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Updated:07-02-07 12:08 PM
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mumble  Popular! (More than 5000 hits)

Version: 1.2.143
by: chuckg [More]

Features:
- Channel name replacement.
- Sticky channels.
- Disable chat text from fading.
- Move the editbox.
- Hide the up/down/bottom buttons.
- MouseScrolling in the ChatFrame.
- Timestamps.
- Colour player names by class and show their level.
- Change the brackets surrounding player names.
- TellTarget functionality through the ”/tt” command.
- Copy and Paste messages from any ChatFrame.

Description
mumble is a collection of chat modifications. It is not dependent on any libraries to function and is built in such a way that removing features (or modules) is very easy. However, mumble does not come with an in-game configuration, opting for a simple (I hope) configuration file. Please see the HowTo section on the wiki for details.

For more details regarding this addon and it's modules, please refer to the the wiki.

mumble wiki

changelog
Upgrading from 1.2.135->1.2.143: A small change was made with the "disable" options in mumbleTimeStamps and mumbleChannelNames to fix a bug, so it is no longer formatted using curly braces but instead uses quotation marks just like the other options. There's no reason to completely re-do your configuration, just change the appropriate argument the :Enable()'s if you were using these features; it's the last argument.

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Unread 05-23-09, 11:46 AM  
AndrSP
A Kobold Labourer

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Originally posted by Thees
as of mine problem, I'm getting a error all the time..

Code:
[2009/04/11 12:49:09-3-x3]: mumble-1.2\playernames.lua:24: attempt to index field '?' (a nil value)
mumble-1.2\playernames.lua:29: in function <Interface\AddOns\mumble\playernames.lua:27>
mumble-1.2\playernames.lua:62: in function `?'
mumble-1.2\playernames.lua:105: in function <Interface\AddOns\mumble\playernames.lua:105>
i've got same errors
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Unread 04-12-09, 04:51 AM  
Amexi
A Murloc Raider
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as of mine problem, I'm getting a error all the time..

Code:
[2009/04/11 12:49:09-3-x3]: mumble-1.2\playernames.lua:24: attempt to index field '?' (a nil value)
mumble-1.2\playernames.lua:29: in function <Interface\AddOns\mumble\playernames.lua:27>
mumble-1.2\playernames.lua:62: in function `?'
mumble-1.2\playernames.lua:105: in function <Interface\AddOns\mumble\playernames.lua:105>
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Unread 12-06-08, 02:23 AM  
Katheria
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Your Wiki link doesn't work. I like the addon, but I have no options for it. Help =(
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Unread 10-19-08, 10:36 AM  
Zixa
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When will you be updating this addon?!
This was by far the best chat addon out.
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Unread 08-09-08, 04:18 PM  
xephonia
A Kobold Labourer

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Re: Channel names with numbers

I've found one bug that I'm not sure how to fix, though. Channel names with a number in the name are not correctly parsed.
I finally got around to looking into how to fix it. Just in case anybody else is still using this addon and is having the same problem, you can fix it by changing the following line in config.lua under MUMBLE_CHANNELNAMES_REGEXPS:

Change this single line:
Code:
"%[(%d+)%. %a+%]", 			"[%1]" },
                 -- Show channel's as [#] instead of [#. name]
To this:
Code:
"%[(%d+)%. %w+%]", 			"[%1]" },
                 -- Show channel's as [#] instead of [#. name]
The author was maching only alphabetic characters for channel names, rather than alphanumeric. Changing the %a to a %w works great.
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Unread 04-07-08, 05:27 PM  
xephonia
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Channel names with numbers

I just discovered this addon and I'm in love. Thanks!

I've found one bug that I'm not sure how to fix, though. Channel names with a number in the name are not correctly parsed.

If I join a custom channel named "blahblah", it correctly reduces it to the number of the channel in my chat window:

Code:
Joined Channel: [5]
[5] Somebody says something here. Hi!
If I join a custom channel named "blahblah4blah" (where that '4' in the name could be any number at all), it completely fails to reduce the channel name to its number:

Code:
Joined Channel: [5. Blahblah4blah]
[5. Blahblah4blah] Somebody says something here. Hi!
Any thoughts on how to fix it so that channel is also reduced to [5] rather than the full name?
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Unread 02-22-08, 08:53 AM  
Stormcraft
A Kobold Labourer
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Tnx for this great addon... but i have a problem with the /tt module.
If i try to whisp a player when we are in different areas, the mod try to send the message at "PlayerName-" in place of "PlayerName". The "-" simbol is like the one between the player name and the server name when doing BG.
This problem happens only if the player is in another zone, for example if i'm in instance and the target is outside.
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Unread 01-23-08, 10:50 PM  
Alarisha
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I've fixed the problem for myself and a friend. We were both having problems with the error in my previous post, and also when checking Item Links from Atlas Loot. I think what Mumble is doing is spotting something like e.g. Auditor: Cash Change - and thinking that Auditor is a player name, and then throwing a wobbly when it can't colour it right. Anyway, to fix the problem, I just removed lines 115-119 and replaced them with:

