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Updated: 10-26-16 09:10 AM
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Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-26-16 09:10 AM
Created:unknown
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Scrolling Combat Text  Popular! (More than 5000 hits)

Version: 7.1
by: Grayhoof [More]

Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms.

Be sure to check out my simple but enhanced combat log EavesDrop

Also check out SCTD if you want SCT to show your damage.

What is it? - A fairly simple but very configurable mod that adds damage, heals, and events (dodge, parry, windfury, etc...) as scrolling text above you character model, much like what already happens above your target. This makes it so you do not have to watch (or use) your regular combat chat window and gives it a "Final Fantasy" feel.

What can it do?

- Damage messages
- Heals (incoming and outgoing) and Overhealing (with healer ID's), with filtering for small heals.
- Spell Damage/Resists and Damage Type
- All "Miss" events (dodge, block, immune, etc...)
- Custom Colors for all text events
- Config file to setup custom events (self and target), capture data, and display it.
- Debuff/Buff gain and loss Messages
- Low Health and Mana Warnings with values, and optional sounds
- Rage/Mana/Energy Gains
- Enter and Leave Combat Messages
- Rogue Combo Points, 5 CP Alert Message
- Class Skill alerts (Execute, Overpower, CounterAttack, etc...)
- Honor, Reputation, Skill Gain
- Eight Animation Types (Verticle, Rainbow, Horizontal, Angled Down, Angled Up, Sprinkler, Curved HUD, Angled HUD)
- Four Fonts
- Two seperate Animation frames, each with their own settings. Assign any Event to either.
- Ability to flag any event as critical or as a text messages
- Sliders for text size, opacity, animation speed, movement speed, and on screen placement (with custom editbox)
- Lightmode, for when you care most about performance (at the loss of a few features).
- Now Based in Ace3.
- Settings saved per character by default, but supports all Ace3 Profiles
- Load/Delete settings from another character. Load built in Profiles.
- Localized to work in almost all WoW clients.
How do I use it? - First unzip it into your interface\addons directory. For more info on installing, please read install.txt. Now just run WoW and once logged in, type /sctmenu to get the options screen.

SCT_EVENT_CONFIG.LUA is used to setup custom message events. Please open up the file (notepad, etc...) and read the opening section to understand how to use it all.
PLEASE NOTE - THIS IS THE MOST IMPORTANT FILE IN SCT. IF YOU DON'T READ IT AND USE IT, THEN YOU ARE MISSING OUT ON A TON OF WHAT SCT HAS TO OFFER IN CUSTOMIZATION

/sctdisplay is used to create your own custom messages.
Useage:
/sctdisplay 'message' (for white text)
/sctdisplay 'message' red(0-10) green(0-10) blue(0-10)
Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red
Some Colors: red = 10 0 0, green = 0 10 0, blue = 0 0 10, yellow = 10 10 0, magenta = 10 0 10, cyan = 0 10 10

FAQ
How do I get My Crits or My Hits to show? I would suggest you get SCTD: http://www.wowinterface.com/download...fo.php?id=4913

I don't understand what the 2 frames are for! - Each frame lets you set different features. So you can set frame one using Sprinker animation and Default font, while frame 2 can be using Veritcle animation and Adventure font. You can then assign each event to a specfic frame using the radio buttons next to the events.

There's too many options. Help someone new see how things work! - Try out some of the new built in profiles. While on the options screen, click the "Profiles" button. At the top of the window will be a listing of some default profiles to try out. Maybe you'll fine one you like or it will spark some ideas for you to try.

How do I change the fonts? - You can now select from many fonts on the options page. You can also change the font of message and apply the font to the in game damage font used for your damage (requires relog)

I don't like friendly nameplates on. How do I make my heals appear over who I heal? - Friendly nameplates have to be on in order to show your heals. SCT will turn them on if you turn on the option, but you must manually turn them off if you don't like it (see Target keybindings).

I don't like the new spell icons, how do I turn them off? - There is an option to turn them off under the spell tab.

Support
Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms.

