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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 03-25-10, 09:09 PM  
danltiger
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Re: A few things

In the words of a famous commenter;

Wall-of-text hits Danltiger for 1,857,294 (Critical)..

Just reading through it quick, the only thing impossible is your last request; Tidy Plates doesn't manage the creation or position of the nameplates. Every nameplate addon 'merely' snags the Blizzard nameplates, and do our evil things to them. I would totally love it to be different.

The rest of your suggestions are quite possible, if daunting.. lol ;-)


Originally posted by Gnomaholic
Like someone else said before me - this addons is something I would cover with butter, gag and drag to bed with me - totally awesome! And the mock-up pictures is the final step to covering everything I want without loosing focus of the mob I'm tanking. Thanks for making this so great.

So, a few things I have to say:

Playing on my rogue I noticed that the combo-points aren't instant and usually display wrong number of combo-points because of this. Would be awesome to have no delay at all and should be doable (?)

Regarding the timer icons, that's just awesome. I really like the right versions since they look kind of unique, I do realize the take some space thos and wonder how it will look tanking multiple mobs.

Anyways, the most important features for me would be knowing time left and knowing when one of my buffs arent on the mob. So, please make it so it tracks the debuffs I can put up even if it's not up. I.e. by highlighting it someway if not applied (red border, tint red/black or size it 150%).

Something else that struck me was checking for simular debuffs, I mean if I can't put up sunder because somone else has a armor debuff up I would love to know this, somehow. Maybe showing that debuff in the same place but highlighting it someway also so I know that it's not me.

Also, please include a scale for the icons, so we can make sure it looks good fitting in different classes debuffs. And I am already guessing that you will only be tracking self debuffs.

If you choose to make the right versions (looks awesome) can you please make a "tidy" addon for tracking self buffs aswell with simular grafix? Would be awesome having them fall down the way you've proposed and then when they are ran out the get 150% bigger or something, covering other icons so you really have to put it up ^^

Managing what things to track would be preferable with an advance option. Any type of list.

Also, is it possible to add some kind of feater where you highlight certain casts? I mean, sorting casts that isn't important and things that will kill me with one blow unless I use a cooldown. I got DBM but yeah, this would be awesome to see cleary in this addons aswell.

Finally a request. Is there a possability to control how far my current targets frame gets relative to the middle? Some bosses who are really tall disapears from the screen and I have to zoom out to oblivion to see them (something I don't always benefit from doing). Like have a "box" in the middle where my current target would never leave. Would be truly awesome.

Sorry for wall-o-text

And thanks again!
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Last edited by danltiger : 03-25-10 at 09:10 PM.
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Unread 03-25-10, 08:10 AM  
Gnomaholic
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A few things

Like someone else said before me - this addons is something I would cover with butter, gag and drag to bed with me - totally awesome! And the mock-up pictures is the final step to covering everything I want without loosing focus of the mob I'm tanking. Thanks for making this so great.

So, a few things I have to say:

Playing on my rogue I noticed that the combo-points aren't instant and usually display wrong number of combo-points because of this. Would be awesome to have no delay at all and should be doable (?)

Regarding the timer icons, that's just awesome. I really like the right versions since they look kind of unique, I do realize the take some space thos and wonder how it will look tanking multiple mobs.

Anyways, the most important features for me would be knowing time left and knowing when one of my buffs arent on the mob. So, please make it so it tracks the debuffs I can put up even if it's not up. I.e. by highlighting it someway if not applied (red border, tint red/black or size it 150%).

Something else that struck me was checking for simular debuffs, I mean if I can't put up sunder because somone else has a armor debuff up I would love to know this, somehow. Maybe showing that debuff in the same place but highlighting it someway also so I know that it's not me.

Also, please include a scale for the icons, so we can make sure it looks good fitting in different classes debuffs. And I am already guessing that you will only be tracking self debuffs.

If you choose to make the right versions (looks awesome) can you please make a "tidy" addon for tracking self buffs aswell with simular grafix? Would be awesome having them fall down the way you've proposed and then when they are ran out the get 150% bigger or something, covering other icons so you really have to put it up ^^

Managing what things to track would be preferable with an advance option. Any type of list.

Also, is it possible to add some kind of feater where you highlight certain casts? I mean, sorting casts that isn't important and things that will kill me with one blow unless I use a cooldown. I got DBM but yeah, this would be awesome to see cleary in this addons aswell.

Finally a request. Is there a possability to control how far my current targets frame gets relative to the middle? Some bosses who are really tall disapears from the screen and I have to zoom out to oblivion to see them (something I don't always benefit from doing). Like have a "box" in the middle where my current target would never leave. Would be truly awesome.

Sorry for wall-o-text

And thanks again!
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Unread 03-25-10, 04:44 AM  
danltiger
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Re: TotemIconWidget

Ooo, neato! I'll have to try it out...

