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Updated:10-26-11 01:44 PM
Created:08-13-09 08:12 PM
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Headshot

Version: 1.4.40200
by: LorDestinY [More]

>>>> HeadShot Addon <<<<

It plays random sound effects on spell damage events.
All sounds were extracted from Counter Strike 1.6, Counter Strike Source, Day of Defeat and Half Life 2


7 soundFX on Ranged/Spell blocked (bullet hitting metal)
7 soundFX on Ranged/Spell critical (headshot or flesh hit)
3 soundFX on Ranged/Spell missed (bullet whizzing)
7 soundFX on Ranged/Spell resisted (bullet ricochet)
5 soundFX on Ranged/Spell absorbed (bullet hitting helmet and kevlar)
6 soundFX on Ranged/Spell overkill (death sounds)


Usage:
Type /HSSound and then the command that you wish to use
/HSSound enable - Turn ON the addon
/HSSound disable - Turn OFF the addon
/HSSound critical - Toggles the critical sounds ON/OFF
/HSSound resisted - Toggles the resisted sounds ON/OFF
/HSSound blocked - Toggles the blocked sounds ON/OFF
/HSSound absorbed - Toggles the absorbed sounds ON/OFF
/HSSound missed - Toggles the missed sounds ON/OFF
/HSSound killingblow - Toggles the killingblow sounds ON/OFF
/HSSound debug - Toggles the debug system ON/OFF


================================================================


>>>> Gun Silencer/Suppressor modification <<<<

Change the default weapons shot and reload sounds.
The sounds were extracted from Counter Strike 1.6 Sound library.

#Usage:

Included in this mod is the following:

- 3 Silenced Gun Shot (M4A1 Carbine)

- 3 Unique Reload Sounds


Installation is simple; Extract the .ZIP and copy the "Sound" folder into your World of Warcraft's "DATA" Folder. For example;

Before: \World of Warcraft\Data\
After: \World of Warcraft\Data\Sound\


This mod works for guns only, and can be used for other classes as well, as long as you are able to use a gun.



------------------------------------

>>> Version 1.4.40200 - 26/10/2011

- TOC update.
- Code fixed event triggers. (Special thanks to "Dridzt" from CurseForge Forums)


>>> Version 1.4.40000 - 11/12/2010

- TOC update.
- Code fixed for latest changes.
- Sound files converted to MP3 format.


>>> Version 1.4.30300 - 09/05/2010

- TOC update.
- Fixed Absorbed Hit event bug.
- Code optimizing.


>>> Version 1.3.30200 - 14/08/2009

- Critical now trigger event on both Ranged Damage and Spell Damage.
- Blocked now trigger event on both Ranged Damage and Spell Damage.
- Overkill now trigger event on both Ranged Damage and Spell Damage.
- Missed now trigger event on both Ranged Damage and Spell Damage.


>>> Version 1.2.30200 - 14/08/2009

- Added /HSSound killingblow and debug menu option.
- Added debug system
- Added 6 soundFX on Spell overkil (death sounds)


>>> Version 1.1.30200 - 13/08/2009

- Added /HSSound critical, resisted, blocked, absorbed and missed menu options.
- Added 5 more soundFX on Spell critical (headshot or flesh hit).
- Added 7 soundFX on Spell absorbed (bullet hitting helmet and kevlar).
- Added 4 soundFX on Spell blocked (bullet hitting metal).
- Added 9 soundFX on Spell critical (headshot or flesh hit).
- Added 6 soundFX on Spell missed (bullet whizzing).
- Added 7 soundFX on Spell resisted (bullet ricochet) .
- Changed Gun Silencer soundFX (CS 1.6 and CS Source)


>>> Version 1.0.30200 - 13/08/2009

- Official release.

>>> Version 1.4.30300 - 09/05/2010

- TOC update.
- Fixed Absorbed Hit event bug.
- Code optimizing.

>>> Version 1.3.30200 - 14/08/2009

- Critical now trigger event on both Ranged Damage and Spell Damage.
- Blocked now trigger event on both Ranged Damage and Spell Damage.
- Overkill now trigger event on both Ranged Damage and Spell Damage.
- Missed now trigger event on both Ranged Damage and Spell Damage.