7.1 - Changes for Wow 7.1. Fixes for working with nameplate addons.
7.0 - Changes for WoW 7.0
6.72 - TOC update for 6.2
6.71 - Turned Shorten Value option on by default.
6.7 - Added a Shorten Value option, updated sliders to work better and with newer values (finally).
6.67 - TOC update for 6.1
6.66 - TOC update for 6.02
6.65 - TOC update for 5.4
6.64 - TOC update for 5.3
6.63 - TOC update for 5.2
6.62 - Updates for 5.1 nameplate changes
6.61 - Updates for 5.1
6.6 - Updates for 5.0.4
6.56 - Fix for nil power strings, TOC for 4.3
6.55 - TOC Fix for options
6.54 - Fixes for 4.2
6.53 - TOC Fix for options
6.52 - Fixes for 4.1
6.51 - Fixes for power events and new power types
6.5 - Fixes for 4.0
6.41 - Fix for Nameplates
6.4 - Fixes for 3.2 and TOC
6.33 - Fixes for nameplates and misc errors
6.31 - Fixes for 3.0
6.3 - Updates and fixes for 3.0 patch
6.2 - Added icon support to the message frame. Added Dispel as a default event. Added Dispel and Cast events as custom event. Cleaned up string and cache code. Use 2.4.3 dispel events.
6.1 - Total rewrite of custom event code. sct_event_config.lua can be still be used for custom events (READ THE FILE), but in game option menu fully supports custom events now. Converted to a faster combat log system. Fix for nameplates in PvP. Fix some options not updating when copying or loading a profile. Convert to LibShareMedia-3.0.
6.01 - Added item buffs to buff events and fade events. Fixed interrupts causing errors with nameplates. Fixed timer call. Fix for custom damage and miss events. Fixed active skill names duplicating. Made fades use buff/debuff color. Fixed display usage message. Added CN translation. Allow fonts to scale down to size 8. Made Blizzard options frame movable. Made Blizzard dropdown clamp to the screen.
6.0 - Converted to WoW 2.4 Combat Log. Converted to Ace3. Custom events completely redone, make sure to read SCT_EVENT_CONFIG.LUA. Moved options menu to WoW 2.4 Addons Menu. Options menu reorganized to be much cleaner and simpler.
5.7 - Added optional EavesDrop style spell icons. Added damage filter. Added selfonly flag to debuff custom events. Made all font sizes change 1 step at a time.
5.61 - Fixed some minor bugs with SharedMedia and Messages.
5.6 - Added SharedMedia for fonts. Cleaned up Drain/Leech events. Added option to turn off WoW's 2.1 healing. Cleaned up Unit Nameplate code.
5.5 - Added Spell Name option. Added Truncating or Abbreviating of spell/buff names. Changed buff/debuff events to use SpecialEventsLib; allows for much better buff and debuff tracking. Added Test Button. Removed Light Mode. Added new Custom Event Buff types for much easier buff/debuff event tracking; see sct_event_config.lua for more info.
5.4 - Added Spell Reflection Tracking; only works when combat log reports events in correct order. Added ability to show outgoing heals over friendly nameplates; see FAQ for more info. Temporarily added manual execute/hammer tracking until blizzard fixes 60+ skill auto tracking. Added pet buffs to power gain tracking.
5.31 - Added Diablo Font. Fixed Chat Tab Tainting. Fixed Rampage event to use 20 rage. Fixed Overhealing bug. Fixed Gap Slider not working on all frames.
5.3b - Fixed color change saves.
5.3 - Made spell colors editable. Added interruption events. Added killing blow events. Added Rampage Notification (not 100% prefect, but works most of the time). Cleaned up crit overlapping more. Fixed custom event sorting/parsing issues. Made heal filter based on total amount actually healed (so overhealing spam can be removed). Removed compost lib. Added SpecialEvents-Aura lib (will do more in future with it).
5.2 - Converted to WoW 2.0 standards. Added Text Alignment to Frame: Left, Center, Right, or HUD (based on position around HUD) justified. Added new HUD Curved Animation: moves in a semi circle around your character, ideal for use with curve based HUD bars. Added new HUD Angled Animation: moves in a slight angle around your character, ideal for use with angle based HUD bars. Added Gap Distance to HUD Animations to change the distance they are from center. Made Crits overlap less often. Made spammed text behave better. Made Custom events save to the event that triggers them after being found, improves performance over time.
5.11 - Added glancing and crushing indicators. Added outgoing HOT flag. Added Emblem font. Fixed slider edit box bug.
5.1 - Total new look for options window. Added mana gain filter. More speed optimizations around passed args and function calls. Modified custom events so only events for current class are loaded (make sure to use this for you own events). Option window opens while dead =). Converted all table iterators to use pairs().
5.01 - Slight speed optimizations around passed args and function calls. Added more default events to event file. Added buff counts. Made heal filter defaults to zero.
5.0 - Complete rewrite using Ace2 and ParserLib with more performance in mind. Two seperate animation frames. Angled Up, Sprinkler, and Flash Crit animations. New Skill event. Seperate Buff and Debuff fading. Sounds to health/mana warnings. Color spell damage by spell type. Toggle for Custom events (improves performance when off). Light mode, users WoW's new built in events to gain performance, at the cost of a few features. Sample messages when changing options. Editboxes to position sliders. Sounds to custom events. Healer filter option.
...For full version history, please see here: http://grayhoof.wowinterface.com/portal.php?&id=41&pageid=11
Optional Files (1)
File Name
Version
Size
Author
Date
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7.1
38kB
10-26-16 09:11 AM
Addon


