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Updated:09-29-16 03:41 PM
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Categories:oUF: Layouts, Raid Mods, Unit Mods

oUF Nivaya  Popular! (More than 5000 hits)

Version: r65
by: Luzzifus [More]

News

  • Updated for 7.0.3.
  • Only for use with oUF 1.6.9+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.

r65
- fixed role icon display.

r64
- updated for 7.0.3, make sure to also update the oUF core to 1.6.9+!

r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame.
- role assignment indicators are now also visible in raidgroups.
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module.

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Post A Reply Comment Options
Unread 10-03-08, 01:48 PM  
elunalim
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Pre WotLK

Will this work with pre WotLK?

Thanks...
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Unread 10-03-08, 01:51 PM  
Luzzifus
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Yes it does work on 2.4 too.
Last edited by Luzzifus : 10-03-08 at 01:53 PM.
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Unread 12-25-08, 01:28 PM  
Mordog
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nice Work
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Unread 12-28-08, 07:44 AM  
Braikor
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Experience

Luzzifus,

Would you be willing to code in the use of the experience/reputation modules? I currently use Caellian's oUF with slight modifications to fit my needs, but I've been watching and really like these frames. I was also wondering if you would consider adding the castbar, directly to the frames? Anyway, the frames look great, and helluva job on the Raid frames.
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Unread 01-05-09, 04:42 PM  
Luzzifus
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Thank you for your nice words.

I'll guess the castbar will stay where it is now, since that is what fits my personal needs. But i'll definitely think about adding some exp/reputation stuff when I have some time.

One more thing: If anyone finds my layout firing hundreds of errors in ouf.lua:94 while in a party or raid, just disable oUF_DebuffHighlight or update to the latest release from wowace. I had only some hours testing in a raid today but this should fix it as far as I can tell right now.
Last edited by Luzzifus : 01-06-09 at 04:33 PM.
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Unread 01-11-09, 12:28 PM  
smithers1281
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Hi Luzzifus,

thanks for your nice layout. Had my first experience with oUF because of your layout and i love it.

Just got a little problem, as a shaman i can decurse curses (since WotLK), but curses won't show with the debuff highlightning. Diseases and poisons show up correctly. Any idea where the problem could be? Found nothing in the .lua file, only the
Code:
local dbHighlightFilter = true
.

Thanks in advance,

Raveneye
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Unread 01-15-09, 04:26 AM  
Luzzifus
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You can find the filters for each class at the top of oUF_DebuffHighlight.lua. For Shamans that currently looks like this:

Code:
	SHAMAN = { Poison = true, Disease = true, },
Now simply add curses to this line:

Code:
	SHAMAN = { Poison = true, Disease = true, Curse = true, },
Last edited by Luzzifus : 01-15-09 at 04:34 AM.
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Unread 02-28-09, 08:49 PM  
Tim
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I have yet to test this besides to send messages to chat depending on the class and that seems to work so I'd assume it should work completely.

The coding may be able to be a little more streamlined but, I'm not that experienced with lua but, here it is.

Code:
if autoHMtoggle then	
     playerName = UnitName("player")
     local _,playerClass = UnitClass("player")

     if (playerClass == "PRIEST" or playerClass == "SHAMAN" or playerClass == "DRUID" or playerClass == "PALADIN") then	
	for i = 1, 3 do
	 local treename, _, pointsspent = GetTalentTabInfo(i, false)
	   if (pointsspent > 35) and (treename == "Holy" or treename == "Restoration" or treename == "Discipline") then
	     if (playerClass == "PRIEST") then
		healerMode = (playerClass=="PRIEST")
	     elseif (playerClass == "SHAMAN") then
		healerMode = (playerClass=="SHAMAN")
	     elseif (playerClass == "DRUID") then
		healerMode = (playerClass=="DRUID")
	     elseif (playerClass == "PALADIN") then
		healerMode = (playerClass=="PALADIN")
	     end
	   end
	end
     end
end
The idea was to instead of adding more and more lines to specify specific character names and well not every priest/shaman/druid/pally is a healer I wanted to do some changes. I'm still going through your layout and extracting your nifty method of 2 raid frames so I'll have to get back to you on if the code works.

