or Power Infusion isn't there (talent abilities) whereas abilities like Mind Blast still work.
Just tested this after today's maintenance and everything worked fine. The patch probably fixed it.
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Unread 04-21-09, 11:22 AM  
Avagad
A Kobold Labourer

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I can also confirm the problem with Priest spells, I think it's to do with changing specs. I logged on as a Shadow Priest and all my spells CDs worked fine. When I change to Disc the cooldown for Penance or Power Infusion isn't there (talent abilities) whereas abilities like Mind Blast still work.
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Unread 04-18-09, 08:44 AM  
Hillkicker
A Kobold Labourer

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I can confirm the same issue here. In last version I am not getting all CDs as a priest. Dispersion and silence seems to be the most usual ones that do not show although I do get them to show in like 1 in 5 times.

I am sorry that I have not done any research in trying to disabling other addons yet.
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Unread 04-05-09, 07:06 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Spells not showing up

Originally posted by Bazaaretw
All of my spells don't show up from the basic version I DL'd But my trinkets do. I have no error log. What may be the issue?
Disable all mods except CoolLine to check for addon conflicts. If no results, try using it on other classes. Also let me know which language client you are using.
Last edited by totalpackage : 04-06-09 at 01:11 AM.
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Unread 04-05-09, 06:50 PM  
Bazaaretw
A Kobold Labourer

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Spells not showing up

All of my spells don't show up from the basic version I DL'd But my trinkets do. I have no error log. What may be the issue?
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Unread 04-02-09, 07:19 PM  
Arrowsong
A Defias Bandit

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Thanks Package. I'll test it out. Already have yours set up nicely sooo, might not be so interrested in that one now. lol. Thanks for the info tho.

- Arrowsong
Last edited by Arrowsong : 04-02-09 at 08:49 PM.
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Unread 04-02-09, 06:38 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Arrowsong
Love the addon Package, great work. I do have one question. I first started searching for this addon from viewing this person's UI and I wanted to somewhat duplicate it. I have the bar pretty much exact except for 2 things.

http://www.hdimage.org/images/fwbv2c...1309200701.jpg
That's Forte. Link is on CoolLine's addon description.
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Unread 04-02-09, 03:14 PM  
Arrowsong
A Defias Bandit

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Love the addon Package, great work. I do have one question. I first started searching for this addon from viewing this person's UI and I wanted to somewhat duplicate it. I have the bar pretty much exact except for 2 things.

http://www.hdimage.org/images/fwbv2c...1309200701.jpg

1. His timers show 0 1 10 30 60 2 5 10.

2. The "spell bar?" from 0 to his spell is black.

I've changed the "My Spell Color" to black and full opacity but, no bar.

Wondering, if there is a way to set the minutes like his? or perhaps even just remove the "m"?

Secondly, is it possible to have the colored bar from the 0 to the spell as he does?

These could have been previous features you've since removed, I'm not sure how old the UI or addon in the picture is but thought it would be worth asking.

Thanks for the help and again, awesome addon. Keep up the great work.

- Arrowsong
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