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Unread 08-05-09, 10:24 AM  
Gautr
A Deviate Faerie Dragon
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Forum posts: 17
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Awesome, MSBT is grerat but got some functions that i dont like SCT is smaller and easier and just better nice to see you back at wowinterface!
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Unread 08-05-09, 07:17 AM  
Grayhoof
A Wyrmkin Dreamwalker
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Forum posts: 54
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Originally posted by VincentSDSH
Is it just me or are 'heals' always in sticky/crit mode regardless of the options settings?
Get the latest version and this will be fixed. That was the main fix in yesterday's release.
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Unread 08-05-09, 04:08 AM  
VincentSDSH
Non-Canadian Luzer!
 
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Is it just me or are 'heals' always in sticky/crit mode regardless of the options settings?
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Unread 08-05-09, 12:59 AM  
Squishy Tia
A Murloc Raider
 
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I'm around again yes. Currently just making things "work"...not really concerned with new features as other mods have far surpassed mine now. Mainly just wanting to keep them usable for those that still like to use them.
OMG you LIVE! I don't know which Retadin used up their entire mana bar to resurrect you but they're my hero right now. I had just about given up as Mik's SCT type addon doesn't have the Arc style output that yours does, and its configuration was rather...daunting (great to have the option though).

Right now the only issue I'm seeing in the profile I use is that all heals show up as crits, regardless of whether or not they are in fact crits. I'm sure this has to do with the change to the heals in the combat log dealing with absorbs that Blizzard put in so Disco Ballin' Priests could more accurately track their absorb/heal ratios. I'm not suire, however if this is the issue reported below about output showing up at nameplates.

Oh, and about others having "surpassed" yours. Sometimes, simpler is better. This should be obvious by the sheer number of people that prefer this SCT addon to that of Blizzard and even Mik's (and I mean no offense there - complex addons are a PAIN to keep up and I give him great credit for his SCBT addon too).

Anywho, time to download! Wheeeeeeeeeeeee!

