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Updated:10-24-10 10:39 AM
Created:01-23-09 06:46 PM
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XyAfkSpin

Version: 40000.2
by: Nightspirit [More]

When you are AFK, the camera begins to rotate very slowly around your character. Pretty useless eh?

You must have "Auto Clear AFK" enabled or it won't work. I could make it work, but it's just annoying when you're trying to walk/fly and the screen is spinning.

Made after seeing SpartanUI do the same thing.

40000.2
It now actually works for 4.0

40000.1
- TOC update
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Unread 01-23-09, 06:58 PM  
search66
A Kobold Labourer

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VNV FTW

I don't even know what this mod is or does, but since you have the VNV Nation logo... I rate this 5 stars.
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Unread 01-23-09, 07:11 PM  
Nightspirit
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Re: VNV FTW

Originally posted by search66
I don't even know what this mod is or does, but since you have the VNV Nation logo... I rate this 5 stars.
It does spins around your camera when you're AFK. Nothing else Thanks for the stars!

VNV Nation logo was the first "neutral" image I could find on my computer.
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Unread 01-23-09, 07:12 PM  
Cralor
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It will spin your in-game "camera" (view) when you are AFK. Pretty easy to understand, I hope.
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Unread 01-23-09, 11:28 PM  
Miralen
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Thanks for the mod, I always something like this ever since I installed SpartanUI which has it but I didnt keep the UI and made my own. Thanks again!
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Unread 01-28-09, 10:12 AM  
Fonjask
A Fallenroot Satyr
 
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Nice, low-CPU addon. When you are AFK, the camera begins to rotate very slowly around your character. It's nice if you are an UI-optimizer.
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Unread 01-30-09, 04:31 PM  
Banur
A Murloc Raider
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Yeah! Elder Scrolls and Fallout 3 afk mode! xD
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Unread 02-08-09, 04:26 AM  
l.s
A Kobold Labourer

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Nice little addon. The only optimisation I would long for would be the recovery of the camera distance (to the character) after leaving 'afk'. That would spare my mouse wheel some kilometers.

Regards, Lars
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Unread 02-09-09, 07:36 AM  
Beladona
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you are setting the cvar for cameraDistanceMax to the same value it was, which is a waste of time.

line 13:
SetCVar("cameraDistanceMax",GetCVar("cameraDistanceMax"))

I would insert a line at the top after line 3:
AfkSpin_CameraDistance = GetCVar("cameraDistanceMax")

Then change line 13 (now 14 after adding the above line) to
SetCVar("cameraDistanceMax",AfkSpin_CameraDistance)

You might also want to add an event for PLAYER_LEAVING_WORLD that stops the spin and sets the CVar back to the default, otherwise if the player logs out while afk, the value you set (50) will remain their default. The next time they log in, 50 will be what gets saved instead of their real default...

I have no idea where you got this code from, but it is very similar to the code used in SpartanUI for the SpinCam functionality. It might pay to look at our code again, as these fixes have been made in the latest 2.6 beta available on spartanui.com/forums

On a side note, this feature has been part of SpartanUI for some time. After looking at your code, I have to say it resembles my own code in 2.5.2 of SpartanUI. If you came up with this on your own (and I honestly don't believe you did) then ignore this. However if you did get the idea and some of the code from SpartanUI, you should probably consider adding a blurb to your description stating that the idea came from there. We don't have a problem with you posting this, its just the reference that matters. SpartanUI is released under this license:
http://creativecommons.org/licenses/by-nc-nd/3.0/us/

-- Not posted as a super moderator of wowinterface, merely an author of SpartanUI
Last edited by Beladona : 02-09-09 at 08:13 AM.
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Unread 02-09-09, 06:58 PM  
kilth2
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Re: VNV FTW

hmmm..... this is a rip off of Spartan Uis spin cam.....
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Unread 02-09-09, 08:58 PM  
Nightspirit
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Originally posted by Beladona
you are setting the cvar for cameraDistanceMax to the same value it was, which is a waste of time.

line 13:
SetCVar("cameraDistanceMax",GetCVar("cameraDistanceMax"))

I would insert a line at the top after line 3:
AfkSpin_CameraDistance = GetCVar("cameraDistanceMax")

Then change line 13 (now 14 after adding the above line) to
SetCVar("cameraDistanceMax",AfkSpin_CameraDistance)

You might also want to add an event for PLAYER_LEAVING_WORLD that stops the spin and sets the CVar back to the default, otherwise if the player logs out while afk, the value you set (50) will remain their default. The next time they log in, 50 will be what gets saved instead of their real default...
Thanks for noticing my screwup(s) and helping the code

I have no idea where you got this code from, but it is very similar to the code used in SpartanUI for the SpinCam functionality. It might pay to look at our code again, as these fixes have been made in the latest 2.6 beta available on spartanui.com/forums

On a side note, this feature has been part of SpartanUI for some time. After looking at your code, I have to say it resembles my own code in 2.5.2 of SpartanUI. If you came up with this on your own (and I honestly don't believe you did) then ignore this. However if you did get the idea and some of the code from SpartanUI, you should probably consider adding a blurb to your description stating that the idea came from there. We don't have a problem with you posting this, its just the reference that matters. SpartanUI is released under this license:
http://creativecommons.org/licenses/by-nc-nd/3.0/us/

-- Not posted as a super moderator of wowinterface, merely an author of SpartanUI [/b]
I came up with the code myself. I don't think there are much ways to do it anyway, so any random addon with this functionality would basicly look the same.
The idea of this addon however might or might not be from SpartanUI. I saw it on someones screen once and never got the chance to ask what addon it was. A short search for an addon with this functionality gave me nothing so I came up with this. But since people say it's from Spartan and noone says a word about any other addon it was probably SpartanUI. I will add a note somewhere
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Unread 02-09-09, 10:10 PM  
Nightspirit
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Originally posted by l.s
Nice little addon. The only optimisation I would long for would be the recovery of the camera distance (to the character) after leaving 'afk'. That would spare my mouse wheel some kilometers.

Regards, Lars
The best way I can think of is this: Set your camera distance and angle to your favorite position and save this with /script SaveView(5). The addon automaticly returns to view 5 after afk which you just set to your personal preferences.
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Unread 02-10-09, 11:23 AM  
Fonjask
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You packed your .zip wrong again, you should make a folder to put those files in, and put that in a .zip file, not the entire thing. wow.curse does this automatically, wowinterface doesn't.
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Unread 02-10-09, 01:07 PM  
Nightspirit
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Originally posted by Fonjask
You packed your .zip wrong again, you should make a folder to put those files in, and put that in a .zip file, not the entire thing. wow.curse does this automatically, wowinterface doesn't.
Re-uploaded. Thanks
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Unread 05-04-09, 06:11 AM  
Bornabe
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I typed '/script SaveView(5)' and things work great, but when I reload the game, I seem to have to do it again and again on each character. Is there a way to 'Default' it to '/script SaveView(5)'?
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Unread 05-04-09, 08:45 PM  
Nightspirit
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Originally posted by Bornabe
I typed '/script SaveView(5)' and things work great, but when I reload the game, I seem to have to do it again and again on each character. Is there a way to 'Default' it to '/script SaveView(5)'?
http://www.wowwiki.com/API_SaveView

Saved views ARE preserved across sessions, but a bug in 3.0-patches causes it not to load first time you load a character after entering the game. Reloading the UI, or reloading the character from character selection screen, will fix this bug.
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