Download
(203Kb)
Download
Updated: 11-02-14 01:33 AM
Pictures
File Info
Compatibility:
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-02-14 01:33 AM
Created:03-08-11 08:01 AM
Downloads:39,584
Favorites:96
MD5:

oUF Qulight  Popular! (More than 5000 hits)

Version: 2.5
by: Qulight [More]

oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste

http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
Optional Files (0)


Post A Reply Comment Options
Unread 05-24-11, 07:33 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Originally posted by Lorenzo
okay here's my suspects. mostly works with frames.

1) align - not really sure
2) aurora
3) moveanything

I'll tell you after some test.

---

they're not related.
You have to test internal layout modules: switch off powerbar funcion for example, and find buggy frame that making this effect.
Report comment to moderator  
Reply With Quote
Unread 05-24-11, 07:30 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Re: How to change castbar's fontsize?

Originally posted by xjjxfpyyyf
Hey guys.

I tried to add some codes to make the pet target frame just now. Surprisingly, I did it. It works.

And I want to ask where I can change the castbar's fontsize?

In addition, can the threat bar show all the time? Not only show in combat, but also show in normal times. Can it do that?
you can find castbar fontsize in lib.lua - 541 and 544 string
Report comment to moderator  
Reply With Quote
Unread 05-23-11, 05:17 PM  
Lorenzo
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Originally posted by mikenavi
For some reasons I can't do tests on any Asian client. Maybe I can solve the problem if you find buggy module or function by yourself.
okay here's my suspects. mostly works with frames.

1) align - not really sure
2) aurora
3) moveanything

I'll tell you after some test.

---

they're not related.
Last edited by Lorenzo : 05-23-11 at 07:16 PM.
Report comment to moderator  
Reply With Quote
Unread 05-23-11, 08:50 AM  
xjjxfpyyyf
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
How to change castbar's fontsize?

Hey guys.

I tried to add some codes to make the pet target frame just now. Surprisingly, I did it. It works.

And I want to ask where I can change the castbar's fontsize?

In addition, can the threat bar show all the time? Not only show in combat, but also show in normal times. Can it do that?
Last edited by xjjxfpyyyf : 05-23-11 at 08:51 AM.
Report comment to moderator  
Reply With Quote
Unread 05-23-11, 07:09 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Originally posted by Lorenzo
I tested in another pc(mine is KoKR client, another too), installed nothing but ouf and this mod, all default configure, and same ploblem has been as before. I know it's troublesome but would you testing asian client?
in using it's not a big deal, mod works just fine and it looks good.
I wonder know why this happen just about me and how to solve it.
For some reasons I can't do tests on any Asian client. Maybe I can solve the problem if you find buggy module or function by yourself.
Report comment to moderator  
Reply With Quote
Unread 05-23-11, 02:37 AM  
Solarin
A Deviate Faerie Dragon

Forum posts: 13
File comments: 15
Uploads: 0
I was wondering if anyone knew why my auras aren't growing upward on the target frame like I think I've set them. For now I have buffs and debuffs set to show on top for the target frame, and when they need to jump to another line it moves downward on top of the frame.

Ideally, I want to just show debuffs on top of the target frame, and move buffs to show on the right of the frame. Any suggestions? Playing with the variables for anything but the lib.auras doesn't produce results.

Code:
lib.createAuras = function(f)
	Auras = CreateFrame("Frame", nil, f)
	Auras.size = 20		
	Auras:SetHeight(41)
	Auras:SetWidth(f:GetWidth())
	Auras.spacing = 8
	if f.mystyle == "target" then
		Auras:SetPoint("TOPLEFT", f, 0, 50)
		Auras.num3s = 20
		Auras.numDebuffs = 15
		Auras.size = 21	
		Auras.spacing = 7
	end
	if f.mystyle == "tot" then
		Auras:SetPoint("LEFT", f, "LEFT", 0, 42)
		Auras.numBuffs = 0
		Auras.numDebuffs = 5
		Auras.spacing = 10
		Auras.size = 16			
	end
	if f.mystyle == "focus" then
	Auras:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 0, 9)
		Auras.numBuffs = 0
		Auras.numDebuffs = 7
		Auras.spacing = 10
	end
	Auras.gap = true
	Auras.initialAnchor = "BOTTOMLEFT"
	Auras["growth-x"] = "RIGHT"		
	Auras["growth-y"] = "DOWN"
	Auras.PostCreateIcon = postCreateIcon
	Auras.PostUpdateIcon = postUpdateIcon
	f.Auras = Auras
end
lib.createBuffs = function(f)
    b = CreateFrame("Frame", nil, f)
	b.size = 20
    b.num = 40
    b.spacing = 8
    b.onlyShowPlayer = cfg.buffsOnlyShowPlayer
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
    if f.mystyle == "target" then
	    b.num = 10
		b:SetPoint("TOP", f, "TOP", 0, 51)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "player" then
	    b.size = 28
		b:SetPoint("TOPRIGHT", UIParent,  -180, -10)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "boss" then
	    b.size = 21
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -8, 0)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "UP"
		b.num = 5
	else
		b.num = 0
    end
    b.PostCreateIcon = postCreateIcon
    b.PostUpdateIcon = postUpdateIcon