Originally posted by suicidalkatt
Just included an optional download here for a TotemIconWidget.

Tell me what ya think

http://www.wowinterface.com/downloads/info16264.html
Tried it out!

The only suggestion I have: It could become an 'addon' rather than a patch. "TidyPlatesWidgets" is a global variable, which you can assign to, even outside of the main Tidy Plates code.

So, you could have your own LUA file, under "TidyPlates_ThreatWidget" (or something like that), and assign your function in the same manner...
Code:
TidyPlatesWidgets.CreateTotemIconWidget = CreateTotemIconWidget
Any themes that use it should modify their TOC file:
Code:
## Dependencies: TidyPlates, TidyPlates_ThreatWidget
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Last edited by danltiger : 03-25-10 at 04:51 AM.
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Unread 03-25-10, 04:43 AM  
danltiger
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Yes.. wait for the next release; I happen to like 'Liberation Sans', better than 'Arial Narrow', too. ;-)

Originally posted by air
Is it possible, to change font as it was in 5.10 release ?
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Unread 03-24-10, 11:39 AM  
air
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Is it possible, to change font as it was in 5.10 release ?
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Unread 03-24-10, 08:12 AM  
zohar101
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Re: Re: Re: TotemIconWidget

Originally posted by suicidalkatt
Any theme if you incorporate it properly.

Doesn't have anything to do with the threat widget.
Nm I see what it's for lol.
Last edited by zohar101 : 03-24-10 at 08:20 AM.
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Unread 03-24-10, 07:57 AM  
suicidalkatt
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Re: Re: TotemIconWidget

Originally posted by zohar101
So..this is to use with pvp theme? Or any theme?
And will it break the threat widget?
Any theme if you incorporate it properly.

Doesn't have anything to do with the threat widget.
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Unread 03-24-10, 07:47 AM  
zohar101
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Re: TotemIconWidget

Originally posted by suicidalkatt
Just included an optional download here for a TotemIconWidget.

Tell me what ya think

http://www.wowinterface.com/downloads/info16264.html
So..this is to use with pvp theme? Or any theme?
And will it break the threat widget?
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Unread 03-24-10, 07:38 AM  
suicidalkatt
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TotemIconWidget

Just included an optional download here for a TotemIconWidget.

Tell me what ya think

http://www.wowinterface.com/downloads/info16264.html
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Unread 03-24-10, 05:24 AM  
danltiger
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Re: Trouble with Combo Points

Heya there,

Hmm... the symptoms seem to indicate something wrong with either the theme reference, or the stored variables (since the health text failed, too).

Clearing out the variables is a per-character ordeal, where you go under your "World of Warcraft\WTF\server\account\etc..\SavedVariables" folders, and delete "TidyPlates_Grey.lua".

It sounds like you've covered the obvious issues, but just for giggles; Check to make sure you've got the DPS theme selected for your current spec (under /tidyplates).

Hope that helps! Let me know if it doesn't, and I'll investigate further.

Daniel

Originally posted by Worcester
Hey there. First off, love the addon. I will confess that I was using another HUD that kept breaking, but after using Tidy Plates for a bit I'm hooked.

I am having trouble with the combo points option on the Grey DPS theme. I can't get them to show up. I also had the text info displaying for a short time, now it's gone too.

I'll try running the addon clean to see if it's a matter of interference.

Again, thanks for the hard work. It really looks nice.
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Unread 03-24-10, 01:27 AM  
Worcester
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Trouble with Combo Points

Hey there. First off, love the addon. I will confess that I was using another HUD that kept breaking, but after using Tidy Plates for a bit I'm hooked.

I am having trouble with the combo points option on the Grey DPS theme. I can't get them to show up. I also had the text info displaying for a short time, now it's gone too.

I'll try running the addon clean to see if it's a matter of interference.

Again, thanks for the hard work. It really looks nice.
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Unread 03-22-10, 04:30 AM  
danltiger
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Originally posted by Cyprias
I'm not sure about the two with vertical bars. I guess if they were purposeful like sliding depending on timeleft that would be cool.
Yeah, they'd slide down, based on time-remaining. It's a neat idea, but I think it'd be hard to quickly gauge the time remaining with everything that happens on-screen.
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Unread 03-22-10, 12:23 AM  
Cyprias
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I like the bottom left though the background on the bottom right's timeleft area looks better.

I'm not sure about the two with vertical bars. I guess if they were purposeful like sliding depending on timeleft that would be cool.
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Unread 03-21-10, 10:04 PM  
zohar101
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For practical purposes of stacking debuffs/buffs, yeah top or bottom left.
But they all look smoking cool. I kinda like the bottom right if there's no more than 3-4 debuffs. I'd use that if I was showing only my debuffs but top left if I was showing all debuffs on the target.
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Unread 03-21-10, 09:23 PM  
Toran
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Top left or bottom left.
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