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Compatible with Retail, Classic & TBC
Updated: 03-20-24 01:30 AM
Pictures
File Info
Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 01:30 AM
Created:unknown
Downloads:1,424,547
Favorites:3,999
MD5:
10.2.6

Bartender4  Popular! (More than 5000 hits)

Version: 4.14.15
by: Nevcairiel [More]

Bartender4 is a full ActionBar replacement mod. It provides you with all the features needed to fully customization most aspects of your action and related bars.

WoW 8.0 and Battle for Azeroth
The latest version of Bartender (4.8.0) is fully compatible with WoW 8.0 and Battle for Azeroth!

Features

  • Support for all Action Bars and all related bars

    - 10 Action Bars
    - Stance Bar
    - Pet Bar
    - Bag Bar
    - Micro Menu
    - XP/Reputation Bar
  • All Bars are fully customizable (Scale, Alpha, Fade-Out settings, ...)
  • Very flexible and customizable Show/Hide driver based on Macro Conditions
  • Additional Layout and Paging settings for Action Bars

    - Page all bars based on Stance or Modifier
    - Possess Bar support
    - Custom State driver support with Macro Conditions
  • Options to hide specific elements of the buttons (Macro Text, HotKey, more could be added on demand)
  • StickyFrames support
  • Masque/ButtonFacade support!
  • Easy Hotkey Binding using KeyBound
  • Options to control the hiding of the default blizzard artwork (you might still want that to be displayed..)

FAQ
Q: How do i access the Configuration?
A: You can open the configuration with the Slash Commands (/bt or /bartender) or through the Bartender4 LDB plugin.

Q: Where are my keybindings? And how do i bind new keys?
A: Bartender4 buttons do not automatically inherit keybindings from the Blizzard bars (except for Bar 1), you have to use the new KeyBound to re-bind your keys. You can access KeyBound by its slash command (/kb) or through the button in the BT4 config. Hover a button, press key → voila!

Q: Can I skin the buttons beyond the built-in options?
A: Bartender4 allows skinning through Masque! After installing both Bartender4 and Masque, you can customize the BT4 appearance in the Masque options.

Q: How do i disable the snapping of the bars?
A: Currently, you can temporarily override the snapping by holding down the Shift Key while moving your bars, or uncheck the option in the popup when your bars are unlocked.

Feature Requests/Bug Tracker
Please submit Bugs and/or Feature Requests using the Ticket System on the WoWAce Project page or in the Bartender4 Forum Thread.
Please provide as many information as possible, including your client language, the exact version you are running, how to reproduce any errors, and a stack trace, if applicable.

Links
WoWAce Project: Bartender4 on WoWAce
Custom State Header: Info page on WoWAce
Forums: Bartender4 Forum Thread
ButtonFacade: WoWAce ButtonFacade Project

Bartender4
4.14.15 (2024-03-20)
Full Changelog Previous Releases
  • Update TOC for 10.2.6
Archived Files (40)
File Name
Version
Size
Author
Date
4.14.14
383kB
Nevcairiel
02-06-24 11:55 AM
4.14.13
380kB
Nevcairiel
11-11-23 04:36 PM
4.14.12
380kB
Nevcairiel
10-11-23 01:44 AM
4.14.11
380kB
Nevcairiel
08-12-23 05:51 AM
4.14.10
380kB
Nevcairiel
06-21-23 01:05 AM
4.14.9.1
380kB
Nevcairiel
05-25-23 06:29 AM
4.14.9
381kB
Nevcairiel
05-03-23 12:58 AM
4.14.8
381kB
Nevcairiel
03-22-23 01:44 AM
4.14.7
379kB
Nevcairiel
01-28-23 03:32 AM
4.14.6
379kB
Nevcairiel
01-25-23 03:56 AM
4.14.5
378kB
Nevcairiel
01-22-23 05:32 AM
4.14.4
378kB
Nevcairiel
12-08-22 07:07 AM
4.14.3
378kB
Nevcairiel
11-22-22 01:06 PM
4.14.2
378kB
Nevcairiel
11-22-22 05:22 AM
4.14.1
378kB
Nevcairiel
11-21-22 05:22 AM
4.14.0
378kB
Nevcairiel
11-21-22 03:21 AM
4.13.7.1
375kB
Nevcairiel
11-16-22 08:03 AM
4.13.7
375kB
Nevcairiel
11-16-22 06:26 AM
4.13.6
375kB
Nevcairiel
11-11-22 09:52 AM
4.13.5
374kB
Nevcairiel
11-08-22 06:23 PM
4.13.4
375kB
Nevcairiel
11-07-22 01:02 PM
4.13.3
352kB
Nevcairiel
10-30-22 04:15 AM
4.13.2
340kB
Nevcairiel
10-28-22 05:08 PM
4.13.1
339kB
Nevcairiel
10-28-22 05:18 AM
4.13.0
342kB
Nevcairiel
10-27-22 06:36 AM
4.12.4
341kB
Nevcairiel
10-26-22 11:28 AM
4.12.3
341kB
Nevcairiel
10-26-22 09:43 AM
4.12.1
341kB
Nevcairiel
10-25-22 12:08 PM
4.12.0
337kB
Nevcairiel
10-08-22 02:12 AM
4.11.6
329kB
Nevcairiel
09-10-22 03:08 PM
4.11.5
327kB
Nevcairiel
09-02-22 01:44 PM
4.11.4
326kB
Nevcairiel
08-30-22 04:38 AM
4.11.3
324kB
Nevcairiel
08-14-22 11:27 PM
4.11.2
322kB
Nevcairiel
06-26-22 11:39 PM
4.11.1
323kB
Nevcairiel
02-24-22 04:39 AM
4.11.0
315kB
Nevcairiel
02-23-22 04:03 AM
4.10.10
314kB
Nevcairiel
06-29-21 03:37 AM
4.10.9
314kB
Nevcairiel
05-21-21 01:53 AM
4.10.8
314kB
Nevcairiel
05-17-21 03:58 AM
4.10.7
314kB
Nevcairiel
03-15-21 04:29 AM