Code:
if event == "CHAT_MSG_SYSTEM" then name = string.find(text, "|h%[(.+)%]|h") end
if name and names[name] then 
        text = string_gsub(text, "|h%["..name.."%]|h", "|h"..names[name].."|h") 
end
Working perfectly now, and no errors from Atlas Loot either. Thanks for a great addon!
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Unread 01-23-08, 11:28 AM  
Alarisha
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Heya! Been using and loving Mumble since you first put it on here, but I've started to get an error recently, and no matter what I do, I can't seem to narrow it down. It occurs a random time after I've been playing, but then continues to occur every time I leave a Merchant, AH, Mailbox etc. The error is:

Code:
[2008/01/23 16:31:48-286-x2]: mumble\playernames.lua:119: attempt to concatenate local 'name' (a boolean value)
<in C code>: in function `CloseMerchant'
Interface\FrameXML\MerchantFrame.lua:48: in function `MerchantFrame_OnHide':
<string>:"*:OnHide":1: in function <[string "*:OnHide"]:1>
<in C code>: in function `Hide'
Interface\FrameXML\UIParent.lua:1277: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1353: in function `HideUIPanel':
Interface\FrameXML\UIParent.lua:1048: in function <Interface\FrameXML\UIParent.lua:1040>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1619: in function `HideUIPanel':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

  ---
Any ideas?

Thanks a lot!
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Unread 01-05-08, 06:39 PM  
klo_lol
A Kobold Labourer

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First of all: <3 your mod =D Can all the stuff i used on Prat, ut much muuuuuuch lightweighter. Perfect =) only thing is getting an error all the time:

Interface\AddOns\mumble\playernames.lua:24: attempt to index field '?' (a nil value)
Count: 99

Call Stack:
[C]: ?
Interface\AddOns\mumble\playernames.lua:24: in function <Interface\AddOns\mumble\playernames.lua:21>
Interface\AddOns\mumble\playernames.lua:29: in function <Interface\AddOns\mumble\playernames.lua:27>
Interface\AddOns\mumble\playernames.lua:62: in function `?'
Interface\AddOns\mumble\playernames.lua:105: in function <Interface\AddOns\mumble\playernames.lua:105>


also no classcolors, but me.

Edit: Got this for deDE Client.
Today i finally got the English Language Pack, and now its running without any errors.
Thanks for this Addon =)
Last edited by klo_lol : 01-06-08 at 07:12 PM.
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Unread 11-28-07, 12:54 PM  
MoonWitch
A Firelord
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I had tried so many chatmods, found most of them loaded with features I didn't need/want or missing some I wanted. Mumble does what I need it to do (though I did edit some things, mainly colors, disabled copy paste, timestamp and the strings to replace guild etc)
I've to this day haven't found an issue, and quite frankly, I love the config.lua setup. It's quite easy to change things, and the size of the files is limited due to the lack of a whole array of slash commands.
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Unread 10-11-07, 01:55 PM  
Ragnor
A Murloc Raider

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I was doing Hyjal last night and was getting very low fps during the waves of mobs before each boss so I started looking at the performance of what mods I was using. I noticed mumble was using over 3mb of memory and increased to 4mb just while I was watching it in about 30sec during wave 3/5 before Azgalor (http://www.wowwiki.com/Battle_for_Mount_Hyjal).

I didn't have time to investigate or watch it further, but it seems like in a raid situation with lots going on in the combat log & raid chat that this mod uses alot more memory than you'd except with a high increasing rate.

Any idea why this might happen?
Last edited by Ragnor : 10-11-07 at 01:55 PM.
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Unread 07-20-07, 01:37 PM  
yarikh
A Kobold Labourer

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would it be too terribly labor intensive to allow for alignment options? ie allow the combat log to be anchored to the right side of the frame?
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Unread 07-14-07, 12:20 AM  
Bobwich III
A Kobold Labourer

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First off, switched from Prat and am absolutely loving this mod. But:

I have my channel names as 1), 2), 3) and so on...but when I change zones I get a lot of
"Changed channel: 1)"
"Left channel: 1)"

Is there anyway to either block that spam from showing or change it to the real channel name that you're going into like:

Changed channel: 1. General - Elwynn Forest
Left channel: 1. General - Stormwind City
Left channel: 2. Trade - Stormwind City

Also, could you look into adding TheLowDown type functionality?

Thanks.
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Unread 07-02-07, 12:21 PM  
chuckg
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The mod would benefit from a mention that you still need to know the original channel names to /join /leave. (ie you can't /leave G, you need to /leave General, compounded by the fact numbers don't show, so you can't /leave 1 either)
In r145, mumble will no longer capture and replace channel names when you do a /chatlist command, so determining the channel names and their appropriate numbers is trivial now. I have also fixed up the [T] replacement that you mentioned and added GuildRecruitment, as per your suggestions.

You can include extensive commenting on what the options are and provide advanced users with alot of flexibility, or maybe even as a rite of passage - "if you can't modify lua files look for another chat addon"
I hadn't thought of it that way, it was more a "how often do you *really* have to change the settings in your chat mod?" The answer was not often, so spending a little time reading a configuration file for a one-time setup seemed like an easy solution to more code and slash commands. Also, I spent a metric ass ton of time writing up the documentation in a user friendly way in the configuration file as well as the wiki page.

Or it could just be that I'm a quake-era gamer, where config files are the life blood of a good setup, so it just seemed natural to me.
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