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Classic ThreatMeter  Popular! (More than 5000 hits)

Version: 1.5.6a
by: Xabora [More]

Allows you to see the threat bars Blizzard had originally implemented in WoW, but disabled and removed with a patch down the road.

Uses:
As DPS you can use this to see your threat on the current DPS target.
As a healer you can see how much your heals are adding to your threat.
As a Tank you can keep accurate watch on your aggro and the next 4 players.

There is a second Threat Meter that only shows when you have a Focus Target.
As a tank this is useful so you can keep tabs on multiable mobs.

Six Modes of Threat Display:
Easy Threat
Percentage
Actual Threat (Short)
Actual Threat (Long)
Threat Per Second
Threat Per Minute


Installation is simple.
Extract into your Addons directory and load up WoW WoTLK 3.0 or WoW LIVE 3.0 and start Dungeon Running and Raiding.



Version 1.5.6a - 3.3.5
+ToC Update

Version 1.5.6 - 3.0.3
+Updated display to handle 10 Players
+Fixed display issue if player selects target before combat is started
+Fixed Color is nil bug
+Updated internal code

Version 1.5.6 - 3.0.3
+Updated display to handle 10 Players
+Fixed display issue if player selects target before combat is started
+Fixed Color is nil bug
+Updated internal code

Version 1.5.3 - 3.0.3
+Added ThreatBar Backdrop (Make the data easier to read in some situations)

Version 1.5.2 - 3.0.3
+Added Actual Threat (Long)
+Renamed Actual Threat to Actual Threat (Short)
+Fixed a typo in Easy Threat

b]Version 1.5[/b] - 3.0.3
+Updated Options Panel
+Added Dropdown Menu for Threatbar Display
+Added Dropdown Menu for Tooltip Display
+Added Threat Per Second and Threat Per Minute to both displays
+Added an experimental mode called Easy Threat. (Try it)
-Removed Raw Threat Toggle for Threat Bars
-Removed Tooltip Toggle

Version 1.4.5 -3.0.3
+Added Options Panel
+Added Real time Preview for Threatbars
+Added ThreatBar Width Selector (100 - 200 Pixels)
+Added Option for 3 to 5 Threatbars up at once
+Added Option to disable Portraits (Player and Pet)
+Added Raw Threat Toggle for Threat Bars
+Added Tooltip Toggle
+Cleaned up some internal code and altered triggers for display
||FIX (1.4.6) + Corrected Raw Threat Bug
-Removed slash commands

Version 1.0 - 3.0.3
+Added slash commands /threatmeter X and /tm X, X being the number of bars
+Added ability to change number of viewable bars on threat listing
+Added SavedVaribles to save settings between sessions
+Cleaned up some internal code
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.5.7a
12kB
12-09-13 09:11 PM
Patch
1.5.7
14kB
01-12-11 07:55 PM
Patch


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Unread 09-22-08, 10:18 PM  
ffcloud2000
A Fallenroot Satyr

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any chance to be able to extend the bars and add display values?
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Unread 09-22-08, 11:56 PM  
Xabora
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Originally posted by ffcloud2000
any chance to be able to extend the bars and add display values?
I'll look into that.
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Unread 09-27-08, 10:56 AM  
Bareno
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You know, besides all the fancy threat-meter addons, I actually like this one the best as an tank Wouldn't also mind the display values also added.
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Unread 09-30-08, 06:09 PM  
Therigwin
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Yup Yup

I really am liking this one.

Was a big fan of Diamond Threat, but this is much more cleaner.

The only thing that would be nice is to add the additional meters -
Focus Threat and Overall Threat on all mobs.

But right now this is the threat meter for WotLK
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Unread 10-02-08, 04:35 PM  
Xabora
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If your wondering where the Options panel is look goto Interface Options and Click on the Addons tab.
You should see if among other user Addons as 'Classic Threatmeter'.



EDIT:
Yes LOOSING is a typo.
Last edited by Xabora : 10-03-08 at 10:55 AM.
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Unread 10-09-08, 01:59 PM  
seamusmc
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Well Done

Very well done, can't wait to use it.