*giggle* *giggle* *giddy giggle*
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Unread 08-04-09, 09:02 PM  
Grayhoof
A Wyrmkin Dreamwalker
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Forum posts: 54
File comments: 149
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There is a known issue with showing SCT at nameplates in 3.2. I have the work around in place, just need a bit more testing. If you are getting errors with it, turn off showing them at nameplates and reload your UI.
Last edited by Grayhoof : 08-04-09 at 09:03 PM.
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Unread 08-04-09, 05:11 PM  
rassa
A Deviate Faerie Dragon
 
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Originally posted by Grayhoof
I'm around again yes. Currently just making things "work"...not really concerned with new features as other mods have far surpassed mine now. Mainly just wanting to keep them usable for those that still like to use them.
lovely
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Unread 08-04-09, 04:40 PM  
Grayhoof
A Wyrmkin Dreamwalker
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Forum posts: 54
File comments: 149
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Originally posted by sniper472
Grayhoof back?
I'm around again yes. Currently just making things "work"...not really concerned with new features as other mods have far surpassed mine now. Mainly just wanting to keep them usable for those that still like to use them.
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Unread 08-04-09, 04:36 PM  
sniper472
A Murloc Raider

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Grayhoof back?
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Unread 06-12-09, 07:53 AM  
Cataclysm
A Kobold Labourer

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Anyone know how to edit SCT so that it would search for Exact Spell Name, atm it looks for partials aswell which mess up similar spell names :/
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Unread 05-04-09, 11:17 AM  
Shialla
A Deviate Faerie Dragon
 
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Forum posts: 16
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Originally posted by Chisato
Since it doesn't look like SCT is getting updated soon, seeing that the author quit WoW and hasn't found a replacement to work on the mod, can anyone suggest a similar mod that's still active?
Mik's Scrolling Combat Text -- I personally think its better. You can set custom events with sounds and fonts very easily. In fact I replaced my hunter aspect mod with a couple of custom events to warn me about switching from Viper to Dragonhawk and it works beautifully.
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Unread 05-04-09, 11:12 AM  
Chisato
A Defias Bandit
 
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Since it doesn't look like SCT is getting updated soon, seeing that the author quit WoW and hasn't found a replacement to work on the mod, can anyone suggest a similar mod that's still active?
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Unread 04-30-09, 04:35 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by AshTrai
works fine for 3.1
One error I did find for 3.1, was getting 'Envenom!' popup when I was dead. It was obviously finding Deadly Poison for any old rogue cos of the new timing data we can all see.

Fix: sct_events.lua, line 350-352 should be changed from:
Code:
    local name, rank, icon, count, dispelType, duration, timeLeft = UnitDebuff(unit, i)
    if not name then break end
    if name == spellName and timeLeft then
to:
Code:
    local name, rank, icon, count, dispelType, duration, timeLeft, caster = UnitDebuff(unit, i)
    if not name then break end
    if name == spellName and caster == "player" then
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Unread 04-18-09, 01:54 PM  
AshTrai
A Kobold Labourer

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Originally posted by BattleFreak
Does this still work with 3.1? Since it hasn't been updated for it yet.
works fine for 3.1
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Unread 04-18-09, 06:21 AM  
BattleFreak
A Kobold Labourer

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Does this still work with 3.1? Since it hasn't been updated for it yet.
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Unread 04-10-09, 03:10 AM  
TheLoper
A Kobold Labourer

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Trigger script block from Customer Event Find.

(First off, I must say, the code sctructer and form is notably made, and love the produced out come of the app itself.)

Okay, so I am still learning the ropes and handling of LUA/WoW-Modded-LUA deal, but I spent several (x3) hours on trying to add this in myself, though it seems simple in concept, I was unable to successfully mod it in. What I am trying to do:

After a custom event has been triggered, much like adding text for a product, I am wanting to add a wee script too run, end resulting a displayed message.

The script I want to add is the following (in WoW Macro form, I did create this myself, and fully works for what it needs to do):

Code:
/script spd, oh = UnitAttackSpeed("player"); rs = format("%.2f", spd); rq = format("%.2f", oh); fi = format("%s  / %s", rs, rq); cr = {r=1,g=1,b=0}; bb = nil; SCT:DisplayText(fi, cr, 1, bb, SCT.FRAME1, bb, bb, bb);
Results in displaying my Weapon speed (call me ocd), which I am wanting to follow any attack speed change (Slice and dice, Lightning speed etc. - all which i already know how to set the triggers for, mind you) So I attempted to add it in the sct_event.lua (though using Runscript(".....")) with no luck.

Any insight?
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