>>> Version 1.2.30200 - 14/08/2009

- Added /HSSound killingblow and debug menu option.
- Added debug system
- Added 6 soundFX on Spell overkil (death sounds)

>>> Version 1.1.30200 - 13/08/2009

- Added /HSSound critical, resisted, blocked, absorbed and missed menu options.
- Added 5 more soundFX on Spell critical (headshot or flesh hit).
- Added 7 soundFX on Spell absorbed (bullet hitting helmet and kevlar).
- Added 4 soundFX on Spell blocked (bullet hitting metal).
- Added 9 soundFX on Spell critical (headshot or flesh hit).
- Added 6 soundFX on Spell missed (bullet whizzing).
- Added 7 soundFX on Spell resisted (bullet ricochet) .
- Changed Gun Silencer soundFX (CS 1.6 and CS Source)

>>> Version 1.0.30200 - 13/08/2009

- Official release.
Optional Files (0)


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Unread 07-21-10, 03:03 PM  
LorDestinY
A Kobold Labourer
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Originally posted by xtoq
The disable command isn't saving after a /rl or a logout. Kind of irritating to have to type that slash command every single time I log in. Intended or a bug? If its a bug I'll do some troubleshooting.
Yeah... sorry about that...

My programming skill are very weak, soo i kinda need someone else to do an interface menu soo the changes get saved :S

It on the ToDo list, but cant say when it will be done....

Thanks for the feedback...
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Unread 07-21-10, 03:01 PM  
LorDestinY
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Originally posted by Mechrior
I love you right now LorDestiny....... this addon is perfect for me as the uber loud bang of most wow guns was killing my ears...... plus the sounds people make as they die or i crit made me rofl out of my chair twice already!
Thanks for the feedback dude...

I love the addon tooo... well i made it

Enjoy...
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Unread 07-21-10, 03:00 PM  
LorDestinY
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Originally posted by Byakko
I know this sounds weird, but can you enable it for bows too? The problem is that all the end-game raid ranged weapons are unfortunately bows or crossbows (Stakethrower heroic I think, is the last and only highend gun in ICC). I only have a puny bow But would love if I could hear these sound effects while fighting so I know when I'm too near the front of the boss (and get my shots semi-Blocked).

Edit: Oooh, you meant the gun silencer part of the mod only works on guns. So this works fine on pure Ranged damage etc.?
Yes... The missing, blocking, etc.. sound effect works on any weapon or even any ranged class since the sounds are triggered on ranged/spell damage, soo even a mage can use the addon... the diference in the addon is that changes the gun weapon sound on shooting since the original is damn anoying...

Edit: Oooh, you meant the gun silencer part of the mod only works on guns. So this works fine on pure Ranged damage etc.? [/b]
Thats correct....

Enjoy
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Unread 07-21-10, 10:46 AM  
Byakko
A Fallenroot Satyr

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I know this sounds weird, but can you enable it for bows too? The problem is that all the end-game raid ranged weapons are unfortunately bows or crossbows (Stakethrower heroic I think, is the last and only highend gun in ICC). I only have a puny bow But would love if I could hear these sound effects while fighting so I know when I'm too near the front of the boss (and get my shots semi-Blocked).

Edit: Oooh, you meant the gun silencer part of the mod only works on guns. So this works fine on pure Ranged damage etc.?
Last edited by Byakko : 07-21-10 at 10:48 AM.
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Unread 07-15-10, 02:37 AM  
Mechrior
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I love you right now LorDestiny....... this addon is perfect for me as the uber loud bang of most wow guns was killing my ears...... plus the sounds people make as they die or i crit made me rofl out of my chair twice already!
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Unread 08-30-09, 10:57 AM  
xtoq
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The disable command isn't saving after a /rl or a logout. Kind of irritating to have to type that slash command every single time I log in. Intended or a bug? If its a bug I'll do some troubleshooting.
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Unread 08-14-09, 11:26 AM  
LorDestinY
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NEW Version 1.3.30200 Released!!!!

>>> Version 1.3.30200 - 14/08/2009

- All events now trigger on both Ranged Damage and Spell Damage.
- Added /HSSound killingblow and debug menu option.
- Added debug system
- Added 6 soundFX on overkill "Killing Blow" (death sounds)
Last edited by LorDestinY : 08-14-09 at 11:27 AM.
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Unread 08-14-09, 11:20 AM  
LorDestinY
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Thumbs up Fixed

Originally posted by Annyonne
Sounds awesome... but I'm confused.

You describe the effects as "spell"
Then later you say it only works if your character uses a gun.

Either way... trying it tomorrow on my Gun wielding Eng. Hunter.
The Gun Silencer Modification only works on guns...

Meanwhile the addon on version 1.1.30200, only triggered on Spell Damage and not on Range Damage!!
The new version 1.3.30200 already triggers on on both Range and Spell damage.

Special release of Team Fortress 2 Scout special version... with lots of scout sounds on events... have great laughs when you kill that noob player, or when you miss or crit.... Lots of fun....

Enjoy...
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Unread 08-13-09, 10:01 PM  
Annyonne
An Aku'mai Servant

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Sounds awesome... but I'm confused.

You describe the effects as "spell"
Then later you say it only works if your character uses a gun.

Either way... trying it tomorrow on my Gun wielding Eng. Hunter.
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