Post A Reply Comment Options
Unread 09-03-12, 01:33 AM  
Tweeker
A Cobalt Mageweaver
 
Tweeker's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 234
File comments: 153
Uploads: 5
bug

I am getting this error

Code:
1x libs\LibActionButton-1.0\LibActionButton-1.0-31.lua:1087: script ran too long
libs\LibActionButton-1.0\LibActionButton-1.0-31.lua:1087: in function "method"
libs\LibActionButton-1.0\LibActionButton-1.0-31.lua:634: in function <libs\LibActionButton-1.0\LibActionButton-1.0.lua:631>
libs\LibActionButton-1.0\LibActionButton-1.0-31.lua:712: in function <libs\LibActionButton-1.0\LibActionButton-1.0.lua:681>
<in C code>
<in C code>
FrameXML\SecureTemplates.lua:275: in function "handler"
FrameXML\SecureTemplates.lua:560: in function <FrameXML\SecureTemplates.lua:508>
<in C code>
FrameXML\SecureHandlers.lua:264: in function <FrameXML\SecureHandlers.lua:261>
<in C code>
FrameXML\SecureHandlers.lua:294: in function <FrameXML\SecureHandlers.lua:277>
(tail call): ?

Locals:
method = <func> @Bartender4\libs\..\LibActionButton-1.0.lua:1085
onlyWithAction = true
(for generator) = <func> =[C]:-1
(for state) = <table> {
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
}
(for control) = BT4Button18 {
 FlyoutBorderShadow = BT4Button18FlyoutBorderShadow {}
 actionName = BT4Button18Name {}
 action = 0
 border = BT4Button18Border {}
 flash = BT4Button18Flash {}
 rangeTimer = -1
 _state_action = 18
 icon = BT4Button18Icon {}
 count = BT4Button18Count {}
 flashing = 0
 state_actions = <table> {}
 UpdateTooltip = <func> @Bartender4\libs\..\LibActionButton-1.0.lua:1110
 hotkey = BT4Button18HotKey {}
 id = 18
 normalTexture = BT4Button18NormalTexture {}
 0 = <userdata>
 __LAB_Version = 31
 outOfRange = false
 config = <table> {}
 FlyoutBorder = BT4Button18FlyoutBorder {}
 _state_type = "action"
 state_types = <table> {}
 FlyoutArrow = BT4Button18FlyoutArrow {}
 cooldown = BT4Button18Cooldown {}
 header = BT4Bar2 {}
}
button = BT4Button18 {
 FlyoutBorderShadow = BT4Button18FlyoutBorderShadow {}
 actionName = BT4Button18Name {}
 action = 0
 border = BT4Button18Border {}
 flash = BT4Button18Flash {}
 rangeTimer = -1
 _state_action = 18
 icon = BT4Button18Icon {}
 count = BT4Button18Count {}
 flashing = 0
 state_actions = <table> {}
 UpdateTooltip = <func> @Bartender4\libs\..\LibActionButton-1.0.lua:1110
 hotkey = BT4Button18HotKey {}
 id = 18
 normalTexture = BT4Button18NormalTexture {}
 0 = <userdata>
 __LAB_Version = 31
 outOfRange = false
 config = <table> {}
 FlyoutBorder = BT4Button18FlyoutBorder {}
 _state_type = "action"
 state_types = <table> {}
 FlyoutArrow = BT4Button18FlyoutArrow {}
 cooldown = BT4Button18Cooldown {}
 header = BT4Bar2 {}
}
assert = <func> =[C]:-1
type = <func> =[C]:-1
next = <func> =[C]:-1
ActiveButtons = <table> {
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = true
 (null) = tr
Hope this helps for next release
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Unread 09-03-12, 06:22 PM  
datgrl
A Deviate Faerie Dragon