Does this work in 3.0? Does it work with Unit Frame mods such as pitbull and x-perl?

Thanks
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Unread 10-09-08, 02:09 PM  
Xabora
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Re: Well Done

Originally posted by seamusmc
Very well done, can't wait to use it.

Does this work in 3.0? Does it work with Unit Frame mods such as pitbull and x-perl?

Thanks
It should work with them since it only checks for combat.
However I've only tested it with the default frames.


As for 3.0, that's required.
(WoTLK Beta, WoW 3.0 PTR, or the soon to come WoW 3.0 Live)
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Unread 10-10-08, 03:24 PM  
Turrtles
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Re: Re: Well Done

does this threat meter sync with omen or ktml ?
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Unread 10-10-08, 03:29 PM  
Xabora
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Re: Re: Re: Well Done

Originally posted by Turrtles
does this threat meter sync with omen or ktml ?
As of right now, it does not.
Since it pulls threat data from the server in realtime.
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Unread 10-14-08, 02:33 PM  
Xabora
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Looks like I forgot to update the TOC for 1.5.3. >_<
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Unread 10-16-08, 01:50 AM  
Haldon
A Kobold Labourer

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Hey thanks for the awesome mod.

Just 1 thing i noticed while playing on my hunter:

When you select a mob and send in your pet before you shoot of an arrow the meters will not appear untill i deselect the target and then select it again.

Otherwise it has everything one needs !
Last edited by Haldon : 10-16-08 at 01:59 AM.
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Unread 10-16-08, 04:08 PM  
Xabora
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Originally posted by Haris
Hey thanks for the awesome mod.

Just 1 thing i noticed while playing on my hunter:

When you select a mob and send in your pet before you shoot of an arrow the meters will not appear untill i deselect the target and then select it again.

Otherwise it has everything one needs !
Thanks,
I've also corrected the issue you described.

So it'll be in the next update.
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Unread 10-19-08, 05:31 PM  
hypehuman
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Improvements!

I modified this to add an option to show the exact amount of threat you need to gain in order to taunt the mob (or if you have aggro, the amount you would need to lose in order to drop aggro).

In doing this, I noticed that the percentage value used in the mod (which comes from the UnitDetailedThreatSituation function) was slightly inaccurate (see my post for more details). In the case that a non-group-member is taunting, this cannot be remedied. However, if a group member has aggro on the mob, a more accurate percentage can be calculated, allowing me to calculate my "threat needed" values down to the individual threat point.

Are you interested in seeing my files? I heard there is a way to upload spinoffs on wowinterface. I put comments in all the places where I made changes.
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Unread 10-19-08, 05:44 PM  
Xabora
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Re: Improvements!

Originally posted by hypehuman
I modified this to add an option to show the exact amount of threat you need to gain in order to taunt the mob (or if you have aggro, the amount you would need to lose in order to drop aggro).

In doing this, I noticed that the percentage value used in the mod (which comes from the UnitDetailedThreatSituation function) was slightly inaccurate (see my post for more details). In the case that a non-group-member is taunting, this cannot be remedied. However, if a group member has aggro on the mob, a more accurate percentage can be calculated, allowing me to calculate my "threat needed" values down to the individual threat point.

Are you interested in seeing my files? I heard there is a way to upload spinoffs on wowinterface. I put comments in all the places where I made changes.
I currently have this enabled to my knowledge.
"Optional Files" iirc.

EDIT: After reading what you described...
Looks like this spans all ThreatMeters that pull the data from the call.
Last edited by Xabora : 10-19-08 at 06:11 PM.
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Unread 10-19-08, 06:38 PM  
hypehuman
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Re: Re: Improvements!

Okay, I put it up It's just awaiting approval now.
Originally posted by Xabora
After reading what you described...
Looks like this spans all ThreatMeters that pull the data from the call.
Yeah, it's an annoying problem. I posted a bug report if you wanna check it out or add to it.

EDIT: I just noticed that I was working with version 1.5.2, and you're already on 1.5.6. I put the modifications into 1.5.6 and now uploaded that version
Last edited by hypehuman : 10-19-08 at 09:40 PM.
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