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Updated: | 12-16-13 05:22 PM |
Created: | unknown |
Downloads: | 77,945 |
Favorites: | 115 |
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BarKeep
** Now with support of bars that only appear on mouseover via the optional BarKeep_BarFader add-on. BarKeep_BarFader can be found in the 'Optional Files' tab. **
Here are the main features:
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
6kB |
12-16-13 05:23 PM |
Addon |
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30100.2 |
4kB |
04-23-09 03:37 PM |
Addon |
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nonameform |
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Platykurtic |
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12-18-08, 03:39 AM | ||
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Platykurtic |
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01-05-09, 11:12 AM | |
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Well this latest version seems to be (almost totally) bug-free and works fairly well. So ... are there any reasonable requests for additional features?
Let me explain what I'd consider reasonable. One of the nice features of BarKeep is that because it only rearranges the Blizzard buttons it can be switched off and then you can play with the default bars immediately. Other than the ability to arrange the bars and hide unneeded buttons there is no additional functionality or additional buttons over the Blizzard ones. If you need this then you should probably move to Dominoes etc. So with that in mind I could see reasonable features to be something like additional arrangements of buttons etc. So here is my thinking for future work:
[Edit]Before I get to the above I'll make some improvements to the handling of the Vehicle Bar. I jumped on a Mammoth for the first time last night and so I think this can be improved (although it still worked fine for me - as in it was fully usable).
Last edited by Platykurtic : 01-07-09 at 03:06 AM.
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Platykurtic |
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01-12-09, 03:46 AM | |
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OK I've given the Vehicle Bar the BarKeep treatment. What this means is that the Vehicle Bar art is now hidden, and the bar scales at the same scale as the Main Bar (and Bonus Action bar). I can make it scale independently, but to get it working well and to keep the config options to a minimum I went with this set-up for now. Let me know if there is a big demand for further config options.
I'll play test it some more over the next day or so, so expect the next version on say Tuesday. OK finally back to working on the ButtonFacade code ... |
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Platykurtic |
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01-14-09, 07:29 AM | |
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First of all, thanks for a great mod. Its nice to have finally found a bar mod that does what I want without any fancy bells and whistles that I will never use.
I have the latest version and have been doing some testing of it for my new UI (I rebuild my UI quite a lot ). I have come across 2 problems. 1) I setup the bars how, and where, I want them. I then disable the mod from the char screen Addons menu and log back in to see the Blizz bars. I then reenable BarKeep - when I log in BarKeep has forgotten the positions of all the bars, but it has remembered all the settings from the config UI. 2) Stance Bars - I am testing BarKeep on a Druid. I have noticed that if you dont fill all the buttons for a particular stance (eg Dire Bear Form, as there are not enough abilities to fill it at my level) the buttons from the default unstanced bar show through. E.g. My normal bar has Rebirth and Revive in the last 2 buttons, my Dire Bear stance bar has nothing in the last 2 buttons. When I shift to Dire Bear form I see Rebirth & Revive in the last two buttons. If I then remove the Rebirth and Revive actions and switch back to normal form, I find I have actually removed them from the default bar. |
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01-15-09, 03:09 PM | ||
A Defias Bandit
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I guess for a feature request I would just say I really want BF to work aside from that if what pookhill said is correct the stance bugs would need to be fixed. I will let you know if I have those issues or not.
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Valdeck |
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01-16-09, 07:27 AM | |||
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Current thoughts on future plans: 1) Finally get BarKeep_ButtonFacade working. Hopefully in the next couple of days unless a bug crops up with the main mod. 2) Rearchitecture the mod to make it more general and provide additional options for the shape, possess, pet, micro, bag and vehicle bars. This would basically make all these bars operate the same as the other bars in terms of layouts scale etc. but will require the use of tables (as I'd need to pass across the button names) and a bit of a re-write. And make the mod a bit more compact. Currently BarKeep is very fast (in code operation) and specific for each bar in the coding, this could make it more general and still very light. 3) Once 2) is completed then add additional layouts other than rectangles. These would then work for all bars.
Last edited by Platykurtic : 01-16-09 at 07:28 AM.
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01-16-09, 01:15 PM | ||
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Default Blizzard bars:
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01-19-09, 02:55 AM | ||
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So ... just how big an issue is this? I quite like this behaviour on my rogue as it means I can access stuff on my main bar, but I could always place those actions on the stance bar too. So my bigger concern is that you'd then be able to see empty buttons, rather than see throught them like you can now. So ... would you folks prefer to see empty buttons or not? In the meantime I'll look into a couple of thoughts about how to use a background that'd be almost unseeable but work to block the click through. Enabling ButtonFacade will come first though. My current thinking is if I can hide the main bar and this blocks the click through then I'll implement it that way as you can always place the abilities on the stance bars. Edit: Hiding the main bar buttons doesn't really work as there are issues with showing them on reentering combat. So I'll need to put a background texture behind the bonus action bar buttons to block the click through.
Last edited by Platykurtic : 01-20-09 at 02:54 AM.
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Platykurtic |
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01-20-09, 03:18 AM | |
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Finally got the ButtonFacade support to save the appearance of the buttons. So the optional file is now posted on the 'Optional Files' tab once the upload is approved (incidently this will also work with the Blizzard bars also).
Apologies for the length of time this took - the error I was getting was quite stupid.
Last edited by Platykurtic : 01-20-09 at 11:28 AM.
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Platykurtic |
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01-20-09, 08:45 PM | ||
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Can't get ButtonFacade support to work at all. No errors, Barkeep_ButtonFacade just seems to not believe LibButtonFacade exists. And another edit, seems the embeds.xml file is incomplete.
Last edited by Taroven : 01-20-09 at 09:05 PM.
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Taroven |
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01-21-09, 02:58 AM | |||
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The fix was quite tricky but I believe I've cracked it.
So I uploaded a new version that should work (at least it does on my machine but was copied to this stick - I checked all the files though). If this fails then I'll do this from home.
Last edited by Platykurtic : 01-21-09 at 05:12 AM.
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01-21-09, 11:26 AM | ||
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Last edited by : 01-21-09 at 11:26 AM.
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01-21-09, 06:30 PM | |
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I've come across a problem with an interaction between BarKeep and SexyMap (tested with only these two addons loaded).
BarKeep's main bar appears to have a 14 button wide, and 1 button high, "dead zone" extending from the rightmost button of the bar (12 buttons in bar). If any part of SexyMap (the minimap or any of the movers) are within this "dead zone", the part of the SexyMap frame covered by this zone does not respond to mouseover (as if the SexyMap was on a lower strata to this invisible zone). Test senario (same result using a Mage or a Druid) - just BarKeep and SexyMap loaded, default config for both. 1) Move main bar to be next to minimap on its left hand side. 2) Move mouse to bottom of minimap (show on mouseover buttons will appear). 3) Move mouse towards top of minimap until buttons disappear 4) You will now be level with the bottom of the BarKeep main bar. Hope that makes some kind of sense Edit: Just tried the same minimap test using the Blizzard minimap (ie only BarKeep loaded) and the same "dead zone" was there - I lined up the main bar with the tracking icon, and then tried to change the tracking but the icon was not responsive to the mouse clicks.
Last edited by : 01-21-09 at 07:02 PM.
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