Forum posts: 12
File comments: 39
Uploads: 0
Blizzard Vehicle UI issue - Darkmoon Faire

With the Darkmoon Faire, there have been some issues with the patch itself but I am also seeing issues with my action bars.

I always keep bar 1 reserved for the vehicle buttons. I never assign any functions to them and I disable the Blizzard Vehicle ui in my settings. Normally, this is fine. The vehicle buttons show up on their assigned numbers, whether it's for 'Aces High' or for the faire games. I never had a problem.

After Sunday, at the Faire for all the various games you have to do, the Blizzard ui shows up, even if 'disable' is checked. Bar 1 doesn't seem to have the same default function any longer as in some cases, I can use the number 1 key to click - the 1 (for instance) shows up on the vehicle icon. But in other cases, it looks like the icon is not assigned any default and I have to mouse click it.

I understand that this may not be part of the Bartender lua code but if someone could give me some pointers to where I might find some possible solutions, I would appreciate it. I would prefer to have my action bars controlled by Bartender, even the vehicle one.

Thanks in advance.
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Unread 09-05-12, 08:14 AM  
Carnagath
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
Re: Bar text

Originally Posted by Caysa

1) A yellow border aprox. 3 pixels outside of my enabled aura-buttons(Aspects, Trap Launcher). Any way to remove it?

2) The buttons I have that shows items with stacks have the text outside of the box, wich was centered inside pre-5.0.4. Any way to have them center of button again?

Adding a link to screenshot, so you can see the 2 issues.
http://www.larserik.com/ic.jpg
I also have the same issue. I am using Masque (with the RealUI skin) and whenever an aura or something similar is active (Blessing of Kings, Horn of Winter or even my Mount macro) is get that yellowish square outside the button.

I also have issues with hotkeying at the Darkmoon faire (see comment below mine). I can't use the ability when I press the hotkey on my keyboard (mouseclick does work).
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Unread 09-07-12, 03:39 AM  
Nevcairiel
Premium Member
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 63
File comments: 105
Uploads: 5
I checked the Darkmoon Faire games, and i can use them just perfectly, both with the Vehicle UI turned off, and with it turned on.

As always, please try with all other addons disabled, to rule out some other addon doing something bad here.
Last edited by Nevcairiel : 09-07-12 at 03:40 AM.
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Unread 09-08-12, 12:40 PM  
Tondef
A Cyclonian
 
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Forum posts: 40
File comments: 57
Uploads: 4
I'm not sure if they removed it, but I don't seem to get either the Extra Action Button or the Alt Power Bar since 5. Just wondering if anyone else has had this issue?

I checked my BT4 settings that the extra action button is enabled and that it is in a visible place, but I just can't get it to pop up in the encounters.
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Unread 09-11-12, 08:03 PM  
dietmug
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Is there a way to delete profiles in the drop down menu? A lot of the toons I've deleted over the years are still there and I'd like to clean it up please.

thanks
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Unread 09-12-12, 03:04 PM  
linguini
A Fallenroot Satyr

Forum posts: 20
File comments: 80
Uploads: 0
i find it kind of annoying when i want to move buttons around, but it always ACTIVATES that spell when i want to move it due to "toggle actions on key press."

is there anyway to lock buttons, move buttons with a modifier without activating the spell?

edit: nvm,, something is odd. this only happens on SOME of my toons. a simple key bind reset fixes it i guess.
Last edited by linguini : 09-12-12 at 04:03 PM.
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Unread 09-13-12, 08:27 PM  
linguini
A Fallenroot Satyr

Forum posts: 20
File comments: 80
Uploads: 0
I'm having trouble with "fade out" bars and "pop out bars"

when you click on, for example, mage portals that has a pull out function, it works but when you hover outside of the bar, the bar goes hidden due to the "fade out" function.