Good job though!
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Unread 03-05-09, 09:28 AM  
Luzzifus
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Originally posted by Naberius
The idea was to instead of adding more and more lines to specify specific character names and well not every priest/shaman/druid/pally is a healer I wanted to do some changes. I'm still going through your layout and extracting your nifty method of 2 raid frames so I'll have to get back to you on if the code works.
Since you only seem to set the healerMode based on the talent points I can't see why you always double check everything. Your whole code may be compressed to this, which should do exactly the same as yours (untested):

Code:
if autoHMtoggle then	
	playerName = UnitName("player")
	local _,playerClass = UnitClass("player")

	healerMode = false
	if (playerClass == "PRIEST" or playerClass == "SHAMAN" or playerClass == "DRUID" or playerClass == "PALADIN") then	
	  for i = 1, 3 do
	    local treename, _, pointsspent = GetTalentTabInfo(i, false)
	    if (pointsspent > 35) and (treename == "Holy" or treename == "Restoration" or treename == "Discipline") then
	      healerMode = true
	    end
	  end
	end
end
Obviously, switching talent specs still requires reloading the UI for the raid frames to also switch. If I find some time I'll try to figure out how to do this without UI reload. Any hints on this are also appreciated.

More over this, my "nifty method of 2 raid frames" is simply defined as two layouts based on the "healerMode" variable. Just search the code for the healerMode check and change everything to your preference.
Last edited by Luzzifus : 03-05-09 at 09:39 AM.
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Unread 03-12-09, 03:30 PM  
Neutrino
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oUF\elements\castbar.lua
What do u think about this code?
Code:
local safeZonePercent = (width / self.max) * (ms / 1e5)
I think this code more correct.
Code:
local safeZonePercent = min(1,select(3,GetNetStats()) / 1000 / self.max)
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Unread 03-12-09, 04:40 PM  
Luzzifus
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Anything related to oUF itself should be adressed to haste. I am only the author of this particular layout.
More over this, I don't see any problem with the original code.
Last edited by Luzzifus : 03-12-09 at 04:42 PM.
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Unread 03-13-09, 10:30 AM  
jadakren
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Originally posted by Neutrino
oUF\elements\castbar.lua
What do u think about this code?
Code:
local safeZonePercent = (width / self.max) * (ms / 1e5)
I think this code more correct.
Code:
local safeZonePercent = min(1,select(3,GetNetStats()) / 1000 / self.max)
You obviously haven't even bothered to look at the full code in that file, because if you had you would notice two things :

1. GetNetStats() is already referenced
2. that it is referenced with the use of the select command(which incurs performance hit)
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Unread 03-14-09, 01:32 PM  
NimbleRabit
A Deviate Faerie Dragon

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Just so you know, the druid mana bar doesn't seem to work at all. It doesn't get smaller as mana goes down, and there is no text on it even though looking at the code it seems like there should be.

I was wondering if you could help me modify the code to make the frame background colored by class and the manabar stay a defined color. I'm not very good with LUA and haven't been able to do much besides screw up my frames while trying.

I also moved a few things around, and one of them was to put the power text on the power bar. I was able to do that successfully, but now I can't for the life of me figure out how to change the text color since the light blue doesn't go on top of the power bar well at all. Thanks for any help you can give.
Last edited by NimbleRabit : 03-14-09 at 01:34 PM.
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Unread 03-15-09, 03:09 AM  
Luzzifus
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Originally posted by NimbleRabit
Just so you know, the druid mana bar doesn't seem to work at all. It doesn't get smaller as mana goes down, and there is no text on it even though looking at the code it seems like there should be.
I'll look into that. Gotta dig out my druid for this. ^^

**edit: I found what's wrong and fixed it. I'll release an update soon.
Last edited by Luzzifus : 03-15-09 at 05:50 AM.
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Unread 03-15-09, 12:17 PM  
NimbleRabit
A Deviate Faerie Dragon

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Originally posted by Luzzifus
I'll look into that. Gotta dig out my druid for this. ^^

**edit: I found what's wrong and fixed it. I'll release an update soon.
Thank you very much.

One more thing, is it possible to change where tooltips are anchored on hover? I've seen it on some other mods I believe, and it would be great if my tooltip wasn't right on top of my grid-like frame. Really screws the whole feel of it up.

Edit: I'm dumb.
Last edited by NimbleRabit : 03-15-09 at 02:24 PM.
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