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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 733,822 |
Favorites: | 1,831 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
||
4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
||
0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
01-12-10, 04:09 PM | |
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Exports
I've added my HunterExports to the wiki, and imported them myself a few times on my alt hunter and other computer and I've noticed something frustrating.
When Imported (as a set and individually), none of my auras retain their "Only When In Combat" check (the box next to In Combat is empty) and will stay displayed while out of combat until I go in and fix it on each aura in-game. I don't know whether it's the exporting or importing that's bugging it, but all eight of them that should be displayed only while in combat export with "combat:botrue" in their strings. The other 5, which correctly should have an empty box, export with "combat:nu0" in their strings. |
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AmiYuy |
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Alexio_Dorf |
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01-15-10, 07:34 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 13
Uploads: 0
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Auras not displaying for full duration
Hello,
First, thank you so much for this fantastic addon, if I can figure out why it doesn't work for me and fix that issue it'll easily be the most important addon in my collection. Now, as for my issue, and my apologies if this has already been addressed but there are over 700 comments and still no search feature for them. The auras I've setup do not remain up for the entire duration of the buff I'm having them triggered by. I set it up on my Moonkin so that it triggers an aura whenever Eclipse procs. The aura does not display the entire duration of the Eclipse and on top of that, the aura does not display for a consistent (or predictable) amount of time each instance it's called. It will sometimes be up for 3 seconds, sometimes 9 seconds, sometimes it'll activate then instantly deactivate, a couple times it's completely failed to activate on one instance of an Eclipse proc and then activate with the next (albeit not for the full duration of the proc)...all with seemingly no rhyme or reason. I've tested this both on target dummies and in real combat, same results. Is there any reason insofar as you know as to why it would be demonstrating this behavior? If you need more information from me before you can answer, please feel free to either ask me for it here or send me a personal message here on the site. Thank you, Direbane. |
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Direbane |
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01-15-10, 08:15 AM | |
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How can i set up an aura for missing shaman weapon buffs?
Neither buff nor weapon enchant options work >< |
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siema_co |
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01-15-10, 05:17 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Re: Auras not displaying for full duration
Lunar Eclipse Code:
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Eclipse; size:nu1; torsion:nu1; r:nu0.97647058823529; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu7; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAbility_Druid_Eclipse; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:bofalse; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu7; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-20; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-5; timer.Texture:stCrystal Code:
Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.58039215686275; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_EclipseOrange; size:nu1; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAbility_Druid_EclipseOrange; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:bofalse; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu8; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-20; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-5; timer.Texture:stCrystal |
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lorgalis76 |
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01-16-10, 05:27 AM | |
A Fallenroot Satyr
Forum posts: 22
File comments: 90
Uploads: 0
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Message: Interface\AddOns\PowerAuras\PowerOptions.lua:232: Usage: PowaOptionsRenameEditBox:SetText("text")
Time: 01/16/10 22:24:45 Count: 2 Stack: [C]: ? [C]: in function `SetText' Interface\AddOns\PowerAuras\PowerOptions.lua:232: in function `MainListClick' [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1> Locals: Not quite sure whats wrong :S I imported a set from the power aura wiki, and decided to delete it in game. The first page 1 list, when you click on it, getting that error. I tried deleting the folder and wtf and reloading the game with a fresh install, didn't work :S EDIT: Don't worry =) I deleted the individual wtf files from my specific chars saved vari folder. That seemed to work
Last edited by goldengamer : 01-16-10 at 05:36 AM.
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goldengamer |
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01-16-10, 03:24 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
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Need help setting up hunter T10 2pc buff aura
Edit: Had a question on how to make it work for 1 aura but I got it working
Last edited by FlawedByDesign : 01-16-10 at 03:36 PM.
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FlawedByDesign |
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01-17-10, 02:12 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 3
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Original comment included below. Apparently the issue only occurs in Strand of the Ancients (from the common factor, ie, vehicles, I suspect it occurs in Isle of Conquest as well). When I ctrl+clicked to see what was up in SotA, the aura reported that I was still mounted, which is why it didn't work.
I guess this can be considered a bug report now or something.
Last edited by Torael_7 : 01-17-10 at 02:35 AM.
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Torael_7 |
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01-17-10, 12:57 PM | |
A Deviate Faerie Dragon
Forum posts: 16
File comments: 16
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might have missed this, but is there a option to outline the textures?
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Brainh |
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01-19-10, 04:13 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 19
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rogue buffs
Hello.
I am wondering if this is possible. Maybe it was already explained, but it's just too many comments to read them all. I want to make some "aura" which will track my Slice and Dice and Hunger of Blood. This 2 for beggining, then we will add some more. Ty |
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bladek |
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01-19-10, 01:23 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 29
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I'm going to have to reinstall my WTF/Interface folders soon and I was wondering where I can find the "code strings" or whatever so I can easily import them back into a fresh install without having to do testing and what not to get my auras back up... can anyone explain?
Ty! |
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ralisk |
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01-20-10, 09:03 AM | ||
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Smacker |
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01-20-10, 09:05 AM | ||
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Smacker |
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01-20-10, 09:06 AM | ||
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Re: Exports
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Smacker |
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01-20-10, 09:08 AM | ||
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Last edited by Smacker : 01-20-10 at 09:08 AM.
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Smacker |
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