it makes it really hard to select mage teleport spells when the bar disappears.
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Unread 09-16-12, 05:05 AM  
Nevcairiel
Premium Member
Premium Member
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Forum posts: 63
File comments: 105
Uploads: 5
Originally Posted by linguini
I'm having trouble with "fade out" bars and "pop out bars"
Get 4.5.4, the issue should be resolved and the bar should stay visible as long as you are over the flyout/popout or the bar itself.
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Unread 09-17-12, 02:05 AM  
Kiirsten
A Defias Bandit

Forum posts: 3
File comments: 27
Uploads: 0
How can i change the font used for the Keybinds on the buttons???

Thank you.
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Unread 09-19-12, 03:29 PM  
antisocialink
A Kobold Labourer

Forum posts: 0
File comments: 39
Uploads: 0
Re: Re: Bar text

Originally Posted by Carnagath
Originally Posted by Caysa

1) A yellow border aprox. 3 pixels outside of my enabled aura-buttons(Aspects, Trap Launcher). Any way to remove it?

2) The buttons I have that shows items with stacks have the text outside of the box, wich was centered inside pre-5.0.4. Any way to have them center of button again?

Adding a link to screenshot, so you can see the 2 issues.
http://www.larserik.com/ic.jpg
I also have the same issue. I am using Masque (with the RealUI skin) and whenever an aura or something similar is active (Blessing of Kings, Horn of Winter or even my Mount macro) is get that yellowish square outside the button.
If you have it installed, the highlight is likely coming from an addon called Raven. There is a tab in the addon's control panel labled "Highlights". Try looking there for a solution to your issue.
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Unread 09-20-12, 05:20 AM  
Aenvil
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
determine if level cap has been raised?

Will bartender be able to tell right away on mop launch night that a character can gain xp? I assume you track blizz ui xp bar show/hide so if blizz wants to show theirs (because we can gain xp again) your's should pop up too?

I havent been able to find any reliably named function to track it myself other than that of the "constant" 'MAX_PLAYER_LEVEL' or maybe GetCurrentExpansion().. but tracking those for that purpose makes me crinch..
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Unread 09-20-12, 03:02 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Re: determine if level cap has been raised?

Originally Posted by Aenvil
Will bartender be able to tell right away on mop launch night that a character can gain xp? I assume you track blizz ui xp bar show/hide so if blizz wants to show theirs (because we can gain xp again) your's should pop up too?

I havent been able to find any reliably named function to track it myself other than that of the "constant" 'MAX_PLAYER_LEVEL' or maybe GetCurrentExpansion().. but tracking those for that purpose makes me crinch..
Yes, it will.
No, it isn't based on UI behavior. Neither - on character levels.
Last edited by AnrDaemon : 09-20-12 at 03:03 PM.
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Unread 09-21-12, 03:54 AM  
Carnagath
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
Re: Re: Re: Bar text

Originally Posted by antisocialink
Originally Posted by Carnagath
Originally Posted by Caysa

1) A yellow border aprox. 3 pixels outside of my enabled aura-buttons(Aspects, Trap Launcher). Any way to remove it?

2) The buttons I have that shows items with stacks have the text outside of the box, wich was centered inside pre-5.0.4. Any way to have them center of button again?

Adding a link to screenshot, so you can see the 2 issues.
http://www.larserik.com/ic.jpg
I also have the same issue. I am using Masque (with the RealUI skin) and whenever an aura or something similar is active (Blessing of Kings, Horn of Winter or even my Mount macro) is get that yellowish square outside the button.
If you have it installed, the highlight is likely coming from an addon called Raven. There is a tab in the addon's control panel labled "Highlights". Try looking there for a solution to your issue.
Works like a charm! Thank you! It was bugging the hell out of me
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Unread 09-25-12, 02:35 PM  
Amidys
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I'm sure I'm just overlooking something, but I'm having trouble getting bars 7-10 to show. Are they only for classes like druids/rogues/spriests that need state shifts?

What I'm trying to do is make it so I can use bar 7 instead of bar 1 when I'm in my ret spec. I'm usually prot/holy but I'm doing ret/holy for leveling to 90 and I don't want to change my bar 1 prot abilities for just 5 levels. I figured using a separate bar for my ret abilities would help with changing back and forth.

I have checked all the visibility settings, the state configuration settings, etc. I can see the bar positions when I unlock Bar4, but when I lock it again, it won't pop up when I drag abilities to it.

Thanks for any insight!
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