    f.Buffs = b
end
lib.createDebuffs = function(f)
    b = CreateFrame("Frame", nil, f)
    b.size = 20
	b.num = 12
	b.onlyShowPlayer = cfg.debuffsOnlyShowPlayer
    b.spacing = 5
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
	if f.mystyle == "target" then
		b:SetPoint("TOP", f, "TOP", 0, 25)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
	elseif f.mystyle == "player" then
	    b.size = 20
		b:SetPoint("TOPLEFT", f, 0, 10)
		b.initialAnchor = "BOTTOMLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
		b.spacing = 7
	else
		b.num = 0
	end
    b.PostCreateIcon = postCreateIcon
    b.PostUpdateIcon = postUpdateIcon

    f.Debuffs = b
end
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 05:56 PM  
Lorenzo
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Originally posted by mikenavi
No, i don't think that it's a reason. I make some tests (on live ruRU client and enGB PTR client) with various UIScale, and move frames all around the screen and don't find any similar bugs.
I tested in another pc(mine is KoKR client, another too), installed nothing but ouf and this mod, all default configure, and same ploblem has been as before. I know it's troublesome but would you testing asian client?
in using it's not a big deal, mod works just fine and it looks good.
I wonder know why this happen just about me and how to solve it.
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 02:32 PM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Originally posted by ncbadgirl
Anyway to turn off the buff/debuff part of these for the player only? Wanting to use another mod for that. Thanks
cfg.lua
Code:
cfg.showPlayerAuras = false
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 11:40 AM  
ncbadgirl
A Deviate Faerie Dragon
 
ncbadgirl's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 10
File comments: 62
Uploads: 1
Anyway to turn off the buff/debuff part of these for the player only? Wanting to use another mod for that. Thanks
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 11:32 AM  
LutziBF
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Originally posted by LutziBF
Can someone explain me how I can move the buffs / debuffs (auras) on top of the frames please?
I get it

Thanks again for the help with the castbars
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 10:19 AM  
LutziBF
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Originally posted by mikenavi
lib.lua
502 & 504 string - player castbar position
510 & 512 string - target castbar position
... etc.
Thanks a lot! Didnt know those are the x / y coordinates via set.Point...
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 09:10 AM  
xjjxfpyyyf
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Re: Re: How to change th size of number?

Originally posted by mikenavi
All other configuration you can make in lib.lua
For example, fontsize for HP value (lib.lua, 265 string):

Change first "10" to another value.

You can search lib.lua for "cfg.font" and next parameter will be size.

Thank your help.

But I found the other problem. There is no pet target frame. Why? I saw the features mentioned the pet target frame. Does the newest edition remove this frame?

In addition, can the threat bar show all the time? Not only show in combat, but also show in normal times. Can it do that?
Last edited by xjjxfpyyyf : 05-22-11 at 09:13 AM.
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 08:16 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Originally posted by LutziBF
Where can I change the position of the castbars?
- In the file lib.lua I just found how to resize them, but can't change the position (there's no where something like lokal playerCastbar_x = 0)
lib.lua
502 & 504 string - player castbar position
510 & 512 string - target castbar position
... etc.
Last edited by mikenavi : 05-22-11 at 08:17 AM.
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 07:21 AM  
LutziBF
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Hi Guys - I just startet using oUF (so I'm also a beginner in LUA(-configuration)).

I like the Outline-Style but have some Questions about it:

Where can I change the position of the castbars?
- In the file lib.lua I just found how to resize them, but can't change the position (there's no where something like lokal playerCastbar_x = 0)

And my 2nd question:

Can someone explain me how I can move the buffs / debuffs (auras) on top of the frames please?
- I tried to change some settings with the Ancors to "TOPLEFT" instead of "BOTTOMLEFT" and the growth to "RIGHT" and "UP" etc.

But it wasn't the result I expectet... the auras of my focus where still below the focus just overlaying the energy/mana-bar, the auras of my ToT where inside the ToT (so they just got moved up like focus auras) and my target Auras didn't move at all.

Thing it's more complicated with the ancros as I thought.

Asked it here (and not oUF forums) because I want to learn the LUA settings with the style I like and want to use.

Thanks in advance
Last edited by LutziBF : 05-22-11 at 07:22 AM.
Report comment to moderator  
Reply With Quote
Unread 05-22-11, 05:43 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Re: How to change th size of number?

Originally posted by xjjxfpyyyf
Hello, I'm a Chinese wow player. Maybe my English is not very good. I hope you can unterstand what I say. And thank your help in advance.

I use laptop and the screen is only 14.1 inch. I have to use the UI scale.

But after I reduced the UI, the font size changed into very small. I change the fontsize in lua.cfg. But only the fontsize of name changed. The fontsize of number is unchanged, such as HP and percent.

I want to ask how can I change the whole fontsize. You know that Chinese Wow edition is still 3.3.5. I play Taiwan edition. But most of Chinese player have not Taiwan client. So nobody can help me.

I'm looking forward to your reply.

Thanks a lot.
All other configuration you can make in lib.lua
For example, fontsize for HP value (lib.lua, 265 string):
local hpval = lib.gen_fontstring(f.Health, cfg.font, 10, retVal(f,17,12,10), "NONE")
Change first "10" to another value.

You can search lib.lua for "cfg.font" and next parameter will be size.
Last edited by mikenavi : 05-22-11 at 05:43 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: